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-rw-r--r--src/shader_recompiler/backend/spirv/emit_spirv_special.cpp150
1 files changed, 150 insertions, 0 deletions
diff --git a/src/shader_recompiler/backend/spirv/emit_spirv_special.cpp b/src/shader_recompiler/backend/spirv/emit_spirv_special.cpp
new file mode 100644
index 000000000..9e7eb3cb1
--- /dev/null
+++ b/src/shader_recompiler/backend/spirv/emit_spirv_special.cpp
@@ -0,0 +1,150 @@
+// Copyright 2021 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include "shader_recompiler/backend/spirv/emit_spirv.h"
+#include "shader_recompiler/backend/spirv/emit_spirv_instructions.h"
+
+namespace Shader::Backend::SPIRV {
+namespace {
+void ConvertDepthMode(EmitContext& ctx) {
+ const Id type{ctx.F32[1]};
+ const Id position{ctx.OpLoad(ctx.F32[4], ctx.output_position)};
+ const Id z{ctx.OpCompositeExtract(type, position, 2u)};
+ const Id w{ctx.OpCompositeExtract(type, position, 3u)};
+ const Id screen_depth{ctx.OpFMul(type, ctx.OpFAdd(type, z, w), ctx.Constant(type, 0.5f))};
+ const Id vector{ctx.OpCompositeInsert(ctx.F32[4], screen_depth, position, 2u)};
+ ctx.OpStore(ctx.output_position, vector);
+}
+
+void SetFixedPipelinePointSize(EmitContext& ctx) {
+ if (ctx.runtime_info.fixed_state_point_size) {
+ const float point_size{*ctx.runtime_info.fixed_state_point_size};
+ ctx.OpStore(ctx.output_point_size, ctx.Const(point_size));
+ }
+}
+
+Id DefaultVarying(EmitContext& ctx, u32 num_components, u32 element, Id zero, Id one,
+ Id default_vector) {
+ switch (num_components) {
+ case 1:
+ return element == 3 ? one : zero;
+ case 2:
+ return ctx.ConstantComposite(ctx.F32[2], zero, element + 1 == 3 ? one : zero);
+ case 3:
+ return ctx.ConstantComposite(ctx.F32[3], zero, zero, element + 2 == 3 ? one : zero);
+ case 4:
+ return default_vector;
+ }
+ throw InvalidArgument("Bad element");
+}
+
+Id ComparisonFunction(EmitContext& ctx, CompareFunction comparison, Id operand_1, Id operand_2) {
+ switch (comparison) {
+ case CompareFunction::Never:
+ return ctx.false_value;
+ case CompareFunction::Less:
+ return ctx.OpFOrdLessThan(ctx.U1, operand_1, operand_2);
+ case CompareFunction::Equal:
+ return ctx.OpFOrdEqual(ctx.U1, operand_1, operand_2);
+ case CompareFunction::LessThanEqual:
+ return ctx.OpFOrdLessThanEqual(ctx.U1, operand_1, operand_2);
+ case CompareFunction::Greater:
+ return ctx.OpFOrdGreaterThan(ctx.U1, operand_1, operand_2);
+ case CompareFunction::NotEqual:
+ return ctx.OpFOrdNotEqual(ctx.U1, operand_1, operand_2);
+ case CompareFunction::GreaterThanEqual:
+ return ctx.OpFOrdGreaterThanEqual(ctx.U1, operand_1, operand_2);
+ case CompareFunction::Always:
+ return ctx.true_value;
+ }
+ throw InvalidArgument("Comparison function {}", comparison);
+}
+
+void AlphaTest(EmitContext& ctx) {
+ if (!ctx.runtime_info.alpha_test_func) {
+ return;
+ }
+ const auto comparison{*ctx.runtime_info.alpha_test_func};
+ if (comparison == CompareFunction::Always) {
+ return;
+ }
+ if (!Sirit::ValidId(ctx.frag_color[0])) {
+ return;
+ }
+
+ const Id type{ctx.F32[1]};
+ const Id rt0_color{ctx.OpLoad(ctx.F32[4], ctx.frag_color[0])};
+ const Id alpha{ctx.OpCompositeExtract(type, rt0_color, 3u)};
+
+ const Id true_label{ctx.OpLabel()};
+ const Id discard_label{ctx.OpLabel()};
+ const Id alpha_reference{ctx.Const(ctx.runtime_info.alpha_test_reference)};
+ const Id condition{ComparisonFunction(ctx, comparison, alpha, alpha_reference)};
+
+ ctx.OpSelectionMerge(true_label, spv::SelectionControlMask::MaskNone);
+ ctx.OpBranchConditional(condition, true_label, discard_label);
+ ctx.AddLabel(discard_label);
+ ctx.OpKill();
+ ctx.AddLabel(true_label);
+}
+} // Anonymous namespace
+
+void EmitPrologue(EmitContext& ctx) {
+ if (ctx.stage == Stage::VertexB) {
+ const Id zero{ctx.Const(0.0f)};
+ const Id one{ctx.Const(1.0f)};
+ const Id default_vector{ctx.ConstantComposite(ctx.F32[4], zero, zero, zero, one)};
+ ctx.OpStore(ctx.output_position, default_vector);
+ for (const auto& info : ctx.output_generics) {
+ if (info[0].num_components == 0) {
+ continue;
+ }
+ u32 element{0};
+ while (element < 4) {
+ const auto& element_info{info[element]};
+ const u32 num{element_info.num_components};
+ const Id value{DefaultVarying(ctx, num, element, zero, one, default_vector)};
+ ctx.OpStore(element_info.id, value);
+ element += num;
+ }
+ }
+ }
+ if (ctx.stage == Stage::VertexB || ctx.stage == Stage::Geometry) {
+ SetFixedPipelinePointSize(ctx);
+ }
+}
+
+void EmitEpilogue(EmitContext& ctx) {
+ if (ctx.stage == Stage::VertexB && ctx.runtime_info.convert_depth_mode) {
+ ConvertDepthMode(ctx);
+ }
+ if (ctx.stage == Stage::Fragment) {
+ AlphaTest(ctx);
+ }
+}
+
+void EmitEmitVertex(EmitContext& ctx, const IR::Value& stream) {
+ if (ctx.runtime_info.convert_depth_mode) {
+ ConvertDepthMode(ctx);
+ }
+ if (stream.IsImmediate()) {
+ ctx.OpEmitStreamVertex(ctx.Def(stream));
+ } else {
+ LOG_WARNING(Shader_SPIRV, "Stream is not immediate");
+ ctx.OpEmitStreamVertex(ctx.u32_zero_value);
+ }
+ // Restore fixed pipeline point size after emitting the vertex
+ SetFixedPipelinePointSize(ctx);
+}
+
+void EmitEndPrimitive(EmitContext& ctx, const IR::Value& stream) {
+ if (stream.IsImmediate()) {
+ ctx.OpEndStreamPrimitive(ctx.Def(stream));
+ } else {
+ LOG_WARNING(Shader_SPIRV, "Stream is not immediate");
+ ctx.OpEndStreamPrimitive(ctx.u32_zero_value);
+ }
+}
+
+} // namespace Shader::Backend::SPIRV