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-rw-r--r--src/shader_recompiler/frontend/ir/opcodes.inc28
1 files changed, 14 insertions, 14 deletions
diff --git a/src/shader_recompiler/frontend/ir/opcodes.inc b/src/shader_recompiler/frontend/ir/opcodes.inc
index 9af750283..d91098c80 100644
--- a/src/shader_recompiler/frontend/ir/opcodes.inc
+++ b/src/shader_recompiler/frontend/ir/opcodes.inc
@@ -71,20 +71,20 @@ OPCODE(UndefU32, U32,
OPCODE(UndefU64, U64, )
// Memory operations
-OPCODE(LoadGlobalU8, U32, U64, )
-OPCODE(LoadGlobalS8, U32, U64, )
-OPCODE(LoadGlobalU16, U32, U64, )
-OPCODE(LoadGlobalS16, U32, U64, )
-OPCODE(LoadGlobal32, U32, U64, )
-OPCODE(LoadGlobal64, U32x2, U64, )
-OPCODE(LoadGlobal128, U32x4, U64, )
-OPCODE(WriteGlobalU8, Void, U64, U32, )
-OPCODE(WriteGlobalS8, Void, U64, U32, )
-OPCODE(WriteGlobalU16, Void, U64, U32, )
-OPCODE(WriteGlobalS16, Void, U64, U32, )
-OPCODE(WriteGlobal32, Void, U64, U32, )
-OPCODE(WriteGlobal64, Void, U64, U32x2, )
-OPCODE(WriteGlobal128, Void, U64, U32x4, )
+OPCODE(LoadGlobalU8, U32, Opaque, )
+OPCODE(LoadGlobalS8, U32, Opaque, )
+OPCODE(LoadGlobalU16, U32, Opaque, )
+OPCODE(LoadGlobalS16, U32, Opaque, )
+OPCODE(LoadGlobal32, U32, Opaque, )
+OPCODE(LoadGlobal64, U32x2, Opaque, )
+OPCODE(LoadGlobal128, U32x4, Opaque, )
+OPCODE(WriteGlobalU8, Void, Opaque, U32, )
+OPCODE(WriteGlobalS8, Void, Opaque, U32, )
+OPCODE(WriteGlobalU16, Void, Opaque, U32, )
+OPCODE(WriteGlobalS16, Void, Opaque, U32, )
+OPCODE(WriteGlobal32, Void, Opaque, U32, )
+OPCODE(WriteGlobal64, Void, Opaque, U32x2, )
+OPCODE(WriteGlobal128, Void, Opaque, U32x4, )
// Storage buffer operations
OPCODE(LoadStorageU8, U32, U32, U32, )