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-rw-r--r--src/shader_recompiler/backend/spirv/emit_spirv_memory.cpp125
1 files changed, 125 insertions, 0 deletions
diff --git a/src/shader_recompiler/backend/spirv/emit_spirv_memory.cpp b/src/shader_recompiler/backend/spirv/emit_spirv_memory.cpp
new file mode 100644
index 000000000..21a0d72fa
--- /dev/null
+++ b/src/shader_recompiler/backend/spirv/emit_spirv_memory.cpp
@@ -0,0 +1,125 @@
+// Copyright 2021 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include "shader_recompiler/backend/spirv/emit_spirv.h"
+
+namespace Shader::Backend::SPIRV {
+
+void EmitSPIRV::EmitLoadGlobalU8(EmitContext&) {
+ throw NotImplementedException("SPIR-V Instruction");
+}
+
+void EmitSPIRV::EmitLoadGlobalS8(EmitContext&) {
+ throw NotImplementedException("SPIR-V Instruction");
+}
+
+void EmitSPIRV::EmitLoadGlobalU16(EmitContext&) {
+ throw NotImplementedException("SPIR-V Instruction");
+}
+
+void EmitSPIRV::EmitLoadGlobalS16(EmitContext&) {
+ throw NotImplementedException("SPIR-V Instruction");
+}
+
+void EmitSPIRV::EmitLoadGlobal32(EmitContext&) {
+ throw NotImplementedException("SPIR-V Instruction");
+}
+
+void EmitSPIRV::EmitLoadGlobal64(EmitContext&) {
+ throw NotImplementedException("SPIR-V Instruction");
+}
+
+void EmitSPIRV::EmitLoadGlobal128(EmitContext&) {
+ throw NotImplementedException("SPIR-V Instruction");
+}
+
+void EmitSPIRV::EmitWriteGlobalU8(EmitContext&) {
+ throw NotImplementedException("SPIR-V Instruction");
+}
+
+void EmitSPIRV::EmitWriteGlobalS8(EmitContext&) {
+ throw NotImplementedException("SPIR-V Instruction");
+}
+
+void EmitSPIRV::EmitWriteGlobalU16(EmitContext&) {
+ throw NotImplementedException("SPIR-V Instruction");
+}
+
+void EmitSPIRV::EmitWriteGlobalS16(EmitContext&) {
+ throw NotImplementedException("SPIR-V Instruction");
+}
+
+void EmitSPIRV::EmitWriteGlobal32(EmitContext&) {
+ throw NotImplementedException("SPIR-V Instruction");
+}
+
+void EmitSPIRV::EmitWriteGlobal64(EmitContext&) {
+ throw NotImplementedException("SPIR-V Instruction");
+}
+
+void EmitSPIRV::EmitWriteGlobal128(EmitContext&) {
+ throw NotImplementedException("SPIR-V Instruction");
+}
+
+void EmitSPIRV::EmitLoadStorageU8(EmitContext&) {
+ throw NotImplementedException("SPIR-V Instruction");
+}
+
+void EmitSPIRV::EmitLoadStorageS8(EmitContext&) {
+ throw NotImplementedException("SPIR-V Instruction");
+}
+
+void EmitSPIRV::EmitLoadStorageU16(EmitContext&) {
+ throw NotImplementedException("SPIR-V Instruction");
+}
+
+void EmitSPIRV::EmitLoadStorageS16(EmitContext&) {
+ throw NotImplementedException("SPIR-V Instruction");
+}
+
+Id EmitSPIRV::EmitLoadStorage32(EmitContext& ctx, const IR::Value& binding,
+ [[maybe_unused]] const IR::Value& offset) {
+ if (!binding.IsImmediate()) {
+ throw NotImplementedException("Storage buffer indexing");
+ }
+ return ctx.Name(ctx.OpUndef(ctx.u32[1]), "unimplemented_sbuf");
+}
+
+void EmitSPIRV::EmitLoadStorage64(EmitContext&) {
+ throw NotImplementedException("SPIR-V Instruction");
+}
+
+void EmitSPIRV::EmitLoadStorage128(EmitContext&) {
+ throw NotImplementedException("SPIR-V Instruction");
+}
+
+void EmitSPIRV::EmitWriteStorageU8(EmitContext&) {
+ throw NotImplementedException("SPIR-V Instruction");
+}
+
+void EmitSPIRV::EmitWriteStorageS8(EmitContext&) {
+ throw NotImplementedException("SPIR-V Instruction");
+}
+
+void EmitSPIRV::EmitWriteStorageU16(EmitContext&) {
+ throw NotImplementedException("SPIR-V Instruction");
+}
+
+void EmitSPIRV::EmitWriteStorageS16(EmitContext&) {
+ throw NotImplementedException("SPIR-V Instruction");
+}
+
+void EmitSPIRV::EmitWriteStorage32(EmitContext& ctx) {
+ ctx.Name(ctx.OpUndef(ctx.u32[1]), "unimplemented_sbuf_store");
+}
+
+void EmitSPIRV::EmitWriteStorage64(EmitContext&) {
+ throw NotImplementedException("SPIR-V Instruction");
+}
+
+void EmitSPIRV::EmitWriteStorage128(EmitContext&) {
+ throw NotImplementedException("SPIR-V Instruction");
+}
+
+} // namespace Shader::Backend::SPIRV