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-rw-r--r--src/shader_recompiler/backend/spirv/emit_spirv_convert.cpp89
1 files changed, 89 insertions, 0 deletions
diff --git a/src/shader_recompiler/backend/spirv/emit_spirv_convert.cpp b/src/shader_recompiler/backend/spirv/emit_spirv_convert.cpp
new file mode 100644
index 000000000..76ccaffce
--- /dev/null
+++ b/src/shader_recompiler/backend/spirv/emit_spirv_convert.cpp
@@ -0,0 +1,89 @@
+// Copyright 2021 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include "shader_recompiler/backend/spirv/emit_spirv.h"
+
+namespace Shader::Backend::SPIRV {
+
+Id EmitConvertS16F16(EmitContext& ctx, Id value) {
+ return ctx.OpUConvert(ctx.U32[1], ctx.OpConvertFToS(ctx.U16, value));
+}
+
+Id EmitConvertS16F32(EmitContext& ctx, Id value) {
+ return ctx.OpUConvert(ctx.U32[1], ctx.OpConvertFToS(ctx.U16, value));
+}
+
+Id EmitConvertS16F64(EmitContext& ctx, Id value) {
+ return ctx.OpUConvert(ctx.U32[1], ctx.OpConvertFToS(ctx.U16, value));
+}
+
+Id EmitConvertS32F16(EmitContext& ctx, Id value) {
+ return ctx.OpConvertFToS(ctx.U32[1], value);
+}
+
+Id EmitConvertS32F32(EmitContext& ctx, Id value) {
+ return ctx.OpConvertFToS(ctx.U32[1], value);
+}
+
+Id EmitConvertS32F64(EmitContext& ctx, Id value) {
+ return ctx.OpConvertFToS(ctx.U32[1], value);
+}
+
+Id EmitConvertS64F16(EmitContext& ctx, Id value) {
+ return ctx.OpConvertFToS(ctx.U64, value);
+}
+
+Id EmitConvertS64F32(EmitContext& ctx, Id value) {
+ return ctx.OpConvertFToS(ctx.U64, value);
+}
+
+Id EmitConvertS64F64(EmitContext& ctx, Id value) {
+ return ctx.OpConvertFToS(ctx.U64, value);
+}
+
+Id EmitConvertU16F16(EmitContext& ctx, Id value) {
+ return ctx.OpUConvert(ctx.U32[1], ctx.OpConvertFToU(ctx.U16, value));
+}
+
+Id EmitConvertU16F32(EmitContext& ctx, Id value) {
+ return ctx.OpUConvert(ctx.U32[1], ctx.OpConvertFToU(ctx.U16, value));
+}
+
+Id EmitConvertU16F64(EmitContext& ctx, Id value) {
+ return ctx.OpUConvert(ctx.U32[1], ctx.OpConvertFToU(ctx.U16, value));
+}
+
+Id EmitConvertU32F16(EmitContext& ctx, Id value) {
+ return ctx.OpConvertFToU(ctx.U32[1], value);
+}
+
+Id EmitConvertU32F32(EmitContext& ctx, Id value) {
+ return ctx.OpConvertFToU(ctx.U32[1], value);
+}
+
+Id EmitConvertU32F64(EmitContext& ctx, Id value) {
+ return ctx.OpConvertFToU(ctx.U32[1], value);
+}
+
+Id EmitConvertU64F16(EmitContext& ctx, Id value) {
+ return ctx.OpConvertFToU(ctx.U64, value);
+}
+
+Id EmitConvertU64F32(EmitContext& ctx, Id value) {
+ return ctx.OpConvertFToU(ctx.U64, value);
+}
+
+Id EmitConvertU64F64(EmitContext& ctx, Id value) {
+ return ctx.OpConvertFToU(ctx.U64, value);
+}
+
+Id EmitConvertU64U32(EmitContext& ctx, Id value) {
+ return ctx.OpUConvert(ctx.U64, value);
+}
+
+Id EmitConvertU32U64(EmitContext& ctx, Id value) {
+ return ctx.OpUConvert(ctx.U32[1], value);
+}
+
+} // namespace Shader::Backend::SPIRV