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-rw-r--r--src/shader_recompiler/backend/glasm/emit_glasm_context_get_set.cpp24
-rw-r--r--src/shader_recompiler/backend/glasm/emit_glasm_instructions.h1
-rw-r--r--src/shader_recompiler/backend/glsl/emit_glsl.cpp2
-rw-r--r--src/shader_recompiler/backend/glsl/emit_glsl_bitwise_conversion.cpp4
-rw-r--r--src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp115
-rw-r--r--src/shader_recompiler/backend/glsl/emit_glsl_floating_point.cpp4
-rw-r--r--src/shader_recompiler/backend/glsl/emit_glsl_instructions.h2
-rw-r--r--src/shader_recompiler/backend/glsl/emit_glsl_integer.cpp4
-rw-r--r--src/shader_recompiler/backend/glsl/emit_glsl_special.cpp4
-rw-r--r--src/shader_recompiler/backend/glsl/glsl_emit_context.cpp45
-rw-r--r--src/shader_recompiler/backend/spirv/emit_spirv.cpp9
-rw-r--r--src/shader_recompiler/backend/spirv/emit_spirv_context_get_set.cpp56
-rw-r--r--src/shader_recompiler/backend/spirv/emit_spirv_instructions.h1
-rw-r--r--src/shader_recompiler/backend/spirv/spirv_emit_context.cpp143
-rw-r--r--src/shader_recompiler/backend/spirv/spirv_emit_context.h15
15 files changed, 110 insertions, 319 deletions
diff --git a/src/shader_recompiler/backend/glasm/emit_glasm_context_get_set.cpp b/src/shader_recompiler/backend/glasm/emit_glasm_context_get_set.cpp
index 081b2c8e0..7434a1f92 100644
--- a/src/shader_recompiler/backend/glasm/emit_glasm_context_get_set.cpp
+++ b/src/shader_recompiler/backend/glasm/emit_glasm_context_get_set.cpp
@@ -86,7 +86,7 @@ void EmitGetAttribute(EmitContext& ctx, IR::Inst& inst, IR::Attribute attr, Scal
}
switch (attr) {
case IR::Attribute::PrimitiveId:
- ctx.Add("MOV.S {}.x,primitive.id;", inst);
+ ctx.Add("MOV.F {}.x,primitive.id;", inst);
break;
case IR::Attribute::PositionX:
case IR::Attribute::PositionY:
@@ -113,19 +113,35 @@ void EmitGetAttribute(EmitContext& ctx, IR::Inst& inst, IR::Attribute attr, Scal
ctx.Add("MOV.F {}.x,vertex.tesscoord.{};", inst, swizzle);
break;
case IR::Attribute::InstanceId:
- ctx.Add("MOV.S {}.x,{}.instance;", inst, ctx.attrib_name);
+ ctx.Add("MOV.F {}.x,{}.instance;", inst, ctx.attrib_name);
break;
case IR::Attribute::VertexId:
- ctx.Add("MOV.S {}.x,{}.id;", inst, ctx.attrib_name);
+ ctx.Add("MOV.F {}.x,{}.id;", inst, ctx.attrib_name);
break;
case IR::Attribute::FrontFace:
- ctx.Add("CMP.S {}.x,{}.facing.x,0,-1;", inst, ctx.attrib_name);
+ ctx.Add("CMP.F {}.x,{}.facing.x,0,-1;", inst, ctx.attrib_name);
break;
default:
throw NotImplementedException("Get attribute {}", attr);
}
}
+void EmitGetAttributeU32(EmitContext& ctx, IR::Inst& inst, IR::Attribute attr, ScalarU32) {
+ switch (attr) {
+ case IR::Attribute::PrimitiveId:
+ ctx.Add("MOV.S {}.x,primitive.id;", inst);
+ break;
+ case IR::Attribute::InstanceId:
+ ctx.Add("MOV.S {}.x,{}.instance;", inst, ctx.attrib_name);
+ break;
+ case IR::Attribute::VertexId:
+ ctx.Add("MOV.S {}.x,{}.id;", inst, ctx.attrib_name);
+ break;
+ default:
+ throw NotImplementedException("Get U32 attribute {}", attr);
+ }
+}
+
void EmitSetAttribute(EmitContext& ctx, IR::Attribute attr, ScalarF32 value,
[[maybe_unused]] ScalarU32 vertex) {
const u32 element{static_cast<u32>(attr) % 4};
diff --git a/src/shader_recompiler/backend/glasm/emit_glasm_instructions.h b/src/shader_recompiler/backend/glasm/emit_glasm_instructions.h
index 1f343bff5..b48007856 100644
--- a/src/shader_recompiler/backend/glasm/emit_glasm_instructions.h
+++ b/src/shader_recompiler/backend/glasm/emit_glasm_instructions.h
@@ -50,6 +50,7 @@ void EmitGetCbufU32(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
void EmitGetCbufF32(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding, ScalarU32 offset);
void EmitGetCbufU32x2(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding, ScalarU32 offset);
void EmitGetAttribute(EmitContext& ctx, IR::Inst& inst, IR::Attribute attr, ScalarU32 vertex);
+void EmitGetAttributeU32(EmitContext& ctx, IR::Inst& inst, IR::Attribute attr, ScalarU32 vertex);
void EmitSetAttribute(EmitContext& ctx, IR::Attribute attr, ScalarF32 value, ScalarU32 vertex);
void EmitGetAttributeIndexed(EmitContext& ctx, IR::Inst& inst, ScalarS32 offset, ScalarU32 vertex);
void EmitSetAttributeIndexed(EmitContext& ctx, ScalarU32 offset, ScalarF32 value, ScalarU32 vertex);
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl.cpp b/src/shader_recompiler/backend/glsl/emit_glsl.cpp
