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-rw-r--r--src/shader_recompiler/backend/spirv/emit_spirv_context_get_set.cpp505
1 files changed, 505 insertions, 0 deletions
diff --git a/src/shader_recompiler/backend/spirv/emit_spirv_context_get_set.cpp b/src/shader_recompiler/backend/spirv/emit_spirv_context_get_set.cpp
new file mode 100644
index 000000000..fb8c02a77
--- /dev/null
+++ b/src/shader_recompiler/backend/spirv/emit_spirv_context_get_set.cpp
@@ -0,0 +1,505 @@
+// Copyright 2021 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include <tuple>
+#include <utility>
+
+#include "shader_recompiler/backend/spirv/emit_spirv.h"
+#include "shader_recompiler/backend/spirv/emit_spirv_instructions.h"
+
+namespace Shader::Backend::SPIRV {
+namespace {
+struct AttrInfo {
+ Id pointer;
+ Id id;
+ bool needs_cast;
+};
+
+std::optional<AttrInfo> AttrTypes(EmitContext& ctx, u32 index) {
+ const AttributeType type{ctx.runtime_info.generic_input_types.at(index)};
+ switch (type) {
+ case AttributeType::Float:
+ return AttrInfo{ctx.input_f32, ctx.F32[1], false};
+ case AttributeType::UnsignedInt:
+ return AttrInfo{ctx.input_u32, ctx.U32[1], true};
+ case AttributeType::SignedInt:
+ return AttrInfo{ctx.input_s32, ctx.TypeInt(32, true), true};
+ case AttributeType::Disabled:
+ return std::nullopt;
+ }
+ throw InvalidArgument("Invalid attribute type {}", type);
+}
+
+template <typename... Args>
+Id AttrPointer(EmitContext& ctx, Id pointer_type, Id vertex, Id base, Args&&... args) {
+ switch (ctx.stage) {
+ case Stage::TessellationControl:
+ case Stage::TessellationEval:
+ case Stage::Geometry:
+ return ctx.OpAccessChain(pointer_type, base, vertex, std::forward<Args>(args)...);
+ default:
+ return ctx.OpAccessChain(pointer_type, base, std::forward<Args>(args)...);
+ }
+}
+
+template <typename... Args>
+Id OutputAccessChain(EmitContext& ctx, Id result_type, Id base, Args&&... args) {
+ if (ctx.stage == Stage::TessellationControl) {
+ const Id invocation_id{ctx.OpLoad(ctx.U32[1], ctx.invocation_id)};
+ return ctx.OpAccessChain(result_type, base, invocation_id, std::forward<Args>(args)...);
+ } else {
+ return ctx.OpAccessChain(result_type, base, std::forward<Args>(args)...);
+ }
+}
+
+struct OutAttr {
+ OutAttr(Id pointer_) : pointer{pointer_} {}
+ OutAttr(Id pointer_, Id type_) : pointer{pointer_}, type{type_} {}
+
+ Id pointer{};
+ Id type{};
+};
+
+std::optional<OutAttr> OutputAttrPointer(EmitContext& ctx, IR::Attribute attr) {
+ if (IR::IsGeneric(attr)) {
+ const u32 index{IR::GenericAttributeIndex(attr)};
+ const u32 element{IR::GenericAttributeElement(attr)};
+ const GenericElementInfo& info{ctx.output_generics.at(index).at(element)};
+ if (info.num_components == 1) {
+ return info.id;
+ } else {
+ const u32 index_element{element - info.first_element};
+ const Id index_id{ctx.Const(index_element)};
+ return OutputAccessChain(ctx, ctx.output_f32, info.id, index_id);
+ }
+ }
+ switch (attr) {
+ case IR::Attribute::PointSize:
+ return ctx.output_point_size;
+ case IR::Attribute::PositionX:
+ case IR::Attribute::PositionY:
+ case IR::Attribute::PositionZ:
