summaryrefslogtreecommitdiffstats
path: root/src/shader_recompiler/backend/glsl
diff options
context:
space:
mode:
Diffstat (limited to 'src/shader_recompiler/backend/glsl')
-rw-r--r--src/shader_recompiler/backend/glsl/emit_context.cpp715
-rw-r--r--src/shader_recompiler/backend/glsl/emit_context.h174
-rw-r--r--src/shader_recompiler/backend/glsl/emit_glsl.cpp252
-rw-r--r--src/shader_recompiler/backend/glsl/emit_glsl.h24
-rw-r--r--src/shader_recompiler/backend/glsl/emit_glsl_atomic.cpp418
-rw-r--r--src/shader_recompiler/backend/glsl/emit_glsl_barriers.cpp21
-rw-r--r--src/shader_recompiler/backend/glsl/emit_glsl_bitwise_conversion.cpp94
-rw-r--r--src/shader_recompiler/backend/glsl/emit_glsl_composite.cpp219
-rw-r--r--src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp456
-rw-r--r--src/shader_recompiler/backend/glsl/emit_glsl_control_flow.cpp21
-rw-r--r--src/shader_recompiler/backend/glsl/emit_glsl_convert.cpp230
-rw-r--r--src/shader_recompiler/backend/glsl/emit_glsl_floating_point.cpp456
-rw-r--r--src/shader_recompiler/backend/glsl/emit_glsl_image.cpp799
-rw-r--r--src/shader_recompiler/backend/glsl/emit_glsl_instructions.h702
-rw-r--r--src/shader_recompiler/backend/glsl/emit_glsl_integer.cpp253
-rw-r--r--src/shader_recompiler/backend/glsl/emit_glsl_logical.cpp28
-rw-r--r--src/shader_recompiler/backend/glsl/emit_glsl_memory.cpp202
-rw-r--r--src/shader_recompiler/backend/glsl/emit_glsl_not_implemented.cpp105
-rw-r--r--src/shader_recompiler/backend/glsl/emit_glsl_select.cpp55
-rw-r--r--src/shader_recompiler/backend/glsl/emit_glsl_shared_memory.cpp79
-rw-r--r--src/shader_recompiler/backend/glsl/emit_glsl_special.cpp111
-rw-r--r--src/shader_recompiler/backend/glsl/emit_glsl_undefined.cpp32
-rw-r--r--src/shader_recompiler/backend/glsl/emit_glsl_warp.cpp217
-rw-r--r--src/shader_recompiler/backend/glsl/var_alloc.cpp308
-rw-r--r--src/shader_recompiler/backend/glsl/var_alloc.h105
25 files changed, 6076 insertions, 0 deletions
diff --git a/src/shader_recompiler/backend/glsl/emit_context.cpp b/src/shader_recompiler/backend/glsl/emit_context.cpp
new file mode 100644
index 000000000..4e6f2c0fe
--- /dev/null
+++ b/src/shader_recompiler/backend/glsl/emit_context.cpp
@@ -0,0 +1,715 @@
+// Copyright 2021 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include "shader_recompiler/backend/bindings.h"
+#include "shader_recompiler/backend/glsl/emit_context.h"
+#include "shader_recompiler/frontend/ir/program.h"
+#include "shader_recompiler/profile.h"
+#include "shader_recompiler/runtime_info.h"
+
+namespace Shader::Backend::GLSL {
+namespace {
+u32 CbufIndex(size_t offset) {
+ return (offset / 4) % 4;
+}
+
+char Swizzle(size_t offset) {
+ return "xyzw"[CbufIndex(offset)];
+}
+
+std::string_view InterpDecorator(Interpolation interp) {
+ switch (interp) {
+ case Interpolation::Smooth:
+ return "";
+ case Interpolation::Flat:
+ return "flat ";
+ case Interpolation::NoPerspective:
+ return "noperspective ";
+ }
+ throw InvalidArgument("Invalid interpolation {}", interp);
+}
+
+std::string_view InputArrayDecorator(Stage stage) {
+ switch (stage) {
+ case Stage::Geometry:
+ case Stage::TessellationControl:
+ case Stage::TessellationEval:
+ return "[]";
+ default:
+ return "";
+ }
+}
+
+bool StoresPerVertexAttributes(Stage stage) {
+ switch (stage) {
+ case Stage::VertexA:
+ case Stage::VertexB:
+ case Stage::Geometry:
+ case Stage::TessellationEval:
+ return true;
+ default:
+ return false;
+ }
+}
+
+std::string OutputDecorator(Stage stage, u32 size) {
+ switch (stage) {
+ case Stage::TessellationControl:
+ return fmt::format("[{}]", size);
+ default:
+ return "";
+ }
+}
+
+std::string_view SamplerType(TextureType type, bool is_depth) {
+ if (is_depth) {
+ switch (type) {
+ case TextureType::Color1D:
+ return "sampler1DShadow";
+ case TextureType::ColorArray1D:
+ return "sampler1DArrayShadow";
+ case TextureType::Color2D:
+ return "sampler2DShadow";
+ case TextureType::ColorArray2D:
+ return "sampler2DArrayShadow";
+ case TextureType::ColorCube:
+ return "samplerCubeShadow";
+ case TextureType::ColorArrayCube:
+ return "samplerCubeArrayShadow";
+ default:
+ throw NotImplementedException("Texture type: {}", type);
+ }
+ }
+ switch (type) {
+ case TextureType::Color1D:
+ return "sampler1D";
+ case TextureType::ColorArray1D:
+ return "sampler1DArray";
+ case TextureType::Color2D:
+ return "sampler2D";
+ case TextureType::ColorArray2D:
+ return "sampler2DArray";
+ case TextureType::Color3D:
+ return "sampler3D";
+ case TextureType::ColorCube:
+ return "samplerCube";
+ case TextureType::ColorArrayCube:
+ return "samplerCubeArray";
+ case TextureType::Buffer:
+ return "samplerBuffer";
+ default:
+ throw NotImplementedException("Texture type: {}", type);
+ }
+}
+
+std::string_view ImageType(TextureType type) {
+ switch (type) {
+ case TextureType::Color1D:
+ return "uimage1D";
+ case TextureType::ColorArray1D:
+ return "uimage1DArray";
+ case TextureType::Color2D:
+ return "uimage2D";
+ case TextureType::ColorArray2D:
+ return "uimage2DArray";
+ case TextureType::Color3D:
+ return "uimage3D";
+ case TextureType::ColorCube:
+ return "uimageCube";
+ case TextureType::ColorArrayCube:
+ return "uimageCubeArray";
+ case TextureType::Buffer:
+ return "uimageBuffer";
+ default:
+ throw NotImplementedException("Image type: {}", type);
+ }
+}
+
+std::string_view ImageFormatString(ImageFormat format) {
+ switch (format) {
+ case ImageFormat::Typeless:
+ return "";
+ case ImageFormat::R8_UINT:
+ return ",r8ui";
+ case ImageFormat::R8_SINT:
+ return ",r8i";
+ case ImageFormat::R16_UINT:
+ return ",r16ui";
+ case ImageFormat::R16_SINT:
+ return ",r16i";
+ case ImageFormat::R32_UINT:
+ return ",r32ui";
+ case ImageFormat::R32G32_UINT:
+ return ",rg32ui";
+ case ImageFormat::R32G32B32A32_UINT:
+ return ",rgba32ui";
+ default:
+ throw NotImplementedException("Image format: {}", format);
+ }
+}
+
+std::string_view ImageAccessQualifier(bool is_written, bool is_read) {
+ if (is_written && !is_read) {
+ return "writeonly ";
+ }
+ if (is_read && !is_written) {
+ return "readonly ";
+ }
+ return "";
+}
+
+std::string_view GetTessMode(TessPrimitive primitive) {
+ switch (primitive) {
+ case TessPrimitive::Triangles:
+ return "triangles";
+ case TessPrimitive::Quads:
+ return "quads";
+ case TessPrimitive::Isolines:
+ return "isolines";
+ }
+ throw InvalidArgument("Invalid tessellation primitive {}", primitive);
+}
+
+std::string_view GetTessSpacing(TessSpacing spacing) {
+ switch (spacing) {
+ case TessSpacing::Equal:
+ return "equal_spacing";
+ case TessSpacing::FractionalOdd:
+ return "fractional_odd_spacing";
+ case TessSpacing::FractionalEven:
+ return "fractional_even_spacing";
+ }
+ throw InvalidArgument("Invalid tessellation spacing {}", spacing);
+}
+
+std::string_view InputPrimitive(InputTopology topology) {
+ switch (topology) {
+ case InputTopology::Points:
+ return "points";
+ case InputTopology::Lines:
+ return "lines";
+ case InputTopology::LinesAdjacency:
+ return "lines_adjacency";
+ case InputTopology::Triangles:
+ return "triangles";
+ case InputTopology::TrianglesAdjacency:
+ return "triangles_adjacency";
+ }
+ throw InvalidArgument("Invalid input topology {}", topology);
+}
+
+std::string_view OutputPrimitive(OutputTopology topology) {
+ switch (topology) {
+ case OutputTopology::PointList:
+ return "points";
+ case OutputTopology::LineStrip:
+ return "line_strip";
+ case OutputTopology::TriangleStrip:
+ return "triangle_strip";
+ }
+ throw InvalidArgument("Invalid output topology {}", topology);
+}
+
+void SetupLegacyOutPerVertex(EmitContext& ctx, std::string& header) {
+ if (!ctx.info.stores.Legacy()) {
+ return;
+ }
+ if (ctx.info.stores.FixedFunctionTexture()) {
+ header += "vec4 gl_TexCoord[8];";
+ }
+ if (ctx.info.stores.AnyComponent(IR::Attribute::ColorFrontDiffuseR)) {
+ header += "vec4 gl_FrontColor;";
+ }
+ if (ctx.info.stores.AnyComponent(IR::Attribute::ColorFrontSpecularR)) {
+ header += "vec4 gl_FrontSecondaryColor;";
+ }
+ if (ctx.info.stores.AnyComponent(IR::Attribute::ColorBackDiffuseR)) {
+ header += "vec4 gl_BackColor;";
+ }
+ if (ctx.info.stores.AnyComponent(IR::Attribute::ColorBackSpecularR)) {
+ header += "vec4 gl_BackSecondaryColor;";
+ }
+}
+
+void SetupOutPerVertex(EmitContext& ctx, std::string& header) {
+ if (!StoresPerVertexAttributes(ctx.stage)) {
+ return;
+ }
+ if (ctx.uses_geometry_passthrough) {
+ return;
+ }
+ header += "out gl_PerVertex{vec4 gl_Position;";
+ if (ctx.info.stores[IR::Attribute::PointSize]) {
+ header += "float gl_PointSize;";
+ }
+ if (ctx.info.stores.ClipDistances()) {
+ header += "float gl_ClipDistance[];";
+ }
+ if (ctx.info.stores[IR::Attribute::ViewportIndex] &&
+ ctx.profile.support_viewport_index_layer_non_geometry && ctx.stage != Stage::Geometry) {
+ header += "int gl_ViewportIndex;";
+ }
+ SetupLegacyOutPerVertex(ctx, header);
+ header += "};";
+ if (ctx.info.stores[IR::Attribute::ViewportIndex] && ctx.stage == Stage::Geometry) {
+ header += "out int gl_ViewportIndex;";
+ }
+}
+
+void SetupInPerVertex(EmitContext& ctx, std::string& header) {
+ // Currently only required for TessellationControl to adhere to
+ // ARB_separate_shader_objects requirements
+ if (ctx.stage != Stage::TessellationControl) {
+ return;
+ }
+ const bool loads_position{ctx.info.loads.AnyComponent(IR::Attribute::PositionX)};
+ const bool loads_point_size{ctx.info.loads[IR::Attribute::PointSize]};
+ const bool loads_clip_distance{ctx.info.loads.ClipDistances()};
+ const bool loads_per_vertex{loads_position || loads_point_size || loads_clip_distance};
+ if (!loads_per_vertex) {
+ return;
+ }
+ header += "in gl_PerVertex{";
+ if (loads_position) {
+ header += "vec4 gl_Position;";
+ }
+ if (loads_point_size) {
+ header += "float gl_PointSize;";
+ }
+ if (loads_clip_distance) {
+ header += "float gl_ClipDistance[];";
+ }
+ header += "}gl_in[gl_MaxPatchVertices];";
+}
+
+void SetupLegacyInPerFragment(EmitContext& ctx, std::string& header) {
+ if (!ctx.info.loads.Legacy()) {
+ return;
+ }
+ header += "in gl_PerFragment{";
+ if (ctx.info.loads.FixedFunctionTexture()) {
+ header += "vec4 gl_TexCoord[8];";
+ }
+ if (ctx.info.loads.AnyComponent(IR::Attribute::ColorFrontDiffuseR)) {
+ header += "vec4 gl_Color;";
+ }
+ header += "};";
+}
+
+} // Anonymous namespace
+
+EmitContext::EmitContext(IR::Program& program, Bindings& bindings, const Profile& profile_,
+ const RuntimeInfo& runtime_info_)
+ : info{program.info}, profile{profile_}, runtime_info{runtime_info_}, stage{program.stage},
+ uses_geometry_passthrough{program.is_geometry_passthrough &&
+ profile.support_geometry_shader_passthrough} {
+ if (profile.need_fastmath_off) {
+ header += "#pragma optionNV(fastmath off)\n";
+ }
+ SetupExtensions();
+ switch (program.stage) {
+ case Stage::VertexA:
+ case Stage::VertexB:
+ stage_name = "vs";
+ break;
+ case Stage::TessellationControl:
+ stage_name = "tcs";
+ header += fmt::format("layout(vertices={})out;", program.invocations);
+ break;
+ case Stage::TessellationEval:
+ stage_name = "tes";
+ header += fmt::format("layout({},{},{})in;", GetTessMode(runtime_info.tess_primitive),
+ GetTessSpacing(runtime_info.tess_spacing),
+ runtime_info.tess_clockwise ? "cw" : "ccw");
+ break;
+ case Stage::Geometry:
+ stage_name = "gs";
+ header += fmt::format("layout({})in;", InputPrimitive(runtime_info.input_topology));
+ if (uses_geometry_passthrough) {
+ header += "layout(passthrough)in gl_PerVertex{vec4 gl_Position;};";
+ break;
+ } else if (program.is_geometry_passthrough &&
+ !profile.support_geometry_shader_passthrough) {
+ LOG_WARNING(Shader_GLSL, "Passthrough geometry program used but not supported");
+ }
+ header += fmt::format(
+ "layout({},max_vertices={})out;in gl_PerVertex{{vec4 gl_Position;}}gl_in[];",
+ OutputPrimitive(program.output_topology), program.output_vertices);
+ break;
+ case Stage::Fragment:
+ stage_name = "fs";
+ position_name = "gl_FragCoord";
+ if (runtime_info.force_early_z) {
+ header += "layout(early_fragment_tests)in;";
+ }
+ if (info.uses_sample_id) {
+ header += "in int gl_SampleID;";
+ }
+ if (info.stores_sample_mask) {
+ header += "out int gl_SampleMask[];";
+ }
+ break;
+ case Stage::Compute:
+ stage_name = "cs";
+ const u32 local_x{std::max(program.workgroup_size[0], 1u)};
+ const u32 local_y{std::max(program.workgroup_size[1], 1u)};
+ const u32 local_z{std::max(program.workgroup_size[2], 1u)};
+ header += fmt::format("layout(local_size_x={},local_size_y={},local_size_z={}) in;",
+ local_x, local_y, local_z);
+ break;
+ }
+ SetupOutPerVertex(*this, header);
+ SetupInPerVertex(*this, header);
+ SetupLegacyInPerFragment(*this, header);
+
+ for (size_t index = 0; index < IR::NUM_GENERICS; ++index) {
+ if (!info.loads.Generic(index) || !runtime_info.previous_stage_stores.Generic(index)) {
+ continue;
+ }
+ const auto qualifier{uses_geometry_passthrough ? "passthrough"
+ : fmt::format("location={}", index)};
+ header += fmt::format("layout({}){}in vec4 in_attr{}{};", qualifier,
+ InterpDecorator(info.interpolation[index]), index,
+ InputArrayDecorator(stage));
+ }
+ for (size_t index = 0; index < info.uses_patches.size(); ++index) {
+ if (!info.uses_patches[index]) {
+ continue;
+ }
+ const auto qualifier{stage == Stage::TessellationControl ? "out" : "in"};
+ header += fmt::format("layout(location={})patch {} vec4 patch{};", index, qualifier, index);
+ }
+ if (stage == Stage::Fragment) {
+ for (size_t index = 0; index < info.stores_frag_color.size(); ++index) {
+ if (!info.stores_frag_color[index] && !profile.need_declared_frag_colors) {
+ continue;
+ }
+ header += fmt::format("layout(location={})out vec4 frag_color{};", index, index);
+ }
+ }
+ for (size_t index = 0; index < IR::NUM_GENERICS; ++index) {
+ if (info.stores.Generic(index)) {
+ DefineGenericOutput(index, program.invocations);
+ }
+ }
+ DefineConstantBuffers(bindings);
+ DefineStorageBuffers(bindings);
+ SetupImages(bindings);
+ SetupTextures(bindings);
+ DefineHelperFunctions();
+ DefineConstants();
+}
+
+void EmitContext::SetupExtensions() {
+ header += "#extension GL_ARB_separate_shader_objects : enable\n";
+ if (info.uses_shadow_lod && profile.support_gl_texture_shadow_lod) {
+ header += "#extension GL_EXT_texture_shadow_lod : enable\n";
+ }
+ if (info.uses_int64 && profile.support_int64) {
+ header += "#extension GL_ARB_gpu_shader_int64 : enable\n";
+ }
+ if (info.uses_int64_bit_atomics) {
+ header += "#extension GL_NV_shader_atomic_int64 : enable\n";
+ }
+ if (info.uses_atomic_f32_add) {
+ header += "#extension GL_NV_shader_atomic_float : enable\n";
+ }
+ if (info.uses_atomic_f16x2_add || info.uses_atomic_f16x2_min || info.uses_atomic_f16x2_max) {
+ header += "#extension GL_NV_shader_atomic_fp16_vector : enable\n";
+ }
+ if (info.uses_fp16) {
+ if (profile.support_gl_nv_gpu_shader_5) {
+ header += "#extension GL_NV_gpu_shader5 : enable\n";
+ }
+ if (profile.support_gl_amd_gpu_shader_half_float) {
+ header += "#extension GL_AMD_gpu_shader_half_float : enable\n";
+ }
+ }
+ if (info.uses_subgroup_invocation_id || info.uses_subgroup_mask || info.uses_subgroup_vote ||
+ info.uses_subgroup_shuffles || info.uses_fswzadd) {
+ header += "#extension GL_ARB_shader_ballot : enable\n"
+ "#extension GL_ARB_shader_group_vote : enable\n";
+ if (!info.uses_int64 && profile.support_int64) {
+ header += "#extension GL_ARB_gpu_shader_int64 : enable\n";
+ }
+ if (profile.support_gl_warp_intrinsics) {
+ header += "#extension GL_NV_shader_thread_shuffle : enable\n";
+ }
+ }
+ if ((info.stores[IR::Attribute::ViewportIndex] || info.stores[IR::Attribute::Layer]) &&
+ profile.support_viewport_index_layer_non_geometry && stage != Stage::Geometry) {
+ header += "#extension GL_ARB_shader_viewport_layer_array : enable\n";
+ }
+ if (info.uses_sparse_residency && profile.support_gl_sparse_textures) {
+ header += "#extension GL_ARB_sparse_texture2 : enable\n";
+ }
+ if (info.stores[IR::Attribute::ViewportMask] && profile.support_viewport_mask) {
+ header += "#extension GL_NV_viewport_array2 : enable\n";
+ }
+ if (info.uses_typeless_image_reads) {
+ header += "#extension GL_EXT_shader_image_load_formatted : enable\n";
+ }
+ if (info.uses_derivatives && profile.support_gl_derivative_control) {
+ header += "#extension GL_ARB_derivative_control : enable\n";
+ }
+ if (uses_geometry_passthrough) {
+ header += "#extension GL_NV_geometry_shader_passthrough : enable\n";
+ }
+}
+
+void EmitContext::DefineConstantBuffers(Bindings& bindings) {
+ if (info.constant_buffer_descriptors.empty()) {
+ return;
+ }
+ for (const auto& desc : info.constant_buffer_descriptors) {
+ header += fmt::format(
+ "layout(std140,binding={}) uniform {}_cbuf_{}{{vec4 {}_cbuf{}[{}];}};",
+ bindings.uniform_buffer, stage_name, desc.index, stage_name, desc.index, 4 * 1024);
+ bindings.uniform_buffer += desc.count;
+ }
+}
+
+void EmitContext::DefineStorageBuffers(Bindings& bindings) {
+ if (info.storage_buffers_descriptors.empty()) {
+ return;
+ }
+ u32 index{};
+ for (const auto& desc : info.storage_buffers_descriptors) {
+ header += fmt::format("layout(std430,binding={}) buffer {}_ssbo_{}{{uint {}_ssbo{}[];}};",
+ bindings.storage_buffer, stage_name, bindings.storage_buffer,
+ stage_name, index);
+ bindings.storage_buffer += desc.count;
+ index += desc.count;
+ }
+}
+
+void EmitContext::DefineGenericOutput(size_t index, u32 invocations) {
+ static constexpr std::string_view swizzle{"xyzw"};
+ const size_t base_index{static_cast<size_t>(IR::Attribute::Generic0X) + index * 4};
+ u32 element{0};
+ while (element < 4) {
+ std::string definition{fmt::format("layout(location={}", index)};
+ const u32 remainder{4 - element};
+ const TransformFeedbackVarying* xfb_varying{};
+ if (!runtime_info.xfb_varyings.empty()) {
+ xfb_varying = &runtime_info.xfb_varyings[base_index + element];
+ xfb_varying = xfb_varying && xfb_varying->components > 0 ? xfb_varying : nullptr;
+ }
+ const u32 num_components{xfb_varying ? xfb_varying->components : remainder};
+ if (element > 0) {
+ definition += fmt::format(",component={}", element);
+ }
+ if (xfb_varying) {
+ definition +=
+ fmt::format(",xfb_buffer={},xfb_stride={},xfb_offset={}", xfb_varying->buffer,
+ xfb_varying->stride, xfb_varying->offset);
+ }
+ std::string name{fmt::format("out_attr{}", index)};
+ if (num_components < 4 || element > 0) {
+ name += fmt::format("_{}", swizzle.substr(element, num_components));
+ }
+ const auto type{num_components == 1 ? "float" : fmt::format("vec{}", num_components)};
+ definition += fmt::format(")out {} {}{};", type, name, OutputDecorator(stage, invocations));
+ header += definition;
+
+ const GenericElementInfo element_info{
+ .name = name,
+ .first_element = element,
+ .num_components = num_components,
+ };
+ std::fill_n(output_generics[index].begin() + element, num_components, element_info);
+ element += num_components;
+ }
+}
+
+void EmitContext::DefineHelperFunctions() {
+ header += "\n#define ftoi floatBitsToInt\n#define ftou floatBitsToUint\n"
+ "#define itof intBitsToFloat\n#define utof uintBitsToFloat\n";
+ if (info.uses_global_increment || info.uses_shared_increment) {
+ header += "uint CasIncrement(uint op_a,uint op_b){return op_a>=op_b?0u:(op_a+1u);}";
+ }
+ if (info.uses_global_decrement || info.uses_shared_decrement) {
+ header += "uint CasDecrement(uint op_a,uint op_b){"
+ "return op_a==0||op_a>op_b?op_b:(op_a-1u);}";
+ }
+ if (info.uses_atomic_f32_add) {
+ header += "uint CasFloatAdd(uint op_a,float op_b){"
+ "return ftou(utof(op_a)+op_b);}";
+ }
+ if (info.uses_atomic_f32x2_add) {
+ header += "uint CasFloatAdd32x2(uint op_a,vec2 op_b){"
+ "return packHalf2x16(unpackHalf2x16(op_a)+op_b);}";
+ }
+ if (info.uses_atomic_f32x2_min) {
+ header += "uint CasFloatMin32x2(uint op_a,vec2 op_b){return "
+ "packHalf2x16(min(unpackHalf2x16(op_a),op_b));}";
+ }
+ if (info.uses_atomic_f32x2_max) {
+ header += "uint CasFloatMax32x2(uint op_a,vec2 op_b){return "
+ "packHalf2x16(max(unpackHalf2x16(op_a),op_b));}";
+ }
+ if (info.uses_atomic_f16x2_add) {
+ header += "uint CasFloatAdd16x2(uint op_a,f16vec2 op_b){return "
+ "packFloat2x16(unpackFloat2x16(op_a)+op_b);}";
+ }
+ if (info.uses_atomic_f16x2_min) {
+ header += "uint CasFloatMin16x2(uint op_a,f16vec2 op_b){return "
+ "packFloat2x16(min(unpackFloat2x16(op_a),op_b));}";
+ }
+ if (info.uses_atomic_f16x2_max) {
+ header += "uint CasFloatMax16x2(uint op_a,f16vec2 op_b){return "
+ "packFloat2x16(max(unpackFloat2x16(op_a),op_b));}";
+ }
+ if (info.uses_atomic_s32_min) {
+ header += "uint CasMinS32(uint op_a,uint op_b){return uint(min(int(op_a),int(op_b)));}";
+ }
+ if (info.uses_atomic_s32_max) {
+ header += "uint CasMaxS32(uint op_a,uint op_b){return uint(max(int(op_a),int(op_b)));}";
+ }
+ if (info.uses_global_memory && profile.support_int64) {
+ header += DefineGlobalMemoryFunctions();
+ }
+ if (info.loads_indexed_attributes) {
+ const bool is_array{stage == Stage::Geometry};
+ const auto vertex_arg{is_array ? ",uint vertex" : ""};
+ std::string func{
+ fmt::format("float IndexedAttrLoad(int offset{}){{int base_index=offset>>2;uint "
+ "masked_index=uint(base_index)&3u;switch(base_index>>2){{",
+ vertex_arg)};
+ if (info.loads.AnyComponent(IR::Attribute::PositionX)) {
+ const auto position_idx{is_array ? "gl_in[vertex]." : ""};
+ func += fmt::format("case {}:return {}{}[masked_index];",
