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-rw-r--r--src/shader_recompiler/frontend/ir/opcode.inc142
1 files changed, 142 insertions, 0 deletions
diff --git a/src/shader_recompiler/frontend/ir/opcode.inc b/src/shader_recompiler/frontend/ir/opcode.inc
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+++ b/src/shader_recompiler/frontend/ir/opcode.inc
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+// Copyright 2021 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+// opcode name, return type, arg1 type, arg2 type, arg3 type, arg4 type, ...
+OPCODE(Void, Void, )
+OPCODE(Identity, Opaque, Opaque, )
+
+// Control flow
+OPCODE(Branch, Void, Label, )
+OPCODE(BranchConditional, Void, U1, Label, Label, )
+OPCODE(Exit, Void, )
+OPCODE(Return, Void, )
+OPCODE(Unreachable, Void, )
+
+// Context getters/setters
+OPCODE(GetRegister, U32, Reg, )
+OPCODE(SetRegister, Void, Reg, U32, )
+OPCODE(GetPred, U1, Pred, )
+OPCODE(SetPred, Void, Pred, U1, )
+OPCODE(GetCbuf, U32, U32, U32, )
+OPCODE(GetAttribute, U32, Attribute, )
+OPCODE(SetAttribute, U32, Attribute, )
+OPCODE(GetAttributeIndexed, U32, U32, )
+OPCODE(SetAttributeIndexed, U32, U32, )
+OPCODE(GetZSCORaw, U32, )
+OPCODE(SetZSCORaw, Void, U32, )
+OPCODE(SetZSCO, Void, ZSCO, )
+OPCODE(GetZFlag, U1, Void, )
+OPCODE(GetSFlag, U1, Void, )
+OPCODE(GetCFlag, U1, Void, )
+OPCODE(GetOFlag, U1, Void, )
+OPCODE(SetZFlag, Void, U1, )
+OPCODE(SetSFlag, Void, U1, )
+OPCODE(SetCFlag, Void, U1, )
+OPCODE(SetOFlag, Void, U1, )
+
+// Memory operations
+OPCODE(WriteGlobalU8, Void, U64, U32, )
+OPCODE(WriteGlobalS8, Void, U64, U32, )
+OPCODE(WriteGlobalU16, Void, U64, U32, )
+OPCODE(WriteGlobalS16, Void, U64, U32, )
+OPCODE(WriteGlobal32, Void, U64, U32, )
+OPCODE(WriteGlobal64, Void, U64, Opaque, )
+OPCODE(WriteGlobal128, Void, U64, Opaque, )
+
+// Vector utility
+OPCODE(CompositeConstruct2, Opaque, Opaque, Opaque, )
+OPCODE(CompositeConstruct3, Opaque, Opaque, Opaque, Opaque, )
+OPCODE(CompositeConstruct4, Opaque, Opaque, Opaque, Opaque, Opaque, )
+OPCODE(CompositeExtract, Opaque, Opaque, U32, )
+
+// Bitwise conversions
+OPCODE(PackUint2x32, U64, Opaque, )
+OPCODE(UnpackUint2x32, Opaque, U64, )
+OPCODE(PackFloat2x16, U32, Opaque, )
+OPCODE(UnpackFloat2x16, Opaque, U32, )
+OPCODE(PackDouble2x32, U64, Opaque, )
+OPCODE(UnpackDouble2x32, Opaque, U64, )
+
+// Pseudo-operation, handled specially at final emit
+OPCODE(GetZeroFromOp, U1, Opaque, )
+OPCODE(GetSignFromOp, U1, Opaque, )