+ case IR::Attribute::PositionW: {
+ const u32 element{static_cast<u32>(attr) % 4};
+ const Id element_id{ctx.Const(element)};
+ return OutputAccessChain(ctx, ctx.output_f32, ctx.output_position, element_id);
+ }
+ case IR::Attribute::ClipDistance0:
+ case IR::Attribute::ClipDistance1:
+ case IR::Attribute::ClipDistance2:
+ case IR::Attribute::ClipDistance3:
+ case IR::Attribute::ClipDistance4:
+ case IR::Attribute::ClipDistance5:
+ case IR::Attribute::ClipDistance6:
+ case IR::Attribute::ClipDistance7: {
+ const u32 base{static_cast<u32>(IR::Attribute::ClipDistance0)};
+ const u32 index{static_cast<u32>(attr) - base};
+ const Id clip_num{ctx.Const(index)};
+ return OutputAccessChain(ctx, ctx.output_f32, ctx.clip_distances, clip_num);
+ }
+ case IR::Attribute::Layer:
+ if (ctx.profile.support_viewport_index_layer_non_geometry ||
+ ctx.stage == Shader::Stage::Geometry) {
+ return OutAttr{ctx.layer, ctx.U32[1]};
+ }
+ return std::nullopt;
+ case IR::Attribute::ViewportIndex:
+ if (ctx.profile.support_viewport_index_layer_non_geometry ||
+ ctx.stage == Shader::Stage::Geometry) {
+ return OutAttr{ctx.viewport_index, ctx.U32[1]};
+ }
+ return std::nullopt;
+ case IR::Attribute::ViewportMask:
+ if (!ctx.profile.support_viewport_mask) {
+ return std::nullopt;
+ }
+ return OutAttr{ctx.OpAccessChain(ctx.output_u32, ctx.viewport_mask, ctx.u32_zero_value),
+ ctx.U32[1]};
+ default:
+ throw NotImplementedException("Read attribute {}", attr);
+ }
+}
+
+Id GetCbuf(EmitContext& ctx, Id result_type, Id UniformDefinitions::*member_ptr, u32 element_size,
+ const IR::Value& binding, const IR::Value& offset) {
+ if (!binding.IsImmediate()) {
+ throw NotImplementedException("Constant buffer indexing");
+ }
+ const Id cbuf{ctx.cbufs[binding.U32()].*member_ptr};
+ const Id uniform_type{ctx.uniform_types.*member_ptr};
+ if (!offset.IsImmediate()) {
+ Id index{ctx.Def(offset)};
+ if (element_size > 1) {
+ const u32 log2_element_size{static_cast<u32>(std::countr_zero(element_size))};
+ const Id shift{ctx.Const(log2_element_size)};
+ index = ctx.OpShiftRightArithmetic(ctx.U32[1], ctx.Def(offset), shift);
+ }
+ const Id access_chain{ctx.OpAccessChain(uniform_type, cbuf, ctx.u32_zero_value, index)};
+ return ctx.OpLoad(result_type, access_chain);
+ }
+ // Hardware been proved to read the aligned offset (e.g. LDC.U32 at 6 will read offset 4)
+ const Id imm_offset{ctx.Const(offset.U32() / element_size)};
+ const Id access_chain{ctx.OpAccessChain(uniform_type, cbuf, ctx.u32_zero_value, imm_offset)};
+ return ctx.OpLoad(result_type, access_chain);
+}
+
+Id GetCbufU32(EmitContext& ctx, const IR::Value& binding, const IR::Value& offset) {
+ return GetCbuf(ctx, ctx.U32[1], &UniformDefinitions::U32, sizeof(u32), binding, offset);
+}
+
+Id GetCbufU32x4(EmitContext& ctx, const IR::Value& binding, const IR::Value& offset) {
+ return GetCbuf(ctx, ctx.U32[4], &UniformDefinitions::U32x4, sizeof(u32[4]), binding, offset);
+}
+
+Id GetCbufElement(EmitContext& ctx, Id vector, const IR::Value& offset, u32 index_offset) {
+ if (offset.IsImmediate()) {
+ const u32 element{(offset.U32() / 4) % 4 + index_offset};