index 78b2eeaa2..b6b17a330 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_glsl.cpp
@@ -176,7 +176,7 @@ void EmitCode(EmitContext& ctx, const IR::Program& program) {
}
std::string GlslVersionSpecifier(const EmitContext& ctx) {
- if (ctx.uses_y_direction || ctx.info.stores.Legacy() || ctx.info.loads.Legacy()) {
+ if (ctx.uses_y_direction) {
return " compatibility";
}
return "";
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_bitwise_conversion.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_bitwise_conversion.cpp
index 0f2668d9e..e0ead7a53 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl_bitwise_conversion.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_bitwise_conversion.cpp
@@ -7,6 +7,7 @@
#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
#include "shader_recompiler/backend/glsl/glsl_emit_context.h"
#include "shader_recompiler/frontend/ir/value.h"
+#include "shader_recompiler/profile.h"
namespace Shader::Backend::GLSL {
namespace {
@@ -30,8 +31,9 @@ void EmitConditionRef(EmitContext& ctx, IR::Inst& inst, const IR::Value& value)
inst.DestructiveAddUsage(1);
const auto ret{ctx.var_alloc.Define(inst, GlslVarType::U1)};
const auto input{ctx.var_alloc.Consume(value)};
+ const auto suffix{ctx.profile.has_gl_bool_ref_bug ? "?true:false" : ""};
if (ret != input) {
- ctx.Add("{}={};", ret, input);
+ ctx.Add("{}={}{};", ret, input, suffix);
}
}
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp
index 1920047f4..0c1fbc7b1 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp
@@ -98,47 +98,50 @@ void GetCbuf16(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding, const
GetCbuf(ctx, ret, binding, offset, 16, cast, bit_offset);
}
}
-
-u32 TexCoordIndex(IR::Attribute attr) {
- return (static_cast<u32>(attr) - static_cast<u32>(IR::Attribute::FixedFncTexture0S)) / 4;
-}
} // Anonymous namespace
void EmitGetCbufU8(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
const IR::Value& offset) {
- GetCbuf8(ctx, inst, binding, offset, "ftou");
+ const auto cast{ctx.profile.has_gl_cbuf_ftou_bug ? "" : "ftou"};
+ GetCbuf8(ctx, inst, binding, offset, cast);
}
void EmitGetCbufS8(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
const IR::Value& offset) {
- GetCbuf8(ctx, inst, binding, offset, "ftoi");
+ const auto cast{ctx.profile.has_gl_cbuf_ftou_bug ? "int" : "ftoi"};
+ GetCbuf8(ctx, inst, binding, offset, cast);
}
void EmitGetCbufU16(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
const IR::Value& offset) {
- GetCbuf16(ctx, inst, binding, offset, "ftou");
+ const auto cast{ctx.profile.has_gl_cbuf_ftou_bug ? "" : "ftou"};
+ GetCbuf16(ctx, inst, binding, offset, cast);
}
void EmitGetCbufS16(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
const IR::Value& offset) {
- GetCbuf16(ctx, inst, binding, offset, "ftoi");
+ const auto cast{ctx.profile.has_gl_cbuf_ftou_bug ? "int" : "ftoi"};
+ GetCbuf16(ctx, inst, binding, offset, cast);
}
void EmitGetCbufU32(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
const IR::Value& offset) {
const auto ret{ctx.var_alloc.Define(inst, GlslVarType::U32)};
- GetCbuf(ctx, ret, binding, offset, 32, "ftou");
+ const auto cast{ctx.profile.has_gl_cbuf_ftou_bug ? "" : "ftou"};
+ GetCbuf(ctx, ret, binding, offset, 32, cast);
}
void EmitGetCbufF32(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
const IR::Value& offset) {
const auto ret{ctx.var_alloc.Define(inst, GlslVarType::F32)};
- GetCbuf(ctx, ret, binding, offset, 32);
+ const auto cast{ctx.profile.has_gl_cbuf_ftou_bug ? "utof" : ""};
+ GetCbuf(ctx, ret, binding, offset, 32, cast);
}
void EmitGetCbufU32x2(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
const IR::Value& offset) {
const auto cbuf{fmt::format("{}_cbuf{}", ctx.stage_name, binding.U32())};
+ const auto cast{ctx.profile.has_gl_cbuf_ftou_bug ? "" : "ftou"};
if (offset.IsImmediate()) {
static constexpr u32 cbuf_size{0x10000};
const u32 u32_offset{offset.U32()};
@@ -149,26 +152,26 @@ void EmitGetCbufU32x2(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding
return;
}
if (u32_offset % 2 == 0) {
- ctx.AddU32x2("{}=ftou({}[{}].{}{});", inst, cbuf, u32_offset / 16,
+ ctx.AddU32x2("{}={}({}[{}].{}{});", inst, cast, cbuf, u32_offset / 16,
OffsetSwizzle(u32_offset), OffsetSwizzle(u32_offset + 4));
} else {
- ctx.AddU32x2("{}=uvec2(ftou({}[{}].{}),ftou({}[{}].{}));", inst, cbuf, u32_offset / 16,
