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-rw-r--r--src/shader_recompiler/frontend/ir/type.h47
1 files changed, 47 insertions, 0 deletions
diff --git a/src/shader_recompiler/frontend/ir/type.h b/src/shader_recompiler/frontend/ir/type.h
new file mode 100644
index 000000000..f753628e8
--- /dev/null
+++ b/src/shader_recompiler/frontend/ir/type.h
@@ -0,0 +1,47 @@
+// Copyright 2021 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#pragma once
+
+#include <string>
+
+#include <fmt/format.h>
+
+#include "common/common_funcs.h"
+#include "shader_recompiler/exception.h"
+
+namespace Shader::IR {
+
+enum class Type {
+ Void = 0,
+ Opaque = 1 << 0,
+ Label = 1 << 1,
+ Reg = 1 << 2,
+ Pred = 1 << 3,
+ Attribute = 1 << 4,
+ U1 = 1 << 5,
+ U8 = 1 << 6,
+ U16 = 1 << 7,
+ U32 = 1 << 8,
+ U64 = 1 << 9,
+ ZSCO = 1 << 10,
+};
+DECLARE_ENUM_FLAG_OPERATORS(Type)
+
+[[nodiscard]] std::string NameOf(Type type);
+
+[[nodiscard]] bool AreTypesCompatible(Type lhs, Type rhs) noexcept;
+
+} // namespace Shader::IR
+
+template <>
+struct fmt::formatter<Shader::IR::Type> {
+ constexpr auto parse(format_parse_context& ctx) {
+ return ctx.begin();
+ }
+ template <typename FormatContext>
+ auto format(const Shader::IR::Type& type, FormatContext& ctx) {
+ return fmt::format_to(ctx.out(), "{}", NameOf(type));
+ }
+};