summaryrefslogtreecommitdiffstats
path: root/src/shader_recompiler/exception.h
diff options
context:
space:
mode:
Diffstat (limited to '')
-rw-r--r--src/shader_recompiler/exception.h66
1 files changed, 66 insertions, 0 deletions
diff --git a/src/shader_recompiler/exception.h b/src/shader_recompiler/exception.h
new file mode 100644
index 000000000..337e7f0c8
--- /dev/null
+++ b/src/shader_recompiler/exception.h
@@ -0,0 +1,66 @@
+// Copyright 2021 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#pragma once
+
+#include <stdexcept>
+#include <string>
+#include <string_view>
+#include <utility>
+
+#include <fmt/format.h>
+
+namespace Shader {
+
+class Exception : public std::exception {
+public:
+ explicit Exception(std::string message) noexcept : err_message{std::move(message)} {}
+
+ const char* what() const noexcept override {
+ return err_message.c_str();
+ }
+
+ void Prepend(std::string_view prepend) {
+ err_message.insert(0, prepend);
+ }
+
+ void Append(std::string_view append) {
+ err_message += append;
+ }
+
+private:
+ std::string err_message;
+};
+
+class LogicError : public Exception {
+public:
+ template <typename... Args>
+ LogicError(const char* message, Args&&... args)
+ : Exception{fmt::format(fmt::runtime(message), std::forward<Args>(args)...)} {}
+};
+
+class RuntimeError : public Exception {
+public:
+ template <typename... Args>
+ RuntimeError(const char* message, Args&&... args)
+ : Exception{fmt::format(fmt::runtime(message), std::forward<Args>(args)...)} {}
+};
+
+class NotImplementedException : public Exception {
+public:
+ template <typename... Args>
+ NotImplementedException(const char* message, Args&&... args)
+ : Exception{fmt::format(fmt::runtime(message), std::forward<Args>(args)...)} {
+ Append(" is not implemented");
+ }
+};
+
+class InvalidArgument : public Exception {
+public:
+ template <typename... Args>
+ InvalidArgument(const char* message, Args&&... args)
+ : Exception{fmt::format(fmt::runtime(message), std::forward<Args>(args)...)} {}
+};
+
+} // namespace Shader