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-rw-r--r--src/shader_recompiler/backend/spirv/emit_spirv.cpp134
1 files changed, 134 insertions, 0 deletions
diff --git a/src/shader_recompiler/backend/spirv/emit_spirv.cpp b/src/shader_recompiler/backend/spirv/emit_spirv.cpp
new file mode 100644
index 000000000..7c4269fad
--- /dev/null
+++ b/src/shader_recompiler/backend/spirv/emit_spirv.cpp
@@ -0,0 +1,134 @@
+// Copyright 2021 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include <numeric>
+#include <type_traits>
+
+#include "shader_recompiler/backend/spirv/emit_spirv.h"
+#include "shader_recompiler/frontend/ir/basic_block.h"
+#include "shader_recompiler/frontend/ir/function.h"
+#include "shader_recompiler/frontend/ir/microinstruction.h"
+#include "shader_recompiler/frontend/ir/program.h"
+
+namespace Shader::Backend::SPIRV {
+
+EmitContext::EmitContext(IR::Program& program) {
+ AddCapability(spv::Capability::Shader);
+ AddCapability(spv::Capability::Float16);
+ AddCapability(spv::Capability::Float64);
+ void_id = TypeVoid();
+
+ u1 = Name(TypeBool(), "u1");
+ f32.Define(*this, TypeFloat(32), "f32");
+ u32.Define(*this, TypeInt(32, false), "u32");
+ f16.Define(*this, TypeFloat(16), "f16");
+ f64.Define(*this, TypeFloat(64), "f64");
+
+ for (const IR::Function& function : program.functions) {
+ for (IR::Block* const block : function.blocks) {
+ block_label_map.emplace_back(block, OpLabel());
+ }
+ }
+ std::ranges::sort(block_label_map, {}, &std::pair<IR::Block*, Id>::first);
+}
+
+EmitContext::~EmitContext() = default;
+
+EmitSPIRV::EmitSPIRV(IR::Program& program) {
+ EmitContext ctx{program};
+ const Id void_function{ctx.TypeFunction(ctx.void_id)};
+ // FIXME: Forward declare functions (needs sirit support)
+ Id func{};
+ for (IR::Function& function : program.functions) {
+ func = ctx.OpFunction(ctx.void_id, spv::FunctionControlMask::MaskNone, void_function);
+ for (IR::Block* const block : function.blocks) {
+ ctx.AddLabel(ctx.BlockLabel(block));
+ for (IR::Inst& inst : block->Instructions()) {
+ EmitInst(ctx, &inst);
+ }
+ }
+ ctx.OpFunctionEnd();
+ }
+ ctx.AddEntryPoint(spv::ExecutionModel::GLCompute, func, "main");
+
+ std::vector<u32> result{ctx.Assemble()};
+ std::FILE* file{std::fopen("shader.spv", "wb")};
+ std::fwrite(result.data(), sizeof(u32), result.size(), file);
+ std::fclose(file);
+ std::system("spirv-dis shader.spv");
+ std::system("spirv-val shader.spv");
+}
+
+template <auto method>
+static void Invoke(EmitSPIRV& emit, EmitContext& ctx, IR::Inst* inst) {
+ using M = decltype(method);
+ using std::is_invocable_r_v;
+ if constexpr (is_invocable_r_v<Id, M, EmitSPIRV&, EmitContext&>) {
+ ctx.Define(inst, (emit.*method)(ctx));
+ } else if constexpr (is_invocable_r_v<Id, M, EmitSPIRV&, EmitContext&, Id>) {
+ ctx.Define(inst, (emit.*method)(ctx, ctx.Def(inst->Arg(0))));
+ } else if constexpr (is_invocable_r_v<Id, M, EmitSPIRV&, EmitContext&, Id, Id>) {
+ ctx.Define(inst, (emit.*method)(ctx, ctx.Def(inst->Arg(0)), ctx.Def(inst->Arg(1))));
+ } else if constexpr (is_invocable_r_v<Id, M, EmitSPIRV&, EmitContext&, Id, Id, Id>) {
+ ctx.Define(inst, (emit.*method)(ctx, ctx.Def(inst->Arg(0)), ctx.Def(inst->Arg(1)),
+ ctx.Def(inst->Arg(2))));
+ } else if constexpr (is_invocable_r_v<Id, M, EmitSPIRV&, EmitContext&, IR::Inst*, Id, Id>) {
+ ctx.Define(inst, (emit.*method)(ctx, inst, ctx.Def(inst->Arg(0)), ctx.Def(inst->Arg(1))));
+ } else if constexpr (is_invocable_r_v<Id, M, EmitSPIRV&, EmitContext&, IR::Inst*, Id, Id, Id>) {
+ ctx.Define(inst, (emit.*method)(ctx, inst, ctx.Def(inst->Arg(0)), ctx.Def(inst->Arg(1)),
+ ctx.Def(inst->Arg(2))));
+ } else if constexpr (is_invocable_r_v<Id, M, EmitSPIRV&, EmitContext&, Id, u32>) {
+ ctx.Define(inst, (emit.*method)(ctx, ctx.Def(inst->Arg(0)), inst->Arg(1).U32()));
+ } else if constexpr (is_invocable_r_v<Id, M, EmitSPIRV&, EmitContext&, const IR::Value&>) {
+ ctx.Define(inst, (emit.*method)(ctx, inst->Arg(0)));
+ } else if constexpr (is_invocable_r_v<Id, M, EmitSPIRV&, EmitContext&, const IR::Value&,
+ const IR::Value&>) {
+ ctx.Define(inst, (emit.*method)(ctx, inst->Arg(0), inst->Arg(1)));
+ } else if constexpr (is_invocable_r_v<void, M, EmitSPIRV&, EmitContext&, IR::Inst*>) {
+ (emit.*method)(ctx, inst);
+ } else if constexpr (is_invocable_r_v<void, M, EmitSPIRV&, EmitContext&>) {
+ (emit.*method)(ctx);
+ } else {
+ static_assert(false, "Bad format");
+ }
+}
+
+void EmitSPIRV::EmitInst(EmitContext& ctx, IR::Inst* inst) {
+ switch (inst->Opcode()) {
+#define OPCODE(name, result_type, ...) \
+ case IR::Opcode::name: \
+ return Invoke<&EmitSPIRV::Emit##name>(*this, ctx, inst);
+#include "shader_recompiler/frontend/ir/opcodes.inc"
+#undef OPCODE
+ }
+ throw LogicError("Invalid opcode {}", inst->Opcode());
+}
+
+void EmitSPIRV::EmitPhi(EmitContext&) {
+ throw NotImplementedException("SPIR-V Instruction");
+}
+
+void EmitSPIRV::EmitVoid(EmitContext&) {}
+
+void EmitSPIRV::EmitIdentity(EmitContext&) {
+ throw NotImplementedException("SPIR-V Instruction");
+}
+
+void EmitSPIRV::EmitGetZeroFromOp(EmitContext&) {
+ throw LogicError("Unreachable instruction");
+}
+
+void EmitSPIRV::EmitGetSignFromOp(EmitContext&) {
+ throw LogicError("Unreachable instruction");
+}
+
+void EmitSPIRV::EmitGetCarryFromOp(EmitContext&) {
+ throw LogicError("Unreachable instruction");
+}
+
+void EmitSPIRV::EmitGetOverflowFromOp(EmitContext&) {
+ throw LogicError("Unreachable instruction");
+}
+
+} // namespace Shader::Backend::SPIRV