+ return ctx.OpCompositeExtract(ctx.U32[1], vector, element);
+ }
+ const Id shift{ctx.OpShiftRightArithmetic(ctx.U32[1], ctx.Def(offset), ctx.Const(2u))};
+ Id element{ctx.OpBitwiseAnd(ctx.U32[1], shift, ctx.Const(3u))};
+ if (index_offset > 0) {
+ element = ctx.OpIAdd(ctx.U32[1], element, ctx.Const(index_offset));
+ }
+ return ctx.OpVectorExtractDynamic(ctx.U32[1], vector, element);
+}
+} // Anonymous namespace
+
+void EmitGetRegister(EmitContext&) {
+ throw LogicError("Unreachable instruction");
+}
+
+void EmitSetRegister(EmitContext&) {
+ throw LogicError("Unreachable instruction");
+}
+
+void EmitGetPred(EmitContext&) {
+ throw LogicError("Unreachable instruction");
+}
+
+void EmitSetPred(EmitContext&) {
+ throw LogicError("Unreachable instruction");
+}
+
+void EmitSetGotoVariable(EmitContext&) {
+ throw LogicError("Unreachable instruction");
+}
+
+void EmitGetGotoVariable(EmitContext&) {
+ throw LogicError("Unreachable instruction");
+}
+
+void EmitSetIndirectBranchVariable(EmitContext&) {
+ throw LogicError("Unreachable instruction");
+}
+
+void EmitGetIndirectBranchVariable(EmitContext&) {
+ throw LogicError("Unreachable instruction");
+}
+
+Id EmitGetCbufU8(EmitContext& ctx, const IR::Value& binding, const IR::Value& offset) {
+ if (ctx.profile.support_descriptor_aliasing && ctx.profile.support_int8) {
+ const Id load{GetCbuf(ctx, ctx.U8, &UniformDefinitions::U8, sizeof(u8), binding, offset)};
+ return ctx.OpUConvert(ctx.U32[1], load);
+ }
+ Id element{};
+ if (ctx.profile.support_descriptor_aliasing) {
+ element = GetCbufU32(ctx, binding, offset);
+ } else {
+ const Id vector{GetCbufU32x4(ctx, binding, offset)};
+ element = GetCbufElement(ctx, vector, offset, 0u);
+ }
+ const Id bit_offset{ctx.BitOffset8(offset)};
+ return ctx.OpBitFieldUExtract(ctx.U32[1], element, bit_offset, ctx.Const(8u));
+}
+
+Id EmitGetCbufS8(EmitContext& ctx, const IR::Value& binding, const IR::Value& offset) {
+ if (ctx.profile.support_descriptor_aliasing && ctx.profile.support_int8) {
+ const Id load{GetCbuf(ctx, ctx.S8, &UniformDefinitions::S8, sizeof(s8), binding, offset)};
+ return ctx.OpSConvert(ctx.U32[1], load);
+ }
+ Id element{};
+ if (ctx.profile.support_descriptor_aliasing) {
+ element = GetCbufU32(ctx, binding, offset);
+ } else {
+ const Id vector{GetCbufU32x4(ctx, binding, offset)};
+ element = GetCbufElement(ctx, vector, offset, 0u);
+ }
+ const Id bit_offset{ctx.BitOffset8(offset)};
+ return ctx.OpBitFieldSExtract(ctx.U32[1], element, bit_offset, ctx.Const(8u));
+}
+
+Id EmitGetCbufU16(EmitContext& ctx, const IR::Value& binding, const IR::Value& offset) {
+ if (ctx.profile.support_descriptor_aliasing && ctx.profile.support_int16) {
+ const Id load{
+ GetCbuf(ctx, ctx.U16, &UniformDefinitions::U16, sizeof(u16), binding, offset)};
+ return ctx.OpUConvert(ctx.U32[1], load);
+ }
+ Id element{};
+ if (ctx.profile.support_descriptor_aliasing) {
+ element = GetCbufU32(ctx, binding, offset);
+ } else {
+ const Id vector{GetCbufU32x4(ctx, binding, offset)};
+ element = GetCbufElement(ctx, vector, offset, 0u);
+ }
+ const Id bit_offset{ctx.BitOffset16(offset)};
