summaryrefslogtreecommitdiffstats
path: root/src/shader_recompiler/backend
diff options
context:
space:
mode:
Diffstat (limited to '')
-rw-r--r--src/shader_recompiler/backend/spirv/emit_context.cpp35
-rw-r--r--src/shader_recompiler/backend/spirv/emit_context.h5
-rw-r--r--src/shader_recompiler/backend/spirv/emit_spirv.h5
-rw-r--r--src/shader_recompiler/backend/spirv/emit_spirv_context_get_set.cpp6
-rw-r--r--src/shader_recompiler/backend/spirv/emit_spirv_image.cpp26
5 files changed, 72 insertions, 5 deletions
diff --git a/src/shader_recompiler/backend/spirv/emit_context.cpp b/src/shader_recompiler/backend/spirv/emit_context.cpp
index 3c84e6466..222baa177 100644
--- a/src/shader_recompiler/backend/spirv/emit_context.cpp
+++ b/src/shader_recompiler/backend/spirv/emit_context.cpp
@@ -7,6 +7,8 @@
#include <climits>
#include <string_view>
+#include <boost/container/static_vector.hpp>
+
#include <fmt/format.h>
#include "common/common_types.h"
@@ -496,6 +498,7 @@ EmitContext::EmitContext(const Profile& profile_, const RuntimeInfo& runtime_inf
DefineImages(program.info, image_binding);
DefineAttributeMemAccess(program.info);
DefineGlobalMemoryFunctions(program.info);
+ DefineRescalingInput(program.info);
}
EmitContext::~EmitContext() = default;
@@ -996,6 +999,38 @@ void EmitContext::DefineGlobalMemoryFunctions(const Info& info) {
define(&StorageDefinitions::U32x4, storage_types.U32x4, U32[4], sizeof(u32[4]));
}
+void EmitContext::DefineRescalingInput(const Info& info) {
+ if (!info.uses_rescaling_uniform) {
+ return;
+ }
+ boost::container::static_vector<Id, 2> members{F32[1]};
+ u32 member_index{0};
+ const u32 num_texture_words{Common::DivCeil(runtime_info.num_textures, 32u)};
+ if (runtime_info.num_textures > 0) {
+ rescaling_textures_type = TypeArray(U32[1], Const(num_texture_words));
+ Decorate(rescaling_textures_type, spv::Decoration::ArrayStride, 4u);
+ members.push_back(rescaling_textures_type);
+ rescaling_textures_member_index = ++member_index;
+ }
+ const Id push_constant_struct{TypeStruct(std::span(members.data(), members.size()))};
+ Decorate(push_constant_struct, spv::Decoration::Block);
+ Name(push_constant_struct, "ResolutionInfo");
+ MemberDecorate(push_constant_struct, 0u, spv::Decoration::Offset, 0u);
+ MemberName(push_constant_struct, 0u, "down_factor");
+ if (runtime_info.num_textures > 0) {
+ MemberDecorate(push_constant_struct, rescaling_textures_member_index,
+ spv::Decoration::Offset, 4u);
+ MemberName(push_constant_struct, rescaling_textures_member_index, "rescaling_textures");
+ }
+ const Id pointer_type{TypePointer(spv::StorageClass::PushConstant, push_constant_struct)};
+ rescaling_push_constants = AddGlobalVariable(pointer_type, spv::StorageClass::PushConstant);
+ Name(rescaling_push_constants, "rescaling_push_constants");
+
+ if (profile.supported_spirv >= 0x00010400) {
+ interfaces.push_back(rescaling_push_constants);
+ }
+}
+
void EmitContext::DefineConstantBuffers(const Info& info, u32& binding) {
if (info.constant_buffer_descriptors.empty()) {
return;
diff --git a/src/shader_recompiler/backend/spirv/emit_context.h b/src/shader_recompiler/backend/spirv/emit_context.h
index 112c52382..a7917ac51 100644
--- a/src/shader_recompiler/backend/spirv/emit_context.h
+++ b/src/shader_recompiler/backend/spirv/emit_context.h
@@ -238,6 +238,10 @@ public:
Id indexed_load_func{};
Id indexed_store_func{};
+ Id rescaling_push_constants{};
+ Id rescaling_textures_type{};
+ u32 rescaling_textures_member_index{};
+
Id local_memory{};
Id shared_memory_u8{};
@@ -314,6 +318,7 @@ private:
void DefineImages(const Info& info, u32& binding);
void DefineAttributeMemAccess(const Info& info);
