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-rw-r--r--src/shader_recompiler/backend/spirv/emit_spirv_context_get_set.cpp102
1 files changed, 102 insertions, 0 deletions
diff --git a/src/shader_recompiler/backend/spirv/emit_spirv_context_get_set.cpp b/src/shader_recompiler/backend/spirv/emit_spirv_context_get_set.cpp
new file mode 100644
index 000000000..b121305ea
--- /dev/null
+++ b/src/shader_recompiler/backend/spirv/emit_spirv_context_get_set.cpp
@@ -0,0 +1,102 @@
+// Copyright 2021 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include "shader_recompiler/backend/spirv/emit_spirv.h"
+
+namespace Shader::Backend::SPIRV {
+
+void EmitSPIRV::EmitGetRegister(EmitContext&) {
+ throw NotImplementedException("SPIR-V Instruction");
+}
+
+void EmitSPIRV::EmitSetRegister(EmitContext&) {
+ throw NotImplementedException("SPIR-V Instruction");
+}
+
+void EmitSPIRV::EmitGetPred(EmitContext&) {
+ throw NotImplementedException("SPIR-V Instruction");
+}
+
+void EmitSPIRV::EmitSetPred(EmitContext&) {
+ throw NotImplementedException("SPIR-V Instruction");
+}
+
+Id EmitSPIRV::EmitGetCbuf(EmitContext& ctx, const IR::Value& binding, const IR::Value& offset) {
+ if (!binding.IsImmediate()) {
+ throw NotImplementedException("Constant buffer indexing");
+ }
+ if (!offset.IsImmediate()) {
+ throw NotImplementedException("Variable constant buffer offset");
+ }
+ return ctx.Name(ctx.OpUndef(ctx.u32[1]), "unimplemented_cbuf");
+}
+
+void EmitSPIRV::EmitGetAttribute(EmitContext&) {
+ throw NotImplementedException("SPIR-V Instruction");
+}
+
+void EmitSPIRV::EmitSetAttribute(EmitContext&) {
+ throw NotImplementedException("SPIR-V Instruction");
+}
+
+void EmitSPIRV::EmitGetAttributeIndexed(EmitContext&) {
+ throw NotImplementedException("SPIR-V Instruction");
+}
+
+void EmitSPIRV::EmitSetAttributeIndexed(EmitContext&) {
+ throw NotImplementedException("SPIR-V Instruction");
+}
+
+void EmitSPIRV::EmitGetZFlag(EmitContext&) {
+ throw NotImplementedException("SPIR-V Instruction");
+}
+
+void EmitSPIRV::EmitGetSFlag(EmitContext&) {
+ throw NotImplementedException("SPIR-V Instruction");
+}
+
+void EmitSPIRV::EmitGetCFlag(EmitContext&) {
+ throw NotImplementedException("SPIR-V Instruction");
+}
+
+void EmitSPIRV::EmitGetOFlag(EmitContext&) {
+ throw NotImplementedException("SPIR-V Instruction");
+}
+
+void EmitSPIRV::EmitSetZFlag(EmitContext&) {
+ throw NotImplementedException("SPIR-V Instruction");
+}
+
+void EmitSPIRV::EmitSetSFlag(EmitContext&) {
+ throw NotImplementedException("SPIR-V Instruction");
+}
+
+void EmitSPIRV::EmitSetCFlag(EmitContext&) {
+ throw NotImplementedException("SPIR-V Instruction");
+}
+
+void EmitSPIRV::EmitSetOFlag(EmitContext&) {
+ throw NotImplementedException("SPIR-V Instruction");
+}
+
+Id EmitSPIRV::EmitWorkgroupId(EmitContext& ctx) {
+ if (ctx.workgroup_id.value == 0) {
+ ctx.workgroup_id = ctx.AddGlobalVariable(
+ ctx.TypePointer(spv::StorageClass::Input, ctx.u32[3]), spv::StorageClass::Input);
+ ctx.Decorate(ctx.workgroup_id, spv::Decoration::BuiltIn, spv::BuiltIn::WorkgroupId);
+ }
+ return ctx.OpLoad(ctx.u32[3], ctx.workgroup_id);
+}
+
+Id EmitSPIRV::EmitLocalInvocationId(EmitContext& ctx) {
+ if (ctx.local_invocation_id.value == 0) {
+ ctx.local_invocation_id = ctx.AddGlobalVariable(
+ ctx.TypePointer(spv::StorageClass::Input, ctx.u32[3]), spv::StorageClass::Input);
+ ctx.Decorate(ctx.local_invocation_id, spv::Decoration::BuiltIn,
+ spv::BuiltIn::LocalInvocationId);
+ }
+ return ctx.OpLoad(ctx.u32[3], ctx.local_invocation_id);
+}
+
+} // namespace Shader::Backend::SPIRV