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-rw-r--r--src/shader_recompiler/backend/glsl/emit_glsl_atomic.cpp13
-rw-r--r--src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp23
-rw-r--r--src/shader_recompiler/backend/glsl/emit_glsl_image.cpp24
3 files changed, 32 insertions, 28 deletions
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_atomic.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_atomic.cpp
index 850eee1e1..9152ace98 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl_atomic.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_atomic.cpp
@@ -98,7 +98,7 @@ void EmitSharedAtomicExchange32(EmitContext& ctx, IR::Inst& inst, std::string_vi
void EmitSharedAtomicExchange64(EmitContext& ctx, IR::Inst& inst, std::string_view pointer_offset,
std::string_view value) {
- // LOG_WARNING("Int64 Atomics not supported, fallback to non-atomic");
+ LOG_WARNING(Shader_GLSL, "Int64 Atomics not supported, fallback to non-atomic");
ctx.AddU64("{}=packUint2x32(uvec2(smem[{}>>2],smem[({}+4)>>2]));", inst, pointer_offset,
pointer_offset);
ctx.Add("smem[{}>>2]=unpackUint2x32({}).x;smem[({}+4)>>2]=unpackUint2x32({}).y;",
@@ -171,7 +171,7 @@ void EmitStorageAtomicExchange32(EmitContext& ctx, IR::Inst& inst, const IR::Val
void EmitStorageAtomicIAdd64(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
const IR::Value& offset, std::string_view value) {
- // LOG_WARNING(..., "Op falling to non-atomic");
+ LOG_WARNING(Shader_GLSL, "Int64 Atomics not supported, fallback to non-atomic");
ctx.AddU64("{}=packUint2x32(uvec2({}_ssbo{}[{}>>2],{}_ssbo{}[({}>>2)+1]));", inst,
ctx.stage_name, binding.U32(), ctx.var_alloc.Consume(offset), ctx.stage_name,
binding.U32(), ctx.var_alloc.Consume(offset));
@@ -182,7 +182,7 @@ void EmitStorageAtomicIAdd64(EmitContext& ctx, IR::Inst& inst, const IR::Value&
void EmitStorageAtomicSMin64(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
const IR::Value& offset, std::string_view value) {
- // LOG_WARNING(..., "Op falling to non-atomic");
+ LOG_WARNING(Shader_GLSL, "Int64 Atomics not supported, fallback to non-atomic");
ctx.AddU64("{}=packInt2x32(ivec2({}_ssbo{}[{}>>2],{}_ssbo{}[({}>>2)+1]));", inst,
ctx.stage_name, binding.U32(), ctx.var_alloc.Consume(offset), ctx.stage_name,
binding.U32(), ctx.var_alloc.Consume(offset));
@@ -195,7 +195,7 @@ void EmitStorageAtomicSMin64(EmitContext& ctx, IR::Inst& inst, const IR::Value&
void EmitStorageAtomicUMin64(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
const IR::Value& offset, std::string_view value) {
- // LOG_WARNING(..., "Op falling to non-atomic");
+ LOG_WARNING(Shader_GLSL, "Int64 Atomics not supported, fallback to non-atomic");
ctx.AddU64("{}=packUint2x32(uvec2({}_ssbo{}[{}>>2],{}_ssbo{}[({}>>2)+1]));", inst,
ctx.stage_name, binding.U32(), ctx.var_alloc.Consume(offset), ctx.stage_name,
binding.U32(), ctx.var_alloc.Consume(offset));
@@ -207,7 +207,7 @@ void EmitStorageAtomicUMin64(EmitContext& ctx, IR::Inst& inst, const IR::Value&
void EmitStorageAtomicSMax64(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
const IR::Value& offset, std::string_view value) {
- // LOG_WARNING(..., "Op falling to non-atomic");