- OffsetSwizzle(u32_offset), cbuf, (u32_offset + 4) / 16,
- OffsetSwizzle(u32_offset + 4));
+ ctx.AddU32x2("{}=uvec2({}({}[{}].{}),{}({}[{}].{}));", inst, cast, cbuf,
+ u32_offset / 16, OffsetSwizzle(u32_offset), cast, cbuf,
+ (u32_offset + 4) / 16, OffsetSwizzle(u32_offset + 4));
}
return;
}
const auto offset_var{ctx.var_alloc.Consume(offset)};
if (!ctx.profile.has_gl_component_indexing_bug) {
- ctx.AddU32x2("{}=uvec2(ftou({}[{}>>4][({}>>2)%4]),ftou({}[({}+4)>>4][(({}+4)>>2)%4]));",
- inst, cbuf, offset_var, offset_var, cbuf, offset_var, offset_var);
+ ctx.AddU32x2("{}=uvec2({}({}[{}>>4][({}>>2)%4]),{}({}[({}+4)>>4][(({}+4)>>2)%4]));", inst,
+ cast, cbuf, offset_var, offset_var, cast, cbuf, offset_var, offset_var);
return;
}
const auto ret{ctx.var_alloc.Define(inst, GlslVarType::U32x2)};
const auto cbuf_offset{fmt::format("{}>>2", offset_var)};
for (u32 swizzle = 0; swizzle < 4; ++swizzle) {
- ctx.Add("if(({}&3)=={}){}=uvec2(ftou({}[{}>>4].{}),ftou({}[({}+4)>>4].{}));", cbuf_offset,
- swizzle, ret, cbuf, offset_var, "xyzw"[swizzle], cbuf, offset_var,
+ ctx.Add("if(({}&3)=={}){}=uvec2({}({}[{}>>4].{}),{}({}[({}+4)>>4].{}));", cbuf_offset,
+ swizzle, ret, cast, cbuf, offset_var, "xyzw"[swizzle], cast, cbuf, offset_var,
"xyzw"[(swizzle + 1) % 4]);
}
}
@@ -190,18 +193,6 @@ void EmitGetAttribute(EmitContext& ctx, IR::Inst& inst, IR::Attribute attr,
ctx.AddF32("{}=in_attr{}{}.{};", inst, index, InputVertexIndex(ctx, vertex), swizzle);
return;
}
- // GLSL only exposes 8 legacy texcoords
- if (attr >= IR::Attribute::FixedFncTexture8S && attr <= IR::Attribute::FixedFncTexture9Q) {
- LOG_WARNING(Shader_GLSL, "GLSL does not allow access to gl_TexCoord[{}]",
- TexCoordIndex(attr));
- ctx.AddF32("{}=0.f;", inst);
- return;
- }
- if (attr >= IR::Attribute::FixedFncTexture0S && attr <= IR::Attribute::FixedFncTexture7Q) {
- const u32 index{TexCoordIndex(attr)};
- ctx.AddF32("{}=gl_TexCoord[{}].{};", inst, index, swizzle);
- return;
- }
switch (attr) {
case IR::Attribute::PrimitiveId:
ctx.AddF32("{}=itof(gl_PrimitiveID);", inst);
@@ -215,16 +206,6 @@ void EmitGetAttribute(EmitContext& ctx, IR::Inst& inst, IR::Attribute attr,
ctx.AddF32("{}={}{}.{};", inst, input_decorator, ctx.position_name, swizzle);
break;
}
- case IR::Attribute::ColorFrontDiffuseR:
- case IR::Attribute::ColorFrontDiffuseG:
- case IR::Attribute::ColorFrontDiffuseB:
- case IR::Attribute::ColorFrontDiffuseA:
- if (ctx.stage == Stage::Fragment) {
- ctx.AddF32("{}=gl_Color.{};", inst, swizzle);
- } else {
- ctx.AddF32("{}=gl_FrontColor.{};", inst, swizzle);
- }
- break;
case IR::Attribute::PointSpriteS:
case IR::Attribute::PointSpriteT:
ctx.AddF32("{}=gl_PointCoord.{};", inst, swizzle);
@@ -247,6 +228,22 @@ void EmitGetAttribute(EmitContext& ctx, IR::Inst& inst, IR::Attribute attr,
}
}
+void EmitGetAttributeU32(EmitContext& ctx, IR::Inst& inst, IR::Attribute attr, std::string_view) {
+ switch (attr) {
+ case IR::Attribute::PrimitiveId:
+ ctx.AddU32("{}=uint(gl_PrimitiveID);", inst);
+ break;
+ case IR::Attribute::InstanceId:
+ ctx.AddU32("{}=uint(gl_InstanceID);", inst);
+ break;
+ case IR::Attribute::VertexId:
+ ctx.AddU32("{}=uint(gl_VertexID);", inst);
+ break;
+ default:
+ throw NotImplementedException("Get U32 attribute {}", attr);
+ }
+}
+
void EmitSetAttribute(EmitContext& ctx, IR::Attribute attr, std::string_view value,
[[maybe_unused]] std::string_view vertex) {
if (IR::IsGeneric(attr)) {
@@ -264,17 +261,6 @@ void EmitSetAttribute(EmitContext& ctx, IR::Attribute attr, std::string_view val
}
const u32 element{static_cast<u32>(attr) % 4};
const char swizzle{"xyzw"[element]};
- // GLSL only exposes 8 legacy texcoords
- if (attr >= IR::Attribute::FixedFncTexture8S && attr <= IR::Attribute::FixedFncTexture9Q) {
- LOG_WARNING(Shader_GLSL, "GLSL does not allow access to gl_TexCoord[{}]",
- TexCoordIndex(attr));
- return;
- }
- if (attr >= IR::Attribute::FixedFncTexture0S && attr <= IR::Attribute::FixedFncTexture7Q) {
- const u32 index{TexCoordIndex(attr)};
- ctx.Add("gl_TexCoord[{}].{}={};", index, swizzle, value);
- return;
- }
switch (attr) {
case IR::Attribute::Layer:
if (ctx.stage != Stage::Geometry &&
@@ -312,33 +298,6 @@ void EmitSetAttribute(EmitContext& ctx, IR::Attribute attr, std::string_view val
case IR::Attribute::PositionW:
ctx.Add("gl_Position.{}={};", swizzle, value);