+OPCODE(GetCarryFromOp, U1, Opaque, )
+OPCODE(GetOverflowFromOp, U1, Opaque, )
+OPCODE(GetZSCOFromOp, ZSCO, Opaque, )
+
+// Floating-point operations
+OPCODE(FPAbs16, U16, U16 )
+OPCODE(FPAbs32, U32, U32 )
+OPCODE(FPAbs64, U64, U64 )
+OPCODE(FPAdd16, U16, U16, U16 )
+OPCODE(FPAdd32, U32, U32, U32 )
+OPCODE(FPAdd64, U64, U64, U64 )
+OPCODE(FPFma16, U16, U16, U16 )
+OPCODE(FPFma32, U32, U32, U32 )
+OPCODE(FPFma64, U64, U64, U64 )
+OPCODE(FPMax32, U32, U32, U32 )
+OPCODE(FPMax64, U64, U64, U64 )
+OPCODE(FPMin32, U32, U32, U32 )
+OPCODE(FPMin64, U64, U64, U64 )
+OPCODE(FPMul16, U16, U16, U16 )
+OPCODE(FPMul32, U32, U32, U32 )
+OPCODE(FPMul64, U64, U64, U64 )
+OPCODE(FPNeg16, U16, U16 )
+OPCODE(FPNeg32, U32, U32 )
+OPCODE(FPNeg64, U64, U64 )
+OPCODE(FPRecip32, U32, U32 )
+OPCODE(FPRecip64, U64, U64 )
+OPCODE(FPRecipSqrt32, U32, U32 )
+OPCODE(FPRecipSqrt64, U64, U64 )
+OPCODE(FPSqrt, U32, U32 )
+OPCODE(FPSin, U32, U32 )
+OPCODE(FPSinNotReduced, U32, U32 )
+OPCODE(FPExp2, U32, U32 )
+OPCODE(FPExp2NotReduced, U32, U32 )
+OPCODE(FPCos, U32, U32 )
+OPCODE(FPCosNotReduced, U32, U32 )
+OPCODE(FPLog2, U32, U32 )
+OPCODE(FPSaturate16, U16, U16 )
+OPCODE(FPSaturate32, U32, U32 )
+OPCODE(FPSaturate64, U64, U64 )
+OPCODE(FPRoundEven16, U16, U16 )
+OPCODE(FPRoundEven32, U32, U32 )
+OPCODE(FPRoundEven64, U64, U64 )
+OPCODE(FPFloor16, U16, U16 )
+OPCODE(FPFloor32, U32, U32 )
+OPCODE(FPFloor64, U64, U64 )
+OPCODE(FPCeil16, U16, U16 )
+OPCODE(FPCeil32, U32, U32 )
+OPCODE(FPCeil64, U64, U64 )
+OPCODE(FPTrunc16, U16, U16 )
+OPCODE(FPTrunc32, U32, U32 )
+OPCODE(FPTrunc64, U64, U64 )
+
+// Logical operations
+OPCODE(LogicalOr, U1, U1, U1, )
+OPCODE(LogicalAnd, U1, U1, U1, )
+OPCODE(LogicalNot, U1, U1, )
+
+// Conversion operations
+OPCODE(ConvertS16F16, U32, U16, )
+OPCODE(ConvertS16F32, U32, U32, )
+OPCODE(ConvertS16F64, U32, U64, )
+OPCODE(ConvertS32F16, U32, U16, )
+OPCODE(ConvertS32F32, U32, U32, )
+OPCODE(ConvertS32F64, U32, U64, )
+OPCODE(ConvertS64F16, U64, U16, )
+OPCODE(ConvertS64F32, U64, U32, )
+OPCODE(ConvertS64F64, U64, U64, )
+OPCODE(ConvertU16F16, U32, U16, )
+OPCODE(ConvertU16F32, U32, U32, )
+OPCODE(ConvertU16F64, U32, U64, )
+OPCODE(ConvertU32F16, U32, U16, )
+OPCODE(ConvertU32F32, U32, U32, )
+OPCODE(ConvertU32F64, U32, U64, )
+OPCODE(ConvertU64F16, U64, U16, )
+OPCODE(ConvertU64F32, U64, U32, )
+OPCODE(ConvertU64F64, U64, U64, )
+
+OPCODE(ConvertU64U32, U64, U32, )
+OPCODE(ConvertU32U64, U32, U64, )