+ LOG_WARNING(Shader_GLSL, "Int64 Atomics not supported, fallback to non-atomic");
ctx.AddU64("{}=packInt2x32(ivec2({}_ssbo{}[{}>>2],{}_ssbo{}[({}>>2)+1]));", inst,
ctx.stage_name, binding.U32(), ctx.var_alloc.Consume(offset), ctx.stage_name,
binding.U32(), ctx.var_alloc.Consume(offset));
@@ -220,8 +220,7 @@ void EmitStorageAtomicSMax64(EmitContext& ctx, IR::Inst& inst, const IR::Value&
void EmitStorageAtomicUMax64(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
const IR::Value& offset, std::string_view value) {
- // LOG_WARNING(..., "Op falling to non-atomic");
-
+ LOG_WARNING(Shader_GLSL, "Int64 Atomics not supported, fallback to non-atomic");
ctx.AddU64("{}=packUint2x32(uvec2({}_ssbo{}[{}>>2],{}_ssbo{}[({}>>2)+1]));", inst,
ctx.stage_name, binding.U32(), ctx.var_alloc.Consume(offset), ctx.stage_name,
binding.U32(), ctx.var_alloc.Consume(offset));
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp
index 3eeccfb3c..0d1e5ed7f 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp
@@ -42,7 +42,7 @@ void GetCbuf(EmitContext& ctx, std::string_view ret, const IR::Value& binding,
const s32 signed_offset{static_cast<s32>(offset.U32())};
static constexpr u32 cbuf_size{4096 * 16};
if (signed_offset < 0 || offset.U32() > cbuf_size) {
- // LOG_WARNING(..., "Immediate constant buffer offset is out of bounds");
+ LOG_WARNING(Shader_GLSL, "Immediate constant buffer offset is out of bounds");
ctx.Add("{}=0u;", ret);
return;
}
@@ -144,7 +144,7 @@ void EmitGetCbufU32x2(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding
const u32 u32_offset{offset.U32()};
const s32 signed_offset{static_cast<s32>(offset.U32())};
if (signed_offset < 0 || u32_offset > cbuf_size) {
- // LOG_WARNING(..., "Immediate constant buffer offset is out of bounds");
+ LOG_WARNING(Shader_GLSL, "Immediate constant buffer offset is out of bounds");
ctx.AddU32x2("{}=uvec2(0u);", inst);
return;
}
@@ -184,7 +184,8 @@ void EmitGetAttribute(EmitContext& ctx, IR::Inst& inst, IR::Attribute attr,
}
// GLSL only exposes 8 legacy texcoords
if (attr >= IR::Attribute::FixedFncTexture8S && attr <= IR::Attribute::FixedFncTexture9Q) {
- // LOG_WARNING(..., "GLSL does not allow access to gl_TexCoord[{}]", TexCoordIndex(attr));
+ LOG_WARNING(Shader_GLSL, "GLSL does not allow access to gl_TexCoord[{}]",
+ TexCoordIndex(attr));
ctx.AddF32("{}=0.f;", inst);
return;
}
@@ -257,7 +258,8 @@ void EmitSetAttribute(EmitContext& ctx, IR::Attribute attr, std::string_view val
const char swizzle{"xyzw"[element]};
// GLSL only exposes 8 legacy texcoords
if (attr >= IR::Attribute::FixedFncTexture8S && attr <= IR::Attribute::FixedFncTexture9Q) {
- // LOG_WARNING(..., "GLSL does not allow access to gl_TexCoord[{}]", TexCoordIndex(attr));
+ LOG_WARNING(Shader_GLSL, "GLSL does not allow access to gl_TexCoord[{}]",
+ TexCoordIndex(attr));
return;
}
if (attr >= IR::Attribute::FixedFncTexture0S && attr <= IR::Attribute::FixedFncTexture7Q) {
@@ -269,8 +271,8 @@ void EmitSetAttribute(EmitContext& ctx, IR::Attribute attr, std::string_view val
case IR::Attribute::Layer:
if (ctx.stage != Stage::Geometry &&
!ctx.profile.support_viewport_index_layer_non_geometry) {
- // LOG_WARNING(..., "Shader stores viewport layer but device does not support viewport