+ static_cast<u32>(IR::Attribute::PositionX) >> 2, position_idx,
+ position_name);
+ }
+ const u32 base_attribute_value = static_cast<u32>(IR::Attribute::Generic0X) >> 2;
+ for (u32 index = 0; index < IR::NUM_GENERICS; ++index) {
+ if (!info.loads.Generic(index)) {
+ continue;
+ }
+ const auto vertex_idx{is_array ? "[vertex]" : ""};
+ func += fmt::format("case {}:return in_attr{}{}[masked_index];",
+ base_attribute_value + index, index, vertex_idx);
+ }
+ func += "default: return 0.0;}}";
+ header += func;
+ }
+ if (info.stores_indexed_attributes) {
+ // TODO
+ }
+}
+
+std::string EmitContext::DefineGlobalMemoryFunctions() {
+ const auto define_body{[&](std::string& func, size_t index, std::string_view return_statement) {
+ const auto& ssbo{info.storage_buffers_descriptors[index]};
+ const u32 size_cbuf_offset{ssbo.cbuf_offset + 8};
+ const auto ssbo_addr{fmt::format("ssbo_addr{}", index)};
+ const auto cbuf{fmt::format("{}_cbuf{}", stage_name, ssbo.cbuf_index)};
+ std::array<std::string, 2> addr_xy;
+ std::array<std::string, 2> size_xy;
+ for (size_t i = 0; i < addr_xy.size(); ++i) {
+ const auto addr_loc{ssbo.cbuf_offset + 4 * i};
+ const auto size_loc{size_cbuf_offset + 4 * i};
+ addr_xy[i] = fmt::format("ftou({}[{}].{})", cbuf, addr_loc / 16, Swizzle(addr_loc));
+ size_xy[i] = fmt::format("ftou({}[{}].{})", cbuf, size_loc / 16, Swizzle(size_loc));
+ }
+ const auto addr_pack{fmt::format("packUint2x32(uvec2({},{}))", addr_xy[0], addr_xy[1])};
+ const auto addr_statment{fmt::format("uint64_t {}={};", ssbo_addr, addr_pack)};
+ func += addr_statment;
+
+ const auto size_vec{fmt::format("uvec2({},{})", size_xy[0], size_xy[1])};
+ const auto comp_lhs{fmt::format("(addr>={})", ssbo_addr)};
+ const auto comp_rhs{fmt::format("(addr<({}+uint64_t({})))", ssbo_addr, size_vec)};
+ const auto comparison{fmt::format("if({}&&{}){{", comp_lhs, comp_rhs)};
+ func += comparison;
+
+ const auto ssbo_name{fmt::format("{}_ssbo{}", stage_name, index)};
+ func += fmt::format(fmt::runtime(return_statement), ssbo_name, ssbo_addr);
+ }};
+ std::string write_func{"void WriteGlobal32(uint64_t addr,uint data){"};
+ std::string write_func_64{"void WriteGlobal64(uint64_t addr,uvec2 data){"};
+ std::string write_func_128{"void WriteGlobal128(uint64_t addr,uvec4 data){"};
+ std::string load_func{"uint LoadGlobal32(uint64_t addr){"};
+ std::string load_func_64{"uvec2 LoadGlobal64(uint64_t addr){"};
+ std::string load_func_128{"uvec4 LoadGlobal128(uint64_t addr){"};
+ const size_t num_buffers{info.storage_buffers_descriptors.size()};
+ for (size_t index = 0; index < num_buffers; ++index) {
+ if (!info.nvn_buffer_used[index]) {
+ continue;
+ }
+ define_body(write_func, index, "{0}[uint(addr-{1})>>2]=data;return;}}");
+ define_body(write_func_64, index,
+ "{0}[uint(addr-{1})>>2]=data.x;{0}[uint(addr-{1}+4)>>2]=data.y;return;}}");
+ define_body(write_func_128, index,
+ "{0}[uint(addr-{1})>>2]=data.x;{0}[uint(addr-{1}+4)>>2]=data.y;{0}[uint("
+ "addr-{1}+8)>>2]=data.z;{0}[uint(addr-{1}+12)>>2]=data.w;return;}}");
+ define_body(load_func, index, "return {0}[uint(addr-{1})>>2];}}");
+ define_body(load_func_64, index,
+ "return uvec2({0}[uint(addr-{1})>>2],{0}[uint(addr-{1}+4)>>2]);}}");
+ define_body(load_func_128, index,
+ "return uvec4({0}[uint(addr-{1})>>2],{0}[uint(addr-{1}+4)>>2],{0}["
+ "uint(addr-{1}+8)>>2],{0}[uint(addr-{1}+12)>>2]);}}");
+ }
+ write_func += '}';
+ write_func_64 += '}';
+ write_func_128 += '}';
+ load_func += "return 0u;}";
+ load_func_64 += "return uvec2(0);}";
+ load_func_128 += "return uvec4(0);}";
+ return write_func + write_func_64 + write_func_128 + load_func + load_func_64 + load_func_128;
+}
+
+void EmitContext::SetupImages(Bindings& bindings) {
+ image_buffers.reserve(info.image_buffer_descriptors.size());
+ for (const auto& desc : info.image_buffer_descriptors) {
+ image_buffers.push_back({bindings.image, desc.count});
+ const auto format{ImageFormatString(desc.format)};
+ const auto qualifier{ImageAccessQualifier(desc.is_written, desc.is_read)};
+ const auto array_decorator{desc.count > 1 ? fmt::format("[{}]", desc.count) : ""};
+ header += fmt::format("layout(binding={}{}) uniform {}uimageBuffer img{}{};",
+ bindings.image, format, qualifier, bindings.image, array_decorator);
+ bindings.image += desc.count;
+ }
+ images.reserve(info.image_descriptors.size());
+ for (const auto& desc : info.image_descriptors) {
+ images.push_back({bindings.image, desc.count});
+ const auto format{ImageFormatString(desc.format)};
+ const auto image_type{ImageType(desc.type)};
+ const auto qualifier{ImageAccessQualifier(desc.is_written, desc.is_read)};
+ const auto array_decorator{desc.count > 1 ? fmt::format("[{}]", desc.count) : ""};
+ header += fmt::format("layout(binding={}{})uniform {}{} img{}{};", bindings.image, format,
+ qualifier, image_type, bindings.image, array_decorator);
+ bindings.image += desc.count;
+ }
+}
+
+void EmitContext::SetupTextures(Bindings& bindings) {
+ texture_buffers.reserve(info.texture_buffer_descriptors.size());
+ for (const auto& desc : info.texture_buffer_descriptors) {
+ texture_buffers.push_back({bindings.texture, desc.count});
+ const auto sampler_type{SamplerType(TextureType::Buffer, false)};
+ const auto array_decorator{desc.count > 1 ? fmt::format("[{}]", desc.count) : ""};
+ header += fmt::format("layout(binding={}) uniform {} tex{}{};", bindings.texture,
+ sampler_type, bindings.texture, array_decorator);
+ bindings.texture += desc.count;
+ }
+ textures.reserve(info.texture_descriptors.size());
+ for (const auto& desc : info.texture_descriptors) {
+ textures.push_back({bindings.texture, desc.count});
+ const auto sampler_type{SamplerType(desc.type, desc.is_depth)};
+ const auto array_decorator{desc.count > 1 ? fmt::format("[{}]", desc.count) : ""};
+ header += fmt::format("layout(binding={}) uniform {} tex{}{};", bindings.texture,
+ sampler_type, bindings.texture, array_decorator);
+ bindings.texture += desc.count;
+ }
+}
+
+void EmitContext::DefineConstants() {
+ if (info.uses_fswzadd) {
+ header += "const float FSWZ_A[]=float[4](-1.f,1.f,-1.f,0.f);"
+ "const float FSWZ_B[]=float[4](-1.f,-1.f,1.f,-1.f);";
+ }
+}
+
+} // namespace Shader::Backend::GLSL
diff --git a/src/shader_recompiler/backend/glsl/emit_context.h b/src/shader_recompiler/backend/glsl/emit_context.h
new file mode 100644
index 000000000..d9b639d29
--- /dev/null
+++ b/src/shader_recompiler/backend/glsl/emit_context.h
@@ -0,0 +1,174 @@
+// Copyright 2021 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#pragma once
+
+#include <string>
+#include <utility>
+#include <vector>
+
+#include <fmt/format.h>
+
+#include "shader_recompiler/backend/glsl/var_alloc.h"
+#include "shader_recompiler/stage.h"
+
+namespace Shader {
+struct Info;
+struct Profile;
+struct RuntimeInfo;
+} // namespace Shader
+
+namespace Shader::Backend {
+struct Bindings;
+}
+
+namespace Shader::IR {
+class Inst;
+struct Program;
+} // namespace Shader::IR
+
+namespace Shader::Backend::GLSL {
+
+struct GenericElementInfo {
+ std::string name;
+ u32 first_element{};
+ u32 num_components{};
+};
+
+struct TextureImageDefinition {
+ u32 binding;
+ u32 count;
+};
+
+class EmitContext {
+public:
+ explicit EmitContext(IR::Program& program, Bindings& bindings, const Profile& profile_,
+ const RuntimeInfo& runtime_info_);
+
+ template <GlslVarType type, typename... Args>
+ void Add(const char* format_str, IR::Inst& inst, Args&&... args) {
+ const auto var_def{var_alloc.AddDefine(inst, type)};
+ if (var_def.empty()) {
+ // skip assigment.
+ code += fmt::format(fmt::runtime(format_str + 3), std::forward<Args>(args)...);
+ } else {
+ code += fmt::format(fmt::runtime(format_str), var_def, std::forward<Args>(args)...);
+ }
+ // TODO: Remove this
+ code += '\n';
+ }
+
+ template <typename... Args>
+ void AddU1(const char* format_str, IR::Inst& inst, Args&&... args) {
+ Add<GlslVarType::U1>(format_str, inst, args...);
+ }
+
+ template <typename... Args>
+ void AddF16x2(const char* format_str, IR::Inst& inst, Args&&... args) {
+ Add<GlslVarType::F16x2>(format_str, inst, args...);
+ }
+
+ template <typename... Args>
+ void AddU32(const char* format_str, IR::Inst& inst, Args&&... args) {
+ Add<GlslVarType::U32>(format_str, inst, args...);
+ }
+
+ template <typename... Args>
+ void AddF32(const char* format_str, IR::Inst& inst, Args&&... args) {
+ Add<GlslVarType::F32>(format_str, inst, args...);
+ }
+
+ template <typename... Args>
+ void AddU64(const char* format_str, IR::Inst& inst, Args&&... args) {
+ Add<GlslVarType::U64>(format_str, inst, args...);
+ }
+
+ template <typename... Args>
+ void AddF64(const char* format_str, IR::Inst& inst, Args&&... args) {
+ Add<GlslVarType::F64>(format_str, inst, args...);
+ }
+
+ template <typename... Args>
+ void AddU32x2(const char* format_str, IR::Inst& inst, Args&&... args) {
+ Add<GlslVarType::U32x2>(format_str, inst, args...);
+ }
+
+ template <typename... Args>
+ void AddF32x2(const char* format_str, IR::Inst& inst, Args&&... args) {
+ Add<GlslVarType::F32x2>(format_str, inst, args...);
+ }
+
+ template <typename... Args>
+ void AddU32x3(const char* format_str, IR::Inst& inst, Args&&... args) {
+ Add<GlslVarType::U32x3>(format_str, inst, args...);
+ }
+
+ template <typename... Args>
+ void AddF32x3(const char* format_str, IR::Inst& inst, Args&&... args) {
+ Add<GlslVarType::F32x3>(format_str, inst, args...);
+ }
+
+ template <typename... Args>
+ void AddU32x4(const char* format_str, IR::Inst& inst, Args&&... args) {
+ Add<GlslVarType::U32x4>(format_str, inst, args...);
+ }
+
+ template <typename... Args>
+ void AddF32x4(const char* format_str, IR::Inst& inst, Args&&... args) {
+ Add<GlslVarType::F32x4>(format_str, inst, args...);
+ }
+
+ template <typename... Args>
+ void AddPrecF32(const char* format_str, IR::Inst& inst, Args&&... args) {
+ Add<GlslVarType::PrecF32>(format_str, inst, args...);
+ }
+
+ template <typename... Args>
+ void AddPrecF64(const char* format_str, IR::Inst& inst, Args&&... args) {
+ Add<GlslVarType::PrecF64>(format_str, inst, args...);
+ }
+
+ template <typename... Args>
+ void Add(const char* format_str, Args&&... args) {
+ code += fmt::format(fmt::runtime(format_str), std::forward<Args>(args)...);
+ // TODO: Remove this
+ code += '\n';
+ }
+
+ std::string header;
+ std::string code;
+ VarAlloc var_alloc;
+ const Info& info;
+ const Profile& profile;
+ const RuntimeInfo& runtime_info;
+
+ Stage stage{};
+ std::string_view stage_name = "invalid";
+ std::string_view position_name = "gl_Position";
+
+ std::vector<TextureImageDefinition> texture_buffers;
+ std::vector<TextureImageDefinition> image_buffers;
+ std::vector<TextureImageDefinition> textures;
+ std::vector<TextureImageDefinition> images;
+ std::array<std::array<GenericElementInfo, 4>, 32> output_generics{};
+
+ u32 num_safety_loop_vars{};
+
+ bool uses_y_direction{};
+ bool uses_cc_carry{};
+ bool uses_geometry_passthrough{};
+
+private:
+ void SetupExtensions();
+ void DefineConstantBuffers(Bindings& bindings);
+ void DefineStorageBuffers(Bindings& bindings);
+ void DefineGenericOutput(size_t index, u32 invocations);
+ void DefineHelperFunctions();
+ void DefineConstants();
+ std::string DefineGlobalMemoryFunctions();
+ void SetupImages(Bindings& bindings);
+ void SetupTextures(Bindings& bindings);
+};
+
+} // namespace Shader::Backend::GLSL
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl.cpp b/src/shader_recompiler/backend/glsl/emit_glsl.cpp
new file mode 100644
index 000000000..8a430d573
--- /dev/null
+++ b/src/shader_recompiler/backend/glsl/emit_glsl.cpp
@@ -0,0 +1,252 @@
+// Copyright 2021 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include <algorithm>
+#include <string>
+#include <tuple>
+#include <type_traits>
+
+#include "common/div_ceil.h"
+#include "common/settings.h"
+#include "shader_recompiler/backend/glsl/emit_context.h"
+#include "shader_recompiler/backend/glsl/emit_glsl.h"
+#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
+#include "shader_recompiler/frontend/ir/ir_emitter.h"
+
+namespace Shader::Backend::GLSL {
+namespace {
+template <class Func>
+struct FuncTraits {};
+
+template <class ReturnType_, class... Args>
+struct FuncTraits<ReturnType_ (*)(Args...)> {
+ using ReturnType = ReturnType_;
+
+ static constexpr size_t NUM_ARGS = sizeof...(Args);
+
+ template <size_t I>
+ using ArgType = std::tuple_element_t<I, std::tuple<Args...>>;
+};
+
+template <auto func, typename... Args>
+void SetDefinition(EmitContext& ctx, IR::Inst* inst, Args... args) {
+ inst->SetDefinition<Id>(func(ctx, std::forward<Args>(args)...));
+}
+
+template <typename ArgType>
+auto Arg(EmitContext& ctx, const IR::Value& arg) {
+ if constexpr (std::is_same_v<ArgType, std::string_view>) {
+ return ctx.var_alloc.Consume(arg);
+ } else if constexpr (std::is_same_v<ArgType, const IR::Value&>) {
+ return arg;
+ } else if constexpr (std::is_same_v<ArgType, u32>) {
+ return arg.U32();
+ } else if constexpr (std::is_same_v<ArgType, IR::Attribute>) {
+ return arg.Attribute();
+ } else if constexpr (std::is_same_v<ArgType, IR::Patch>) {
+ return arg.Patch();
+ } else if constexpr (std::is_same_v<ArgType, IR::Reg>) {
+ return arg.Reg();
+ }
+}
+
+template <auto func, bool is_first_arg_inst, size_t... I>
+void Invoke(EmitContext& ctx, IR::Inst* inst, std::index_sequence<I...>) {
+ using Traits = FuncTraits<decltype(func)>;
+ if constexpr (std::is_same_v<typename Traits::ReturnType, Id>) {
+ if constexpr (is_first_arg_inst) {
+ SetDefinition<func>(
+ ctx, inst, *inst,
+ Arg<typename Traits::template ArgType<I + 2>>(ctx, inst->Arg(I))...);
+ } else {
+ SetDefinition<func>(
+ ctx, inst, Arg<typename Traits::template ArgType<I + 1>>(ctx, inst->Arg(I))...);
+ }
+ } else {
+ if constexpr (is_first_arg_inst) {
+ func(ctx, *inst, Arg<typename Traits::template ArgType<I + 2>>(ctx, inst->Arg(I))...);
+ } else {
+ func(ctx, Arg<typename Traits::template ArgType<I + 1>>(ctx, inst->Arg(I))...);
+ }
+ }
+}
+
+template <auto func>
+void Invoke(EmitContext& ctx, IR::Inst* inst) {
+ using Traits = FuncTraits<decltype(func)>;
+ static_assert(Traits::NUM_ARGS >= 1, "Insufficient arguments");
+ if constexpr (Traits::NUM_ARGS == 1) {
+ Invoke<func, false>(ctx, inst, std::make_index_sequence<0>{});
+ } else {
+ using FirstArgType = typename Traits::template ArgType<1>;
+ static constexpr bool is_first_arg_inst = std::is_same_v<FirstArgType, IR::Inst&>;
+ using Indices = std::make_index_sequence<Traits::NUM_ARGS - (is_first_arg_inst ? 2 : 1)>;
+ Invoke<func, is_first_arg_inst>(ctx, inst, Indices{});
+ }
+}
+
+void EmitInst(EmitContext& ctx, IR::Inst* inst) {
+ switch (inst->GetOpcode()) {
+#define OPCODE(name, result_type, ...) \
+ case IR::Opcode::name: \
+ return Invoke<&Emit##name>(ctx, inst);
+#include "shader_recompiler/frontend/ir/opcodes.inc"
+#undef OPCODE
+ }
+ throw LogicError("Invalid opcode {}", inst->GetOpcode());
+}
+
+bool IsReference(IR::Inst& inst) {
+ return inst.GetOpcode() == IR::Opcode::Reference;
+}
+
+void PrecolorInst(IR::Inst& phi) {
+ // Insert phi moves before references to avoid overwritting other phis
+ const size_t num_args{phi.NumArgs()};
+ for (size_t i = 0; i < num_args; ++i) {
+ IR::Block& phi_block{*phi.PhiBlock(i)};
+ auto it{std::find_if_not(phi_block.rbegin(), phi_block.rend(), IsReference).base()};
+ IR::IREmitter ir{phi_block, it};
+ const IR::Value arg{phi.Arg(i)};
+ if (arg.IsImmediate()) {
+ ir.PhiMove(phi, arg);
+ } else {
+ ir.PhiMove(phi, IR::Value{arg.InstRecursive()});
+ }
+ }
+ for (size_t i = 0; i < num_args; ++i) {
+ IR::IREmitter{*phi.PhiBlock(i)}.Reference(IR::Value{&phi});
+ }
+}
+
+void Precolor(const IR::Program& program) {
+ for (IR::Block* const block : program.blocks) {
+ for (IR::Inst& phi : block->Instructions()) {
+ if (!IR::IsPhi(phi)) {
+ break;
+ }
+ PrecolorInst(phi);
+ }
+ }
+}
+
+void EmitCode(EmitContext& ctx, const IR::Program& program) {
+ for (const IR::AbstractSyntaxNode& node : program.syntax_list) {
+ switch (node.type) {
+ case IR::AbstractSyntaxNode::Type::Block:
+ for (IR::Inst& inst : node.data.block->Instructions()) {
+ EmitInst(ctx, &inst);
+ }
+ break;
+ case IR::AbstractSyntaxNode::Type::If:
+ ctx.Add("if({}){{", ctx.var_alloc.Consume(node.data.if_node.cond));
+ break;
+ case IR::AbstractSyntaxNode::Type::EndIf:
+ ctx.Add("}}");
+ break;
+ case IR::AbstractSyntaxNode::Type::Break:
+ if (node.data.break_node.cond.IsImmediate()) {
+ if (node.data.break_node.cond.U1()) {
+ ctx.Add("break;");
+ }
+ } else {
+ ctx.Add("if({}){{break;}}", ctx.var_alloc.Consume(node.data.break_node.cond));
+ }
+ break;
+ case IR::AbstractSyntaxNode::Type::Return:
+ case IR::AbstractSyntaxNode::Type::Unreachable:
+ ctx.Add("return;");
+ break;
+ case IR::AbstractSyntaxNode::Type::Loop:
+ ctx.Add("for(;;){{");
+ break;
+ case IR::AbstractSyntaxNode::Type::Repeat:
+ if (Settings::values.disable_shader_loop_safety_checks) {
+ ctx.Add("if(!{}){{break;}}}}", ctx.var_alloc.Consume(node.data.repeat.cond));
+ } else {
+ ctx.Add("if(--loop{}<0 || !{}){{break;}}}}", ctx.num_safety_loop_vars++,
+ ctx.var_alloc.Consume(node.data.repeat.cond));
+ }
+ break;
+ default:
+ throw NotImplementedException("AbstractSyntaxNode Type {}", node.type);
+ }
+ }
+}
+
+std::string GlslVersionSpecifier(const EmitContext& ctx) {
+ if (ctx.uses_y_direction || ctx.info.stores.Legacy() || ctx.info.loads.Legacy()) {
+ return " compatibility";
+ }
+ return "";
+}
+
+bool IsPreciseType(GlslVarType type) {
+ switch (type) {
+ case GlslVarType::PrecF32:
+ case GlslVarType::PrecF64:
+ return true;
+ default:
+ return false;
+ }
+}
+
+void DefineVariables(const EmitContext& ctx, std::string& header) {
+ for (u32 i = 0; i < static_cast<u32>(GlslVarType::Void); ++i) {
+ const auto type{static_cast<GlslVarType>(i)};
+ const auto& tracker{ctx.var_alloc.GetUseTracker(type)};
+ const auto type_name{ctx.var_alloc.GetGlslType(type)};
+ const bool has_precise_bug{ctx.stage == Stage::Fragment && ctx.profile.has_gl_precise_bug};
+ const auto precise{!has_precise_bug && IsPreciseType(type) ? "precise " : ""};
+ // Temps/return types that are never used are stored at index 0
+ if (tracker.uses_temp) {
+ header += fmt::format("{}{} t{}={}(0);", precise, type_name,
+ ctx.var_alloc.Representation(0, type), type_name);
+ }
+ for (u32 index = 0; index < tracker.num_used; ++index) {
+ header += fmt::format("{}{} {}={}(0);", precise, type_name,
+ ctx.var_alloc.Representation(index, type), type_name);
+ }
+ }
+ for (u32 i = 0; i < ctx.num_safety_loop_vars; ++i) {
+ header += fmt::format("int loop{}=0x2000;", i);
+ }
+}
+} // Anonymous namespace
+
+std::string EmitGLSL(const Profile& profile, const RuntimeInfo& runtime_info, IR::Program& program,
+ Bindings& bindings) {
+ EmitContext ctx{program, bindings, profile, runtime_info};
+ Precolor(program);
+ EmitCode(ctx, program);
+ const std::string version{fmt::format("#version 450{}\n", GlslVersionSpecifier(ctx))};
+ ctx.header.insert(0, version);
+ if (program.shared_memory_size > 0) {
+ const auto requested_size{program.shared_memory_size};
+ const auto max_size{profile.gl_max_compute_smem_size};
+ const bool needs_clamp{requested_size > max_size};
+ if (needs_clamp) {
+ LOG_WARNING(Shader_GLSL, "Requested shared memory size ({}) exceeds device limit ({})",
+ requested_size, max_size);
+ }
+ const auto smem_size{needs_clamp ? max_size : requested_size};
+ ctx.header += fmt::format("shared uint smem[{}];", Common::DivCeil(smem_size, 4U));
+ }
+ ctx.header += "void main(){\n";
+ if (program.local_memory_size > 0) {
+ ctx.header += fmt::format("uint lmem[{}];", Common::DivCeil(program.local_memory_size, 4U));
+ }
+ DefineVariables(ctx, ctx.header);
+ if (ctx.uses_cc_carry) {
+ ctx.header += "uint carry;";
+ }
+ if (program.info.uses_subgroup_shuffles) {
+ ctx.header += "bool shfl_in_bounds;";
+ }
+ ctx.code.insert(0, ctx.header);
+ ctx.code += '}';
+ return ctx.code;
+}
+
+} // namespace Shader::Backend::GLSL
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl.h b/src/shader_recompiler/backend/glsl/emit_glsl.h
new file mode 100644
index 000000000..20e5719e6
--- /dev/null
+++ b/src/shader_recompiler/backend/glsl/emit_glsl.h
@@ -0,0 +1,24 @@
+// Copyright 2021 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#pragma once
+
+#include <string>
+
+#include "shader_recompiler/backend/bindings.h"
+#include "shader_recompiler/frontend/ir/program.h"
+#include "shader_recompiler/profile.h"
+#include "shader_recompiler/runtime_info.h"
+
+namespace Shader::Backend::GLSL {
+
+[[nodiscard]] std::string EmitGLSL(const Profile& profile, const RuntimeInfo& runtime_info,
+ IR::Program& program, Bindings& bindings);
+
+[[nodiscard]] inline std::string EmitGLSL(const Profile& profile, IR::Program& program) {
+ Bindings binding;
+ return EmitGLSL(profile, {}, program, binding);
+}
+
+} // namespace Shader::Backend::GLSL
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_atomic.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_atomic.cpp
new file mode 100644
index 000000000..772acc5a4
--- /dev/null
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_atomic.cpp
@@ -0,0 +1,418 @@
+// Copyright 2021 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include <string_view>
+
+#include "shader_recompiler/backend/glsl/emit_context.h"
+#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