break;
- case IR::Attribute::ColorFrontDiffuseR:
- case IR::Attribute::ColorFrontDiffuseG:
- case IR::Attribute::ColorFrontDiffuseB:
- case IR::Attribute::ColorFrontDiffuseA:
- ctx.Add("gl_FrontColor.{}={};", swizzle, value);
- break;
- case IR::Attribute::ColorFrontSpecularR:
- case IR::Attribute::ColorFrontSpecularG:
- case IR::Attribute::ColorFrontSpecularB:
- case IR::Attribute::ColorFrontSpecularA:
- ctx.Add("gl_FrontSecondaryColor.{}={};", swizzle, value);
- break;
- case IR::Attribute::ColorBackDiffuseR:
- case IR::Attribute::ColorBackDiffuseG:
- case IR::Attribute::ColorBackDiffuseB:
- case IR::Attribute::ColorBackDiffuseA:
- ctx.Add("gl_BackColor.{}={};", swizzle, value);
- break;
- case IR::Attribute::ColorBackSpecularR:
- case IR::Attribute::ColorBackSpecularG:
- case IR::Attribute::ColorBackSpecularB:
- case IR::Attribute::ColorBackSpecularA:
- ctx.Add("gl_BackSecondaryColor.{}={};", swizzle, value);
- break;
- case IR::Attribute::FogCoordinate:
- ctx.Add("gl_FogFragCoord={};", value);
- break;
case IR::Attribute::ClipDistance0:
case IR::Attribute::ClipDistance1:
case IR::Attribute::ClipDistance2:
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_floating_point.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_floating_point.cpp
index b765a251b..474189d87 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl_floating_point.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_floating_point.cpp
@@ -125,11 +125,11 @@ void EmitFPNeg16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& i
}
void EmitFPNeg32(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
- ctx.AddF32("{}=-({});", inst, value);
+ ctx.AddF32("{}=0.f-({});", inst, value);
}
void EmitFPNeg64(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
- ctx.AddF64("{}=-({});", inst, value);
+ ctx.AddF64("{}=double(0.)-({});", inst, value);
}
void EmitFPSin(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_instructions.h b/src/shader_recompiler/backend/glsl/emit_glsl_instructions.h
index f86502e4c..6cabbc717 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl_instructions.h
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_instructions.h
@@ -60,6 +60,8 @@ void EmitGetCbufU32x2(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding
const IR::Value& offset);
void EmitGetAttribute(EmitContext& ctx, IR::Inst& inst, IR::Attribute attr,
std::string_view vertex);
+void EmitGetAttributeU32(EmitContext& ctx, IR::Inst& inst, IR::Attribute attr,
+ std::string_view vertex);
void EmitSetAttribute(EmitContext& ctx, IR::Attribute attr, std::string_view value,
std::string_view vertex);
void EmitGetAttributeIndexed(EmitContext& ctx, IR::Inst& inst, std::string_view offset,
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_integer.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_integer.cpp
index 44060df33..b0d85be99 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl_integer.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_integer.cpp
@@ -87,11 +87,11 @@ void EmitUDiv32(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::strin
}
void EmitINeg32(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
- ctx.AddU32("{}=uint(-({}));", inst, value);
+ ctx.AddU32("{}=uint(int(0)-int({}));", inst, value);
}
void EmitINeg64(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
- ctx.AddU64("{}=-({});", inst, value);
+ ctx.AddU64("{}=uint64_t(int64_t(0)-int64_t({}));", inst, value);
}
void EmitIAbs32(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_special.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_special.cpp
index b8ddafe48..fcf620b79 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl_special.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_special.cpp
@@ -90,7 +90,9 @@ void EmitPhiMove(EmitContext& ctx, const IR::Value& phi_value, const IR::Value&
if (phi_reg == val_reg) {
return;
}
- ctx.Add("{}={};", phi_reg, val_reg);
+ const bool needs_workaround{ctx.profile.has_gl_bool_ref_bug && phi_type == IR::Type::U1};
+ const auto suffix{needs_workaround ? "?true:false" : ""};
+ ctx.Add("{}={}{};", phi_reg, val_reg, suffix);
}
void EmitPrologue(EmitContext& ctx) {
diff --git a/src/shader_recompiler/backend/glsl/glsl_emit_context.cpp b/src/shader_recompiler/backend/glsl/glsl_emit_context.cpp
index 1de017e76..bb7f1a0fd 100644
