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Diffstat (limited to '')
-rw-r--r-- | src/shader_recompiler/frontend/ir/value.cpp | 99 |
1 files changed, 99 insertions, 0 deletions
diff --git a/src/shader_recompiler/frontend/ir/value.cpp b/src/shader_recompiler/frontend/ir/value.cpp new file mode 100644 index 000000000..d365ea1bc --- /dev/null +++ b/src/shader_recompiler/frontend/ir/value.cpp @@ -0,0 +1,99 @@ +// Copyright 2021 yuzu Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#include "shader_recompiler/frontend/ir/opcodes.h" +#include "shader_recompiler/frontend/ir/value.h" + +namespace Shader::IR { + +Value::Value(IR::Inst* value) noexcept : type{Type::Opaque}, inst{value} {} + +Value::Value(IR::Reg value) noexcept : type{Type::Reg}, reg{value} {} + +Value::Value(IR::Pred value) noexcept : type{Type::Pred}, pred{value} {} + +Value::Value(IR::Attribute value) noexcept : type{Type::Attribute}, attribute{value} {} + +Value::Value(IR::Patch value) noexcept : type{Type::Patch}, patch{value} {} + +Value::Value(bool value) noexcept : type{Type::U1}, imm_u1{value} {} + +Value::Value(u8 value) noexcept : type{Type::U8}, imm_u8{value} {} + +Value::Value(u16 value) noexcept : type{Type::U16}, imm_u16{value} {} + +Value::Value(u32 value) noexcept : type{Type::U32}, imm_u32{value} {} + +Value::Value(f32 value) noexcept : type{Type::F32}, imm_f32{value} {} + +Value::Value(u64 value) noexcept : type{Type::U64}, imm_u64{value} {} + +Value::Value(f64 value) noexcept : type{Type::F64}, imm_f64{value} {} + +IR::Type Value::Type() const noexcept { + if (IsPhi()) { + // The type of a phi node is stored in its flags + return inst->Flags<IR::Type>(); + } + if (IsIdentity()) { + return inst->Arg(0).Type(); + } + if (type == Type::Opaque) { + return inst->Type(); + } + return type; +} + +bool Value::operator==(const Value& other) const { + if (type != other.type) { + return false; + } + switch (type) { + case Type::Void: + return true; + case Type::Opaque: + return inst == other.inst; + case Type::Reg: + return reg == other.reg; + case Type::Pred: + return pred == other.pred; + case Type::Attribute: + return attribute == other.attribute; + case Type::Patch: + return patch == other.patch; + case Type::U1: + return imm_u1 == other.imm_u1; + case Type::U8: + return imm_u8 == other.imm_u8; + case Type::U16: + case Type::F16: + return imm_u16 == other.imm_u16; + case Type::U32: + case Type::F32: + return imm_u32 == other.imm_u32; + case Type::U64: + case Type::F64: + return imm_u64 == other.imm_u64; + case Type::U32x2: + case Type::U32x3: + case Type::U32x4: + case Type::F16x2: + case Type::F16x3: + case Type::F16x4: + case Type::F32x2: + case Type::F32x3: + case Type::F32x4: + case Type::F64x2: + case Type::F64x3: + case Type::F64x4: + break; + } + throw LogicError("Invalid type {}", type); +} + +bool Value::operator!=(const Value& other) const { + return !operator==(other); +} + +} // namespace Shader::IR |