+#include "shader_recompiler/frontend/ir/value.h"
+
+namespace Shader::Backend::GLSL {
+namespace {
+constexpr char cas_loop[]{
+ "for (;;){{uint old={};{}=atomicCompSwap({},old,{}({},{}));if({}==old){{break;}}}}"};
+
+void SharedCasFunction(EmitContext& ctx, IR::Inst& inst, std::string_view offset,
+ std::string_view value, std::string_view function) {
+ const auto ret{ctx.var_alloc.Define(inst, GlslVarType::U32)};
+ const std::string smem{fmt::format("smem[{}>>2]", offset)};
+ ctx.Add(cas_loop, smem, ret, smem, function, smem, value, ret);
+}
+
+void SsboCasFunction(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
+ const IR::Value& offset, std::string_view value, std::string_view function) {
+ const auto ret{ctx.var_alloc.Define(inst, GlslVarType::U32)};
+ const std::string ssbo{fmt::format("{}_ssbo{}[{}>>2]", ctx.stage_name, binding.U32(),
+ ctx.var_alloc.Consume(offset))};
+ ctx.Add(cas_loop, ssbo, ret, ssbo, function, ssbo, value, ret);
+}
+
+void SsboCasFunctionF32(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
+ const IR::Value& offset, std::string_view value,
+ std::string_view function) {
+ const std::string ssbo{fmt::format("{}_ssbo{}[{}>>2]", ctx.stage_name, binding.U32(),
+ ctx.var_alloc.Consume(offset))};
+ const auto ret{ctx.var_alloc.Define(inst, GlslVarType::U32)};
+ ctx.Add(cas_loop, ssbo, ret, ssbo, function, ssbo, value, ret);
+ ctx.AddF32("{}=utof({});", inst, ret);
+}
+} // Anonymous namespace
+
+void EmitSharedAtomicIAdd32(EmitContext& ctx, IR::Inst& inst, std::string_view pointer_offset,
+ std::string_view value) {
+ ctx.AddU32("{}=atomicAdd(smem[{}>>2],{});", inst, pointer_offset, value);
+}
+
+void EmitSharedAtomicSMin32(EmitContext& ctx, IR::Inst& inst, std::string_view pointer_offset,
+ std::string_view value) {
+ const std::string u32_value{fmt::format("uint({})", value)};
+ SharedCasFunction(ctx, inst, pointer_offset, u32_value, "CasMinS32");
+}
+
+void EmitSharedAtomicUMin32(EmitContext& ctx, IR::Inst& inst, std::string_view pointer_offset,
+ std::string_view value) {
+ ctx.AddU32("{}=atomicMin(smem[{}>>2],{});", inst, pointer_offset, value);
+}
+
+void EmitSharedAtomicSMax32(EmitContext& ctx, IR::Inst& inst, std::string_view pointer_offset,
+ std::string_view value) {
+ const std::string u32_value{fmt::format("uint({})", value)};
+ SharedCasFunction(ctx, inst, pointer_offset, u32_value, "CasMaxS32");
+}
+
+void EmitSharedAtomicUMax32(EmitContext& ctx, IR::Inst& inst, std::string_view pointer_offset,
+ std::string_view value) {
+ ctx.AddU32("{}=atomicMax(smem[{}>>2],{});", inst, pointer_offset, value);
+}
+
+void EmitSharedAtomicInc32(EmitContext& ctx, IR::Inst& inst, std::string_view pointer_offset,
+ std::string_view value) {
+ SharedCasFunction(ctx, inst, pointer_offset, value, "CasIncrement");
+}
+
+void EmitSharedAtomicDec32(EmitContext& ctx, IR::Inst& inst, std::string_view pointer_offset,
+ std::string_view value) {
+ SharedCasFunction(ctx, inst, pointer_offset, value, "CasDecrement");
+}
+
+void EmitSharedAtomicAnd32(EmitContext& ctx, IR::Inst& inst, std::string_view pointer_offset,
+ std::string_view value) {
+ ctx.AddU32("{}=atomicAnd(smem[{}>>2],{});", inst, pointer_offset, value);
+}
+
+void EmitSharedAtomicOr32(EmitContext& ctx, IR::Inst& inst, std::string_view pointer_offset,
+ std::string_view value) {
+ ctx.AddU32("{}=atomicOr(smem[{}>>2],{});", inst, pointer_offset, value);
+}
+
+void EmitSharedAtomicXor32(EmitContext& ctx, IR::Inst& inst, std::string_view pointer_offset,
+ std::string_view value) {
+ ctx.AddU32("{}=atomicXor(smem[{}>>2],{});", inst, pointer_offset, value);
+}
+
+void EmitSharedAtomicExchange32(EmitContext& ctx, IR::Inst& inst, std::string_view pointer_offset,
+ std::string_view value) {
+ ctx.AddU32("{}=atomicExchange(smem[{}>>2],{});", inst, pointer_offset, value);
+}
+
+void EmitSharedAtomicExchange64(EmitContext& ctx, IR::Inst& inst, std::string_view pointer_offset,
+ std::string_view value) {
+ LOG_WARNING(Shader_GLSL, "Int64 atomics not supported, fallback to non-atomic");
+ ctx.AddU64("{}=packUint2x32(uvec2(smem[{}>>2],smem[({}+4)>>2]));", inst, pointer_offset,
+ pointer_offset);
+ ctx.Add("smem[{}>>2]=unpackUint2x32({}).x;smem[({}+4)>>2]=unpackUint2x32({}).y;",
+ pointer_offset, value, pointer_offset, value);
+}
+
+void EmitStorageAtomicIAdd32(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
+ const IR::Value& offset, std::string_view value) {
+ ctx.AddU32("{}=atomicAdd({}_ssbo{}[{}>>2],{});", inst, ctx.stage_name, binding.U32(),
+ ctx.var_alloc.Consume(offset), value);
+}
+
+void EmitStorageAtomicSMin32(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
+ const IR::Value& offset, std::string_view value) {
+ const std::string u32_value{fmt::format("uint({})", value)};
+ SsboCasFunction(ctx, inst, binding, offset, u32_value, "CasMinS32");
+}
+
+void EmitStorageAtomicUMin32(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
+ const IR::Value& offset, std::string_view value) {
+ ctx.AddU32("{}=atomicMin({}_ssbo{}[{}>>2],{});", inst, ctx.stage_name, binding.U32(),
+ ctx.var_alloc.Consume(offset), value);
+}
+
+void EmitStorageAtomicSMax32(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
+ const IR::Value& offset, std::string_view value) {
+ const std::string u32_value{fmt::format("uint({})", value)};
+ SsboCasFunction(ctx, inst, binding, offset, u32_value, "CasMaxS32");
+}
+
+void EmitStorageAtomicUMax32(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
+ const IR::Value& offset, std::string_view value) {
+ ctx.AddU32("{}=atomicMax({}_ssbo{}[{}>>2],{});", inst, ctx.stage_name, binding.U32(),
+ ctx.var_alloc.Consume(offset), value);
+}
+
+void EmitStorageAtomicInc32(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
+ const IR::Value& offset, std::string_view value) {
+ SsboCasFunction(ctx, inst, binding, offset, value, "CasIncrement");
+}
+
+void EmitStorageAtomicDec32(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
+ const IR::Value& offset, std::string_view value) {
+ SsboCasFunction(ctx, inst, binding, offset, value, "CasDecrement");
+}
+
+void EmitStorageAtomicAnd32(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
+ const IR::Value& offset, std::string_view value) {
+ ctx.AddU32("{}=atomicAnd({}_ssbo{}[{}>>2],{});", inst, ctx.stage_name, binding.U32(),
+ ctx.var_alloc.Consume(offset), value);
+}
+
+void EmitStorageAtomicOr32(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
+ const IR::Value& offset, std::string_view value) {
+ ctx.AddU32("{}=atomicOr({}_ssbo{}[{}>>2],{});", inst, ctx.stage_name, binding.U32(),
+ ctx.var_alloc.Consume(offset), value);
+}
+
+void EmitStorageAtomicXor32(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
+ const IR::Value& offset, std::string_view value) {
+ ctx.AddU32("{}=atomicXor({}_ssbo{}[{}>>2],{});", inst, ctx.stage_name, binding.U32(),
+ ctx.var_alloc.Consume(offset), value);
+}
+
+void EmitStorageAtomicExchange32(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
+ const IR::Value& offset, std::string_view value) {
+ ctx.AddU32("{}=atomicExchange({}_ssbo{}[{}>>2],{});", inst, ctx.stage_name, binding.U32(),
+ ctx.var_alloc.Consume(offset), value);
+}
+
+void EmitStorageAtomicIAdd64(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
+ const IR::Value& offset, std::string_view value) {
+ LOG_WARNING(Shader_GLSL, "Int64 atomics not supported, fallback to non-atomic");
+ ctx.AddU64("{}=packUint2x32(uvec2({}_ssbo{}[{}>>2],{}_ssbo{}[({}>>2)+1]));", inst,
+ ctx.stage_name, binding.U32(), ctx.var_alloc.Consume(offset), ctx.stage_name,
+ binding.U32(), ctx.var_alloc.Consume(offset));
+ ctx.Add("{}_ssbo{}[{}>>2]+=unpackUint2x32({}).x;{}_ssbo{}[({}>>2)+1]+=unpackUint2x32({}).y;",
+ ctx.stage_name, binding.U32(), ctx.var_alloc.Consume(offset), value, ctx.stage_name,
+ binding.U32(), ctx.var_alloc.Consume(offset), value);
+}
+
+void EmitStorageAtomicSMin64(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
+ const IR::Value& offset, std::string_view value) {
+ LOG_WARNING(Shader_GLSL, "Int64 atomics not supported, fallback to non-atomic");
+ ctx.AddU64("{}=packInt2x32(ivec2({}_ssbo{}[{}>>2],{}_ssbo{}[({}>>2)+1]));", inst,
+ ctx.stage_name, binding.U32(), ctx.var_alloc.Consume(offset), ctx.stage_name,
+ binding.U32(), ctx.var_alloc.Consume(offset));
+ ctx.Add("for(int i=0;i<2;++i){{ "
+ "{}_ssbo{}[({}>>2)+i]=uint(min(int({}_ssbo{}[({}>>2)+i]),unpackInt2x32(int64_t({}))[i])"
+ ");}}",
+ ctx.stage_name, binding.U32(), ctx.var_alloc.Consume(offset), ctx.stage_name,
+ binding.U32(), ctx.var_alloc.Consume(offset), value);
+}
+
+void EmitStorageAtomicUMin64(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
+ const IR::Value& offset, std::string_view value) {
+ LOG_WARNING(Shader_GLSL, "Int64 atomics not supported, fallback to non-atomic");
+ ctx.AddU64("{}=packUint2x32(uvec2({}_ssbo{}[{}>>2],{}_ssbo{}[({}>>2)+1]));", inst,
+ ctx.stage_name, binding.U32(), ctx.var_alloc.Consume(offset), ctx.stage_name,
+ binding.U32(), ctx.var_alloc.Consume(offset));
+ ctx.Add("for(int i=0;i<2;++i){{ "
+ "{}_ssbo{}[({}>>2)+i]=min({}_ssbo{}[({}>>2)+i],unpackUint2x32(uint64_t({}))[i]);}}",
+ ctx.stage_name, binding.U32(), ctx.var_alloc.Consume(offset), ctx.stage_name,
+ binding.U32(), ctx.var_alloc.Consume(offset), value);
+}
+
+void EmitStorageAtomicSMax64(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
+ const IR::Value& offset, std::string_view value) {
+ LOG_WARNING(Shader_GLSL, "Int64 atomics not supported, fallback to non-atomic");
+ ctx.AddU64("{}=packInt2x32(ivec2({}_ssbo{}[{}>>2],{}_ssbo{}[({}>>2)+1]));", inst,
+ ctx.stage_name, binding.U32(), ctx.var_alloc.Consume(offset), ctx.stage_name,
+ binding.U32(), ctx.var_alloc.Consume(offset));
+ ctx.Add("for(int i=0;i<2;++i){{ "
+ "{}_ssbo{}[({}>>2)+i]=uint(max(int({}_ssbo{}[({}>>2)+i]),unpackInt2x32(int64_t({}))[i])"
+ ");}}",
+ ctx.stage_name, binding.U32(), ctx.var_alloc.Consume(offset), ctx.stage_name,
+ binding.U32(), ctx.var_alloc.Consume(offset), value);
+}
+
+void EmitStorageAtomicUMax64(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
+ const IR::Value& offset, std::string_view value) {
+ LOG_WARNING(Shader_GLSL, "Int64 atomics not supported, fallback to non-atomic");
+ ctx.AddU64("{}=packUint2x32(uvec2({}_ssbo{}[{}>>2],{}_ssbo{}[({}>>2)+1]));", inst,
+ ctx.stage_name, binding.U32(), ctx.var_alloc.Consume(offset), ctx.stage_name,
+ binding.U32(), ctx.var_alloc.Consume(offset));
+ ctx.Add("for(int "
+ "i=0;i<2;++i){{{}_ssbo{}[({}>>2)+i]=max({}_ssbo{}[({}>>2)+i],unpackUint2x32(uint64_t({}"
+ "))[i]);}}",
+ ctx.stage_name, binding.U32(), ctx.var_alloc.Consume(offset), ctx.stage_name,
+ binding.U32(), ctx.var_alloc.Consume(offset), value);
+}
+
+void EmitStorageAtomicAnd64(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
+ const IR::Value& offset, std::string_view value) {
+ ctx.AddU64(
+ "{}=packUint2x32(uvec2(atomicAnd({}_ssbo{}[{}>>2],unpackUint2x32({}).x),atomicAnd({}_"
+ "ssbo{}[({}>>2)+1],unpackUint2x32({}).y)));",
+ inst, ctx.stage_name, binding.U32(), ctx.var_alloc.Consume(offset), value, ctx.stage_name,
+ binding.U32(), ctx.var_alloc.Consume(offset), value);
+}
+
+void EmitStorageAtomicOr64(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
+ const IR::Value& offset, std::string_view value) {
+ ctx.AddU64("{}=packUint2x32(uvec2(atomicOr({}_ssbo{}[{}>>2],unpackUint2x32({}).x),atomicOr({}_"
+ "ssbo{}[({}>>2)+1],unpackUint2x32({}).y)));",
+ inst, ctx.stage_name, binding.U32(), ctx.var_alloc.Consume(offset), value,
+ ctx.stage_name, binding.U32(), ctx.var_alloc.Consume(offset), value);
+}
+
+void EmitStorageAtomicXor64(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
+ const IR::Value& offset, std::string_view value) {
+ ctx.AddU64(
+ "{}=packUint2x32(uvec2(atomicXor({}_ssbo{}[{}>>2],unpackUint2x32({}).x),atomicXor({}_"
+ "ssbo{}[({}>>2)+1],unpackUint2x32({}).y)));",
+ inst, ctx.stage_name, binding.U32(), ctx.var_alloc.Consume(offset), value, ctx.stage_name,
+ binding.U32(), ctx.var_alloc.Consume(offset), value);
+}
+
+void EmitStorageAtomicExchange64(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
+ const IR::Value& offset, std::string_view value) {
+ ctx.AddU64("{}=packUint2x32(uvec2(atomicExchange({}_ssbo{}[{}>>2],unpackUint2x32({}).x),"
+ "atomicExchange({}_ssbo{}[({}>>2)+1],unpackUint2x32({}).y)));",
+ inst, ctx.stage_name, binding.U32(), ctx.var_alloc.Consume(offset), value,
+ ctx.stage_name, binding.U32(), ctx.var_alloc.Consume(offset), value);
+}
+
+void EmitStorageAtomicAddF32(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
+ const IR::Value& offset, std::string_view value) {
+ SsboCasFunctionF32(ctx, inst, binding, offset, value, "CasFloatAdd");
+}
+
+void EmitStorageAtomicAddF16x2(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
+ const IR::Value& offset, std::string_view value) {
+ SsboCasFunction(ctx, inst, binding, offset, value, "CasFloatAdd16x2");
+}
+
+void EmitStorageAtomicAddF32x2(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
+ const IR::Value& offset, std::string_view value) {
+ SsboCasFunction(ctx, inst, binding, offset, value, "CasFloatAdd32x2");
+}
+
+void EmitStorageAtomicMinF16x2(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
+ const IR::Value& offset, std::string_view value) {
+ SsboCasFunction(ctx, inst, binding, offset, value, "CasFloatMin16x2");
+}
+
+void EmitStorageAtomicMinF32x2(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
+ const IR::Value& offset, std::string_view value) {
+ SsboCasFunction(ctx, inst, binding, offset, value, "CasFloatMin32x2");
+}
+
+void EmitStorageAtomicMaxF16x2(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
+ const IR::Value& offset, std::string_view value) {
+ SsboCasFunction(ctx, inst, binding, offset, value, "CasFloatMax16x2");
+}
+
+void EmitStorageAtomicMaxF32x2(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
+ const IR::Value& offset, std::string_view value) {
+ SsboCasFunction(ctx, inst, binding, offset, value, "CasFloatMax32x2");
+}
+
+void EmitGlobalAtomicIAdd32(EmitContext&) {
+ throw NotImplementedException("GLSL Instrucion");
+}
+
+void EmitGlobalAtomicSMin32(EmitContext&) {
+ throw NotImplementedException("GLSL Instrucion");
+}
+
+void EmitGlobalAtomicUMin32(EmitContext&) {
+ throw NotImplementedException("GLSL Instrucion");
+}
+
+void EmitGlobalAtomicSMax32(EmitContext&) {
+ throw NotImplementedException("GLSL Instrucion");
+}
+
+void EmitGlobalAtomicUMax32(EmitContext&) {
+ throw NotImplementedException("GLSL Instrucion");
+}
+
+void EmitGlobalAtomicInc32(EmitContext&) {
+ throw NotImplementedException("GLSL Instrucion");
+}
+
+void EmitGlobalAtomicDec32(EmitContext&) {
+ throw NotImplementedException("GLSL Instrucion");
+}
+
+void EmitGlobalAtomicAnd32(EmitContext&) {
+ throw NotImplementedException("GLSL Instrucion");
+}
+
+void EmitGlobalAtomicOr32(EmitContext&) {
+ throw NotImplementedException("GLSL Instrucion");
+}
+
+void EmitGlobalAtomicXor32(EmitContext&) {
+ throw NotImplementedException("GLSL Instrucion");
+}
+
+void EmitGlobalAtomicExchange32(EmitContext&) {
+ throw NotImplementedException("GLSL Instrucion");
+}
+
+void EmitGlobalAtomicIAdd64(EmitContext&) {
+ throw NotImplementedException("GLSL Instrucion");
+}
+
+void EmitGlobalAtomicSMin64(EmitContext&) {
+ throw NotImplementedException("GLSL Instrucion");
+}
+
+void EmitGlobalAtomicUMin64(EmitContext&) {
+ throw NotImplementedException("GLSL Instrucion");
+}
+
+void EmitGlobalAtomicSMax64(EmitContext&) {
+ throw NotImplementedException("GLSL Instrucion");
+}
+
+void EmitGlobalAtomicUMax64(EmitContext&) {
+ throw NotImplementedException("GLSL Instrucion");
+}
+
+void EmitGlobalAtomicInc64(EmitContext&) {
+ throw NotImplementedException("GLSL Instrucion");
+}
+
+void EmitGlobalAtomicDec64(EmitContext&) {
+ throw NotImplementedException("GLSL Instrucion");
+}
+
+void EmitGlobalAtomicAnd64(EmitContext&) {
+ throw NotImplementedException("GLSL Instrucion");
+}
+
+void EmitGlobalAtomicOr64(EmitContext&) {
+ throw NotImplementedException("GLSL Instrucion");
+}
+
+void EmitGlobalAtomicXor64(EmitContext&) {
+ throw NotImplementedException("GLSL Instrucion");
+}
+
+void EmitGlobalAtomicExchange64(EmitContext&) {
+ throw NotImplementedException("GLSL Instrucion");
+}
+
+void EmitGlobalAtomicAddF32(EmitContext&) {
+ throw NotImplementedException("GLSL Instrucion");
+}
+
+void EmitGlobalAtomicAddF16x2(EmitContext&) {
+ throw NotImplementedException("GLSL Instrucion");
+}
+
+void EmitGlobalAtomicAddF32x2(EmitContext&) {
+ throw NotImplementedException("GLSL Instrucion");
+}
+
+void EmitGlobalAtomicMinF16x2(EmitContext&) {
+ throw NotImplementedException("GLSL Instrucion");
+}
+
+void EmitGlobalAtomicMinF32x2(EmitContext&) {
+ throw NotImplementedException("GLSL Instrucion");
+}
+
+void EmitGlobalAtomicMaxF16x2(EmitContext&) {
+ throw NotImplementedException("GLSL Instrucion");
+}
+
+void EmitGlobalAtomicMaxF32x2(EmitContext&) {
+ throw NotImplementedException("GLSL Instrucion");
+}
+} // namespace Shader::Backend::GLSL
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_barriers.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_barriers.cpp
new file mode 100644
index 000000000..e1d1b558e
--- /dev/null
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_barriers.cpp
@@ -0,0 +1,21 @@
+// Copyright 2021 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include "shader_recompiler/backend/glsl/emit_context.h"
+#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
+#include "shader_recompiler/frontend/ir/value.h"
+
+namespace Shader::Backend::GLSL {
+void EmitBarrier(EmitContext& ctx) {
+ ctx.Add("barrier();");
+}
+
+void EmitWorkgroupMemoryBarrier(EmitContext& ctx) {
+ ctx.Add("groupMemoryBarrier();");
+}
+
+void EmitDeviceMemoryBarrier(EmitContext& ctx) {
+ ctx.Add("memoryBarrier();");
+}
+} // namespace Shader::Backend::GLSL
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_bitwise_conversion.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_bitwise_conversion.cpp
new file mode 100644
index 000000000..3c1714e89
--- /dev/null
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_bitwise_conversion.cpp
@@ -0,0 +1,94 @@
+// Copyright 2021 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include <string_view>
+
+#include "shader_recompiler/backend/glsl/emit_context.h"
+#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
+#include "shader_recompiler/frontend/ir/value.h"
+
+namespace Shader::Backend::GLSL {
+namespace {
+void Alias(IR::Inst& inst, const IR::Value& value) {
+ if (value.IsImmediate()) {
+ return;
+ }
+ IR::Inst& value_inst{*value.InstRecursive()};
+ value_inst.DestructiveAddUsage(inst.UseCount());
+ value_inst.DestructiveRemoveUsage();
+ inst.SetDefinition(value_inst.Definition<Id>());
+}
+} // Anonymous namespace
+
+void EmitIdentity(EmitContext&, IR::Inst& inst, const IR::Value& value) {
+ Alias(inst, value);
+}
+
+void EmitConditionRef(EmitContext& ctx, IR::Inst& inst, const IR::Value& value) {
+ // Fake one usage to get a real variable out of the condition
+ inst.DestructiveAddUsage(1);
+ const auto ret{ctx.var_alloc.Define(inst, GlslVarType::U1)};
+ const auto input{ctx.var_alloc.Consume(value)};
+ if (ret != input) {
+ ctx.Add("{}={};", ret, input);
+ }
+}
+
+void EmitBitCastU16F16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst) {
+ NotImplemented();
+}
+
+void EmitBitCastU32F32(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
+ ctx.AddU32("{}=ftou({});", inst, value);
+}
+
+void EmitBitCastU64F64(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
+ ctx.AddU64("{}=doubleBitsToUint64({});", inst, value);
+}
+
+void EmitBitCastF16U16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst) {
+ NotImplemented();
+}
+
+void EmitBitCastF32U32(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
+ ctx.AddF32("{}=utof({});", inst, value);
+}
+
+void EmitBitCastF64U64(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
+ ctx.AddF64("{}=uint64BitsToDouble({});", inst, value);
+}
+
+void EmitPackUint2x32(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
+ ctx.AddU64("{}=packUint2x32({});", inst, value);
+}
+
+void EmitUnpackUint2x32(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
+ ctx.AddU32x2("{}=unpackUint2x32({});", inst, value);
+}
+
+void EmitPackFloat2x16(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
+ ctx.AddU32("{}=packFloat2x16({});", inst, value);
+}
+
+void EmitUnpackFloat2x16(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
+ ctx.AddF16x2("{}=unpackFloat2x16({});", inst, value);
+}
+
+void EmitPackHalf2x16(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
+ ctx.AddU32("{}=packHalf2x16({});", inst, value);
+}
+
+void EmitUnpackHalf2x16(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
+ ctx.AddF32x2("{}=unpackHalf2x16({});", inst, value);
+}
+
+void EmitPackDouble2x32(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
+ ctx.AddF64("{}=packDouble2x32({});", inst, value);
+}
+
+void EmitUnpackDouble2x32(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
+ ctx.AddU32x2("{}=unpackDouble2x32({});", inst, value);
+}
+
+} // namespace Shader::Backend::GLSL
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_composite.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_composite.cpp
new file mode 100644
index 000000000..49a66e3ec
--- /dev/null