--- a/src/shader_recompiler/backend/glsl/glsl_emit_context.cpp
+++ b/src/shader_recompiler/backend/glsl/glsl_emit_context.cpp
@@ -211,27 +211,6 @@ std::string_view OutputPrimitive(OutputTopology topology) {
throw InvalidArgument("Invalid output topology {}", topology);
}
-void SetupLegacyOutPerVertex(EmitContext& ctx, std::string& header) {
- if (!ctx.info.stores.Legacy()) {
- return;
- }
- if (ctx.info.stores.FixedFunctionTexture()) {
- header += "vec4 gl_TexCoord[8];";
- }
- if (ctx.info.stores.AnyComponent(IR::Attribute::ColorFrontDiffuseR)) {
- header += "vec4 gl_FrontColor;";
- }
- if (ctx.info.stores.AnyComponent(IR::Attribute::ColorFrontSpecularR)) {
- header += "vec4 gl_FrontSecondaryColor;";
- }
- if (ctx.info.stores.AnyComponent(IR::Attribute::ColorBackDiffuseR)) {
- header += "vec4 gl_BackColor;";
- }
- if (ctx.info.stores.AnyComponent(IR::Attribute::ColorBackSpecularR)) {
- header += "vec4 gl_BackSecondaryColor;";
- }
-}
-
void SetupOutPerVertex(EmitContext& ctx, std::string& header) {
if (!StoresPerVertexAttributes(ctx.stage)) {
return;
@@ -250,7 +229,6 @@ void SetupOutPerVertex(EmitContext& ctx, std::string& header) {
ctx.profile.support_viewport_index_layer_non_geometry && ctx.stage != Stage::Geometry) {
header += "int gl_ViewportIndex;";
}
- SetupLegacyOutPerVertex(ctx, header);
header += "};";
if (ctx.info.stores[IR::Attribute::ViewportIndex] && ctx.stage == Stage::Geometry) {
header += "out int gl_ViewportIndex;";
@@ -282,21 +260,6 @@ void SetupInPerVertex(EmitContext& ctx, std::string& header) {
}
header += "}gl_in[gl_MaxPatchVertices];";
}
-
-void SetupLegacyInPerFragment(EmitContext& ctx, std::string& header) {
- if (!ctx.info.loads.Legacy()) {
- return;
- }
- header += "in gl_PerFragment{";
- if (ctx.info.loads.FixedFunctionTexture()) {
- header += "vec4 gl_TexCoord[8];";
- }
- if (ctx.info.loads.AnyComponent(IR::Attribute::ColorFrontDiffuseR)) {
- header += "vec4 gl_Color;";
- }
- header += "};";
-}
-
} // Anonymous namespace
EmitContext::EmitContext(IR::Program& program, Bindings& bindings, const Profile& profile_,
@@ -361,7 +324,6 @@ EmitContext::EmitContext(IR::Program& program, Bindings& bindings, const Profile
}
SetupOutPerVertex(*this, header);
SetupInPerVertex(*this, header);
- SetupLegacyInPerFragment(*this, header);
for (size_t index = 0; index < IR::NUM_GENERICS; ++index) {
if (!info.loads.Generic(index) || !runtime_info.previous_stage_stores.Generic(index)) {
@@ -466,9 +428,10 @@ void EmitContext::DefineConstantBuffers(Bindings& bindings) {
return;
}
for (const auto& desc : info.constant_buffer_descriptors) {
- header += fmt::format(
- "layout(std140,binding={}) uniform {}_cbuf_{}{{vec4 {}_cbuf{}[{}];}};",
- bindings.uniform_buffer, stage_name, desc.index, stage_name, desc.index, 4 * 1024);
+ const auto cbuf_type{profile.has_gl_cbuf_ftou_bug ? "uvec4" : "vec4"};
+ header += fmt::format("layout(std140,binding={}) uniform {}_cbuf_{}{{{} {}_cbuf{}[{}];}};",
+ bindings.uniform_buffer, stage_name, desc.index, cbuf_type,
+ stage_name, desc.index, 4 * 1024);
bindings.uniform_buffer += desc.count;
}
}
diff --git a/src/shader_recompiler/backend/spirv/emit_spirv.cpp b/src/shader_recompiler/backend/spirv/emit_spirv.cpp
index 6ce7ed12a..50918317f 100644
--- a/src/shader_recompiler/backend/spirv/emit_spirv.cpp
+++ b/src/shader_recompiler/backend/spirv/emit_spirv.cpp
@@ -30,11 +30,20 @@ struct FuncTraits<ReturnType_ (*)(Args...)> {
using ArgType = std::tuple_element_t<I, std::tuple<Args...>>;
};
+#ifdef _MSC_VER
+#pragma warning(push)
+#pragma warning(disable : 4702) // Ignore unreachable code warning
+#endif
+
template <auto func, typename... Args>
void SetDefinition(EmitContext& ctx, IR::Inst* inst, Args... args) {
inst->SetDefinition<Id>(func(ctx, std::forward<Args>(args)...));
}
+#ifdef _MSC_VER
+#pragma warning(pop)
+#endif
+
template <typename ArgType>
ArgType Arg(EmitContext& ctx, const IR::Value& arg) {
if constexpr (std::is_same_v<ArgType, Id>) {
diff --git a/src/shader_recompiler/backend/spirv/emit_spirv_context_get_set.cpp b/src/shader_recompiler/backend/spirv/emit_spirv_context_get_set.cpp
index ad84966b5..8ea730c80 100644
--- a/src/shader_recompiler/backend/spirv/emit_spirv_context_get_set.cpp
+++ b/src/shader_recompiler/backend/spirv/emit_spirv_context_get_set.cpp
@@ -44,14 +44,6 @@ Id AttrPointer(EmitContext& ctx, Id pointer_type, Id vertex, Id base, Args&&...
