diff options
Diffstat (limited to 'src/shader_recompiler/backend/spirv/emit_context.h')
-rw-r--r-- | src/shader_recompiler/backend/spirv/emit_context.h | 307 |
1 files changed, 307 insertions, 0 deletions
diff --git a/src/shader_recompiler/backend/spirv/emit_context.h b/src/shader_recompiler/backend/spirv/emit_context.h new file mode 100644 index 000000000..e277bc358 --- /dev/null +++ b/src/shader_recompiler/backend/spirv/emit_context.h @@ -0,0 +1,307 @@ +// Copyright 2021 yuzu Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#pragma once + +#include <array> +#include <string_view> + +#include <sirit/sirit.h> + +#include "shader_recompiler/backend/bindings.h" +#include "shader_recompiler/frontend/ir/program.h" +#include "shader_recompiler/profile.h" +#include "shader_recompiler/runtime_info.h" +#include "shader_recompiler/shader_info.h" + +namespace Shader::Backend::SPIRV { + +using Sirit::Id; + +class VectorTypes { +public: + void Define(Sirit::Module& sirit_ctx, Id base_type, std::string_view name); + + [[nodiscard]] Id operator[](size_t size) const noexcept { + return defs[size - 1]; + } + +private: + std::array<Id, 4> defs{}; +}; + +struct TextureDefinition { + Id id; + Id sampled_type; + Id pointer_type; + Id image_type; + u32 count; +}; + +struct TextureBufferDefinition { + Id id; + u32 count; +}; + +struct ImageBufferDefinition { + Id id; + Id image_type; + u32 count; +}; + +struct ImageDefinition { + Id id; + Id image_type; + u32 count; +}; + +struct UniformDefinitions { + Id U8{}; + Id S8{}; + Id U16{}; + Id S16{}; + Id U32{}; + Id F32{}; + Id U32x2{}; + Id U32x4{}; +}; + +struct StorageTypeDefinition { + Id array{}; + Id element{}; +}; + +struct StorageTypeDefinitions { + StorageTypeDefinition U8{}; + StorageTypeDefinition S8{}; + StorageTypeDefinition U16{}; + StorageTypeDefinition S16{}; + StorageTypeDefinition U32{}; + StorageTypeDefinition U64{}; + StorageTypeDefinition F32{}; + StorageTypeDefinition U32x2{}; + StorageTypeDefinition U32x4{}; +}; + +struct StorageDefinitions { + Id U8{}; + Id S8{}; + Id U16{}; + Id S16{}; + Id U32{}; + Id F32{}; + Id U64{}; + Id U32x2{}; + Id U32x4{}; +}; + +struct GenericElementInfo { + Id id{}; + u32 first_element{}; + u32 num_components{}; +}; + +class EmitContext final : public Sirit::Module { +public: + explicit EmitContext(const Profile& profile, const RuntimeInfo& runtime_info, + IR::Program& program, Bindings& binding); + ~EmitContext(); + + [[nodiscard]] Id Def(const IR::Value& value); + + [[nodiscard]] Id BitOffset8(const IR::Value& offset); + [[nodiscard]] Id BitOffset16(const IR::Value& offset); + + Id Const(u32 value) { + return Constant(U32[1], value); + } + + Id Const(u32 element_1, u32 element_2) { + return ConstantComposite(U32[2], Const(element_1), Const(element_2)); + } + + Id Const(u32 element_1, u32 element_2, u32 element_3) { + return ConstantComposite(U32[3], Const(element_1), Const(element_2), Const(element_3)); + } + + Id Const(u32 element_1, u32 element_2, u32 element_3, u32 element_4) { + return ConstantComposite(U32[4], Const(element_1), Const(element_2), Const(element_3), + Const(element_4)); + } + + Id SConst(s32 value) { + return Constant(S32[1], value); + } + + Id SConst(s32 element_1, s32 element_2) { + return ConstantComposite(S32[2], SConst(element_1), SConst(element_2)); + } + + Id SConst(s32 element_1, s32 element_2, s32 element_3) { + return ConstantComposite(S32[3], SConst(element_1), SConst(element_2), SConst(element_3)); + } + + Id SConst(s32 element_1, s32 element_2, s32 element_3, s32 element_4) { + return ConstantComposite(S32[4], SConst(element_1), SConst(element_2), SConst(element_3), + SConst(element_4)); + } + + Id Const(f32 value) { + return Constant(F32[1], value); + } + + const