void DefineGlobalMemoryFunctions(const Info& info);
+ void DefineRescalingInput(const Info& info);
void DefineInputs(const IR::Program& program);
void DefineOutputs(const IR::Program& program);
diff --git a/src/shader_recompiler/backend/spirv/emit_spirv.h b/src/shader_recompiler/backend/spirv/emit_spirv.h
index db0c935fe..7b0d8d980 100644
--- a/src/shader_recompiler/backend/spirv/emit_spirv.h
+++ b/src/shader_recompiler/backend/spirv/emit_spirv.h
@@ -20,8 +20,11 @@ namespace Shader::Backend::SPIRV {
IR::Program& program, Bindings& bindings);
[[nodiscard]] inline std::vector<u32> EmitSPIRV(const Profile& profile, IR::Program& program) {
+ RuntimeInfo runtime_info{};
+ runtime_info.num_textures = Shader::NumDescriptors(program.info.texture_descriptors);
+
Bindings binding;
- return EmitSPIRV(profile, {}, program, binding);
+ return EmitSPIRV(profile, runtime_info, program, binding);
}
} // namespace Shader::Backend::SPIRV
diff --git a/src/shader_recompiler/backend/spirv/emit_spirv_context_get_set.cpp b/src/shader_recompiler/backend/spirv/emit_spirv_context_get_set.cpp
index 43f440dfb..6bb791b03 100644
--- a/src/shader_recompiler/backend/spirv/emit_spirv_context_get_set.cpp
+++ b/src/shader_recompiler/backend/spirv/emit_spirv_context_get_set.cpp
@@ -527,8 +527,10 @@ Id EmitYDirection(EmitContext& ctx) {
}
Id EmitResolutionDownFactor(EmitContext& ctx) {
- UNIMPLEMENTED();
- return ctx.Const(1.0f);
+ const Id pointer_type{ctx.TypePointer(spv::StorageClass::PushConstant, ctx.F32[1])};
+ const Id pointer{
+ ctx.OpAccessChain(pointer_type, ctx.rescaling_push_constants, ctx.u32_zero_value)};
+ return ctx.OpLoad(ctx.F32[1], pointer);
}
Id EmitLoadLocal(EmitContext& ctx, Id word_offset) {
diff --git a/src/shader_recompiler/backend/spirv/emit_spirv_image.cpp b/src/shader_recompiler/backend/spirv/emit_spirv_image.cpp
index 2f925cc3e..7d7c0627e 100644
--- a/src/shader_recompiler/backend/spirv/emit_spirv_image.cpp
+++ b/src/shader_recompiler/backend/spirv/emit_spirv_image.cpp
@@ -470,8 +470,30 @@ void EmitImageWrite(EmitContext& ctx, IR::Inst* inst, const IR::Value& index, Id
ctx.OpImageWrite(Image(ctx, index, info), coords, color);
}
-Id EmitIsTextureScaled([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] const IR::Value& index) {
- return ctx.false_value;
+Id EmitIsTextureScaled(EmitContext& ctx, const IR::Value& index) {
+ const Id push_constant_u32{ctx.TypePointer(spv::StorageClass::PushConstant, ctx.U32[1])};
+ const Id member_index{ctx.Const(ctx.rescaling_textures_member_index)};
+ Id bit{};
+ if (index.IsImmediate()) {
+ // Use BitwiseAnd instead of BitfieldExtract for better codegen on Nvidia OpenGL.
+ // LOP32I.NZ is used to set the predicate rather than BFE+ISETP.
+ const u32 index_value{index.U32()};
+ const Id word_index{ctx.Const(index_value / 32)};
+ const Id bit_index_mask{ctx.Const(1u << (index_value % 32))};
+ const Id pointer{ctx.OpAccessChain(push_constant_u32, ctx.rescaling_push_constants,
+ member_index, word_index)};
+ const Id word{ctx.OpLoad(ctx.U32[1], pointer)};
+ bit = ctx.OpBitwiseAnd(ctx.U32[1], word, bit_index_mask);
+ } else {
+ const Id index_value{ctx.Def(index)};
+ const Id word_index{ctx.OpShiftRightArithmetic(ctx.U32[1], index_value, ctx.Const(5u))};
+ const Id pointer{ctx.OpAccessChain(push_constant_u32, ctx.rescaling_push_constants,
+ member_index, word_index)};
+ const Id word{ctx.OpLoad(ctx.U32[1], pointer)};
+ const Id bit_index{ctx.OpBitwiseAnd(ctx.U32[1], index_value, ctx.Const(31u))};
+ bit = ctx.OpBitFieldUExtract(ctx.U32[1], index_value, bit_index, ctx.Const(1u));
+ }
+ return ctx.OpINotEqual(ctx.U1, bit, ctx.u32_zero_value);
}
} // namespace Shader::Backend::SPIRV