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-rw-r--r--src/shader_recompiler/backend/spirv/emit_spirv_undefined.cpp30
1 files changed, 30 insertions, 0 deletions
diff --git a/src/shader_recompiler/backend/spirv/emit_spirv_undefined.cpp b/src/shader_recompiler/backend/spirv/emit_spirv_undefined.cpp
new file mode 100644
index 000000000..c9f469e90
--- /dev/null
+++ b/src/shader_recompiler/backend/spirv/emit_spirv_undefined.cpp
@@ -0,0 +1,30 @@
+// Copyright 2021 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include "shader_recompiler/backend/spirv/emit_spirv.h"
+#include "shader_recompiler/backend/spirv/emit_spirv_instructions.h"
+
+namespace Shader::Backend::SPIRV {
+
+Id EmitUndefU1(EmitContext& ctx) {
+ return ctx.OpUndef(ctx.U1);
+}
+
+Id EmitUndefU8(EmitContext&) {
+ throw NotImplementedException("SPIR-V Instruction");
+}
+
+Id EmitUndefU16(EmitContext&) {
+ throw NotImplementedException("SPIR-V Instruction");
+}
+
+Id EmitUndefU32(EmitContext& ctx) {
+ return ctx.OpUndef(ctx.U32[1]);
+}
+
+Id EmitUndefU64(EmitContext&) {
+ throw NotImplementedException("SPIR-V Instruction");
+}
+
+} // namespace Shader::Backend::SPIRV