- // layer extension");
+ LOG_WARNING(Shader_GLSL, "Shader stores viewport layer but device does not support "
+ "viewport layer extension");
break;
}
ctx.Add("gl_Layer=ftoi({});", value);
@@ -278,16 +280,17 @@ void EmitSetAttribute(EmitContext& ctx, IR::Attribute attr, std::string_view val
case IR::Attribute::ViewportIndex:
if (ctx.stage != Stage::Geometry &&
!ctx.profile.support_viewport_index_layer_non_geometry) {
- // LOG_WARNING(..., "Shader stores viewport index but device does not support viewport
- // layer extension");
+ LOG_WARNING(Shader_GLSL, "Shader stores viewport index but device does not support "
+ "viewport layer extension");
break;
}
ctx.Add("gl_ViewportIndex=ftoi({});", value);
break;
case IR::Attribute::ViewportMask:
if (ctx.stage != Stage::Geometry && !ctx.profile.support_viewport_mask) {
- // LOG_WARNING(..., "Shader stores viewport mask but device does not support viewport
- // mask extension");
+ LOG_WARNING(
+ Shader_GLSL,
+ "Shader stores viewport mask but device does not support viewport mask extension");
break;
}
ctx.Add("gl_ViewportMask[0]=ftoi({});", value);
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_image.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_image.cpp
index c6b3df9c9..447eb8e0a 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl_image.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_image.cpp
@@ -96,7 +96,7 @@ std::string GetOffsetVec(EmitContext& ctx, const IR::Value& offset) {
}
const bool has_var_aoffi{ctx.profile.support_gl_variable_aoffi};
if (!has_var_aoffi) {
- // LOG_WARNING("Device does not support variable texture offsets, STUBBING");
+ LOG_WARNING(Shader_GLSL, "Device does not support variable texture offsets, STUBBING");
}
const auto offset_str{has_var_aoffi ? ctx.var_alloc.Consume(offset) : "0"};
switch (offset.Type()) {
@@ -116,7 +116,7 @@ std::string GetOffsetVec(EmitContext& ctx, const IR::Value& offset) {
std::string PtpOffsets(const IR::Value& offset, const IR::Value& offset2) {
const std::array values{offset.InstRecursive(), offset2.InstRecursive()};
if (!values[0]->AreAllArgsImmediates() || !values[1]->AreAllArgsImmediates()) {
- // LOG_WARNING("Not all arguments in PTP are immediate, STUBBING");
+ LOG_WARNING(Shader_GLSL, "Not all arguments in PTP are immediate, STUBBING");
return "ivec2[](ivec2(0), ivec2(1), ivec2(2), ivec2(3))";
}
const IR::Opcode opcode{values[0]->GetOpcode()};
@@ -152,7 +152,7 @@ void EmitImageSampleImplicitLod(EmitContext& ctx, IR::Inst& inst, const IR::Valu
const auto sparse_inst{PrepareSparse(inst)};
const bool supports_sparse{ctx.profile.support_gl_sparse_textures};
if (sparse_inst && !supports_sparse) {
- // LOG_WARNING(..., "Device does not support sparse texture queries. STUBBING");
+ LOG_WARNING(Shader_GLSL, "Device does not support sparse texture queries. STUBBING");
ctx.AddU1("{}=true;", *sparse_inst);
}
if (!sparse_inst || !supports_sparse) {
@@ -196,7 +196,7 @@ void EmitImageSampleExplicitLod(EmitContext& ctx, IR::Inst& inst, const IR::Valu
const auto sparse_inst{PrepareSparse(inst)};
const bool supports_sparse{ctx.profile.support_gl_sparse_textures};