+ return ctx.OpBitFieldUExtract(ctx.U32[1], element, bit_offset, ctx.Const(16u));
+}
+
+Id EmitGetCbufS16(EmitContext& ctx, const IR::Value& binding, const IR::Value& offset) {
+ if (ctx.profile.support_descriptor_aliasing && ctx.profile.support_int16) {
+ const Id load{
+ GetCbuf(ctx, ctx.S16, &UniformDefinitions::S16, sizeof(s16), binding, offset)};
+ return ctx.OpSConvert(ctx.U32[1], load);
+ }
+ Id element{};
+ if (ctx.profile.support_descriptor_aliasing) {
+ element = GetCbufU32(ctx, binding, offset);
+ } else {
+ const Id vector{GetCbufU32x4(ctx, binding, offset)};
+ element = GetCbufElement(ctx, vector, offset, 0u);
+ }
+ const Id bit_offset{ctx.BitOffset16(offset)};
+ return ctx.OpBitFieldSExtract(ctx.U32[1], element, bit_offset, ctx.Const(16u));
+}
+
+Id EmitGetCbufU32(EmitContext& ctx, const IR::Value& binding, const IR::Value& offset) {
+ if (ctx.profile.support_descriptor_aliasing) {
+ return GetCbufU32(ctx, binding, offset);
+ } else {
+ const Id vector{GetCbufU32x4(ctx, binding, offset)};
+ return GetCbufElement(ctx, vector, offset, 0u);
+ }
+}
+
+Id EmitGetCbufF32(EmitContext& ctx, const IR::Value& binding, const IR::Value& offset) {
+ if (ctx.profile.support_descriptor_aliasing) {
+ return GetCbuf(ctx, ctx.F32[1], &UniformDefinitions::F32, sizeof(f32), binding, offset);
+ } else {
+ const Id vector{GetCbufU32x4(ctx, binding, offset)};
+ return ctx.OpBitcast(ctx.F32[1], GetCbufElement(ctx, vector, offset, 0u));
+ }
+}
+
+Id EmitGetCbufU32x2(EmitContext& ctx, const IR::Value& binding, const IR::Value& offset) {
+ if (ctx.profile.support_descriptor_aliasing) {
+ return GetCbuf(ctx, ctx.U32[2], &UniformDefinitions::U32x2, sizeof(u32[2]), binding,
+ offset);
+ } else {
+ const Id vector{GetCbufU32x4(ctx, binding, offset)};
+ return ctx.OpCompositeConstruct(ctx.U32[2], GetCbufElement(ctx, vector, offset, 0u),
+ GetCbufElement(ctx, vector, offset, 1u));
+ }
+}
+
+Id EmitGetAttribute(EmitContext& ctx, IR::Attribute attr, Id vertex) {
+ const u32 element{static_cast<u32>(attr) % 4};
+ if (IR::IsGeneric(attr)) {
+ const u32 index{IR::GenericAttributeIndex(attr)};
+ const std::optional<AttrInfo> type{AttrTypes(ctx, index)};
+ if (!type) {
+ // Attribute is disabled
+ return ctx.Const(element == 3 ? 1.0f : 0.0f);
+ }
+ if (!ctx.runtime_info.previous_stage_stores.Generic(index, element)) {
+ // Varying component is not written
+ return ctx.Const(type && element == 3 ? 1.0f : 0.0f);
+ }
+ const Id generic_id{ctx.input_generics.at(index)};
+ const Id pointer{AttrPointer(ctx, type->pointer, vertex, generic_id, ctx.Const(element))};
+ const Id value{ctx.OpLoad(type->id, pointer)};
+ return type->needs_cast ? ctx.OpBitcast(ctx.F32[1], value) : value;
+ }
+ switch (attr) {
+ case IR::Attribute::PrimitiveId:
+ return ctx.OpBitcast(ctx.F32[1], ctx.OpLoad(ctx.U32[1], ctx.primitive_id));
+ case IR::Attribute::PositionX:
+ case IR::Attribute::PositionY:
+ case IR::Attribute::PositionZ:
+ case IR::Attribute::PositionW:
+ return ctx.OpLoad(ctx.F32[1], AttrPointer(ctx, ctx.input_f32, vertex, ctx.input_position,
+ ctx.Const(element)));