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_composite.cpp
@@ -0,0 +1,219 @@
+// Copyright 2021 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include <string_view>
+
+#include "shader_recompiler/backend/glsl/emit_context.h"
+#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
+#include "shader_recompiler/frontend/ir/value.h"
+
+namespace Shader::Backend::GLSL {
+namespace {
+constexpr std::string_view SWIZZLE{"xyzw"};
+void CompositeInsert(EmitContext& ctx, std::string_view result, std::string_view composite,
+ std::string_view object, u32 index) {
+ if (result == composite) {
+ // The result is aliased with the composite
+ ctx.Add("{}.{}={};", composite, SWIZZLE[index], object);
+ } else {
+ ctx.Add("{}={};{}.{}={};", result, composite, result, SWIZZLE[index], object);
+ }
+}
+} // Anonymous namespace
+
+void EmitCompositeConstructU32x2(EmitContext& ctx, IR::Inst& inst, std::string_view e1,
+ std::string_view e2) {
+ ctx.AddU32x2("{}=uvec2({},{});", inst, e1, e2);
+}
+
+void EmitCompositeConstructU32x3(EmitContext& ctx, IR::Inst& inst, std::string_view e1,
+ std::string_view e2, std::string_view e3) {
+ ctx.AddU32x3("{}=uvec3({},{},{});", inst, e1, e2, e3);
+}
+
+void EmitCompositeConstructU32x4(EmitContext& ctx, IR::Inst& inst, std::string_view e1,
+ std::string_view e2, std::string_view e3, std::string_view e4) {
+ ctx.AddU32x4("{}=uvec4({},{},{},{});", inst, e1, e2, e3, e4);
+}
+
+void EmitCompositeExtractU32x2(EmitContext& ctx, IR::Inst& inst, std::string_view composite,
+ u32 index) {
+ ctx.AddU32("{}={}.{};", inst, composite, SWIZZLE[index]);
+}
+
+void EmitCompositeExtractU32x3(EmitContext& ctx, IR::Inst& inst, std::string_view composite,
+ u32 index) {
+ ctx.AddU32("{}={}.{};", inst, composite, SWIZZLE[index]);
+}
+
+void EmitCompositeExtractU32x4(EmitContext& ctx, IR::Inst& inst, std::string_view composite,
+ u32 index) {
+ ctx.AddU32("{}={}.{};", inst, composite, SWIZZLE[index]);
+}
+
+void EmitCompositeInsertU32x2(EmitContext& ctx, IR::Inst& inst, std::string_view composite,
+ std::string_view object, u32 index) {
+ const auto ret{ctx.var_alloc.Define(inst, GlslVarType::U32x2)};
+ CompositeInsert(ctx, ret, composite, object, index);
+}
+
+void EmitCompositeInsertU32x3(EmitContext& ctx, IR::Inst& inst, std::string_view composite,
+ std::string_view object, u32 index) {
+ const auto ret{ctx.var_alloc.Define(inst, GlslVarType::U32x3)};
+ CompositeInsert(ctx, ret, composite, object, index);
+}
+
+void EmitCompositeInsertU32x4(EmitContext& ctx, IR::Inst& inst, std::string_view composite,
+ std::string_view object, u32 index) {
+ const auto ret{ctx.var_alloc.Define(inst, GlslVarType::U32x4)};
+ CompositeInsert(ctx, ret, composite, object, index);
+}
+
+void EmitCompositeConstructF16x2([[maybe_unused]] EmitContext& ctx,
+ [[maybe_unused]] std::string_view e1,
+ [[maybe_unused]] std::string_view e2) {
+ NotImplemented();
+}
+
+void EmitCompositeConstructF16x3([[maybe_unused]] EmitContext& ctx,
+ [[maybe_unused]] std::string_view e1,
+ [[maybe_unused]] std::string_view e2,
+ [[maybe_unused]] std::string_view e3) {
+ NotImplemented();
+}
+
+void EmitCompositeConstructF16x4([[maybe_unused]] EmitContext& ctx,
+ [[maybe_unused]] std::string_view e1,
+ [[maybe_unused]] std::string_view e2,
+ [[maybe_unused]] std::string_view e3,
+ [[maybe_unused]] std::string_view e4) {
+ NotImplemented();
+}
+
+void EmitCompositeExtractF16x2([[maybe_unused]] EmitContext& ctx,
+ [[maybe_unused]] std::string_view composite,
+ [[maybe_unused]] u32 index) {
+ NotImplemented();
+}
+
+void EmitCompositeExtractF16x3([[maybe_unused]] EmitContext& ctx,
+ [[maybe_unused]] std::string_view composite,
+ [[maybe_unused]] u32 index) {
+ NotImplemented();
+}
+
+void EmitCompositeExtractF16x4([[maybe_unused]] EmitContext& ctx,
+ [[maybe_unused]] std::string_view composite,
+ [[maybe_unused]] u32 index) {
+ NotImplemented();
+}
+
+void EmitCompositeInsertF16x2([[maybe_unused]] EmitContext& ctx,
+ [[maybe_unused]] std::string_view composite,
+ [[maybe_unused]] std::string_view object,
+ [[maybe_unused]] u32 index) {
+ NotImplemented();
+}
+
+void EmitCompositeInsertF16x3([[maybe_unused]] EmitContext& ctx,
+ [[maybe_unused]] std::string_view composite,
+ [[maybe_unused]] std::string_view object,
+ [[maybe_unused]] u32 index) {
+ NotImplemented();
+}
+
+void EmitCompositeInsertF16x4([[maybe_unused]] EmitContext& ctx,
+ [[maybe_unused]] std::string_view composite,
+ [[maybe_unused]] std::string_view object,
+ [[maybe_unused]] u32 index) {
+ NotImplemented();
+}
+
+void EmitCompositeConstructF32x2(EmitContext& ctx, IR::Inst& inst, std::string_view e1,
+ std::string_view e2) {
+ ctx.AddF32x2("{}=vec2({},{});", inst, e1, e2);
+}
+
+void EmitCompositeConstructF32x3(EmitContext& ctx, IR::Inst& inst, std::string_view e1,
+ std::string_view e2, std::string_view e3) {
+ ctx.AddF32x3("{}=vec3({},{},{});", inst, e1, e2, e3);
+}
+
+void EmitCompositeConstructF32x4(EmitContext& ctx, IR::Inst& inst, std::string_view e1,
+ std::string_view e2, std::string_view e3, std::string_view e4) {
+ ctx.AddF32x4("{}=vec4({},{},{},{});", inst, e1, e2, e3, e4);
+}
+
+void EmitCompositeExtractF32x2(EmitContext& ctx, IR::Inst& inst, std::string_view composite,
+ u32 index) {
+ ctx.AddF32("{}={}.{};", inst, composite, SWIZZLE[index]);
+}
+
+void EmitCompositeExtractF32x3(EmitContext& ctx, IR::Inst& inst, std::string_view composite,
+ u32 index) {
+ ctx.AddF32("{}={}.{};", inst, composite, SWIZZLE[index]);
+}
+
+void EmitCompositeExtractF32x4(EmitContext& ctx, IR::Inst& inst, std::string_view composite,
+ u32 index) {
+ ctx.AddF32("{}={}.{};", inst, composite, SWIZZLE[index]);
+}
+
+void EmitCompositeInsertF32x2(EmitContext& ctx, IR::Inst& inst, std::string_view composite,
+ std::string_view object, u32 index) {
+ const auto ret{ctx.var_alloc.Define(inst, GlslVarType::F32x2)};
+ CompositeInsert(ctx, ret, composite, object, index);
+}
+
+void EmitCompositeInsertF32x3(EmitContext& ctx, IR::Inst& inst, std::string_view composite,
+ std::string_view object, u32 index) {
+ const auto ret{ctx.var_alloc.Define(inst, GlslVarType::F32x3)};
+ CompositeInsert(ctx, ret, composite, object, index);
+}
+
+void EmitCompositeInsertF32x4(EmitContext& ctx, IR::Inst& inst, std::string_view composite,
+ std::string_view object, u32 index) {
+ const auto ret{ctx.var_alloc.Define(inst, GlslVarType::F32x4)};
+ CompositeInsert(ctx, ret, composite, object, index);
+}
+
+void EmitCompositeConstructF64x2([[maybe_unused]] EmitContext& ctx) {
+ NotImplemented();
+}
+
+void EmitCompositeConstructF64x3([[maybe_unused]] EmitContext& ctx) {
+ NotImplemented();
+}
+
+void EmitCompositeConstructF64x4([[maybe_unused]] EmitContext& ctx) {
+ NotImplemented();
+}
+
+void EmitCompositeExtractF64x2([[maybe_unused]] EmitContext& ctx) {
+ NotImplemented();
+}
+
+void EmitCompositeExtractF64x3([[maybe_unused]] EmitContext& ctx) {
+ NotImplemented();
+}
+
+void EmitCompositeExtractF64x4([[maybe_unused]] EmitContext& ctx) {
+ NotImplemented();
+}
+
+void EmitCompositeInsertF64x2(EmitContext& ctx, std::string_view composite, std::string_view object,
+ u32 index) {
+ ctx.Add("{}.{}={};", composite, SWIZZLE[index], object);
+}
+
+void EmitCompositeInsertF64x3(EmitContext& ctx, std::string_view composite, std::string_view object,
+ u32 index) {
+ ctx.Add("{}.{}={};", composite, SWIZZLE[index], object);
+}
+
+void EmitCompositeInsertF64x4(EmitContext& ctx, std::string_view composite, std::string_view object,
+ u32 index) {
+ ctx.Add("{}.{}={};", composite, SWIZZLE[index], object);
+}
+} // namespace Shader::Backend::GLSL
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp
new file mode 100644
index 000000000..580063fa9
--- /dev/null
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp
@@ -0,0 +1,456 @@
+// Copyright 2021 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include <string_view>
+
+#include "shader_recompiler/backend/glsl/emit_context.h"
+#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
+#include "shader_recompiler/frontend/ir/value.h"
+#include "shader_recompiler/profile.h"
+#include "shader_recompiler/runtime_info.h"
+
+namespace Shader::Backend::GLSL {
+namespace {
+constexpr char SWIZZLE[]{"xyzw"};
+
+u32 CbufIndex(u32 offset) {
+ return (offset / 4) % 4;
+}
+
+char OffsetSwizzle(u32 offset) {
+ return SWIZZLE[CbufIndex(offset)];
+}
+
+bool IsInputArray(Stage stage) {
+ return stage == Stage::Geometry || stage == Stage::TessellationControl ||
+ stage == Stage::TessellationEval;
+}
+
+std::string InputVertexIndex(EmitContext& ctx, std::string_view vertex) {
+ return IsInputArray(ctx.stage) ? fmt::format("[{}]", vertex) : "";
+}
+
+std::string_view OutputVertexIndex(EmitContext& ctx) {
+ return ctx.stage == Stage::TessellationControl ? "[gl_InvocationID]" : "";
+}
+
+void GetCbuf(EmitContext& ctx, std::string_view ret, const IR::Value& binding,
+ const IR::Value& offset, u32 num_bits, std::string_view cast = {},
+ std::string_view bit_offset = {}) {
+ const bool is_immediate{offset.IsImmediate()};
+ const bool component_indexing_bug{!is_immediate && ctx.profile.has_gl_component_indexing_bug};
+ if (is_immediate) {
+ const s32 signed_offset{static_cast<s32>(offset.U32())};
+ static constexpr u32 cbuf_size{0x10000};
+ if (signed_offset < 0 || offset.U32() > cbuf_size) {
+ LOG_WARNING(Shader_GLSL, "Immediate constant buffer offset is out of bounds");
+ ctx.Add("{}=0u;", ret);
+ return;
+ }
+ }
+ const auto offset_var{ctx.var_alloc.Consume(offset)};
+ const auto index{is_immediate ? fmt::format("{}", offset.U32() / 16)
+ : fmt::format("{}>>4", offset_var)};
+ const auto swizzle{is_immediate ? fmt::format(".{}", OffsetSwizzle(offset.U32()))
+ : fmt::format("[({}>>2)%4]", offset_var)};
+
+ const auto cbuf{fmt::format("{}_cbuf{}", ctx.stage_name, binding.U32())};
+ const auto cbuf_cast{fmt::format("{}({}[{}]{{}})", cast, cbuf, index)};
+ const auto extraction{num_bits == 32 ? cbuf_cast
+ : fmt ::format("bitfieldExtract({},int({}),{})", cbuf_cast,
+ bit_offset, num_bits)};
+ if (!component_indexing_bug) {
+ const auto result{fmt::format(fmt::runtime(extraction), swizzle)};
+ ctx.Add("{}={};", ret, result);
+ return;
+ }
+ const auto cbuf_offset{fmt::format("{}>>2", offset_var)};
+ for (u32 i = 0; i < 4; ++i) {
+ const auto swizzle_string{fmt::format(".{}", "xyzw"[i])};
+ const auto result{fmt::format(fmt::runtime(extraction), swizzle_string)};
+ ctx.Add("if(({}&3)=={}){}={};", cbuf_offset, i, ret, result);
+ }
+}
+
+void GetCbuf8(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding, const IR::Value& offset,
+ std::string_view cast) {
+ const auto ret{ctx.var_alloc.Define(inst, GlslVarType::U32)};
+ if (offset.IsImmediate()) {
+ const auto bit_offset{fmt::format("{}", (offset.U32() % 4) * 8)};
+ GetCbuf(ctx, ret, binding, offset, 8, cast, bit_offset);
+ } else {
+ const auto offset_var{ctx.var_alloc.Consume(offset)};
+ const auto bit_offset{fmt::format("({}%4)*8", offset_var)};
+ GetCbuf(ctx, ret, binding, offset, 8, cast, bit_offset);
+ }
+}
+
+void GetCbuf16(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding, const IR::Value& offset,
+ std::string_view cast) {
+ const auto ret{ctx.var_alloc.Define(inst, GlslVarType::U32)};
+ if (offset.IsImmediate()) {
+ const auto bit_offset{fmt::format("{}", ((offset.U32() / 2) % 2) * 16)};
+ GetCbuf(ctx, ret, binding, offset, 16, cast, bit_offset);
+ } else {
+ const auto offset_var{ctx.var_alloc.Consume(offset)};
+ const auto bit_offset{fmt::format("(({}>>1)%2)*16", offset_var)};
+ GetCbuf(ctx, ret, binding, offset, 16, cast, bit_offset);
+ }
+}
+
+u32 TexCoordIndex(IR::Attribute attr) {
+ return (static_cast<u32>(attr) - static_cast<u32>(IR::Attribute::FixedFncTexture0S)) / 4;
+}
+} // Anonymous namespace
+
+void EmitGetCbufU8(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
+ const IR::Value& offset) {
+ GetCbuf8(ctx, inst, binding, offset, "ftou");
+}
+
+void EmitGetCbufS8(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
+ const IR::Value& offset) {
+ GetCbuf8(ctx, inst, binding, offset, "ftoi");
+}
+
+void EmitGetCbufU16(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
+ const IR::Value& offset) {
+ GetCbuf16(ctx, inst, binding, offset, "ftou");
+}
+
+void EmitGetCbufS16(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
+ const IR::Value& offset) {
+ GetCbuf16(ctx, inst, binding, offset, "ftoi");
+}
+
+void EmitGetCbufU32(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
+ const IR::Value& offset) {
+ const auto ret{ctx.var_alloc.Define(inst, GlslVarType::U32)};
+ GetCbuf(ctx, ret, binding, offset, 32, "ftou");
+}
+
+void EmitGetCbufF32(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
+ const IR::Value& offset) {
+ const auto ret{ctx.var_alloc.Define(inst, GlslVarType::F32)};
+ GetCbuf(ctx, ret, binding, offset, 32);
+}
+
+void EmitGetCbufU32x2(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
+ const IR::Value& offset) {
+ const auto cbuf{fmt::format("{}_cbuf{}", ctx.stage_name, binding.U32())};
+ if (offset.IsImmediate()) {
+ static constexpr u32 cbuf_size{0x10000};
+ const u32 u32_offset{offset.U32()};
+ const s32 signed_offset{static_cast<s32>(offset.U32())};
+ if (signed_offset < 0 || u32_offset > cbuf_size) {
+ LOG_WARNING(Shader_GLSL, "Immediate constant buffer offset is out of bounds");
+ ctx.AddU32x2("{}=uvec2(0u);", inst);
+ return;
+ }
+ if (u32_offset % 2 == 0) {
+ ctx.AddU32x2("{}=ftou({}[{}].{}{});", inst, cbuf, u32_offset / 16,
+ OffsetSwizzle(u32_offset), OffsetSwizzle(u32_offset + 4));
+ } else {
+ ctx.AddU32x2("{}=uvec2(ftou({}[{}].{}),ftou({}[{}].{}));", inst, cbuf, u32_offset / 16,
+ OffsetSwizzle(u32_offset), cbuf, (u32_offset + 4) / 16,
+ OffsetSwizzle(u32_offset + 4));
+ }
+ return;
+ }
+ const auto offset_var{ctx.var_alloc.Consume(offset)};
+ if (!ctx.profile.has_gl_component_indexing_bug) {
+ ctx.AddU32x2("{}=uvec2(ftou({}[{}>>4][({}>>2)%4]),ftou({}[({}+4)>>4][(({}+4)>>2)%4]));",
+ inst, cbuf, offset_var, offset_var, cbuf, offset_var, offset_var);
+ return;
+ }
+ const auto ret{ctx.var_alloc.Define(inst, GlslVarType::U32x2)};
+ const auto cbuf_offset{fmt::format("{}>>2", offset_var)};
+ for (u32 swizzle = 0; swizzle < 4; ++swizzle) {
+ ctx.Add("if(({}&3)=={}){}=uvec2(ftou({}[{}>>4].{}),ftou({}[({}+4)>>4].{}));", cbuf_offset,
+ swizzle, ret, cbuf, offset_var, "xyzw"[swizzle], cbuf, offset_var,
+ "xyzw"[(swizzle + 1) % 4]);
+ }
+}
+
+void EmitGetAttribute(EmitContext& ctx, IR::Inst& inst, IR::Attribute attr,
+ std::string_view vertex) {
+ const u32 element{static_cast<u32>(attr) % 4};
+ const char swizzle{"xyzw"[element]};
+ if (IR::IsGeneric(attr)) {
+ const u32 index{IR::GenericAttributeIndex(attr)};
+ if (!ctx.runtime_info.previous_stage_stores.Generic(index, element)) {
+ if (element == 3) {
+ ctx.AddF32("{}=1.f;", inst, attr);
+ } else {
+ ctx.AddF32("{}=0.f;", inst, attr);
+ }
+ return;
+ }
+ ctx.AddF32("{}=in_attr{}{}.{};", inst, index, InputVertexIndex(ctx, vertex), swizzle);
+ return;
+ }
+ // GLSL only exposes 8 legacy texcoords
+ if (attr >= IR::Attribute::FixedFncTexture8S && attr <= IR::Attribute::FixedFncTexture9Q) {
+ LOG_WARNING(Shader_GLSL, "GLSL does not allow access to gl_TexCoord[{}]",
+ TexCoordIndex(attr));
+ ctx.AddF32("{}=0.f;", inst);
+ return;
+ }
+ if (attr >= IR::Attribute::FixedFncTexture0S && attr <= IR::Attribute::FixedFncTexture7Q) {
+ const u32 index{TexCoordIndex(attr)};
+ ctx.AddF32("{}=gl_TexCoord[{}].{};", inst, index, swizzle);
+ return;
+ }
+ switch (attr) {
+ case IR::Attribute::PrimitiveId:
+ ctx.AddF32("{}=itof(gl_PrimitiveID);", inst);
+ break;
+ case IR::Attribute::PositionX:
+ case IR::Attribute::PositionY:
+ case IR::Attribute::PositionZ:
+ case IR::Attribute::PositionW: {
+ const bool is_array{IsInputArray(ctx.stage)};
+ const auto input_decorator{is_array ? fmt::format("gl_in[{}].", vertex) : ""};
+ ctx.AddF32("{}={}{}.{};", inst, input_decorator, ctx.position_name, swizzle);
+ break;
+ }
+ case IR::Attribute::ColorFrontDiffuseR:
+ case IR::Attribute::ColorFrontDiffuseG:
+ case IR::Attribute::ColorFrontDiffuseB:
+ case IR::Attribute::ColorFrontDiffuseA:
+ if (ctx.stage == Stage::Fragment) {
+ ctx.AddF32("{}=gl_Color.{};", inst, swizzle);
+ } else {
+ ctx.AddF32("{}=gl_FrontColor.{};", inst, swizzle);
+ }
+ break;
+ case IR::Attribute::PointSpriteS:
+ case IR::Attribute::PointSpriteT:
+ ctx.AddF32("{}=gl_PointCoord.{};", inst, swizzle);
+ break;
+ case IR::Attribute::TessellationEvaluationPointU:
+ case IR::Attribute::TessellationEvaluationPointV:
+ ctx.AddF32("{}=gl_TessCoord.{};", inst, swizzle);
+ break;
+ case IR::Attribute::InstanceId:
+ ctx.AddF32("{}=itof(gl_InstanceID);", inst);
+ break;
+ case IR::Attribute::VertexId:
+ ctx.AddF32("{}=itof(gl_VertexID);", inst);
+ break;
+ case IR::Attribute::FrontFace:
+ ctx.AddF32("{}=itof(gl_FrontFacing?-1:0);", inst);
+ break;
+ default:
+ throw NotImplementedException("Get attribute {}", attr);
+ }
+}
+
+void EmitSetAttribute(EmitContext& ctx, IR::Attribute attr, std::string_view value,
+ [[maybe_unused]] std::string_view vertex) {
+ if (IR::IsGeneric(attr)) {
+ const u32 index{IR::GenericAttributeIndex(attr)};
+ const u32 attr_element{IR::GenericAttributeElement(attr)};
+ const GenericElementInfo& info{ctx.output_generics.at(index).at(attr_element)};
+ const auto output_decorator{OutputVertexIndex(ctx)};
+ if (info.num_components == 1) {
+ ctx.Add("{}{}={};", info.name, output_decorator, value);
+ } else {
+ const u32 index_element{attr_element - info.first_element};
+ ctx.Add("{}{}.{}={};", info.name, output_decorator, "xyzw"[index_element], value);
+ }
+ return;
+ }
+ const u32 element{static_cast<u32>(attr) % 4};
+ const char swizzle{"xyzw"[element]};
+ // GLSL only exposes 8 legacy texcoords
+ if (attr >= IR::Attribute::FixedFncTexture8S && attr <= IR::Attribute::FixedFncTexture9Q) {
+ LOG_WARNING(Shader_GLSL, "GLSL does not allow access to gl_TexCoord[{}]",
+ TexCoordIndex(attr));
+ return;
+ }
+ if (attr >= IR::Attribute::FixedFncTexture0S && attr <= IR::Attribute::FixedFncTexture7Q) {
+ const u32 index{TexCoordIndex(attr)};
+ ctx.Add("gl_TexCoord[{}].{}={};", index, swizzle, value);
+ return;
+ }
+ switch (attr) {
+ case IR::Attribute::Layer:
+ if (ctx.stage != Stage::Geometry &&
+ !ctx.profile.support_viewport_index_layer_non_geometry) {
+ LOG_WARNING(Shader_GLSL, "Shader stores viewport layer but device does not support "
+ "viewport layer extension");
+ break;
+ }
+ ctx.Add("gl_Layer=ftoi({});", value);
+ break;
+ case IR::Attribute::ViewportIndex:
+ if (ctx.stage != Stage::Geometry &&
+ !ctx.profile.support_viewport_index_layer_non_geometry) {
+ LOG_WARNING(Shader_GLSL, "Shader stores viewport index but device does not support "
+ "viewport layer extension");
+ break;
+ }
+ ctx.Add("gl_ViewportIndex=ftoi({});", value);
+ break;
+ case IR::Attribute::ViewportMask:
+ if (ctx.stage != Stage::Geometry && !ctx.profile.support_viewport_mask) {
+ LOG_WARNING(
+ Shader_GLSL,
+ "Shader stores viewport mask but device does not support viewport mask extension");
+ break;
+ }
+ ctx.Add("gl_ViewportMask[0]=ftoi({});", value);
+ break;
+ case IR::Attribute::PointSize:
+ ctx.Add("gl_PointSize={};", value);
+ break;
+ case IR::Attribute::PositionX:
+ case IR::Attribute::PositionY:
+ case IR::Attribute::PositionZ:
+ case IR::Attribute::PositionW:
+ ctx.Add("gl_Position.{}={};", swizzle, value);
+ break;
+ case IR::Attribute::ColorFrontDiffuseR:
+ case IR::Attribute::ColorFrontDiffuseG:
+ case IR::Attribute::ColorFrontDiffuseB:
+ case IR::Attribute::ColorFrontDiffuseA:
+ ctx.Add("gl_FrontColor.{}={};", swizzle, value);
+ break;
+ case IR::Attribute::ColorFrontSpecularR:
+ case IR::Attribute::ColorFrontSpecularG:
+ case IR::Attribute::ColorFrontSpecularB:
+ case IR::Attribute::ColorFrontSpecularA:
+ ctx.Add("gl_FrontSecondaryColor.{}={};", swizzle, value);
+ break;
+ case IR::Attribute::ColorBackDiffuseR:
+ case IR::Attribute::ColorBackDiffuseG:
+ case IR::Attribute::ColorBackDiffuseB:
+ case IR::Attribute::ColorBackDiffuseA:
+ ctx.Add("gl_BackColor.{}={};", swizzle, value);
+ break;
+ case IR::Attribute::ColorBackSpecularR:
+ case IR::Attribute::ColorBackSpecularG:
+ case IR::Attribute::ColorBackSpecularB:
+ case IR::Attribute::ColorBackSpecularA:
+ ctx.Add("gl_BackSecondaryColor.{}={};", swizzle, value);
+ break;
+ case IR::Attribute::FogCoordinate:
+ ctx.Add("gl_FogFragCoord={};", value);
+ break;
+ case IR::Attribute::ClipDistance0:
+ case IR::Attribute::ClipDistance1:
+ case IR::Attribute::ClipDistance2:
+ case IR::Attribute::ClipDistance3:
+ case IR::Attribute::ClipDistance4:
+ case IR::Attribute::ClipDistance5:
+ case IR::Attribute::ClipDistance6:
+ case IR::Attribute::ClipDistance7: {
+ const u32 index{static_cast<u32>(attr) - static_cast<u32>(IR::Attribute::ClipDistance0)};
+ ctx.Add("gl_ClipDistance[{}]={};", index, value);
+ break;
+ }
+ default:
+ throw NotImplementedException("Set attribute {}", attr);
+ }
+}
+
+void EmitGetAttributeIndexed(EmitContext& ctx, IR::Inst& inst, std::string_view offset,
+ std::string_view vertex) {
+ const bool is_array{ctx.stage == Stage::Geometry};
+ const auto vertex_arg{is_array ? fmt::format(",{}", vertex) : ""};
+ ctx.AddF32("{}=IndexedAttrLoad(int({}){});", inst, offset, vertex_arg);
+}
+
+void EmitSetAttributeIndexed([[maybe_unused]] EmitContext& ctx,
+ [[maybe_unused]] std::string_view offset,
