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-rw-r--r--src/shader_recompiler/backend/spirv/emit_spirv_bitwise_conversion.cpp66
1 files changed, 66 insertions, 0 deletions
diff --git a/src/shader_recompiler/backend/spirv/emit_spirv_bitwise_conversion.cpp b/src/shader_recompiler/backend/spirv/emit_spirv_bitwise_conversion.cpp
new file mode 100644
index 000000000..bb11f4f4e
--- /dev/null
+++ b/src/shader_recompiler/backend/spirv/emit_spirv_bitwise_conversion.cpp
@@ -0,0 +1,66 @@
+// Copyright 2021 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include "shader_recompiler/backend/spirv/emit_spirv.h"
+#include "shader_recompiler/backend/spirv/emit_spirv_instructions.h"
+
+namespace Shader::Backend::SPIRV {
+
+void EmitBitCastU16F16(EmitContext&) {
+ throw NotImplementedException("SPIR-V Instruction");
+}
+
+Id EmitBitCastU32F32(EmitContext& ctx, Id value) {
+ return ctx.OpBitcast(ctx.U32[1], value);
+}
+
+void EmitBitCastU64F64(EmitContext&) {
+ throw NotImplementedException("SPIR-V Instruction");
+}
+
+void EmitBitCastF16U16(EmitContext&) {
+ throw NotImplementedException("SPIR-V Instruction");
+}
+
+Id EmitBitCastF32U32(EmitContext& ctx, Id value) {
+ return ctx.OpBitcast(ctx.F32[1], value);
+}
+
+void EmitBitCastF64U64(EmitContext&) {
+ throw NotImplementedException("SPIR-V Instruction");
+}
+
+Id EmitPackUint2x32(EmitContext& ctx, Id value) {
+ return ctx.OpBitcast(ctx.U64, value);
+}
+
+Id EmitUnpackUint2x32(EmitContext& ctx, Id value) {
+ return ctx.OpBitcast(ctx.U32[2], value);
+}
+
+Id EmitPackFloat2x16(EmitContext& ctx, Id value) {
+ return ctx.OpBitcast(ctx.U32[1], value);
+}
+
+Id EmitUnpackFloat2x16(EmitContext& ctx, Id value) {
+ return ctx.OpBitcast(ctx.F16[2], value);
+}
+
+Id EmitPackHalf2x16(EmitContext& ctx, Id value) {
+ return ctx.OpPackHalf2x16(ctx.U32[1], value);
+}
+
+Id EmitUnpackHalf2x16(EmitContext& ctx, Id value) {
+ return ctx.OpUnpackHalf2x16(ctx.F32[2], value);
+}
+
+Id EmitPackDouble2x32(EmitContext& ctx, Id value) {
+ return ctx.OpBitcast(ctx.F64[1], value);
+}
+
+Id EmitUnpackDouble2x32(EmitContext& ctx, Id value) {
+ return ctx.OpBitcast(ctx.U32[2], value);
+}
+
+} // namespace Shader::Backend::SPIRV