}
}
-bool IsLegacyAttribute(IR::Attribute attribute) {
- return (attribute >= IR::Attribute::ColorFrontDiffuseR &&
- attribute <= IR::Attribute::ColorBackSpecularA) ||
- attribute == IR::Attribute::FogCoordinate ||
- (attribute >= IR::Attribute::FixedFncTexture0S &&
- attribute <= IR::Attribute::FixedFncTexture9Q);
-}
-
template <typename... Args>
Id OutputAccessChain(EmitContext& ctx, Id result_type, Id base, Args&&... args) {
if (ctx.stage == Stage::TessellationControl) {
@@ -83,17 +75,6 @@ std::optional<OutAttr> OutputAttrPointer(EmitContext& ctx, IR::Attribute attr) {
return OutputAccessChain(ctx, ctx.output_f32, info.id, index_id);
}
}
- if (IsLegacyAttribute(attr)) {
- if (attr == IR::Attribute::FogCoordinate) {
- return OutputAccessChain(ctx, ctx.output_f32, ctx.OutputLegacyAttribute(attr),
- ctx.Const(0u));
- } else {
- const u32 element{static_cast<u32>(attr) % 4};
- const Id element_id{ctx.Const(element)};
- return OutputAccessChain(ctx, ctx.output_f32, ctx.OutputLegacyAttribute(attr),
- element_id);
- }
- }
switch (attr) {
case IR::Attribute::PointSize:
return ctx.output_point_size;
@@ -327,18 +308,6 @@ Id EmitGetAttribute(EmitContext& ctx, IR::Attribute attr, Id vertex) {
const Id value{ctx.OpLoad(type->id, pointer)};
return type->needs_cast ? ctx.OpBitcast(ctx.F32[1], value) : value;
}
- if (IsLegacyAttribute(attr)) {
- if (attr == IR::Attribute::FogCoordinate) {
- const Id attr_ptr{AttrPointer(ctx, ctx.input_f32, vertex,
- ctx.InputLegacyAttribute(attr), ctx.Const(0u))};
- return ctx.OpLoad(ctx.F32[1], attr_ptr);
- } else {
- const Id element_id{ctx.Const(element)};
- const Id attr_ptr{AttrPointer(ctx, ctx.input_f32, vertex,
- ctx.InputLegacyAttribute(attr), element_id)};
- return ctx.OpLoad(ctx.F32[1], attr_ptr);
- }
- }
switch (attr) {
case IR::Attribute::PrimitiveId:
return ctx.OpBitcast(ctx.F32[1], ctx.OpLoad(ctx.U32[1], ctx.primitive_id));
@@ -386,6 +355,31 @@ Id EmitGetAttribute(EmitContext& ctx, IR::Attribute attr, Id vertex) {
}
}
+Id EmitGetAttributeU32(EmitContext& ctx, IR::Attribute attr, Id) {
+ switch (attr) {
+ case IR::Attribute::PrimitiveId:
+ return ctx.OpLoad(ctx.U32[1], ctx.primitive_id);
+ case IR::Attribute::InstanceId:
+ if (ctx.profile.support_vertex_instance_id) {
+ return ctx.OpLoad(ctx.U32[1], ctx.instance_id);
+ } else {
+ const Id index{ctx.OpLoad(ctx.U32[1], ctx.instance_index)};
+ const Id base{ctx.OpLoad(ctx.U32[1], ctx.base_instance)};
+ return ctx.OpISub(ctx.U32[1], index, base);
+ }
+ case IR::Attribute::VertexId:
+ if (ctx.profile.support_vertex_instance_id) {
+ return ctx.OpLoad(ctx.U32[1], ctx.vertex_id);
+ } else {
+ const Id index{ctx.OpLoad(ctx.U32[1], ctx.vertex_index)};
+ const Id base{ctx.OpLoad(ctx.U32[1], ctx.base_vertex)};
+ return ctx.OpISub(ctx.U32[1], index, base);
+ }
+ default:
+ throw NotImplementedException("Read U32 attribute {}", attr);
+ }
+}
+
void EmitSetAttribute(EmitContext& ctx, IR::Attribute attr, Id value, [[maybe_unused]] Id vertex) {
const std::optional<OutAttr> output{OutputAttrPointer(ctx, attr)};
if (!output) {
diff --git a/src/shader_recompiler/backend/spirv/emit_spirv_instructions.h b/src/shader_recompiler/backend/spirv/emit_spirv_instructions.h
index 6cd22dd3e..887112deb 100644
--- a/src/shader_recompiler/backend/spirv/emit_spirv_instructions.h
+++ b/src/shader_recompiler/backend/spirv/emit_spirv_instructions.h
@@ -53,6 +53,7 @@ Id EmitGetCbufU32(EmitContext& ctx, const IR::Value& binding, const IR::Value& o
Id EmitGetCbufF32(EmitContext& ctx, const IR::Value& binding, const IR::Value& offset);
Id EmitGetCbufU32x2(EmitContext& ctx, const IR::Value& binding, const IR::Value& offset);
Id EmitGetAttribute(EmitContext& ctx, IR::Attribute attr, Id vertex);
+Id EmitGetAttributeU32(EmitContext& ctx, IR::Attribute attr, Id vertex);
void EmitSetAttribute(EmitContext& ctx, IR::Attribute attr, Id value, Id vertex);
Id EmitGetAttributeIndexed(EmitContext& ctx, Id offset, Id vertex);
void EmitSetAttributeIndexed(EmitContext& ctx, Id offset, Id value, Id vertex);
diff --git a/src/shader_recompiler/backend/spirv/spirv_emit_context.cpp b/src/shader_recompiler/backend/spirv/spirv_emit_context.cpp
index 4b6f792bf..d3ba66569 100644
--- a/src/shader_recompiler/backend/spirv/spirv_emit_context.cpp
+++ b/src/shader_recompiler/backend/spirv/spirv_emit_context.cpp
@@ -18,8 +18,6 @@
namespace Shader::Backend::SPIRV {
namespace {
-constexpr size_t NUM_FIXEDFNCTEXTURE = 10;