+ [[maybe_unused]] std::string_view value,
+ [[maybe_unused]] std::string_view vertex) {
+ NotImplemented();
+}
+
+void EmitGetPatch(EmitContext& ctx, IR::Inst& inst, IR::Patch patch) {
+ if (!IR::IsGeneric(patch)) {
+ throw NotImplementedException("Non-generic patch load");
+ }
+ const u32 index{IR::GenericPatchIndex(patch)};
+ const u32 element{IR::GenericPatchElement(patch)};
+ const char swizzle{"xyzw"[element]};
+ ctx.AddF32("{}=patch{}.{};", inst, index, swizzle);
+}
+
+void EmitSetPatch(EmitContext& ctx, IR::Patch patch, std::string_view value) {
+ if (IR::IsGeneric(patch)) {
+ const u32 index{IR::GenericPatchIndex(patch)};
+ const u32 element{IR::GenericPatchElement(patch)};
+ ctx.Add("patch{}.{}={};", index, "xyzw"[element], value);
+ return;
+ }
+ switch (patch) {
+ case IR::Patch::TessellationLodLeft:
+ case IR::Patch::TessellationLodRight:
+ case IR::Patch::TessellationLodTop:
+ case IR::Patch::TessellationLodBottom: {
+ const u32 index{static_cast<u32>(patch) - u32(IR::Patch::TessellationLodLeft)};
+ ctx.Add("gl_TessLevelOuter[{}]={};", index, value);
+ break;
+ }
+ case IR::Patch::TessellationLodInteriorU:
+ ctx.Add("gl_TessLevelInner[0]={};", value);
+ break;
+ case IR::Patch::TessellationLodInteriorV:
+ ctx.Add("gl_TessLevelInner[1]={};", value);
+ break;
+ default:
+ throw NotImplementedException("Patch {}", patch);
+ }
+}
+
+void EmitSetFragColor(EmitContext& ctx, u32 index, u32 component, std::string_view value) {
+ const char swizzle{"xyzw"[component]};
+ ctx.Add("frag_color{}.{}={};", index, swizzle, value);
+}
+
+void EmitSetSampleMask(EmitContext& ctx, std::string_view value) {
+ ctx.Add("gl_SampleMask[0]=int({});", value);
+}
+
+void EmitSetFragDepth(EmitContext& ctx, std::string_view value) {
+ ctx.Add("gl_FragDepth={};", value);
+}
+
+void EmitLocalInvocationId(EmitContext& ctx, IR::Inst& inst) {
+ ctx.AddU32x3("{}=gl_LocalInvocationID;", inst);
+}
+
+void EmitWorkgroupId(EmitContext& ctx, IR::Inst& inst) {
+ ctx.AddU32x3("{}=gl_WorkGroupID;", inst);
+}
+
+void EmitInvocationId(EmitContext& ctx, IR::Inst& inst) {
+ ctx.AddU32("{}=uint(gl_InvocationID);", inst);
+}
+
+void EmitSampleId(EmitContext& ctx, IR::Inst& inst) {
+ ctx.AddU32("{}=uint(gl_SampleID);", inst);
+}
+
+void EmitIsHelperInvocation(EmitContext& ctx, IR::Inst& inst) {
+ ctx.AddU1("{}=gl_HelperInvocation;", inst);
+}
+
+void EmitYDirection(EmitContext& ctx, IR::Inst& inst) {
+ ctx.uses_y_direction = true;
+ ctx.AddF32("{}=gl_FrontMaterial.ambient.a;", inst);
+}
+
+void EmitLoadLocal(EmitContext& ctx, IR::Inst& inst, std::string_view word_offset) {
+ ctx.AddU32("{}=lmem[{}];", inst, word_offset);
+}
+
+void EmitWriteLocal(EmitContext& ctx, std::string_view word_offset, std::string_view value) {
+ ctx.Add("lmem[{}]={};", word_offset, value);
+}
+
+} // namespace Shader::Backend::GLSL
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_control_flow.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_control_flow.cpp
new file mode 100644
index 000000000..53f8896be
--- /dev/null
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_control_flow.cpp
@@ -0,0 +1,21 @@
+// Copyright 2021 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include <string_view>
+
+#include "shader_recompiler/backend/glsl/emit_context.h"
+#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
+#include "shader_recompiler/exception.h"
+
+namespace Shader::Backend::GLSL {
+
+void EmitJoin(EmitContext&) {
+ throw NotImplementedException("Join shouldn't be emitted");
+}
+
+void EmitDemoteToHelperInvocation(EmitContext& ctx) {
+ ctx.Add("discard;");
+}
+
+} // namespace Shader::Backend::GLSL
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_convert.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_convert.cpp
new file mode 100644
index 000000000..eeae6562c
--- /dev/null
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_convert.cpp
@@ -0,0 +1,230 @@
+// Copyright 2021 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include <string_view>
+
+#include "shader_recompiler/backend/glsl/emit_context.h"
+#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
+#include "shader_recompiler/frontend/ir/value.h"
+
+namespace Shader::Backend::GLSL {
+void EmitConvertS16F16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
+ [[maybe_unused]] std::string_view value) {
+ NotImplemented();
+}
+
+void EmitConvertS16F32(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
+ ctx.AddU32("{}=(int({})&0xffff)|(bitfieldExtract(int({}),31,1)<<15);", inst, value, value);
+}
+
+void EmitConvertS16F64([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
+ [[maybe_unused]] std::string_view value) {
+ NotImplemented();
+}
+
+void EmitConvertS32F16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
+ [[maybe_unused]] std::string_view value) {
+ NotImplemented();
+}
+
+void EmitConvertS32F32(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
+ ctx.AddU32("{}=int({});", inst, value);
+}
+
+void EmitConvertS32F64(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
+ ctx.AddU32("{}=int({});", inst, value);
+}
+
+void EmitConvertS64F16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
+ [[maybe_unused]] std::string_view value) {
+ NotImplemented();
+}
+
+void EmitConvertS64F32(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
+ ctx.AddU64("{}=int64_t({});", inst, value);
+}
+
+void EmitConvertS64F64(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
+ ctx.AddU64("{}=int64_t({});", inst, value);
+}
+
+void EmitConvertU16F16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
+ [[maybe_unused]] std::string_view value) {
+ NotImplemented();
+}
+
+void EmitConvertU16F32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
+ [[maybe_unused]] std::string_view value) {
+ NotImplemented();
+}
+
+void EmitConvertU16F64([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
+ [[maybe_unused]] std::string_view value) {
+ NotImplemented();
+}
+
+void EmitConvertU32F16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
+ [[maybe_unused]] std::string_view value) {
+ NotImplemented();
+}
+
+void EmitConvertU32F32(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
+ ctx.AddU32("{}=uint({});", inst, value);
+}
+
+void EmitConvertU32F64(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
+ ctx.AddU32("{}=uint({});", inst, value);
+}
+
+void EmitConvertU64F16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
+ [[maybe_unused]] std::string_view value) {
+ NotImplemented();
+}
+
+void EmitConvertU64F32(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
+ ctx.AddU64("{}=uint64_t({});", inst, value);
+}
+
+void EmitConvertU64F64(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
+ ctx.AddU64("{}=uint64_t({});", inst, value);
+}
+
+void EmitConvertU64U32(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
+ ctx.AddU64("{}=uint64_t({});", inst, value);
+}
+
+void EmitConvertU32U64(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
+ ctx.AddU32("{}=uint({});", inst, value);
+}
+
+void EmitConvertF16F32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
+ [[maybe_unused]] std::string_view value) {
+ NotImplemented();
+}
+
+void EmitConvertF32F16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
+ [[maybe_unused]] std::string_view value) {
+ NotImplemented();
+}
+
+void EmitConvertF32F64(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
+ ctx.AddF32("{}=float({});", inst, value);
+}
+
+void EmitConvertF64F32(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
+ ctx.AddF64("{}=double({});", inst, value);
+}
+
+void EmitConvertF16S8([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
+ [[maybe_unused]] std::string_view value) {
+ NotImplemented();
+}
+
+void EmitConvertF16S16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
+ [[maybe_unused]] std::string_view value) {
+ NotImplemented();
+}
+
+void EmitConvertF16S32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
+ [[maybe_unused]] std::string_view value) {
+ NotImplemented();
+}
+
+void EmitConvertF16S64([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
+ [[maybe_unused]] std::string_view value) {
+ NotImplemented();
+}
+
+void EmitConvertF16U8([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
+ [[maybe_unused]] std::string_view value) {
+ NotImplemented();
+}
+
+void EmitConvertF16U16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
+ [[maybe_unused]] std::string_view value) {
+ NotImplemented();
+}
+
+void EmitConvertF16U32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
+ [[maybe_unused]] std::string_view value) {
+ NotImplemented();
+}
+
+void EmitConvertF16U64([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
+ [[maybe_unused]] std::string_view value) {
+ NotImplemented();
+}
+
+void EmitConvertF32S8([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
+ [[maybe_unused]] std::string_view value) {
+ NotImplemented();
+}
+
+void EmitConvertF32S16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
+ [[maybe_unused]] std::string_view value) {
+ NotImplemented();
+}
+
+void EmitConvertF32S32(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
+ ctx.AddF32("{}=float(int({}));", inst, value);
+}
+
+void EmitConvertF32S64(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
+ ctx.AddF32("{}=float(int64_t({}));", inst, value);
+}
+
+void EmitConvertF32U8([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
+ [[maybe_unused]] std::string_view value) {
+ NotImplemented();
+}
+
+void EmitConvertF32U16(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
+ ctx.AddF32("{}=float({}&0xffff);", inst, value);
+}
+
+void EmitConvertF32U32(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
+ ctx.AddF32("{}=float({});", inst, value);
+}
+
+void EmitConvertF32U64(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
+ ctx.AddF32("{}=float({});", inst, value);
+}
+
+void EmitConvertF64S8([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
+ [[maybe_unused]] std::string_view value) {
+ NotImplemented();
+}
+
+void EmitConvertF64S16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
+ [[maybe_unused]] std::string_view value) {
+ NotImplemented();
+}
+
+void EmitConvertF64S32(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
+ ctx.AddF64("{}=double(int({}));", inst, value);
+}
+
+void EmitConvertF64S64(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
+ ctx.AddF64("{}=double(int64_t({}));", inst, value);
+}
+
+void EmitConvertF64U8([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
+ [[maybe_unused]] std::string_view value) {
+ NotImplemented();
+}
+
+void EmitConvertF64U16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
+ [[maybe_unused]] std::string_view value) {
+ NotImplemented();
+}
+
+void EmitConvertF64U32(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
+ ctx.AddF64("{}=double({});", inst, value);
+}
+
+void EmitConvertF64U64(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
+ ctx.AddF64("{}=double({});", inst, value);
+}
+
+} // namespace Shader::Backend::GLSL
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_floating_point.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_floating_point.cpp
new file mode 100644
index 000000000..d423bfb1b
--- /dev/null
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_floating_point.cpp
@@ -0,0 +1,456 @@
+// Copyright 2021 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include <string_view>
+
+#include "shader_recompiler/backend/glsl/emit_context.h"
+#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
+#include "shader_recompiler/frontend/ir/modifiers.h"
+#include "shader_recompiler/frontend/ir/value.h"
+
+namespace Shader::Backend::GLSL {
+namespace {
+void Compare(EmitContext& ctx, IR::Inst& inst, std::string_view lhs, std::string_view rhs,
+ std::string_view op, bool ordered) {
+ const auto nan_op{ordered ? "&&!" : "||"};
+ ctx.AddU1("{}={}{}{}"
+ "{}isnan({}){}isnan({});",
+ inst, lhs, op, rhs, nan_op, lhs, nan_op, rhs);
+}
+
+bool IsPrecise(const IR::Inst& inst) {
+ return inst.Flags<IR::FpControl>().no_contraction;
+}
+} // Anonymous namespace
+
+void EmitFPAbs16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
+ [[maybe_unused]] std::string_view value) {
+ NotImplemented();
+}
+
+void EmitFPAbs32(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
+ ctx.AddF32("{}=abs({});", inst, value);
+}
+
+void EmitFPAbs64(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
+ ctx.AddF64("{}=abs({});", inst, value);
+}
+
+void EmitFPAdd16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
+ [[maybe_unused]] std::string_view a, [[maybe_unused]] std::string_view b) {
+ NotImplemented();
+}
+
+void EmitFPAdd32(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::string_view b) {
+ if (IsPrecise(inst)) {
+ ctx.AddPrecF32("{}={}+{};", inst, a, b);
+ } else {
+ ctx.AddF32("{}={}+{};", inst, a, b);
+ }
+}
+
+void EmitFPAdd64(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::string_view b) {
+ if (IsPrecise(inst)) {
+ ctx.AddPrecF64("{}={}+{};", inst, a, b);
+ } else {
+ ctx.AddF64("{}={}+{};", inst, a, b);
+ }
+}
+
+void EmitFPFma16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
+ [[maybe_unused]] std::string_view a, [[maybe_unused]] std::string_view b,
+ [[maybe_unused]] std::string_view c) {
+ NotImplemented();
+}
+
+void EmitFPFma32(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::string_view b,
+ std::string_view c) {
+ if (IsPrecise(inst)) {
+ ctx.AddPrecF32("{}=fma({},{},{});", inst, a, b, c);
+ } else {
+ ctx.AddF32("{}=fma({},{},{});", inst, a, b, c);
+ }
+}
+
+void EmitFPFma64(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::string_view b,
+ std::string_view c) {
+ if (IsPrecise(inst)) {
+ ctx.AddPrecF64("{}=fma({},{},{});", inst, a, b, c);
+ } else {
+ ctx.AddF64("{}=fma({},{},{});", inst, a, b, c);
+ }
+}
+
+void EmitFPMax32(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::string_view b) {
+ ctx.AddF32("{}=max({},{});", inst, a, b);
+}
+
+void EmitFPMax64(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::string_view b) {
+ ctx.AddF64("{}=max({},{});", inst, a, b);
+}
+
+void EmitFPMin32(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::string_view b) {
+ ctx.AddF32("{}=min({},{});", inst, a, b);
+}
+
+void EmitFPMin64(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::string_view b) {
+ ctx.AddF64("{}=min({},{});", inst, a, b);
+}
+
+void EmitFPMul16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
+ [[maybe_unused]] std::string_view a, [[maybe_unused]] std::string_view b) {
+ NotImplemented();
+}
+
+void EmitFPMul32(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::string_view b) {
+ if (IsPrecise(inst)) {
+ ctx.AddPrecF32("{}={}*{};", inst, a, b);
+ } else {
+ ctx.AddF32("{}={}*{};", inst, a, b);
+ }
+}
+
+void EmitFPMul64(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::string_view b) {
+ if (IsPrecise(inst)) {
+ ctx.AddPrecF64("{}={}*{};", inst, a, b);
+ } else {
+ ctx.AddF64("{}={}*{};", inst, a, b);
+ }
+}
+
+void EmitFPNeg16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
+ [[maybe_unused]] std::string_view value) {
+ NotImplemented();
+}
+
+void EmitFPNeg32(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
+ ctx.AddF32("{}=-({});", inst, value);
+}
+
+void EmitFPNeg64(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
+ ctx.AddF64("{}=-({});", inst, value);
+}
+
+void EmitFPSin(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
+ ctx.AddF32("{}=sin({});", inst, value);
+}
+
+void EmitFPCos(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
+ ctx.AddF32("{}=cos({});", inst, value);
+}
+
+void EmitFPExp2(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
+ ctx.AddF32("{}=exp2({});", inst, value);
+}
+
+void EmitFPLog2(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
+ ctx.AddF32("{}=log2({});", inst, value);
+}
+
+void EmitFPRecip32(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
+ ctx.AddF32("{}=(1.0f)/{};", inst, value);
+}
+
+void EmitFPRecip64(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
+ ctx.AddF64("{}=1.0/{};", inst, value);
+}
+
+void EmitFPRecipSqrt32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
+ [[maybe_unused]] std::string_view value) {
+ ctx.AddF32("{}=inversesqrt({});", inst, value);
+}
+
+void EmitFPRecipSqrt64([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
+ [[maybe_unused]] std::string_view value) {
+ NotImplemented();
+}
+
+void EmitFPSqrt(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
+ ctx.AddF32("{}=sqrt({});", inst, value);
+}
+
+void EmitFPSaturate16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
+ [[maybe_unused]] std::string_view value) {
+ NotImplemented();
+}
+
+void EmitFPSaturate32(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
+ ctx.AddF32("{}=min(max({},0.0),1.0);", inst, value);
+}
+
+void EmitFPSaturate64(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
+ ctx.AddF64("{}=min(max({},0.0),1.0);", inst, value);
+}
+
+void EmitFPClamp16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
+ [[maybe_unused]] std::string_view value,
+ [[maybe_unused]] std::string_view min_value,
+ [[maybe_unused]] std::string_view max_value) {
+ NotImplemented();
+}
+
+void EmitFPClamp32(EmitContext& ctx, IR::Inst& inst, std::string_view value,
+ std::string_view min_value, std::string_view max_value) {
+ // GLSL's clamp does not produce desirable results
+ ctx.AddF32("{}=min(max({},float({})),float({}));", inst, value, min_value, max_value);
+}
+
+void EmitFPClamp64(EmitContext& ctx, IR::Inst& inst, std::string_view value,
+ std::string_view min_value, std::string_view max_value) {
+ // GLSL's clamp does not produce desirable results
+ ctx.AddF64("{}=min(max({},double({})),double({}));", inst, value, min_value, max_value);
+}
+
+void EmitFPRoundEven16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
+ [[maybe_unused]] std::string_view value) {
+ NotImplemented();
+}
+
+void EmitFPRoundEven32(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
+ ctx.AddF32("{}=roundEven({});", inst, value);
+}
+
+void EmitFPRoundEven64(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
+ ctx.AddF64("{}=roundEven({});", inst, value);
+}
+
+void EmitFPFloor16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
+ [[maybe_unused]] std::string_view value) {
+ NotImplemented();
+}
+
+void EmitFPFloor32(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
+ ctx.AddF32("{}=floor({});", inst, value);
+}
+
+void EmitFPFloor64(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
+ ctx.AddF64("{}=floor({});", inst, value);
+}
+
+void EmitFPCeil16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
+ [[maybe_unused]] std::string_view value) {
+ NotImplemented();
+}
+
+void EmitFPCeil32(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
+ ctx.AddF32("{}=ceil({});", inst, value);
+}
+
+void EmitFPCeil64(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
+ ctx.AddF64("{}=ceil({});", inst, value);
+}
+
+void EmitFPTrunc16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
+ [[maybe_unused]] std::string_view value) {
+ NotImplemented();
+}
+
+void EmitFPTrunc32(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
+ ctx.AddF32("{}=trunc({});", inst, value);
+}
+
+void EmitFPTrunc64(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
+ ctx.AddF64("{}=trunc({});", inst, value);
+}
+
+void EmitFPOrdEqual16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string_view lhs,
+ [[maybe_unused]] std::string_view rhs) {
+ NotImplemented();
+}
+
+void EmitFPOrdEqual32(EmitContext& ctx, IR::Inst& inst, std::string_view lhs,
+ std::string_view rhs) {
+ Compare(ctx, inst, lhs, rhs, "==", true);
+}
+
+void EmitFPOrdEqual64(EmitContext& ctx, IR::Inst& inst, std::string_view lhs,
+ std::string_view rhs) {
+ Compare(ctx, inst, lhs, rhs, "==", true);
+}
+
+void EmitFPUnordEqual16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string_view lhs,
+ [[maybe_unused]] std::string_view rhs) {
+ NotImplemented();
+}
+
+void EmitFPUnordEqual32(EmitContext& ctx, IR::Inst& inst, std::string_view lhs,
+ std::string_view rhs) {
+ Compare(ctx, inst, lhs, rhs, "==", false);
+}
+
+void EmitFPUnordEqual64(EmitContext& ctx, IR::Inst& inst, std::string_view lhs,
+ std::string_view rhs) {
+ Compare(ctx, inst, lhs, rhs, "==", false);
+}
+
+void EmitFPOrdNotEqual16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string_view lhs,
+ [[maybe_unused]] std::string_view rhs) {
+ NotImplemented();
+}
+
+void EmitFPOrdNotEqual32(EmitContext& ctx, IR::Inst& inst, std::string_view lhs,
+ std::string_view rhs) {
+ Compare(ctx, inst, lhs, rhs, "!=", true);
+}
+
+void EmitFPOrdNotEqual64(EmitContext& ctx, IR::Inst& inst, std::string_view lhs,
+ std::string_view rhs) {
+ Compare(ctx, inst, lhs, rhs, "!=", true);
+}
+
+void EmitFPUnordNotEqual16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string_view lhs,
+ [[maybe_unused]] std::string_view rhs) {
+ NotImplemented();
+}
+
+void EmitFPUnordNotEqual32(EmitContext& ctx, IR::Inst& inst, std::string_view lhs,
+ std::string_view rhs) {
+ Compare(ctx, inst, lhs, rhs, "!=", false);
+}
+
+void EmitFPUnordNotEqual64(EmitContext& ctx, IR::Inst& inst, std::string_view lhs,
+ std::string_view rhs) {
+ Compare(ctx, inst, lhs, rhs, "!=", false);
+}
+
+void EmitFPOrdLessThan16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string_view lhs,
+ [[maybe_unused]] std::string_view rhs) {