Profile& profile; + const RuntimeInfo& runtime_info; + Stage stage{}; + + Id void_id{}; + Id U1{}; + Id U8{}; + Id S8{}; + Id U16{}; + Id S16{}; + Id U64{}; + VectorTypes F32; + VectorTypes U32; + VectorTypes S32; + VectorTypes F16; + VectorTypes F64; + + Id true_value{}; + Id false_value{}; + Id u32_zero_value{}; + Id f32_zero_value{}; + + UniformDefinitions uniform_types; + StorageTypeDefinitions storage_types; + + Id private_u32{}; + + Id shared_u8{}; + Id shared_u16{}; + Id shared_u32{}; + Id shared_u64{}; + Id shared_u32x2{}; + Id shared_u32x4{}; + + Id input_f32{}; + Id input_u32{}; + Id input_s32{}; + + Id output_f32{}; + Id output_u32{}; + + Id image_buffer_type{}; + Id sampled_texture_buffer_type{}; + Id image_u32{}; + + std::array<UniformDefinitions, Info::MAX_CBUFS> cbufs{}; + std::array<StorageDefinitions, Info::MAX_SSBOS> ssbos{}; + std::vector<TextureBufferDefinition> texture_buffers; + std::vector<ImageBufferDefinition> image_buffers; + std::vector<TextureDefinition> textures; + std::vector<ImageDefinition> images; + + Id workgroup_id{}; + Id local_invocation_id{}; + Id invocation_id{}; + Id sample_id{}; + Id is_helper_invocation{}; + Id subgroup_local_invocation_id{}; + Id subgroup_mask_eq{}; + Id subgroup_mask_lt{}; + Id subgroup_mask_le{}; + Id subgroup_mask_gt{}; + Id subgroup_mask_ge{}; + Id instance_id{}; + Id instance_index{}; + Id base_instance{}; + Id vertex_id{}; + Id vertex_index{}; + Id base_vertex{}; + Id front_face{}; + Id point_coord{}; + Id tess_coord{}; + Id clip_distances{}; + Id layer{}; + Id viewport_index{}; + Id viewport_mask{}; + Id primitive_id{}; + + Id fswzadd_lut_a{}; + Id fswzadd_lut_b{}; + + Id indexed_load_func{}; + Id indexed_store_func{}; + + Id local_memory{}; + + Id shared_memory_u8{}; + Id shared_memory_u16{}; + Id shared_memory_u32{}; + Id shared_memory_u64{}; + Id shared_memory_u32x2{}; + Id shared_memory_u32x4{}; + + Id shared_memory_u32_type{}; + + Id shared_store_u8_func{}; + Id shared_store_u16_func{}; + Id increment_cas_shared{}; + Id increment_cas_ssbo{}; + Id decrement_cas_shared{}; + Id decrement_cas_ssbo{}; + Id f32_add_cas{}; + Id f16x2_add_cas{}; + Id f16x2_min_cas{}; + Id f16x2_max_cas{}; + Id f32x2_add_cas{}; + Id f32x2_min_cas{}; + Id f32x2_max_cas{}; + + Id load_global_func_u32{}; + Id load_global_func_u32x2{}; + Id load_global_func_u32x4{}; + Id write_global_func_u32{}; + Id write_global_func_u32x2{}; + Id write_global_func_u32x4{}; + + Id input_position{}; + std::array<Id, 32> input_generics{}; + + Id output_point_size{}; + Id output_position{}; + std::array<std::array<GenericElementInfo, 4>, 32> output_generics{}; + + Id output_tess_level_outer{}; + Id output_tess_level_inner{}; + std::array<Id, 30> patches{}; + + std::array<Id, 8> frag_color{}; + Id sample_mask{}; + Id frag_depth{}; + + std::vector<Id> interfaces; + +private: + void DefineCommonTypes(const Info& info); + void DefineCommonConstants(); + void DefineInterfaces(const IR::Program& program); + void DefineLocalMemory(const IR::Program& program); + void DefineSharedMemory(const IR::Program& program); + void DefineSharedMemoryFunctions(const IR::Program& program); + void DefineConstantBuffers(const Info& info, u32& binding); + void DefineStorageBuffers(const Info& info, u32& binding); + void DefineTextureBuffers(const Info& info, u32& binding); + void DefineImageBuffers(const Info& info, u32& binding); + void DefineTextures(const Info& info, u32& binding); + void DefineImages(const Info& info, u32& binding); + void DefineAttributeMemAccess(const Info& info); + void DefineGlobalMemoryFunctions(const Info& info); + + void DefineInputs(const IR::Program& program); + void DefineOutputs(const IR::Program& program); +}; + +} // namespace Shader::Backend::SPIRV |