if (sparse_inst && !supports_sparse) {
- // LOG_WARNING(..., "Device does not support sparse texture queries. STUBBING");
+ LOG_WARNING(Shader_GLSL, "Device does not support sparse texture queries. STUBBING");
ctx.AddU1("{}=true;", *sparse_inst);
}
if (!sparse_inst || !supports_sparse) {
@@ -239,9 +239,10 @@ void EmitImageSampleDrefImplicitLod(EmitContext& ctx, IR::Inst& inst, const IR::
const bool use_grad{!ctx.profile.support_gl_texture_shadow_lod &&
ctx.stage != Stage::Fragment && needs_shadow_ext};
if (use_grad) {
- // LOG_WARNING(..., "Device lacks GL_EXT_texture_shadow_lod. Using textureGrad fallback");
+ LOG_WARNING(Shader_GLSL,
+ "Device lacks GL_EXT_texture_shadow_lod. Using textureGrad fallback");
if (info.type == TextureType::ColorArrayCube) {
- // LOG_WARNING(..., "textureGrad does not support ColorArrayCube. Stubbing");
+ LOG_WARNING(Shader_GLSL, "textureGrad does not support ColorArrayCube. Stubbing");
ctx.AddF32("{}=0.0f;", inst);
return;
}
@@ -291,9 +292,10 @@ void EmitImageSampleDrefExplicitLod(EmitContext& ctx, IR::Inst& inst, const IR::
const bool use_grad{!ctx.profile.support_gl_texture_shadow_lod && needs_shadow_ext};
const auto cast{needs_shadow_ext ? "vec4" : "vec3"};
if (use_grad) {
- // LOG_WARNING(..., "Device lacks GL_EXT_texture_shadow_lod. Using textureGrad fallback");
+ LOG_WARNING(Shader_GLSL,
+ "Device lacks GL_EXT_texture_shadow_lod. Using textureGrad fallback");
if (info.type == TextureType::ColorArrayCube) {
- // LOG_WARNING(..., "textureGrad does not support ColorArrayCube. Stubbing");
+ LOG_WARNING(Shader_GLSL, "textureGrad does not support ColorArrayCube. Stubbing");
ctx.AddF32("{}=0.0f;", inst);
return;
}
@@ -329,7 +331,7 @@ void EmitImageGather(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
const auto sparse_inst{PrepareSparse(inst)};
const bool supports_sparse{ctx.profile.support_gl_sparse_textures};
if (sparse_inst && !supports_sparse) {
- // LOG_WARNING(..., "Device does not support sparse texture queries. STUBBING");
+ LOG_WARNING(Shader_GLSL, "Device does not support sparse texture queries. STUBBING");
ctx.AddU1("{}=true;", *sparse_inst);
}
if (!sparse_inst || !supports_sparse) {
@@ -376,7 +378,7 @@ void EmitImageGatherDref(EmitContext& ctx, IR::Inst& inst, const IR::Value& inde
const auto sparse_inst{PrepareSparse(inst)};
const bool supports_sparse{ctx.profile.support_gl_sparse_textures};
if (sparse_inst && !supports_sparse) {
- // LOG_WARNING(..., "Device does not support sparse texture queries. STUBBING");
+ LOG_WARNING(Shader_GLSL, "Device does not support sparse texture queries. STUBBING");
ctx.AddU1("{}=true;", *sparse_inst);
}
if (!sparse_inst || !supports_sparse) {
@@ -426,7 +428,7 @@ void EmitImageFetch(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
const auto texel{ctx.var_alloc.Define(inst, GlslVarType::F32x4)};
const bool supports_sparse{ctx.profile.support_gl_sparse_textures};
if (sparse_inst && !supports_sparse) {
- // LOG_WARNING(..., "Device does not support sparse texture queries. STUBBING");
+ LOG_WARNING(Shader_GLSL, "Device does not support sparse texture queries. STUBBING");
ctx.AddU1("{}=true;", *sparse_inst);
}
if (!sparse_inst || !supports_sparse) {