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-rw-r--r--src/shader_recompiler/backend/spirv/emit_spirv_logical.cpp89
1 files changed, 89 insertions, 0 deletions
diff --git a/src/shader_recompiler/backend/spirv/emit_spirv_logical.cpp b/src/shader_recompiler/backend/spirv/emit_spirv_logical.cpp
new file mode 100644
index 000000000..7b43c4ed8
--- /dev/null
+++ b/src/shader_recompiler/backend/spirv/emit_spirv_logical.cpp
@@ -0,0 +1,89 @@
+// Copyright 2021 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include "shader_recompiler/backend/spirv/emit_spirv.h"
+
+namespace Shader::Backend::SPIRV {
+
+void EmitSPIRV::EmitConvertS16F16(EmitContext&) {
+ throw NotImplementedException("SPIR-V Instruction");
+}
+
+void EmitSPIRV::EmitConvertS16F32(EmitContext&) {
+ throw NotImplementedException("SPIR-V Instruction");
+}
+
+void EmitSPIRV::EmitConvertS16F64(EmitContext&) {
+ throw NotImplementedException("SPIR-V Instruction");
+}
+
+void EmitSPIRV::EmitConvertS32F16(EmitContext&) {
+ throw NotImplementedException("SPIR-V Instruction");
+}
+
+void EmitSPIRV::EmitConvertS32F32(EmitContext&) {
+ throw NotImplementedException("SPIR-V Instruction");
+}
+
+void EmitSPIRV::EmitConvertS32F64(EmitContext&) {
+ throw NotImplementedException("SPIR-V Instruction");
+}
+
+void EmitSPIRV::EmitConvertS64F16(EmitContext&) {
+ throw NotImplementedException("SPIR-V Instruction");
+}
+
+void EmitSPIRV::EmitConvertS64F32(EmitContext&) {
+ throw NotImplementedException("SPIR-V Instruction");
+}
+
+void EmitSPIRV::EmitConvertS64F64(EmitContext&) {
+ throw NotImplementedException("SPIR-V Instruction");
+}
+
+void EmitSPIRV::EmitConvertU16F16(EmitContext&) {
+ throw NotImplementedException("SPIR-V Instruction");
+}
+
+void EmitSPIRV::EmitConvertU16F32(EmitContext&) {
+ throw NotImplementedException("SPIR-V Instruction");
+}
+
+void EmitSPIRV::EmitConvertU16F64(EmitContext&) {
+ throw NotImplementedException("SPIR-V Instruction");
+}
+
+void EmitSPIRV::EmitConvertU32F16(EmitContext&) {
+ throw NotImplementedException("SPIR-V Instruction");
+}
+
+void EmitSPIRV::EmitConvertU32F32(EmitContext&) {
+ throw NotImplementedException("SPIR-V Instruction");
+}
+
+void EmitSPIRV::EmitConvertU32F64(EmitContext&) {
+ throw NotImplementedException("SPIR-V Instruction");
+}
+
+void EmitSPIRV::EmitConvertU64F16(EmitContext&) {
+ throw NotImplementedException("SPIR-V Instruction");
+}
+
+void EmitSPIRV::EmitConvertU64F32(EmitContext&) {
+ throw NotImplementedException("SPIR-V Instruction");
+}
+
+void EmitSPIRV::EmitConvertU64F64(EmitContext&) {
+ throw NotImplementedException("SPIR-V Instruction");
+}
+
+void EmitSPIRV::EmitConvertU64U32(EmitContext&) {
+ throw NotImplementedException("SPIR-V Instruction");
+}
+
+void EmitSPIRV::EmitConvertU32U64(EmitContext&) {
+ throw NotImplementedException("SPIR-V Instruction");
+}
+
+} // namespace Shader::Backend::SPIRV