+ case IR::Attribute::InstanceId:
+ if (ctx.profile.support_vertex_instance_id) {
+ return ctx.OpBitcast(ctx.F32[1], ctx.OpLoad(ctx.U32[1], ctx.instance_id));
+ } else {
+ const Id index{ctx.OpLoad(ctx.U32[1], ctx.instance_index)};
+ const Id base{ctx.OpLoad(ctx.U32[1], ctx.base_instance)};
+ return ctx.OpBitcast(ctx.F32[1], ctx.OpISub(ctx.U32[1], index, base));
+ }
+ case IR::Attribute::VertexId:
+ if (ctx.profile.support_vertex_instance_id) {
+ return ctx.OpBitcast(ctx.F32[1], ctx.OpLoad(ctx.U32[1], ctx.vertex_id));
+ } else {
+ const Id index{ctx.OpLoad(ctx.U32[1], ctx.vertex_index)};
+ const Id base{ctx.OpLoad(ctx.U32[1], ctx.base_vertex)};
+ return ctx.OpBitcast(ctx.F32[1], ctx.OpISub(ctx.U32[1], index, base));
+ }
+ case IR::Attribute::FrontFace:
+ return ctx.OpSelect(ctx.U32[1], ctx.OpLoad(ctx.U1, ctx.front_face),
+ ctx.Const(std::numeric_limits<u32>::max()), ctx.u32_zero_value);
+ case IR::Attribute::PointSpriteS:
+ return ctx.OpLoad(ctx.F32[1],
+ ctx.OpAccessChain(ctx.input_f32, ctx.point_coord, ctx.u32_zero_value));
+ case IR::Attribute::PointSpriteT:
+ return ctx.OpLoad(ctx.F32[1],
+ ctx.OpAccessChain(ctx.input_f32, ctx.point_coord, ctx.Const(1U)));
+ case IR::Attribute::TessellationEvaluationPointU:
+ return ctx.OpLoad(ctx.F32[1],
+ ctx.OpAccessChain(ctx.input_f32, ctx.tess_coord, ctx.u32_zero_value));
+ case IR::Attribute::TessellationEvaluationPointV:
+ return ctx.OpLoad(ctx.F32[1],
+ ctx.OpAccessChain(ctx.input_f32, ctx.tess_coord, ctx.Const(1U)));
+
+ default:
+ throw NotImplementedException("Read attribute {}", attr);
+ }
+}
+
+void EmitSetAttribute(EmitContext& ctx, IR::Attribute attr, Id value, [[maybe_unused]] Id vertex) {
+ const std::optional<OutAttr> output{OutputAttrPointer(ctx, attr)};
+ if (!output) {
+ return;
+ }
+ if (Sirit::ValidId(output->type)) {
+ value = ctx.OpBitcast(output->type, value);
+ }
+ ctx.OpStore(output->pointer, value);
+}
+
+Id EmitGetAttributeIndexed(EmitContext& ctx, Id offset, Id vertex) {
+ switch (ctx.stage) {
+ case Stage::TessellationControl:
+ case Stage::TessellationEval:
+ case Stage::Geometry:
+ return ctx.OpFunctionCall(ctx.F32[1], ctx.indexed_load_func, offset, vertex);
+ default:
+ return ctx.OpFunctionCall(ctx.F32[1], ctx.indexed_load_func, offset);
+ }
+}
+
+void EmitSetAttributeIndexed(EmitContext& ctx, Id offset, Id value, [[maybe_unused]] Id vertex) {
+ ctx.OpFunctionCall(ctx.void_id, ctx.indexed_store_func, offset, value);
+}
+
+Id EmitGetPatch(EmitContext& ctx, IR::Patch patch) {
+ if (!IR::IsGeneric(patch)) {
+ throw NotImplementedException("Non-generic patch load");
+ }
+ const u32 index{IR::GenericPatchIndex(patch)};
+ const Id element{ctx.Const(IR::GenericPatchElement(patch))};
+ const Id type{ctx.stage == Stage::TessellationControl ? ctx.output_f32 : ctx.input_f32};
+ const Id pointer{ctx.OpAccessChain(type, ctx.patches.at(index), element)};
+ return ctx.OpLoad(ctx.F32[1], pointer);
+}
+
+void EmitSetPatch(EmitContext& ctx, IR::Patch patch, Id value) {
+ const Id pointer{[&] {
+ if (IR::IsGeneric(patch)) {
+ const u32 index{IR::GenericPatchIndex(patch)};
+ const Id element{ctx.Const(IR::GenericPatchElement(patch))};