-
enum class Operation {
Increment,
Decrement,
@@ -432,34 +430,6 @@ Id DescType(EmitContext& ctx, Id sampled_type, Id pointer_type, u32 count) {
return pointer_type;
}
}
-
-size_t FindAndSetNextUnusedLocation(std::bitset<IR::NUM_GENERICS>& used_locations,
- size_t& start_offset) {
- for (size_t location = start_offset; location < used_locations.size(); ++location) {
- if (!used_locations.test(location)) {
- start_offset = location;
- used_locations.set(location);
- return location;
- }
- }
- throw RuntimeError("Unable to get an unused location for legacy attribute");
-}
-
-Id DefineLegacyInput(EmitContext& ctx, std::bitset<IR::NUM_GENERICS>& used_locations,
- size_t& start_offset) {
- const Id id{DefineInput(ctx, ctx.F32[4], true)};
- const size_t location = FindAndSetNextUnusedLocation(used_locations, start_offset);
- ctx.Decorate(id, spv::Decoration::Location, location);
- return id;
-}
-
-Id DefineLegacyOutput(EmitContext& ctx, std::bitset<IR::NUM_GENERICS>& used_locations,
- size_t& start_offset, std::optional<u32> invocations) {
- const Id id{DefineOutput(ctx, ctx.F32[4], invocations)};
- const size_t location = FindAndSetNextUnusedLocation(used_locations, start_offset);
- ctx.Decorate(id, spv::Decoration::Location, location);
- return id;
-}
} // Anonymous namespace
void VectorTypes::Define(Sirit::Module& sirit_ctx, Id base_type, std::string_view name) {
@@ -543,64 +513,6 @@ Id EmitContext::BitOffset16(const IR::Value& offset) {
return OpBitwiseAnd(U32[1], OpShiftLeftLogical(U32[1], Def(offset), Const(3u)), Const(16u));
}
-Id EmitContext::InputLegacyAttribute(IR::Attribute attribute) {
- if (attribute >= IR::Attribute::ColorFrontDiffuseR &&
- attribute <= IR::Attribute::ColorFrontDiffuseA) {
- return input_front_color;
- }
- if (attribute >= IR::Attribute::ColorFrontSpecularR &&
- attribute <= IR::Attribute::ColorFrontSpecularA) {
- return input_front_secondary_color;
- }
- if (attribute >= IR::Attribute::ColorBackDiffuseR &&
- attribute <= IR::Attribute::ColorBackDiffuseA) {
- return input_back_color;
- }
- if (attribute >= IR::Attribute::ColorBackSpecularR &&
- attribute <= IR::Attribute::ColorBackSpecularA) {
- return input_back_secondary_color;
- }
- if (attribute == IR::Attribute::FogCoordinate) {
- return input_fog_frag_coord;
- }
- if (attribute >= IR::Attribute::FixedFncTexture0S &&
- attribute <= IR::Attribute::FixedFncTexture9Q) {
- u32 index =
- (static_cast<u32>(attribute) - static_cast<u32>(IR::Attribute::FixedFncTexture0S)) / 4;
- return input_fixed_fnc_textures[index];
- }
- throw InvalidArgument("Attribute is not legacy attribute {}", attribute);
-}
-
-Id EmitContext::OutputLegacyAttribute(IR::Attribute attribute) {
- if (attribute >= IR::Attribute::ColorFrontDiffuseR &&
- attribute <= IR::Attribute::ColorFrontDiffuseA) {
- return output_front_color;
- }
- if (attribute >= IR::Attribute::ColorFrontSpecularR &&
- attribute <= IR::Attribute::ColorFrontSpecularA) {
- return output_front_secondary_color;
- }
- if (attribute >= IR::Attribute::ColorBackDiffuseR &&
- attribute <= IR::Attribute::ColorBackDiffuseA) {
- return output_back_color;
- }
- if (attribute >= IR::Attribute::ColorBackSpecularR &&
- attribute <= IR::Attribute::ColorBackSpecularA) {
- return output_back_secondary_color;
- }
- if (attribute == IR::Attribute::FogCoordinate) {
- return output_fog_frag_coord;
- }
- if (attribute >= IR::Attribute::FixedFncTexture0S &&
- attribute <= IR::Attribute::FixedFncTexture9Q) {
- u32 index =
- (static_cast<u32>(attribute) - static_cast<u32>(IR::Attribute::FixedFncTexture0S)) / 4;
- return output_fixed_fnc_textures[index];
- }
- throw InvalidArgument("Attribute is not legacy attribute {}", attribute);
-}
-
void EmitContext::DefineCommonTypes(const Info& info) {
void_id = TypeVoid();
@@ -1389,7 +1301,6 @@ void EmitContext::DefineInputs(const IR::Program& program) {
loads[IR::Attribute::TessellationEvaluationPointV]) {
tess_coord = DefineInput(*this, F32[3], false, spv::BuiltIn::TessCoord);
}
- std::bitset<IR::NUM_GENERICS> used_locations{};
for (size_t index = 0; index < IR::NUM_GENERICS; ++index) {
const AttributeType input_type{runtime_info.generic_input_types[index]};
if (!runtime_info.previous_stage_stores.Generic(index)) {
@@ -1401,7 +1312,6 @@ void EmitContext::DefineInputs(const IR::Program& program) {
if (input_type == AttributeType::Disabled) {
continue;
}
- used_locations.set(index);
