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-rw-r--r--src/shader_recompiler/backend/spirv/emit_spirv_image.cpp40
1 files changed, 40 insertions, 0 deletions
diff --git a/src/shader_recompiler/backend/spirv/emit_spirv_image.cpp b/src/shader_recompiler/backend/spirv/emit_spirv_image.cpp
index f75152911..589013773 100644
--- a/src/shader_recompiler/backend/spirv/emit_spirv_image.cpp
+++ b/src/shader_recompiler/backend/spirv/emit_spirv_image.cpp
@@ -30,6 +30,12 @@ public:
}
}
+ explicit ImageOperands([[maybe_unused]] EmitContext& ctx, Id offset) {
+ if (Sirit::ValidId(offset)) {
+ Add(spv::ImageOperandsMask::Offset, offset);
+ }
+ }
+
void Add(spv::ImageOperandsMask new_mask, Id value) {
mask = static_cast<spv::ImageOperandsMask>(static_cast<unsigned>(mask) |
static_cast<unsigned>(new_mask));
@@ -98,6 +104,14 @@ Id EmitBindlessImageSampleDrefExplicitLod(EmitContext&) {
throw LogicError("Unreachable instruction");
}
+Id EmitBindlessImageGather(EmitContext&) {
+ throw LogicError("Unreachable instruction");
+}
+
+Id EmitBindlessImageGatherDref(EmitContext&) {
+ throw LogicError("Unreachable instruction");
+}
+
Id EmitBoundImageSampleImplicitLod(EmitContext&) {
throw LogicError("Unreachable instruction");
}
@@ -114,6 +128,14 @@ Id EmitBoundImageSampleDrefExplicitLod(EmitContext&) {
throw LogicError("Unreachable instruction");
}
+Id EmitBoundImageGather(EmitContext&) {
+ throw LogicError("Unreachable instruction");
+}
+
+Id EmitBoundImageGatherDref(EmitContext&) {
+ throw LogicError("Unreachable instruction");
+}
+
Id EmitImageSampleImplicitLod(EmitContext& ctx, IR::Inst* inst, const IR::Value& index, Id coords,
Id bias_lc, Id offset) {
const auto info{inst->Flags<IR::TextureInstInfo>()};
@@ -152,4 +174,22 @@ Id EmitImageSampleDrefExplicitLod(EmitContext& ctx, IR::Inst* inst, const IR::Va
Texture(ctx, index), coords, dref, operands.Mask(), operands.Span());
}
+Id EmitImageGather(EmitContext& ctx, IR::Inst* inst, const IR::Value& index, Id coords, Id offset,
+ [[maybe_unused]] Id offset2) {
+ const auto info{inst->Flags<IR::TextureInstInfo>()};
+ const ImageOperands operands(ctx, offset);
+ return Emit(&EmitContext::OpImageSparseGather, &EmitContext::OpImageGather, ctx, inst,
+ ctx.F32[4], Texture(ctx, index), coords,
+ ctx.Constant(ctx.U32[1], info.gather_component.Value()), operands.Mask(),
+ operands.Span());
+}
+
+Id EmitImageGatherDref(EmitContext& ctx, IR::Inst* inst, const IR::Value& index, Id coords,
+ Id offset, [[maybe_unused]] Id offset2, Id dref) {
+ const auto info{inst->Flags<IR::TextureInstInfo>()};
+ const ImageOperands operands(ctx, offset);
+ return Emit(&EmitContext::OpImageSparseDrefGather, &EmitContext::OpImageDrefGather, ctx, inst,
+ ctx.F32[4], Texture(ctx, index), coords, dref, operands.Mask(), operands.Span());
+}
+
} // namespace Shader::Backend::SPIRV