+ return ctx.OpAccessChain(ctx.output_f32, ctx.patches.at(index), element);
+ }
+ switch (patch) {
+ case IR::Patch::TessellationLodLeft:
+ case IR::Patch::TessellationLodRight:
+ case IR::Patch::TessellationLodTop:
+ case IR::Patch::TessellationLodBottom: {
+ const u32 index{static_cast<u32>(patch) - u32(IR::Patch::TessellationLodLeft)};
+ const Id index_id{ctx.Const(index)};
+ return ctx.OpAccessChain(ctx.output_f32, ctx.output_tess_level_outer, index_id);
+ }
+ case IR::Patch::TessellationLodInteriorU:
+ return ctx.OpAccessChain(ctx.output_f32, ctx.output_tess_level_inner,
+ ctx.u32_zero_value);
+ case IR::Patch::TessellationLodInteriorV:
+ return ctx.OpAccessChain(ctx.output_f32, ctx.output_tess_level_inner, ctx.Const(1u));
+ default:
+ throw NotImplementedException("Patch {}", patch);
+ }
+ }()};
+ ctx.OpStore(pointer, value);
+}
+
+void EmitSetFragColor(EmitContext& ctx, u32 index, u32 component, Id value) {
+ const Id component_id{ctx.Const(component)};
+ const Id pointer{ctx.OpAccessChain(ctx.output_f32, ctx.frag_color.at(index), component_id)};
+ ctx.OpStore(pointer, value);
+}
+
+void EmitSetSampleMask(EmitContext& ctx, Id value) {
+ ctx.OpStore(ctx.sample_mask, value);
+}
+
+void EmitSetFragDepth(EmitContext& ctx, Id value) {
+ ctx.OpStore(ctx.frag_depth, value);
+}
+
+void EmitGetZFlag(EmitContext&) {
+ throw NotImplementedException("SPIR-V Instruction");
+}
+
+void EmitGetSFlag(EmitContext&) {
+ throw NotImplementedException("SPIR-V Instruction");
+}
+
+void EmitGetCFlag(EmitContext&) {
+ throw NotImplementedException("SPIR-V Instruction");
+}
+
+void EmitGetOFlag(EmitContext&) {
+ throw NotImplementedException("SPIR-V Instruction");
+}
+
+void EmitSetZFlag(EmitContext&) {
+ throw NotImplementedException("SPIR-V Instruction");
+}
+
+void EmitSetSFlag(EmitContext&) {
+ throw NotImplementedException("SPIR-V Instruction");
+}
+
+void EmitSetCFlag(EmitContext&) {
+ throw NotImplementedException("SPIR-V Instruction");
+}
+
+void EmitSetOFlag(EmitContext&) {
+ throw NotImplementedException("SPIR-V Instruction");
+}
+
+Id EmitWorkgroupId(EmitContext& ctx) {
+ return ctx.OpLoad(ctx.U32[3], ctx.workgroup_id);
+}
+
+Id EmitLocalInvocationId(EmitContext& ctx) {
+ return ctx.OpLoad(ctx.U32[3], ctx.local_invocation_id);
+}
+
+Id EmitInvocationId(EmitContext& ctx) {
+ return ctx.OpLoad(ctx.U32[1], ctx.invocation_id);
+}
+
+Id EmitSampleId(EmitContext& ctx) {
+ return ctx.OpLoad(ctx.U32[1], ctx.sample_id);
+}
+
+Id EmitIsHelperInvocation(EmitContext& ctx) {
+ return ctx.OpLoad(ctx.U1, ctx.is_helper_invocation);
+}
+
+Id EmitYDirection(EmitContext& ctx) {
+ return ctx.Const(ctx.runtime_info.y_negate ? -1.0f : 1.0f);
+}
+
+Id EmitLoadLocal(EmitContext& ctx, Id word_offset) {
+ const Id pointer{ctx.OpAccessChain(ctx.private_u32, ctx.local_memory, word_offset)};
+ return ctx.OpLoad(ctx.U32[1], pointer);
+}
+
+void EmitWriteLocal(EmitContext& ctx, Id word_offset, Id value) {
+ const Id pointer{ctx.OpAccessChain(ctx.private_u32, ctx.local_memory, word_offset)};
+ ctx.OpStore(pointer, value);
+}
+
+} // namespace Shader::Backend::SPIRV