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-rw-r--r--src/shader_recompiler/backend/spirv/emit_spirv.h27
1 files changed, 27 insertions, 0 deletions
diff --git a/src/shader_recompiler/backend/spirv/emit_spirv.h b/src/shader_recompiler/backend/spirv/emit_spirv.h
new file mode 100644
index 000000000..db0c935fe
--- /dev/null
+++ b/src/shader_recompiler/backend/spirv/emit_spirv.h
@@ -0,0 +1,27 @@
+// Copyright 2021 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#pragma once
+
+#include <vector>
+
+#include <sirit/sirit.h>
+
+#include "common/common_types.h"
+#include "shader_recompiler/backend/bindings.h"
+#include "shader_recompiler/backend/spirv/emit_context.h"
+#include "shader_recompiler/frontend/ir/program.h"
+#include "shader_recompiler/profile.h"
+
+namespace Shader::Backend::SPIRV {
+
+[[nodiscard]] std::vector<u32> EmitSPIRV(const Profile& profile, const RuntimeInfo& runtime_info,
+ IR::Program& program, Bindings& bindings);
+
+[[nodiscard]] inline std::vector<u32> EmitSPIRV(const Profile& profile, IR::Program& program) {
+ Bindings binding;
+ return EmitSPIRV(profile, {}, program, binding);
+}
+
+} // namespace Shader::Backend::SPIRV