const Id type{GetAttributeType(*this, input_type)};
const Id id{DefineInput(*this, type, true)};
Decorate(id, spv::Decoration::Location, static_cast<u32>(index));
@@ -1427,30 +1337,6 @@ void EmitContext::DefineInputs(const IR::Program& program) {
break;
}
}
- size_t previous_unused_location = 0;
- if (loads.AnyComponent(IR::Attribute::ColorFrontDiffuseR)) {
- input_front_color = DefineLegacyInput(*this, used_locations, previous_unused_location);
- }
- if (loads.AnyComponent(IR::Attribute::ColorFrontSpecularR)) {
- input_front_secondary_color =
- DefineLegacyInput(*this, used_locations, previous_unused_location);
- }
- if (loads.AnyComponent(IR::Attribute::ColorBackDiffuseR)) {
- input_back_color = DefineLegacyInput(*this, used_locations, previous_unused_location);
- }
- if (loads.AnyComponent(IR::Attribute::ColorBackSpecularR)) {
- input_back_secondary_color =
- DefineLegacyInput(*this, used_locations, previous_unused_location);
- }
- if (loads.AnyComponent(IR::Attribute::FogCoordinate)) {
- input_fog_frag_coord = DefineLegacyInput(*this, used_locations, previous_unused_location);
- }
- for (size_t index = 0; index < NUM_FIXEDFNCTEXTURE; ++index) {
- if (loads.AnyComponent(IR::Attribute::FixedFncTexture0S + index * 4)) {
- input_fixed_fnc_textures[index] =
- DefineLegacyInput(*this, used_locations, previous_unused_location);
- }
- }
if (stage == Stage::TessellationEval) {
for (size_t index = 0; index < info.uses_patches.size(); ++index) {
if (!info.uses_patches[index]) {
@@ -1501,38 +1387,9 @@ void EmitContext::DefineOutputs(const IR::Program& program) {
viewport_mask = DefineOutput(*this, TypeArray(U32[1], Const(1u)), std::nullopt,
spv::BuiltIn::ViewportMaskNV);
}
- std::bitset<IR::NUM_GENERICS> used_locations{};
for (size_t index = 0; index < IR::NUM_GENERICS; ++index) {
if (info.stores.Generic(index)) {
DefineGenericOutput(*this, index, invocations);
- used_locations.set(index);
- }
- }
- size_t previous_unused_location = 0;
- if (info.stores.AnyComponent(IR::Attribute::ColorFrontDiffuseR)) {
- output_front_color =
- DefineLegacyOutput(*this, used_locations, previous_unused_location, invocations);
- }
- if (info.stores.AnyComponent(IR::Attribute::ColorFrontSpecularR)) {
- output_front_secondary_color =
- DefineLegacyOutput(*this, used_locations, previous_unused_location, invocations);
- }
- if (info.stores.AnyComponent(IR::Attribute::ColorBackDiffuseR)) {
- output_back_color =
- DefineLegacyOutput(*this, used_locations, previous_unused_location, invocations);
- }
- if (info.stores.AnyComponent(IR::Attribute::ColorBackSpecularR)) {
- output_back_secondary_color =
- DefineLegacyOutput(*this, used_locations, previous_unused_location, invocations);
- }
- if (info.stores.AnyComponent(IR::Attribute::FogCoordinate)) {
- output_fog_frag_coord =
- DefineLegacyOutput(*this, used_locations, previous_unused_location, invocations);
- }
- for (size_t index = 0; index < NUM_FIXEDFNCTEXTURE; ++index) {
- if (info.stores.AnyComponent(IR::Attribute::FixedFncTexture0S + index * 4)) {
- output_fixed_fnc_textures[index] =
- DefineLegacyOutput(*this, used_locations, previous_unused_location, invocations);
}
}
switch (stage) {
diff --git a/src/shader_recompiler/backend/spirv/spirv_emit_context.h b/src/shader_recompiler/backend/spirv/spirv_emit_context.h
index 63f8185d9..f87138f7e 100644
--- a/src/shader_recompiler/backend/spirv/spirv_emit_context.h
+++ b/src/shader_recompiler/backend/spirv/spirv_emit_context.h
@@ -113,9 +113,6 @@ public:
[[nodiscard]] Id BitOffset8(const IR::Value& offset);
[[nodiscard]] Id BitOffset16(const IR::Value& offset);
- Id InputLegacyAttribute(IR::Attribute attribute);
- Id OutputLegacyAttribute(IR::Attribute attribute);
-
Id Const(u32 value) {
return Constant(U32[1], value);
}
@@ -281,22 +278,10 @@ public:
Id write_global_func_u32x4{};
Id input_position{};
- Id input_front_color{};
- Id input_front_secondary_color{};
- Id input_back_color{};
- Id input_back_secondary_color{};
- Id input_fog_frag_coord{};
- std::array<Id, 10> input_fixed_fnc_textures{};
std::array<Id, 32> input_generics{};
Id output_point_size{};
Id output_position{};
- Id output_front_color{};
- Id output_front_secondary_color{};
- Id output_back_color{};
- Id output_back_secondary_color{};
- Id output_fog_frag_coord{};
- std::array<Id, 10> output_fixed_fnc_textures{};
std::array<std::array<GenericElementInfo, 4>, 32> output_generics{};
Id output_tess_level_outer{};