+ NotImplemented();
+}
+
+void EmitFPOrdLessThan32(EmitContext& ctx, IR::Inst& inst, std::string_view lhs,
+ std::string_view rhs) {
+ Compare(ctx, inst, lhs, rhs, "<", true);
+}
+
+void EmitFPOrdLessThan64(EmitContext& ctx, IR::Inst& inst, std::string_view lhs,
+ std::string_view rhs) {
+ Compare(ctx, inst, lhs, rhs, "<", true);
+}
+
+void EmitFPUnordLessThan16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string_view lhs,
+ [[maybe_unused]] std::string_view rhs) {
+ NotImplemented();
+}
+
+void EmitFPUnordLessThan32(EmitContext& ctx, IR::Inst& inst, std::string_view lhs,
+ std::string_view rhs) {
+ Compare(ctx, inst, lhs, rhs, "<", false);
+}
+
+void EmitFPUnordLessThan64(EmitContext& ctx, IR::Inst& inst, std::string_view lhs,
+ std::string_view rhs) {
+ Compare(ctx, inst, lhs, rhs, "<", false);
+}
+
+void EmitFPOrdGreaterThan16([[maybe_unused]] EmitContext& ctx,
+ [[maybe_unused]] std::string_view lhs,
+ [[maybe_unused]] std::string_view rhs) {
+ NotImplemented();
+}
+
+void EmitFPOrdGreaterThan32(EmitContext& ctx, IR::Inst& inst, std::string_view lhs,
+ std::string_view rhs) {
+ Compare(ctx, inst, lhs, rhs, ">", true);
+}
+
+void EmitFPOrdGreaterThan64(EmitContext& ctx, IR::Inst& inst, std::string_view lhs,
+ std::string_view rhs) {
+ Compare(ctx, inst, lhs, rhs, ">", true);
+}
+
+void EmitFPUnordGreaterThan16([[maybe_unused]] EmitContext& ctx,
+ [[maybe_unused]] std::string_view lhs,
+ [[maybe_unused]] std::string_view rhs) {
+ NotImplemented();
+}
+
+void EmitFPUnordGreaterThan32(EmitContext& ctx, IR::Inst& inst, std::string_view lhs,
+ std::string_view rhs) {
+ Compare(ctx, inst, lhs, rhs, ">", false);
+}
+
+void EmitFPUnordGreaterThan64(EmitContext& ctx, IR::Inst& inst, std::string_view lhs,
+ std::string_view rhs) {
+ Compare(ctx, inst, lhs, rhs, ">", false);
+}
+
+void EmitFPOrdLessThanEqual16([[maybe_unused]] EmitContext& ctx,
+ [[maybe_unused]] std::string_view lhs,
+ [[maybe_unused]] std::string_view rhs) {
+ NotImplemented();
+}
+
+void EmitFPOrdLessThanEqual32(EmitContext& ctx, IR::Inst& inst, std::string_view lhs,
+ std::string_view rhs) {
+ Compare(ctx, inst, lhs, rhs, "<=", true);
+}
+
+void EmitFPOrdLessThanEqual64(EmitContext& ctx, IR::Inst& inst, std::string_view lhs,
+ std::string_view rhs) {
+ Compare(ctx, inst, lhs, rhs, "<=", true);
+}
+
+void EmitFPUnordLessThanEqual16([[maybe_unused]] EmitContext& ctx,
+ [[maybe_unused]] std::string_view lhs,
+ [[maybe_unused]] std::string_view rhs) {
+ NotImplemented();
+}
+
+void EmitFPUnordLessThanEqual32(EmitContext& ctx, IR::Inst& inst, std::string_view lhs,
+ std::string_view rhs) {
+ Compare(ctx, inst, lhs, rhs, "<=", false);
+}
+
+void EmitFPUnordLessThanEqual64(EmitContext& ctx, IR::Inst& inst, std::string_view lhs,
+ std::string_view rhs) {
+ Compare(ctx, inst, lhs, rhs, "<=", false);
+}
+
+void EmitFPOrdGreaterThanEqual16([[maybe_unused]] EmitContext& ctx,
+ [[maybe_unused]] std::string_view lhs,
+ [[maybe_unused]] std::string_view rhs) {
+ NotImplemented();
+}
+
+void EmitFPOrdGreaterThanEqual32(EmitContext& ctx, IR::Inst& inst, std::string_view lhs,
+ std::string_view rhs) {
+ Compare(ctx, inst, lhs, rhs, ">=", true);
+}
+
+void EmitFPOrdGreaterThanEqual64(EmitContext& ctx, IR::Inst& inst, std::string_view lhs,
+ std::string_view rhs) {
+ Compare(ctx, inst, lhs, rhs, ">=", true);
+}
+
+void EmitFPUnordGreaterThanEqual16([[maybe_unused]] EmitContext& ctx,
+ [[maybe_unused]] std::string_view lhs,
+ [[maybe_unused]] std::string_view rhs) {
+ NotImplemented();
+}
+
+void EmitFPUnordGreaterThanEqual32(EmitContext& ctx, IR::Inst& inst, std::string_view lhs,
+ std::string_view rhs) {
+ Compare(ctx, inst, lhs, rhs, ">=", false);
+}
+
+void EmitFPUnordGreaterThanEqual64(EmitContext& ctx, IR::Inst& inst, std::string_view lhs,
+ std::string_view rhs) {
+ Compare(ctx, inst, lhs, rhs, ">=", false);
+}
+
+void EmitFPIsNan16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
+ [[maybe_unused]] std::string_view value) {
+ NotImplemented();
+}
+
+void EmitFPIsNan32(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
+ ctx.AddU1("{}=isnan({});", inst, value);
+}
+
+void EmitFPIsNan64(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
+ ctx.AddU1("{}=isnan({});", inst, value);
+}
+
+} // namespace Shader::Backend::GLSL
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_image.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_image.cpp
new file mode 100644
index 000000000..447eb8e0a
--- /dev/null
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_image.cpp
@@ -0,0 +1,799 @@
+// Copyright 2021 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include <string_view>
+
+#include "shader_recompiler/backend/glsl/emit_context.h"
+#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
+#include "shader_recompiler/frontend/ir/modifiers.h"
+#include "shader_recompiler/frontend/ir/value.h"
+#include "shader_recompiler/profile.h"
+
+namespace Shader::Backend::GLSL {
+namespace {
+std::string Texture(EmitContext& ctx, const IR::TextureInstInfo& info, const IR::Value& index) {
+ const auto def{info.type == TextureType::Buffer ? ctx.texture_buffers.at(info.descriptor_index)
+ : ctx.textures.at(info.descriptor_index)};
+ const auto index_offset{def.count > 1 ? fmt::format("[{}]", ctx.var_alloc.Consume(index)) : ""};
+ return fmt::format("tex{}{}", def.binding, index_offset);
+}
+
+std::string Image(EmitContext& ctx, const IR::TextureInstInfo& info, const IR::Value& index) {
+ const auto def{info.type == TextureType::Buffer ? ctx.image_buffers.at(info.descriptor_index)
+ : ctx.images.at(info.descriptor_index)};
+ const auto index_offset{def.count > 1 ? fmt::format("[{}]", ctx.var_alloc.Consume(index)) : ""};
+ return fmt::format("img{}{}", def.binding, index_offset);
+}
+
+std::string CastToIntVec(std::string_view value, const IR::TextureInstInfo& info) {
+ switch (info.type) {
+ case TextureType::Color1D:
+ case TextureType::Buffer:
+ return fmt::format("int({})", value);
+ case TextureType::ColorArray1D:
+ case TextureType::Color2D:
+ case TextureType::ColorArray2D:
+ return fmt::format("ivec2({})", value);
+ case TextureType::Color3D:
+ case TextureType::ColorCube:
+ return fmt::format("ivec3({})", value);
+ case TextureType::ColorArrayCube:
+ return fmt::format("ivec4({})", value);
+ default:
+ throw NotImplementedException("Integer cast for TextureType {}", info.type.Value());
+ }
+}
+
+std::string CoordsCastToInt(std::string_view value, const IR::TextureInstInfo& info) {
+ switch (info.type) {
+ case TextureType::Color1D:
+ case TextureType::Buffer:
+ return fmt::format("int({})", value);
+ case TextureType::ColorArray1D:
+ case TextureType::Color2D:
+ return fmt::format("ivec2({})", value);
+ case TextureType::ColorArray2D:
+ case TextureType::Color3D:
+ case TextureType::ColorCube:
+ return fmt::format("ivec3({})", value);
+ case TextureType::ColorArrayCube:
+ return fmt::format("ivec4({})", value);
+ default:
+ throw NotImplementedException("TexelFetchCast type {}", info.type.Value());
+ }
+}
+
+bool NeedsShadowLodExt(TextureType type) {
+ switch (type) {
+ case TextureType::ColorArray2D:
+ case TextureType::ColorCube:
+ case TextureType::ColorArrayCube:
+ return true;
+ default:
+ return false;
+ }
+}
+
+std::string GetOffsetVec(EmitContext& ctx, const IR::Value& offset) {
+ if (offset.IsImmediate()) {
+ return fmt::format("int({})", offset.U32());
+ }
+ IR::Inst* const inst{offset.InstRecursive()};
+ if (inst->AreAllArgsImmediates()) {
+ switch (inst->GetOpcode()) {
+ case IR::Opcode::CompositeConstructU32x2:
+ return fmt::format("ivec2({},{})", inst->Arg(0).U32(), inst->Arg(1).U32());
+ case IR::Opcode::CompositeConstructU32x3:
+ return fmt::format("ivec3({},{},{})", inst->Arg(0).U32(), inst->Arg(1).U32(),
+ inst->Arg(2).U32());
+ case IR::Opcode::CompositeConstructU32x4:
+ return fmt::format("ivec4({},{},{},{})", inst->Arg(0).U32(), inst->Arg(1).U32(),
+ inst->Arg(2).U32(), inst->Arg(3).U32());
+ default:
+ break;
+ }
+ }
+ const bool has_var_aoffi{ctx.profile.support_gl_variable_aoffi};
+ if (!has_var_aoffi) {
+ LOG_WARNING(Shader_GLSL, "Device does not support variable texture offsets, STUBBING");
+ }
+ const auto offset_str{has_var_aoffi ? ctx.var_alloc.Consume(offset) : "0"};
+ switch (offset.Type()) {
+ case IR::Type::U32:
+ return fmt::format("int({})", offset_str);
+ case IR::Type::U32x2:
+ return fmt::format("ivec2({})", offset_str);
+ case IR::Type::U32x3:
+ return fmt::format("ivec3({})", offset_str);
+ case IR::Type::U32x4:
+ return fmt::format("ivec4({})", offset_str);
+ default:
+ throw NotImplementedException("Offset type {}", offset.Type());
+ }
+}
+
+std::string PtpOffsets(const IR::Value& offset, const IR::Value& offset2) {
+ const std::array values{offset.InstRecursive(), offset2.InstRecursive()};
+ if (!values[0]->AreAllArgsImmediates() || !values[1]->AreAllArgsImmediates()) {
+ LOG_WARNING(Shader_GLSL, "Not all arguments in PTP are immediate, STUBBING");
+ return "ivec2[](ivec2(0), ivec2(1), ivec2(2), ivec2(3))";
+ }
+ const IR::Opcode opcode{values[0]->GetOpcode()};
+ if (opcode != values[1]->GetOpcode() || opcode != IR::Opcode::CompositeConstructU32x4) {
+ throw LogicError("Invalid PTP arguments");
+ }
+ auto read{[&](unsigned int a, unsigned int b) { return values[a]->Arg(b).U32(); }};
+
+ return fmt::format("ivec2[](ivec2({},{}),ivec2({},{}),ivec2({},{}),ivec2({},{}))", read(0, 0),
+ read(0, 1), read(0, 2), read(0, 3), read(1, 0), read(1, 1), read(1, 2),
+ read(1, 3));
+}
+
+IR::Inst* PrepareSparse(IR::Inst& inst) {
+ const auto sparse_inst{inst.GetAssociatedPseudoOperation(IR::Opcode::GetSparseFromOp)};
+ if (sparse_inst) {
+ sparse_inst->Invalidate();
+ }
+ return sparse_inst;
+}
+} // Anonymous namespace
+
+void EmitImageSampleImplicitLod(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
+ std::string_view coords, std::string_view bias_lc,
+ const IR::Value& offset) {
+ const auto info{inst.Flags<IR::TextureInstInfo>()};
+ if (info.has_lod_clamp) {
+ throw NotImplementedException("EmitImageSampleImplicitLod Lod clamp samples");
+ }
+ const auto texture{Texture(ctx, info, index)};
+ const auto bias{info.has_bias ? fmt::format(",{}", bias_lc) : ""};
+ const auto texel{ctx.var_alloc.Define(inst, GlslVarType::F32x4)};
+ const auto sparse_inst{PrepareSparse(inst)};
+ const bool supports_sparse{ctx.profile.support_gl_sparse_textures};
+ if (sparse_inst && !supports_sparse) {
+ LOG_WARNING(Shader_GLSL, "Device does not support sparse texture queries. STUBBING");
+ ctx.AddU1("{}=true;", *sparse_inst);
+ }
+ if (!sparse_inst || !supports_sparse) {
+ if (!offset.IsEmpty()) {
+ const auto offset_str{GetOffsetVec(ctx, offset)};
+ if (ctx.stage == Stage::Fragment) {
+ ctx.Add("{}=textureOffset({},{},{}{});", texel, texture, coords, offset_str, bias);
+ } else {
+ ctx.Add("{}=textureLodOffset({},{},0.0,{});", texel, texture, coords, offset_str);
+ }
+ } else {
+ if (ctx.stage == Stage::Fragment) {
+ ctx.Add("{}=texture({},{}{});", texel, texture, coords, bias);
+ } else {
+ ctx.Add("{}=textureLod({},{},0.0);", texel, texture, coords);
+ }
+ }
+ return;
+ }
+ if (!offset.IsEmpty()) {
+ ctx.AddU1("{}=sparseTexelsResidentARB(sparseTextureOffsetARB({},{},{},{}{}));",
+ *sparse_inst, texture, coords, GetOffsetVec(ctx, offset), texel, bias);
+ } else {
+ ctx.AddU1("{}=sparseTexelsResidentARB(sparseTextureARB({},{},{}{}));", *sparse_inst,
+ texture, coords, texel, bias);
+ }
+}
+
+void EmitImageSampleExplicitLod(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
+ std::string_view coords, std::string_view lod_lc,
+ const IR::Value& offset) {
+ const auto info{inst.Flags<IR::TextureInstInfo>()};
+ if (info.has_bias) {
+ throw NotImplementedException("EmitImageSampleExplicitLod Bias texture samples");
+ }
+ if (info.has_lod_clamp) {
+ throw NotImplementedException("EmitImageSampleExplicitLod Lod clamp samples");
+ }
+ const auto texture{Texture(ctx, info, index)};
+ const auto texel{ctx.var_alloc.Define(inst, GlslVarType::F32x4)};
+ const auto sparse_inst{PrepareSparse(inst)};
+ const bool supports_sparse{ctx.profile.support_gl_sparse_textures};
+ if (sparse_inst && !supports_sparse) {
+ LOG_WARNING(Shader_GLSL, "Device does not support sparse texture queries. STUBBING");
+ ctx.AddU1("{}=true;", *sparse_inst);
+ }
+ if (!sparse_inst || !supports_sparse) {
+ if (!offset.IsEmpty()) {
+ ctx.Add("{}=textureLodOffset({},{},{},{});", texel, texture, coords, lod_lc,
+ GetOffsetVec(ctx, offset));
+ } else {
+ ctx.Add("{}=textureLod({},{},{});", texel, texture, coords, lod_lc);
+ }
+ return;
+ }
+ if (!offset.IsEmpty()) {
+ ctx.AddU1("{}=sparseTexelsResidentARB(sparseTexelFetchOffsetARB({},{},int({}),{},{}));",
+ *sparse_inst, texture, CastToIntVec(coords, info), lod_lc,
+ GetOffsetVec(ctx, offset), texel);
+ } else {
+ ctx.AddU1("{}=sparseTexelsResidentARB(sparseTextureLodARB({},{},{},{}));", *sparse_inst,
+ texture, coords, lod_lc, texel);
+ }
+}
+
+void EmitImageSampleDrefImplicitLod(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
+ std::string_view coords, std::string_view dref,
+ std::string_view bias_lc, const IR::Value& offset) {
+ const auto info{inst.Flags<IR::TextureInstInfo>()};
+ const auto sparse_inst{PrepareSparse(inst)};
+ if (sparse_inst) {
+ throw NotImplementedException("EmitImageSampleDrefImplicitLod Sparse texture samples");
+ }
+ if (info.has_bias) {
+ throw NotImplementedException("EmitImageSampleDrefImplicitLod Bias texture samples");
+ }
+ if (info.has_lod_clamp) {
+ throw NotImplementedException("EmitImageSampleDrefImplicitLod Lod clamp samples");
+ }
+ const auto texture{Texture(ctx, info, index)};
+ const auto bias{info.has_bias ? fmt::format(",{}", bias_lc) : ""};
+ const bool needs_shadow_ext{NeedsShadowLodExt(info.type)};
+ const auto cast{needs_shadow_ext ? "vec4" : "vec3"};
+ const bool use_grad{!ctx.profile.support_gl_texture_shadow_lod &&
+ ctx.stage != Stage::Fragment && needs_shadow_ext};
+ if (use_grad) {
+ LOG_WARNING(Shader_GLSL,
+ "Device lacks GL_EXT_texture_shadow_lod. Using textureGrad fallback");
+ if (info.type == TextureType::ColorArrayCube) {
+ LOG_WARNING(Shader_GLSL, "textureGrad does not support ColorArrayCube. Stubbing");
+ ctx.AddF32("{}=0.0f;", inst);
+ return;
+ }
+ const auto d_cast{info.type == TextureType::ColorArray2D ? "vec2" : "vec3"};
+ ctx.AddF32("{}=textureGrad({},{}({},{}),{}(0),{}(0));", inst, texture, cast, coords, dref,
+ d_cast, d_cast);
+ return;
+ }
+ if (!offset.IsEmpty()) {
+ const auto offset_str{GetOffsetVec(ctx, offset)};
+ if (ctx.stage == Stage::Fragment) {
+ ctx.AddF32("{}=textureOffset({},{}({},{}),{}{});", inst, texture, cast, coords, dref,
+ offset_str, bias);
+ } else {
+ ctx.AddF32("{}=textureLodOffset({},{}({},{}),0.0,{});", inst, texture, cast, coords,
+ dref, offset_str);
+ }
+ } else {
+ if (ctx.stage == Stage::Fragment) {
+ if (info.type == TextureType::ColorArrayCube) {
+ ctx.AddF32("{}=texture({},vec4({}),{});", inst, texture, coords, dref);
+ } else {
+ ctx.AddF32("{}=texture({},{}({},{}){});", inst, texture, cast, coords, dref, bias);
+ }
+ } else {
+ ctx.AddF32("{}=textureLod({},{}({},{}),0.0);", inst, texture, cast, coords, dref);
+ }
+ }
+}
+
+void EmitImageSampleDrefExplicitLod(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
+ std::string_view coords, std::string_view dref,
+ std::string_view lod_lc, const IR::Value& offset) {
+ const auto info{inst.Flags<IR::TextureInstInfo>()};
+ const auto sparse_inst{PrepareSparse(inst)};
+ if (sparse_inst) {
+ throw NotImplementedException("EmitImageSampleDrefExplicitLod Sparse texture samples");
+ }
+ if (info.has_bias) {
+ throw NotImplementedException("EmitImageSampleDrefExplicitLod Bias texture samples");
+ }
+ if (info.has_lod_clamp) {
+ throw NotImplementedException("EmitImageSampleDrefExplicitLod Lod clamp samples");
+ }
+ const auto texture{Texture(ctx, info, index)};
+ const bool needs_shadow_ext{NeedsShadowLodExt(info.type)};
+ const bool use_grad{!ctx.profile.support_gl_texture_shadow_lod && needs_shadow_ext};
+ const auto cast{needs_shadow_ext ? "vec4" : "vec3"};
+ if (use_grad) {
+ LOG_WARNING(Shader_GLSL,
+ "Device lacks GL_EXT_texture_shadow_lod. Using textureGrad fallback");
+ if (info.type == TextureType::ColorArrayCube) {
+ LOG_WARNING(Shader_GLSL, "textureGrad does not support ColorArrayCube. Stubbing");
+ ctx.AddF32("{}=0.0f;", inst);
+ return;
+ }
+ const auto d_cast{info.type == TextureType::ColorArray2D ? "vec2" : "vec3"};
+ ctx.AddF32("{}=textureGrad({},{}({},{}),{}(0),{}(0));", inst, texture, cast, coords, dref,
+ d_cast, d_cast);
+ return;
+ }
+ if (!offset.IsEmpty()) {
+ const auto offset_str{GetOffsetVec(ctx, offset)};
+ if (info.type == TextureType::ColorArrayCube) {
+ ctx.AddF32("{}=textureLodOffset({},{},{},{},{});", inst, texture, coords, dref, lod_lc,
+ offset_str);
+ } else {
+ ctx.AddF32("{}=textureLodOffset({},{}({},{}),{},{});", inst, texture, cast, coords,
+ dref, lod_lc, offset_str);
+ }
+ } else {
+ if (info.type == TextureType::ColorArrayCube) {
+ ctx.AddF32("{}=textureLod({},{},{},{});", inst, texture, coords, dref, lod_lc);
+ } else {
+ ctx.AddF32("{}=textureLod({},{}({},{}),{});", inst, texture, cast, coords, dref,
+ lod_lc);
+ }
+ }
+}
+
+void EmitImageGather(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
+ std::string_view coords, const IR::Value& offset, const IR::Value& offset2) {
+ const auto info{inst.Flags<IR::TextureInstInfo>()};
+ const auto texture{Texture(ctx, info, index)};
+ const auto texel{ctx.var_alloc.Define(inst, GlslVarType::F32x4)};
+ const auto sparse_inst{PrepareSparse(inst)};
+ const bool supports_sparse{ctx.profile.support_gl_sparse_textures};
+ if (sparse_inst && !supports_sparse) {
+ LOG_WARNING(Shader_GLSL, "Device does not support sparse texture queries. STUBBING");
+ ctx.AddU1("{}=true;", *sparse_inst);
+ }
+ if (!sparse_inst || !supports_sparse) {
+ if (offset.IsEmpty()) {
+ ctx.Add("{}=textureGather({},{},int({}));", texel, texture, coords,
+ info.gather_component);
+ return;
+ }
+ if (offset2.IsEmpty()) {
+ ctx.Add("{}=textureGatherOffset({},{},{},int({}));", texel, texture, coords,
+ GetOffsetVec(ctx, offset), info.gather_component);
+ return;
+ }
+ // PTP
+ const auto offsets{PtpOffsets(offset, offset2)};
+ ctx.Add("{}=textureGatherOffsets({},{},{},int({}));", texel, texture, coords, offsets,
+ info.gather_component);
+ return;
+ }
+ if (offset.IsEmpty()) {
+ ctx.AddU1("{}=sparseTexelsResidentARB(sparseTextureGatherARB({},{},{},int({})));",
+ *sparse_inst, texture, coords, texel, info.gather_component);
+ return;
+ }
+ if (offset2.IsEmpty()) {
+ ctx.AddU1("{}=sparseTexelsResidentARB(sparseTextureGatherOffsetARB({},{},{},{},int({})));",
+ *sparse_inst, texture, CastToIntVec(coords, info), GetOffsetVec(ctx, offset),
+ texel, info.gather_component);
+ return;
+ }
+ // PTP
+ const auto offsets{PtpOffsets(offset, offset2)};
+ ctx.AddU1("{}=sparseTexelsResidentARB(sparseTextureGatherOffsetARB({},{},{},{},int({})));",
+ *sparse_inst, texture, CastToIntVec(coords, info), offsets, texel,
+ info.gather_component);
+}
+
+void EmitImageGatherDref(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
+ std::string_view coords, const IR::Value& offset, const IR::Value& offset2,
+ std::string_view dref) {
+ const auto info{inst.Flags<IR::TextureInstInfo>()};
+ const auto texture{Texture(ctx, info, index)};
+ const auto texel{ctx.var_alloc.Define(inst, GlslVarType::F32x4)};
+ const auto sparse_inst{PrepareSparse(inst)};
+ const bool supports_sparse{ctx.profile.support_gl_sparse_textures};
+ if (sparse_inst && !supports_sparse) {
+ LOG_WARNING(Shader_GLSL, "Device does not support sparse texture queries. STUBBING");
+ ctx.AddU1("{}=true;", *sparse_inst);
+ }
+ if (!sparse_inst || !supports_sparse) {
+ if (offset.IsEmpty()) {
+ ctx.Add("{}=textureGather({},{},{});", texel, texture, coords, dref);
+ return;
+ }
+ if (offset2.IsEmpty()) {
+ ctx.Add("{}=textureGatherOffset({},{},{},{});", texel, texture, coords, dref,
+ GetOffsetVec(ctx, offset));
+ return;
+ }
+ // PTP
+ const auto offsets{PtpOffsets(offset, offset2)};
+ ctx.Add("{}=textureGatherOffsets({},{},{},{});", texel, texture, coords, dref, offsets);
+ return;
+ }
+ if (offset.IsEmpty()) {
+ ctx.AddU1("{}=sparseTexelsResidentARB(sparseTextureGatherARB({},{},{},{}));", *sparse_inst,
+ texture, coords, dref, texel);
+ return;
+ }
+ if (offset2.IsEmpty()) {
+ ctx.AddU1("{}=sparseTexelsResidentARB(sparseTextureGatherOffsetARB({},{},{},,{},{}));",
+ *sparse_inst, texture, CastToIntVec(coords, info), dref,
+ GetOffsetVec(ctx, offset), texel);
+ return;
+ }
+ // PTP
+ const auto offsets{PtpOffsets(offset, offset2)};
+ ctx.AddU1("{}=sparseTexelsResidentARB(sparseTextureGatherOffsetARB({},{},{},,{},{}));",
+ *sparse_inst, texture, CastToIntVec(coords, info), dref, offsets, texel);
+}
+
+void EmitImageFetch(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
+ std::string_view coords, std::string_view offset, std::string_view lod,
+ [[maybe_unused]] std::string_view ms) {
+ const auto info{inst.Flags<IR::TextureInstInfo>()};
+ if (info.has_bias) {
+ throw NotImplementedException("EmitImageFetch Bias texture samples");
+ }
+ if (info.has_lod_clamp) {
+ throw NotImplementedException("EmitImageFetch Lod clamp samples");
+ }
+ const auto texture{Texture(ctx, info, index)};
