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-rw-r--r--src/shader_recompiler/backend/spirv/emit_spirv_context_get_set.cpp31
1 files changed, 0 insertions, 31 deletions
diff --git a/src/shader_recompiler/backend/spirv/emit_spirv_context_get_set.cpp b/src/shader_recompiler/backend/spirv/emit_spirv_context_get_set.cpp
index ad84966b5..14f470812 100644
--- a/src/shader_recompiler/backend/spirv/emit_spirv_context_get_set.cpp
+++ b/src/shader_recompiler/backend/spirv/emit_spirv_context_get_set.cpp
@@ -44,14 +44,6 @@ Id AttrPointer(EmitContext& ctx, Id pointer_type, Id vertex, Id base, Args&&...
}
}
-bool IsLegacyAttribute(IR::Attribute attribute) {
- return (attribute >= IR::Attribute::ColorFrontDiffuseR &&
- attribute <= IR::Attribute::ColorBackSpecularA) ||
- attribute == IR::Attribute::FogCoordinate ||
- (attribute >= IR::Attribute::FixedFncTexture0S &&
- attribute <= IR::Attribute::FixedFncTexture9Q);
-}
-
template <typename... Args>
Id OutputAccessChain(EmitContext& ctx, Id result_type, Id base, Args&&... args) {
if (ctx.stage == Stage::TessellationControl) {
@@ -83,17 +75,6 @@ std::optional<OutAttr> OutputAttrPointer(EmitContext& ctx, IR::Attribute attr) {
return OutputAccessChain(ctx, ctx.output_f32, info.id, index_id);
}
}
- if (IsLegacyAttribute(attr)) {
- if (attr == IR::Attribute::FogCoordinate) {
- return OutputAccessChain(ctx, ctx.output_f32, ctx.OutputLegacyAttribute(attr),
- ctx.Const(0u));
- } else {
- const u32 element{static_cast<u32>(attr) % 4};
- const Id element_id{ctx.Const(element)};
- return OutputAccessChain(ctx, ctx.output_f32, ctx.OutputLegacyAttribute(attr),
- element_id);
- }
- }
switch (attr) {
case IR::Attribute::PointSize:
return ctx.output_point_size;
@@ -327,18 +308,6 @@ Id EmitGetAttribute(EmitContext& ctx, IR::Attribute attr, Id vertex) {
const Id value{ctx.OpLoad(type->id, pointer)};
return type->needs_cast ? ctx.OpBitcast(ctx.F32[1], value) : value;
}
- if (IsLegacyAttribute(attr)) {
- if (attr == IR::Attribute::FogCoordinate) {
- const Id attr_ptr{AttrPointer(ctx, ctx.input_f32, vertex,
- ctx.InputLegacyAttribute(attr), ctx.Const(0u))};
- return ctx.OpLoad(ctx.F32[1], attr_ptr);
- } else {
- const Id element_id{ctx.Const(element)};
- const Id attr_ptr{AttrPointer(ctx, ctx.input_f32, vertex,
- ctx.InputLegacyAttribute(attr), element_id)};
- return ctx.OpLoad(ctx.F32[1], attr_ptr);
- }
- }
switch (attr) {
case IR::Attribute::PrimitiveId:
return ctx.OpBitcast(ctx.F32[1], ctx.OpLoad(ctx.U32[1], ctx.primitive_id));