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-rw-r--r--src/shader_recompiler/backend/spirv/emit_spirv_context_get_set.cpp25
1 files changed, 22 insertions, 3 deletions
diff --git a/src/shader_recompiler/backend/spirv/emit_spirv_context_get_set.cpp b/src/shader_recompiler/backend/spirv/emit_spirv_context_get_set.cpp
index c3ebd3e6a..dd0d01b2a 100644
--- a/src/shader_recompiler/backend/spirv/emit_spirv_context_get_set.cpp
+++ b/src/shader_recompiler/backend/spirv/emit_spirv_context_get_set.cpp
@@ -43,6 +43,25 @@ Id AttrPointer(EmitContext& ctx, Id pointer_type, Id vertex, Id base, Args&&...
}
}
+bool IsFixedFncTexture(IR::Attribute attribute) {
+ return attribute >= IR::Attribute::FixedFncTexture0S &&
+ attribute <= IR::Attribute::FixedFncTexture9Q;
+}
+
+u32 FixedFncTextureAttributeIndex(IR::Attribute attribute) {
+ if (!IsFixedFncTexture(attribute)) {
+ throw InvalidArgument("Attribute is not fixedfnctexture {}", attribute);
+ }
+ return (static_cast<u32>(attribute) - static_cast<u32>(IR::Attribute::FixedFncTexture0S)) / 4u;
+}
+
+u32 FixedFncTextureAttributeElement(IR::Attribute attribute) {
+ if (!IsFixedFncTexture(attribute)) {
+ throw InvalidArgument("Attribute is not fixedfnctexture {}", attribute);
+ }
+ return static_cast<u32>(attribute) % 4;
+}
+
template <typename... Args>
Id OutputAccessChain(EmitContext& ctx, Id result_type, Id base, Args&&... args) {
if (ctx.stage == Stage::TessellationControl) {
@@ -75,8 +94,8 @@ std::optional<OutAttr> OutputAttrPointer(EmitContext& ctx, IR::Attribute attr) {
}
}
if (attr >= IR::Attribute::FixedFncTexture0S && attr <= IR::Attribute::FixedFncTexture9Q) {
- const u32 index{IR::FixedFncTextureAttributeIndex(attr)};
- const u32 element{IR::FixedFncTextureAttributeElement(attr)};
+ const u32 index{FixedFncTextureAttributeIndex(attr)};
+ const u32 element{FixedFncTextureAttributeElement(attr)};
const Id element_id{ctx.Const(element)};
return OutputAccessChain(ctx, ctx.output_f32, ctx.output_fixed_fnc_textures[index],
element_id);
@@ -323,7 +342,7 @@ Id EmitGetAttribute(EmitContext& ctx, IR::Attribute attr, Id vertex) {
return type->needs_cast ? ctx.OpBitcast(ctx.F32[1], value) : value;
}
if (attr >= IR::Attribute::FixedFncTexture0S && attr <= IR::Attribute::FixedFncTexture9Q) {
- const u32 index{IR::FixedFncTextureAttributeIndex(attr)};
+ const u32 index{FixedFncTextureAttributeIndex(attr)};
return ctx.OpLoad(ctx.F32[1],
AttrPointer(ctx, ctx.input_f32, vertex,
ctx.input_fixed_fnc_textures[index], ctx.Const(element)));