+ const auto sparse_inst{PrepareSparse(inst)};
+ const auto texel{ctx.var_alloc.Define(inst, GlslVarType::F32x4)};
+ const bool supports_sparse{ctx.profile.support_gl_sparse_textures};
+ if (sparse_inst && !supports_sparse) {
+ LOG_WARNING(Shader_GLSL, "Device does not support sparse texture queries. STUBBING");
+ ctx.AddU1("{}=true;", *sparse_inst);
+ }
+ if (!sparse_inst || !supports_sparse) {
+ if (!offset.empty()) {
+ ctx.Add("{}=texelFetchOffset({},{},int({}),{});", texel, texture,
+ CoordsCastToInt(coords, info), lod, CoordsCastToInt(offset, info));
+ } else {
+ if (info.type == TextureType::Buffer) {
+ ctx.Add("{}=texelFetch({},int({}));", texel, texture, coords);
+ } else {
+ ctx.Add("{}=texelFetch({},{},int({}));", texel, texture,
+ CoordsCastToInt(coords, info), lod);
+ }
+ }
+ return;
+ }
+ if (!offset.empty()) {
+ ctx.AddU1("{}=sparseTexelsResidentARB(sparseTexelFetchOffsetARB({},{},int({}),{},{}));",
+ *sparse_inst, texture, CastToIntVec(coords, info), lod,
+ CastToIntVec(offset, info), texel);
+ } else {
+ ctx.AddU1("{}=sparseTexelsResidentARB(sparseTexelFetchARB({},{},int({}),{}));",
+ *sparse_inst, texture, CastToIntVec(coords, info), lod, texel);
+ }
+}
+
+void EmitImageQueryDimensions(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
+ std::string_view lod) {
+ const auto info{inst.Flags<IR::TextureInstInfo>()};
+ const auto texture{Texture(ctx, info, index)};
+ switch (info.type) {
+ case TextureType::Color1D:
+ return ctx.AddU32x4(
+ "{}=uvec4(uint(textureSize({},int({}))),0u,0u,uint(textureQueryLevels({})));", inst,
+ texture, lod, texture);
+ case TextureType::ColorArray1D:
+ case TextureType::Color2D:
+ case TextureType::ColorCube:
+ return ctx.AddU32x4(
+ "{}=uvec4(uvec2(textureSize({},int({}))),0u,uint(textureQueryLevels({})));", inst,
+ texture, lod, texture);
+ case TextureType::ColorArray2D:
+ case TextureType::Color3D:
+ case TextureType::ColorArrayCube:
+ return ctx.AddU32x4(
+ "{}=uvec4(uvec3(textureSize({},int({}))),uint(textureQueryLevels({})));", inst, texture,
+ lod, texture);
+ case TextureType::Buffer:
+ throw NotImplementedException("EmitImageQueryDimensions Texture buffers");
+ }
+ throw LogicError("Unspecified image type {}", info.type.Value());
+}
+
+void EmitImageQueryLod(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
+ std::string_view coords) {
+ const auto info{inst.Flags<IR::TextureInstInfo>()};
+ const auto texture{Texture(ctx, info, index)};
+ return ctx.AddF32x4("{}=vec4(textureQueryLod({},{}),0.0,0.0);", inst, texture, coords);
+}
+
+void EmitImageGradient(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
+ std::string_view coords, const IR::Value& derivatives,
+ const IR::Value& offset, [[maybe_unused]] const IR::Value& lod_clamp) {
+ const auto info{inst.Flags<IR::TextureInstInfo>()};
+ if (info.has_lod_clamp) {
+ throw NotImplementedException("EmitImageGradient Lod clamp samples");
+ }
+ const auto sparse_inst{PrepareSparse(inst)};
+ if (sparse_inst) {
+ throw NotImplementedException("EmitImageGradient Sparse");
+ }
+ if (!offset.IsEmpty()) {
+ throw NotImplementedException("EmitImageGradient offset");
+ }
+ const auto texture{Texture(ctx, info, index)};
+ const auto texel{ctx.var_alloc.Define(inst, GlslVarType::F32x4)};
+ const bool multi_component{info.num_derivates > 1 || info.has_lod_clamp};
+ const auto derivatives_vec{ctx.var_alloc.Consume(derivatives)};
+ if (multi_component) {
+ ctx.Add("{}=textureGrad({},{},vec2({}.xz),vec2({}.yz));", texel, texture, coords,
+ derivatives_vec, derivatives_vec);
+ } else {
+ ctx.Add("{}=textureGrad({},{},float({}.x),float({}.y));", texel, texture, coords,
+ derivatives_vec, derivatives_vec);
+ }
+}
+
+void EmitImageRead(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
+ std::string_view coords) {
+ const auto info{inst.Flags<IR::TextureInstInfo>()};
+ const auto sparse_inst{PrepareSparse(inst)};
+ if (sparse_inst) {
+ throw NotImplementedException("EmitImageRead Sparse");
+ }
+ const auto image{Image(ctx, info, index)};
+ ctx.AddU32x4("{}=uvec4(imageLoad({},{}));", inst, image, CoordsCastToInt(coords, info));
+}
+
+void EmitImageWrite(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
+ std::string_view coords, std::string_view color) {
+ const auto info{inst.Flags<IR::TextureInstInfo>()};
+ const auto image{Image(ctx, info, index)};
+ ctx.Add("imageStore({},{},{});", image, CoordsCastToInt(coords, info), color);
+}
+
+void EmitImageAtomicIAdd32(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
+ std::string_view coords, std::string_view value) {
+ const auto info{inst.Flags<IR::TextureInstInfo>()};
+ const auto image{Image(ctx, info, index)};
+ ctx.AddU32("{}=imageAtomicAdd({},{},{});", inst, image, CoordsCastToInt(coords, info), value);
+}
+
+void EmitImageAtomicSMin32(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
+ std::string_view coords, std::string_view value) {
+ const auto info{inst.Flags<IR::TextureInstInfo>()};
+ const auto image{Image(ctx, info, index)};
+ ctx.AddU32("{}=imageAtomicMin({},{},int({}));", inst, image, CoordsCastToInt(coords, info),
+ value);
+}
+
+void EmitImageAtomicUMin32(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
+ std::string_view coords, std::string_view value) {
+ const auto info{inst.Flags<IR::TextureInstInfo>()};
+ const auto image{Image(ctx, info, index)};
+ ctx.AddU32("{}=imageAtomicMin({},{},uint({}));", inst, image, CoordsCastToInt(coords, info),
+ value);
+}
+
+void EmitImageAtomicSMax32(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
+ std::string_view coords, std::string_view value) {
+ const auto info{inst.Flags<IR::TextureInstInfo>()};
+ const auto image{Image(ctx, info, index)};
+ ctx.AddU32("{}=imageAtomicMax({},{},int({}));", inst, image, CoordsCastToInt(coords, info),
+ value);
+}
+
+void EmitImageAtomicUMax32(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
+ std::string_view coords, std::string_view value) {
+ const auto info{inst.Flags<IR::TextureInstInfo>()};
+ const auto image{Image(ctx, info, index)};
+ ctx.AddU32("{}=imageAtomicMax({},{},uint({}));", inst, image, CoordsCastToInt(coords, info),
+ value);
+}
+
+void EmitImageAtomicInc32(EmitContext&, IR::Inst&, const IR::Value&, std::string_view,
+ std::string_view) {
+ NotImplemented();
+}
+
+void EmitImageAtomicDec32(EmitContext&, IR::Inst&, const IR::Value&, std::string_view,
+ std::string_view) {
+ NotImplemented();
+}
+
+void EmitImageAtomicAnd32(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
+ std::string_view coords, std::string_view value) {
+ const auto info{inst.Flags<IR::TextureInstInfo>()};
+ const auto image{Image(ctx, info, index)};
+ ctx.AddU32("{}=imageAtomicAnd({},{},{});", inst, image, CoordsCastToInt(coords, info), value);
+}
+
+void EmitImageAtomicOr32(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
+ std::string_view coords, std::string_view value) {
+ const auto info{inst.Flags<IR::TextureInstInfo>()};
+ const auto image{Image(ctx, info, index)};
+ ctx.AddU32("{}=imageAtomicOr({},{},{});", inst, image, CoordsCastToInt(coords, info), value);
+}
+
+void EmitImageAtomicXor32(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
+ std::string_view coords, std::string_view value) {
+ const auto info{inst.Flags<IR::TextureInstInfo>()};
+ const auto image{Image(ctx, info, index)};
+ ctx.AddU32("{}=imageAtomicXor({},{},{});", inst, image, CoordsCastToInt(coords, info), value);
+}
+
+void EmitImageAtomicExchange32(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
+ std::string_view coords, std::string_view value) {
+ const auto info{inst.Flags<IR::TextureInstInfo>()};
+ const auto image{Image(ctx, info, index)};
+ ctx.AddU32("{}=imageAtomicExchange({},{},{});", inst, image, CoordsCastToInt(coords, info),
+ value);
+}
+
+void EmitBindlessImageSampleImplicitLod(EmitContext&) {
+ NotImplemented();
+}
+
+void EmitBindlessImageSampleExplicitLod(EmitContext&) {
+ NotImplemented();
+}
+
+void EmitBindlessImageSampleDrefImplicitLod(EmitContext&) {
+ NotImplemented();
+}
+
+void EmitBindlessImageSampleDrefExplicitLod(EmitContext&) {
+ NotImplemented();
+}
+
+void EmitBindlessImageGather(EmitContext&) {
+ NotImplemented();
+}
+
+void EmitBindlessImageGatherDref(EmitContext&) {
+ NotImplemented();
+}
+
+void EmitBindlessImageFetch(EmitContext&) {
+ NotImplemented();
+}
+
+void EmitBindlessImageQueryDimensions(EmitContext&) {
+ NotImplemented();
+}
+
+void EmitBindlessImageQueryLod(EmitContext&) {
+ NotImplemented();
+}
+
+void EmitBindlessImageGradient(EmitContext&) {
+ NotImplemented();
+}
+
+void EmitBindlessImageRead(EmitContext&) {
+ NotImplemented();
+}
+
+void EmitBindlessImageWrite(EmitContext&) {
+ NotImplemented();
+}
+
+void EmitBoundImageSampleImplicitLod(EmitContext&) {
+ NotImplemented();
+}
+
+void EmitBoundImageSampleExplicitLod(EmitContext&) {
+ NotImplemented();
+}
+
+void EmitBoundImageSampleDrefImplicitLod(EmitContext&) {
+ NotImplemented();
+}
+
+void EmitBoundImageSampleDrefExplicitLod(EmitContext&) {
+ NotImplemented();
+}
+
+void EmitBoundImageGather(EmitContext&) {
+ NotImplemented();
+}
+
+void EmitBoundImageGatherDref(EmitContext&) {
+ NotImplemented();
+}
+
+void EmitBoundImageFetch(EmitContext&) {
+ NotImplemented();
+}
+
+void EmitBoundImageQueryDimensions(EmitContext&) {
+ NotImplemented();
+}
+
+void EmitBoundImageQueryLod(EmitContext&) {
+ NotImplemented();
+}
+
+void EmitBoundImageGradient(EmitContext&) {
+ NotImplemented();
+}
+
+void EmitBoundImageRead(EmitContext&) {
+ NotImplemented();
+}
+
+void EmitBoundImageWrite(EmitContext&) {
+ NotImplemented();
+}
+
+void EmitBindlessImageAtomicIAdd32(EmitContext&) {
+ NotImplemented();
+}
+
+void EmitBindlessImageAtomicSMin32(EmitContext&) {
+ NotImplemented();
+}
+
+void EmitBindlessImageAtomicUMin32(EmitContext&) {
+ NotImplemented();
+}
+
+void EmitBindlessImageAtomicSMax32(EmitContext&) {
+ NotImplemented();
+}
+
+void EmitBindlessImageAtomicUMax32(EmitContext&) {
+ NotImplemented();
+}
+
+void EmitBindlessImageAtomicInc32(EmitContext&) {
+ NotImplemented();
+}
+
+void EmitBindlessImageAtomicDec32(EmitContext&) {
+ NotImplemented();
+}
+
+void EmitBindlessImageAtomicAnd32(EmitContext&) {
+ NotImplemented();
+}
+
+void EmitBindlessImageAtomicOr32(EmitContext&) {
+ NotImplemented();
+}
+
+void EmitBindlessImageAtomicXor32(EmitContext&) {
+ NotImplemented();
+}
+
+void EmitBindlessImageAtomicExchange32(EmitContext&) {
+ NotImplemented();
+}
+
+void EmitBoundImageAtomicIAdd32(EmitContext&) {
+ NotImplemented();
+}
+
+void EmitBoundImageAtomicSMin32(EmitContext&) {
+ NotImplemented();
+}
+
+void EmitBoundImageAtomicUMin32(EmitContext&) {
+ NotImplemented();
+}
+
+void EmitBoundImageAtomicSMax32(EmitContext&) {
+ NotImplemented();
+}
+
+void EmitBoundImageAtomicUMax32(EmitContext&) {
+ NotImplemented();
+}
+
+void EmitBoundImageAtomicInc32(EmitContext&) {
+ NotImplemented();
+}
+
+void EmitBoundImageAtomicDec32(EmitContext&) {
+ NotImplemented();
+}
+
+void EmitBoundImageAtomicAnd32(EmitContext&) {
+ NotImplemented();
+}
+
+void EmitBoundImageAtomicOr32(EmitContext&) {
+ NotImplemented();
+}
+
+void EmitBoundImageAtomicXor32(EmitContext&) {
+ NotImplemented();
+}
+
+void EmitBoundImageAtomicExchange32(EmitContext&) {
+ NotImplemented();
+}
+
+} // namespace Shader::Backend::GLSL
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_instructions.h b/src/shader_recompiler/backend/glsl/emit_glsl_instructions.h
new file mode 100644
index 000000000..5936d086f
--- /dev/null
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_instructions.h
@@ -0,0 +1,702 @@
+// Copyright 2021 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#pragma once
+
+#include <string_view>
+
+#include "common/common_types.h"
+
+namespace Shader::IR {
+enum class Attribute : u64;
+enum class Patch : u64;
+class Inst;
+class Value;
+} // namespace Shader::IR
+
+namespace Shader::Backend::GLSL {
+class EmitContext;
+
+#define NotImplemented() throw NotImplementedException("GLSL instruction {}", __func__)
+
+// Microinstruction emitters
+void EmitPhi(EmitContext& ctx, IR::Inst& inst);
+void EmitVoid(EmitContext& ctx);
+void EmitIdentity(EmitContext& ctx, IR::Inst& inst, const IR::Value& value);
+void EmitConditionRef(EmitContext& ctx, IR::Inst& inst, const IR::Value& value);
+void EmitReference(EmitContext& ctx, const IR::Value& value);
+void EmitPhiMove(EmitContext& ctx, const IR::Value& phi, const IR::Value& value);
+void EmitJoin(EmitContext& ctx);
+void EmitDemoteToHelperInvocation(EmitContext& ctx);
+void EmitBarrier(EmitContext& ctx);
+void EmitWorkgroupMemoryBarrier(EmitContext& ctx);
+void EmitDeviceMemoryBarrier(EmitContext& ctx);
+void EmitPrologue(EmitContext& ctx);
+void EmitEpilogue(EmitContext& ctx);
+void EmitEmitVertex(EmitContext& ctx, const IR::Value& stream);
+void EmitEndPrimitive(EmitContext& ctx, const IR::Value& stream);
+void EmitGetRegister(EmitContext& ctx);
+void EmitSetRegister(EmitContext& ctx);
+void EmitGetPred(EmitContext& ctx);
+void EmitSetPred(EmitContext& ctx);
+void EmitSetGotoVariable(EmitContext& ctx);
+void EmitGetGotoVariable(EmitContext& ctx);
+void EmitSetIndirectBranchVariable(EmitContext& ctx);
+void EmitGetIndirectBranchVariable(EmitContext& ctx);
+void EmitGetCbufU8(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
+ const IR::Value& offset);
+void EmitGetCbufS8(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
+ const IR::Value& offset);
+void EmitGetCbufU16(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
+ const IR::Value& offset);
+void EmitGetCbufS16(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
+ const IR::Value& offset);
+void EmitGetCbufU32(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
+ const IR::Value& offset);
+void EmitGetCbufF32(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
+ const IR::Value& offset);
+void EmitGetCbufU32x2(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
+ const IR::Value& offset);
+void EmitGetAttribute(EmitContext& ctx, IR::Inst& inst, IR::Attribute attr,
+ std::string_view vertex);
+void EmitSetAttribute(EmitContext& ctx, IR::Attribute attr, std::string_view value,
+ std::string_view vertex);
+void EmitGetAttributeIndexed(EmitContext& ctx, IR::Inst& inst, std::string_view offset,
+ std::string_view vertex);
+void EmitSetAttributeIndexed(EmitContext& ctx, std::string_view offset, std::string_view value,
+ std::string_view vertex);
+void EmitGetPatch(EmitContext& ctx, IR::Inst& inst, IR::Patch patch);
+void EmitSetPatch(EmitContext& ctx, IR::Patch patch, std::string_view value);
+void EmitSetFragColor(EmitContext& ctx, u32 index, u32 component, std::string_view value);
+void EmitSetSampleMask(EmitContext& ctx, std::string_view value);
+void EmitSetFragDepth(EmitContext& ctx, std::string_view value);
+void EmitGetZFlag(EmitContext& ctx);
+void EmitGetSFlag(EmitContext& ctx);
+void EmitGetCFlag(EmitContext& ctx);
+void EmitGetOFlag(EmitContext& ctx);
+void EmitSetZFlag(EmitContext& ctx);
+void EmitSetSFlag(EmitContext& ctx);
+void EmitSetCFlag(EmitContext& ctx);
+void EmitSetOFlag(EmitContext& ctx);
+void EmitWorkgroupId(EmitContext& ctx, IR::Inst& inst);
+void EmitLocalInvocationId(EmitContext& ctx, IR::Inst& inst);
+void EmitInvocationId(EmitContext& ctx, IR::Inst& inst);
+void EmitSampleId(EmitContext& ctx, IR::Inst& inst);
+void EmitIsHelperInvocation(EmitContext& ctx, IR::Inst& inst);
+void EmitYDirection(EmitContext& ctx, IR::Inst& inst);
+void EmitLoadLocal(EmitContext& ctx, IR::Inst& inst, std::string_view word_offset);
+void EmitWriteLocal(EmitContext& ctx, std::string_view word_offset, std::string_view value);
+void EmitUndefU1(EmitContext& ctx, IR::Inst& inst);
+void EmitUndefU8(EmitContext& ctx, IR::Inst& inst);
+void EmitUndefU16(EmitContext& ctx, IR::Inst& inst);
+void EmitUndefU32(EmitContext& ctx, IR::Inst& inst);
+void EmitUndefU64(EmitContext& ctx, IR::Inst& inst);
+void EmitLoadGlobalU8(EmitContext& ctx);
+void EmitLoadGlobalS8(EmitContext& ctx);
+void EmitLoadGlobalU16(EmitContext& ctx);
+void EmitLoadGlobalS16(EmitContext& ctx);
+void EmitLoadGlobal32(EmitContext& ctx, IR::Inst& inst, std::string_view address);
+void EmitLoadGlobal64(EmitContext& ctx, IR::Inst& inst, std::string_view address);
+void EmitLoadGlobal128(EmitContext& ctx, IR::Inst& inst, std::string_view address);
+void EmitWriteGlobalU8(EmitContext& ctx);
+void EmitWriteGlobalS8(EmitContext& ctx);
+void EmitWriteGlobalU16(EmitContext& ctx);
+void EmitWriteGlobalS16(EmitContext& ctx);
+void EmitWriteGlobal32(EmitContext& ctx, std::string_view address, std::string_view value);
+void EmitWriteGlobal64(EmitContext& ctx, std::string_view address, std::string_view value);
+void EmitWriteGlobal128(EmitContext& ctx, std::string_view address, std::string_view value);
+void EmitLoadStorageU8(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
+ const IR::Value& offset);
+void EmitLoadStorageS8(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
+ const IR::Value& offset);
+void EmitLoadStorageU16(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
+ const IR::Value& offset);
+void EmitLoadStorageS16(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
+ const IR::Value& offset);
+void EmitLoadStorage32(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
+ const IR::Value& offset);
+void EmitLoadStorage64(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
+ const IR::Value& offset);
+void EmitLoadStorage128(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
+ const IR::Value& offset);
+void EmitWriteStorageU8(EmitContext& ctx, const IR::Value& binding, const IR::Value& offset,
+ std::string_view value);
+void EmitWriteStorageS8(EmitContext& ctx, const IR::Value& binding, const IR::Value& offset,
+ std::string_view value);
+void EmitWriteStorageU16(EmitContext& ctx, const IR::Value& binding, const IR::Value& offset,
+ std::string_view value);
+void EmitWriteStorageS16(EmitContext& ctx, const IR::Value& binding, const IR::Value& offset,
+ std::string_view value);
+void EmitWriteStorage32(EmitContext& ctx, const IR::Value& binding, const IR::Value& offset,
+ std::string_view value);
+void EmitWriteStorage64(EmitContext& ctx, const IR::Value& binding, const IR::Value& offset,
+ std::string_view value);
+void EmitWriteStorage128(EmitContext& ctx, const IR::Value& binding, const IR::Value& offset,
+ std::string_view value);
+void EmitLoadSharedU8(EmitContext& ctx, IR::Inst& inst, std::string_view offset);
+void EmitLoadSharedS8(EmitContext& ctx, IR::Inst& inst, std::string_view offset);
+void EmitLoadSharedU16(EmitContext& ctx, IR::Inst& inst, std::string_view offset);
+void EmitLoadSharedS16(EmitContext& ctx, IR::Inst& inst, std::string_view offset);
+void EmitLoadSharedU32(EmitContext& ctx, IR::Inst& inst, std::string_view offset);
+void EmitLoadSharedU64(EmitContext& ctx, IR::Inst& inst, std::string_view offset);
+void EmitLoadSharedU128(EmitContext& ctx, IR::Inst& inst, std::string_view offset);
+void EmitWriteSharedU8(EmitContext& ctx, std::string_view offset, std::string_view value);
+void EmitWriteSharedU16(EmitContext& ctx, std::string_view offset, std::string_view value);
+void EmitWriteSharedU32(EmitContext& ctx, std::string_view offset, std::string_view value);
+void EmitWriteSharedU64(EmitContext& ctx, std::string_view offset, std::string_view value);
+void EmitWriteSharedU128(EmitContext& ctx, std::string_view offset, std::string_view value);
+void EmitCompositeConstructU32x2(EmitContext& ctx, IR::Inst& inst, std::string_view e1,
+ std::string_view e2);
+void EmitCompositeConstructU32x3(EmitContext& ctx, IR::Inst& inst, std::string_view e1,
+ std::string_view e2, std::string_view e3);
+void EmitCompositeConstructU32x4(EmitContext& ctx, IR::Inst& inst, std::string_view e1,
+ std::string_view e2, std::string_view e3, std::string_view e4);
+void EmitCompositeExtractU32x2(EmitContext& ctx, IR::Inst& inst, std::string_view composite,
+ u32 index);
+void EmitCompositeExtractU32x3(EmitContext& ctx, IR::Inst& inst, std::string_view composite,
+ u32 index);
+void EmitCompositeExtractU32x4(EmitContext& ctx, IR::Inst& inst, std::string_view composite,
+ u32 index);
+void EmitCompositeInsertU32x2(EmitContext& ctx, IR::Inst& inst, std::string_view composite,
+ std::string_view object, u32 index);
+void EmitCompositeInsertU32x3(EmitContext& ctx, IR::Inst& inst, std::string_view composite,
+ std::string_view object, u32 index);
+void EmitCompositeInsertU32x4(EmitContext& ctx, IR::Inst& inst, std::string_view composite,
+ std::string_view object, u32 index);
+void EmitCompositeConstructF16x2(EmitContext& ctx, std::string_view e1, std::string_view e2);
+void EmitCompositeConstructF16x3(EmitContext& ctx, std::string_view e1, std::string_view e2,
+ std::string_view e3);
+void EmitCompositeConstructF16x4(EmitContext& ctx, std::string_view e1, std::string_view e2,
+ std::string_view e3, std::string_view e4);
+void EmitCompositeExtractF16x2(EmitContext& ctx, std::string_view composite, u32 index);
+void EmitCompositeExtractF16x3(EmitContext& ctx, std::string_view composite, u32 index);
+void EmitCompositeExtractF16x4(EmitContext& ctx, std::string_view composite, u32 index);
+void EmitCompositeInsertF16x2(EmitContext& ctx, std::string_view composite, std::string_view object,
+ u32 index);
+void EmitCompositeInsertF16x3(EmitContext& ctx, std::string_view composite, std::string_view object,
+ u32 index);
+void EmitCompositeInsertF16x4(EmitContext& ctx, std::string_view composite, std::string_view object,
+ u32 index);
+void EmitCompositeConstructF32x2(EmitContext& ctx, IR::Inst& inst, std::string_view e1,
+ std::string_view e2);
+void EmitCompositeConstructF32x3(EmitContext& ctx, IR::Inst& inst, std::string_view e1,
+ std::string_view e2, std::string_view e3);
+void EmitCompositeConstructF32x4(EmitContext& ctx, IR::Inst& inst, std::string_view e1,
+ std::string_view e2, std::string_view e3, std::string_view e4);
+void EmitCompositeExtractF32x2(EmitContext& ctx, IR::Inst& inst, std::string_view composite,
+ u32 index);
+void EmitCompositeExtractF32x3(EmitContext& ctx, IR::Inst& inst, std::string_view composite,
+ u32 index);
+void EmitCompositeExtractF32x4(EmitContext& ctx, IR::Inst& inst, std::string_view composite,
+ u32 index);
+void EmitCompositeInsertF32x2(EmitContext& ctx, IR::Inst& inst, std::string_view composite,
+ std::string_view object, u32 index);
+void EmitCompositeInsertF32x3(EmitContext& ctx, IR::Inst& inst, std::string_view composite,
+ std::string_view object, u32 index);
+void EmitCompositeInsertF32x4(EmitContext& ctx, IR::Inst& inst, std::string_view composite,
+ std::string_view object, u32 index);
+void EmitCompositeConstructF64x2(EmitContext& ctx);
+void EmitCompositeConstructF64x3(EmitContext& ctx);
+void EmitCompositeConstructF64x4(EmitContext& ctx);
+void EmitCompositeExtractF64x2(EmitContext& ctx);
+void EmitCompositeExtractF64x3(EmitContext& ctx);
+void EmitCompositeExtractF64x4(EmitContext& ctx);
+void EmitCompositeInsertF64x2(EmitContext& ctx, std::string_view composite, std::string_view object,
+ u32 index);
+void EmitCompositeInsertF64x3(EmitContext& ctx, std::string_view composite, std::string_view object,
+ u32 index);
+void EmitCompositeInsertF64x4(EmitContext& ctx, std::string_view composite, std::string_view object,
+ u32 index);
+void EmitSelectU1(EmitContext& ctx, IR::Inst& inst, std::string_view cond,
+ std::string_view true_value, std::string_view false_value);
+void EmitSelectU8(EmitContext& ctx, std::string_view cond, std::string_view true_value,
+ std::string_view false_value);
+void EmitSelectU16(EmitContext& ctx, std::string_view cond, std::string_view true_value,
+ std::string_view false_value);
+void EmitSelectU32(EmitContext& ctx, IR::Inst& inst, std::string_view cond,
+ std::string_view true_value, std::string_view false_value);
+void EmitSelectU64(EmitContext& ctx, IR::Inst& inst, std::string_view cond,
+ std::string_view true_value, std::string_view false_value);
+void EmitSelectF16(EmitContext& ctx, std::string_view cond, std::string_view true_value,
+ std::string_view false_value);
+void EmitSelectF32(EmitContext& ctx, IR::Inst& inst, std::string_view cond,
+ std::string_view true_value, std::string_view false_value);
+void EmitSelectF64(EmitContext& ctx, IR::Inst& inst, std::string_view cond,
+ std::string_view true_value, std::string_view false_value);
+void EmitBitCastU16F16(EmitContext& ctx, IR::Inst& inst);
+void EmitBitCastU32F32(EmitContext& ctx, IR::Inst& inst, std::string_view value);
+void EmitBitCastU64F64(EmitContext& ctx, IR::Inst& inst, std::string_view value);
+void EmitBitCastF16U16(EmitContext& ctx, IR::Inst& inst);
+void EmitBitCastF32U32(EmitContext& ctx, IR::Inst& inst, std::string_view value);
+void EmitBitCastF64U64(EmitContext& ctx, IR::Inst& inst, std::string_view value);
+void EmitPackUint2x32(EmitContext& ctx, IR::Inst& inst, std::string_view value);
+void EmitUnpackUint2x32(EmitContext& ctx, IR::Inst& inst, std::string_view value);
+void EmitPackFloat2x16(EmitContext& ctx, IR::Inst& inst, std::string_view value);
+void EmitUnpackFloat2x16(EmitContext& ctx, IR::Inst& inst, std::string_view value);
+void EmitPackHalf2x16(EmitContext& ctx, IR::Inst& inst, std::string_view value);
+void EmitUnpackHalf2x16(EmitContext& ctx, IR::Inst& inst, std::string_view value);
+void EmitPackDouble2x32(EmitContext& ctx, IR::Inst& inst, std::string_view value);
+void EmitUnpackDouble2x32(EmitContext& ctx, IR::Inst& inst, std::string_view value);
+void EmitGetZeroFromOp(EmitContext& ctx);
+void EmitGetSignFromOp(EmitContext& ctx);
+void EmitGetCarryFromOp(EmitContext& ctx);
+void EmitGetOverflowFromOp(EmitContext& ctx);
+void EmitGetSparseFromOp(EmitContext& ctx);
+void EmitGetInBoundsFromOp(EmitContext& ctx);
+void EmitFPAbs16(EmitContext& ctx, IR::Inst& inst, std::string_view value);
+void EmitFPAbs32(EmitContext& ctx, IR::Inst& inst, std::string_view value);
+void EmitFPAbs64(EmitContext& ctx, IR::Inst& inst, std::string_view value);
+void EmitFPAdd16(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::string_view b);
+void EmitFPAdd32(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::string_view b);
+void EmitFPAdd64(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::string_view b);
+void EmitFPFma16(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::string_view b,
+ std::string_view c);
+void EmitFPFma32(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::string_view b,
+ std::string_view c);
+void EmitFPFma64(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::string_view b,
+ std::string_view c);
+void EmitFPMax32(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::string_view b);
+void EmitFPMax64(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::string_view b);
+void EmitFPMin32(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::string_view b);
+void EmitFPMin64(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::string_view b);
+void EmitFPMul16(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::string_view b);
+void EmitFPMul32(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::string_view b);
+void EmitFPMul64(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::string_view b);
+void EmitFPNeg16(EmitContext& ctx, IR::Inst& inst, std::string_view value);
+void EmitFPNeg32(EmitContext& ctx, IR::Inst& inst, std::string_view value);
+void EmitFPNeg64(EmitContext& ctx, IR::Inst& inst, std::string_view value);
+void EmitFPSin(EmitContext& ctx, IR::Inst& inst, std::string_view value);
+void EmitFPCos(EmitContext& ctx, IR::Inst& inst, std::string_view value);
+void EmitFPExp2(EmitContext& ctx, IR::Inst& inst, std::string_view value);
+void EmitFPLog2(EmitContext& ctx, IR::Inst& inst, std::string_view value);
+void EmitFPRecip32(EmitContext& ctx, IR::Inst& inst, std::string_view value);
+void EmitFPRecip64(EmitContext& ctx, IR::Inst& inst, std::string_view value);
+void EmitFPRecipSqrt32(EmitContext& ctx, IR::Inst& inst, std::string_view value);
+void EmitFPRecipSqrt64(EmitContext& ctx, IR::Inst& inst, std::string_view value);
+void EmitFPSqrt(EmitContext& ctx, IR::Inst& inst, std::string_view value);
+void EmitFPSaturate16(EmitContext& ctx, IR::Inst& inst, std::string_view value);
+void EmitFPSaturate32(EmitContext& ctx, IR::Inst& inst, std::string_view value);
+void EmitFPSaturate64(EmitContext& ctx, IR::Inst& inst, std::string_view value);
+void EmitFPClamp16(EmitContext& ctx, IR::Inst& inst, std::string_view value,
+ std::string_view min_value, std::string_view max_value);
+void EmitFPClamp32(EmitContext& ctx, IR::Inst& inst, std::string_view value,
+ std::string_view min_value, std::string_view max_value);
+void EmitFPClamp64(EmitContext& ctx, IR::Inst& inst, std::string_view value,
+ std::string_view min_value, std::string_view max_value);
+void EmitFPRoundEven16(EmitContext& ctx, IR::Inst& inst, std::string_view value);
+void EmitFPRoundEven32(EmitContext& ctx, IR::Inst& inst, std::string_view value);
+void EmitFPRoundEven64(EmitContext& ctx, IR::Inst& inst, std::string_view value);
+void EmitFPFloor16(EmitContext& ctx, IR::Inst& inst, std::string_view value);
+void EmitFPFloor32(EmitContext& ctx, IR::Inst& inst, std::string_view value);
+void EmitFPFloor64(EmitContext& ctx, IR::Inst& inst, std::string_view value);
+void EmitFPCeil16(EmitContext& ctx, IR::Inst& inst, std::string_view value);
+void EmitFPCeil32(EmitContext& ctx, IR::Inst& inst, std::string_view value);
+void EmitFPCeil64(EmitContext& ctx, IR::Inst& inst, std::string_view value);
+void EmitFPTrunc16(EmitContext& ctx, IR::Inst& inst, std::string_view value);
+void EmitFPTrunc32(EmitContext& ctx, IR::Inst& inst, std::string_view value);
+void EmitFPTrunc64(EmitContext& ctx, IR::Inst& inst, std::string_view value);
+void EmitFPOrdEqual16(EmitContext& ctx, std::string_view lhs, std::string_view rhs);
+void EmitFPOrdEqual32(EmitContext& ctx, IR::Inst& inst, std::string_view lhs, std::string_view rhs);
+void EmitFPOrdEqual64(EmitContext& ctx, IR::Inst& inst, std::string_view lhs, std::string_view rhs);
+void EmitFPUnordEqual16(EmitContext& ctx, std::string_view lhs, std::string_view rhs);
+void EmitFPUnordEqual32(EmitContext& ctx, IR::Inst& inst, std::string_view lhs,
+ std::string_view rhs);
+void EmitFPUnordEqual64(EmitContext& ctx, IR::Inst& inst, std::string_view lhs,
+ std::string_view rhs);
+void EmitFPOrdNotEqual16(EmitContext& ctx, std::string_view lhs, std::string_view rhs);
+void EmitFPOrdNotEqual32(EmitContext& ctx, IR::Inst& inst, std::string_view lhs,
+ std::string_view rhs);
+void EmitFPOrdNotEqual64(EmitContext& ctx, IR::Inst& inst, std::string_view lhs,
+ std::string_view rhs);
+void EmitFPUnordNotEqual16(EmitContext& ctx, std::string_view lhs, std::string_view rhs);
+void EmitFPUnordNotEqual32(EmitContext& ctx, IR::Inst& inst, std::string_view lhs,
+ std::string_view rhs);
+void EmitFPUnordNotEqual64(EmitContext& ctx, IR::Inst& inst, std::string_view lhs,
+ std::string_view rhs);
+void EmitFPOrdLessThan16(EmitContext& ctx, std::string_view lhs, std::string_view rhs);
+void EmitFPOrdLessThan32(EmitContext& ctx, IR::Inst& inst, std::string_view lhs,
+ std::string_view rhs);
+void EmitFPOrdLessThan64(EmitContext& ctx, IR::Inst& inst, std::string_view lhs,
+ std::string_view rhs);
+void EmitFPUnordLessThan16(EmitContext& ctx, std::string_view lhs, std::string_view rhs);
+void EmitFPUnordLessThan32(EmitContext& ctx, IR::Inst& inst, std::string_view lhs,
+ std::string_view rhs);
+void EmitFPUnordLessThan64(EmitContext& ctx, IR::Inst& inst, std::string_view lhs,
+ std::string_view rhs);
+void EmitFPOrdGreaterThan16(EmitContext& ctx, std::string_view lhs, std::string_view rhs);
+void EmitFPOrdGreaterThan32(EmitContext& ctx, IR::Inst& inst, std::string_view lhs,
+ std::string_view rhs);
+void EmitFPOrdGreaterThan64(EmitContext& ctx, IR::Inst& inst, std::string_view lhs,
+ std::string_view rhs);
+void EmitFPUnordGreaterThan16(EmitContext& ctx, std::string_view lhs, std::string_view rhs);
+void EmitFPUnordGreaterThan32(EmitContext& ctx, IR::Inst& inst, std::string_view lhs,
+ std::string_view rhs);
+void EmitFPUnordGreaterThan64(EmitContext& ctx, IR::Inst& inst, std::string_view lhs,
+ std::string_view rhs);
+void EmitFPOrdLessThanEqual16(EmitContext& ctx, std::string_view lhs, std::string_view rhs);
+void EmitFPOrdLessThanEqual32(EmitContext& ctx, IR::Inst& inst, std::string_view lhs,
+ std::string_view rhs);
+void EmitFPOrdLessThanEqual64(EmitContext& ctx, IR::Inst& inst, std::string_view lhs,
+ std::string_view rhs);
+void EmitFPUnordLessThanEqual16(EmitContext& ctx, std::string_view lhs, std::string_view rhs);
+void EmitFPUnordLessThanEqual32(EmitContext& ctx, IR::Inst& inst, std::string_view lhs,
+ std::string_view rhs);
+void EmitFPUnordLessThanEqual64(EmitContext& ctx, IR::Inst& inst, std::string_view lhs,
+ std::string_view rhs);
+void EmitFPOrdGreaterThanEqual16(EmitContext& ctx, std::string_view lhs, std::string_view rhs);
+void EmitFPOrdGreaterThanEqual32(EmitContext& ctx, IR::Inst& inst, std::string_view lhs,
+ std::string_view rhs);
+void EmitFPOrdGreaterThanEqual64(EmitContext& ctx, IR::Inst& inst, std::string_view lhs,
+ std::string_view rhs);
+void EmitFPUnordGreaterThanEqual16(EmitContext& ctx, std::string_view lhs, std::string_view rhs);
+void EmitFPUnordGreaterThanEqual32(EmitContext& ctx, IR::Inst& inst, std::string_view lhs,
+ std::string_view rhs);
+void EmitFPUnordGreaterThanEqual64(EmitContext& ctx, IR::Inst& inst, std::string_view lhs,
+ std::string_view rhs);
+void EmitFPIsNan16(EmitContext& ctx, IR::Inst& inst, std::string_view value);
+void EmitFPIsNan32(EmitContext& ctx, IR::Inst& inst, std::string_view value);
+void EmitFPIsNan64(EmitContext& ctx, IR::Inst& inst, std::string_view value);
+void EmitIAdd32(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::string_view b);
+void EmitIAdd64(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::string_view b);
+void EmitISub32(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::string_view b);
+void EmitISub64(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::string_view b);
+void EmitIMul32(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::string_view b);
+void EmitINeg32(EmitContext& ctx, IR::Inst& inst, std::string_view value);
+void EmitINeg64(EmitContext& ctx, IR::Inst& inst, std::string_view value);
+void EmitIAbs32(EmitContext& ctx, IR::Inst& inst, std::string_view value);
+void EmitShiftLeftLogical32(EmitContext& ctx, IR::Inst& inst, std::string_view base,
+ std::string_view shift);
+void EmitShiftLeftLogical64(EmitContext& ctx, IR::Inst& inst, std::string_view base,
+ std::string_view shift);
+void EmitShiftRightLogical32(EmitContext& ctx, IR::Inst& inst, std::string_view base,
+ std::string_view shift);
+void EmitShiftRightLogical64(EmitContext& ctx, IR::Inst& inst, std::string_view base,
+ std::string_view shift);
+void EmitShiftRightArithmetic32(EmitContext& ctx, IR::Inst& inst, std::string_view base,
+ std::string_view shift);
+void EmitShiftRightArithmetic64(EmitContext& ctx, IR::Inst& inst, std::string_view base,
+ std::string_view shift);
+void EmitBitwiseAnd32(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::string_view b);
+void EmitBitwiseOr32(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::string_view b);
+void EmitBitwiseXor32(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::string_view b);
+void EmitBitFieldInsert(EmitContext& ctx, IR::Inst& inst, std::string_view base,
+ std::string_view insert, std::string_view offset, std::string_view count);
+void EmitBitFieldSExtract(EmitContext& ctx, IR::Inst& inst, std::string_view base,
+ std::string_view offset, std::string_view count);
+void EmitBitFieldUExtract(EmitContext& ctx, IR::Inst& inst, std::string_view base,
+ std::string_view offset, std::string_view count);
+void EmitBitReverse32(EmitContext& ctx, IR::Inst& inst, std::string_view value);
+void EmitBitCount32(EmitContext& ctx, IR::Inst& inst, std::string_view value);
+void EmitBitwiseNot32(EmitContext& ctx, IR::Inst& inst, std::string_view value);
+void EmitFindSMsb32(EmitContext& ctx, IR::Inst& inst, std::string_view value);
+void EmitFindUMsb32(EmitContext& ctx, IR::Inst& inst, std::string_view value);
+void EmitSMin32(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::string_view b);
+void EmitUMin32(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::string_view b);
+void EmitSMax32(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::string_view b);
+void EmitUMax32(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::string_view b);
+void EmitSClamp32(EmitContext& ctx, IR::Inst& inst, std::string_view value, std::string_view min,
+ std::string_view max);
+void EmitUClamp32(EmitContext& ctx, IR::Inst& inst, std::string_view value, std::string_view min,
+ std::string_view max);
+void EmitSLessThan(EmitContext& ctx, IR::Inst& inst, std::string_view lhs, std::string_view rhs);
+void EmitULessThan(EmitContext& ctx, IR::Inst& inst, std::string_view lhs, std::string_view rhs);
+void EmitIEqual(EmitContext& ctx, IR::Inst& inst, std::string_view lhs, std::string_view rhs);
+void EmitSLessThanEqual(EmitContext& ctx, IR::Inst& inst, std::string_view lhs,
+ std::string_view rhs);
+void EmitULessThanEqual(EmitContext& ctx, IR::Inst& inst, std::string_view lhs,
+ std::string_view rhs);
+void EmitSGreaterThan(EmitContext& ctx, IR::Inst& inst, std::string_view lhs, std::string_view rhs);
+void EmitUGreaterThan(EmitContext& ctx, IR::Inst& inst, std::string_view lhs, std::string_view rhs);
+void EmitINotEqual(EmitContext& ctx, IR::Inst& inst, std::string_view lhs, std::string_view rhs);
+void EmitSGreaterThanEqual(EmitContext& ctx, IR::Inst& inst, std::string_view lhs,
+ std::string_view rhs);
+void EmitUGreaterThanEqual(EmitContext& ctx, IR::Inst& inst, std::string_view lhs,
+ std::string_view rhs);
+void EmitSharedAtomicIAdd32(EmitContext& ctx, IR::Inst& inst, std::string_view pointer_offset,
+ std::string_view value);
+void EmitSharedAtomicSMin32(EmitContext& ctx, IR::Inst& inst, std::string_view pointer_offset,
+ std::string_view value);
+void EmitSharedAtomicUMin32(EmitContext& ctx, IR::Inst& inst, std::string_view pointer_offset,
+ std::string_view value);
+void EmitSharedAtomicSMax32(EmitContext& ctx, IR::Inst& inst, std::string_view pointer_offset,
+ std::string_view value);
+void EmitSharedAtomicUMax32(EmitContext& ctx, IR::Inst& inst, std::string_view pointer_offset,
+ std::string_view value);
+void EmitSharedAtomicInc32(EmitContext& ctx, IR::Inst& inst, std::string_view pointer_offset,
+ std::string_view value);
+void EmitSharedAtomicDec32(EmitContext& ctx, IR::Inst& inst, std::string_view pointer_offset,
+ std::string_view value);
+void EmitSharedAtomicAnd32(EmitContext& ctx, IR::Inst& inst, std::string_view pointer_offset,
+ std::string_view value);
+void EmitSharedAtomicOr32(EmitContext& ctx, IR::Inst& inst, std::string_view pointer_offset,
+ std::string_view value);
+void EmitSharedAtomicXor32(EmitContext& ctx, IR::Inst& inst, std::string_view pointer_offset,
+ std::string_view value);
+void EmitSharedAtomicExchange32(EmitContext& ctx, IR::Inst& inst, std::string_view pointer_offset,
+ std::string_view value);
+void EmitSharedAtomicExchange64(EmitContext& ctx, IR::Inst& inst, std::string_view pointer_offset,
+ std::string_view value);
+void EmitStorageAtomicIAdd32(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
+ const IR::Value& offset, std::string_view value);
+void EmitStorageAtomicSMin32(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
+ const IR::Value& offset, std::string_view value);
+void EmitStorageAtomicUMin32(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
+ const IR::Value& offset, std::string_view value);
+void EmitStorageAtomicSMax32(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
+ const IR::Value& offset, std::string_view value);
+void EmitStorageAtomicUMax32(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
+ const IR::Value& offset, std::string_view value);
+void EmitStorageAtomicInc32(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
+ const IR::Value& offset, std::string_view value);
+void EmitStorageAtomicDec32(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
+ const IR::Value& offset, std::string_view value);
+void EmitStorageAtomicAnd32(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
+ const IR::Value& offset, std::string_view value);
+void EmitStorageAtomicOr32(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
+ const IR::Value& offset, std::string_view value);
+void EmitStorageAtomicXor32(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
+ const IR::Value& offset, std::string_view value);
+void EmitStorageAtomicExchange32(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
+ const IR::Value& offset, std::string_view value);
+void EmitStorageAtomicIAdd64(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
+ const IR::Value& offset, std::string_view value);
+void EmitStorageAtomicSMin64(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
+ const IR::Value& offset, std::string_view value);
+void EmitStorageAtomicUMin64(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
+ const IR::Value& offset, std::string_view value);
+void EmitStorageAtomicSMax64(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
+ const IR::Value& offset, std::string_view value);
+void EmitStorageAtomicUMax64(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
+ const IR::Value& offset, std::string_view value);
+void EmitStorageAtomicAnd64(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
+ const IR::Value& offset, std::string_view value);
+void EmitStorageAtomicOr64(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
+ const IR::Value& offset, std::string_view value);
+void EmitStorageAtomicXor64(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
+ const IR::Value& offset, std::string_view value);
+void EmitStorageAtomicExchange64(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
+ const IR::Value& offset, std::string_view value);
+void EmitStorageAtomicAddF32(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
+ const IR::Value& offset, std::string_view value);
+void EmitStorageAtomicAddF16x2(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
+ const IR::Value& offset, std::string_view value);
+void EmitStorageAtomicAddF32x2(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
+ const IR::Value& offset, std::string_view value);
+void EmitStorageAtomicMinF16x2(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
+ const IR::Value& offset, std::string_view value);
+void EmitStorageAtomicMinF32x2(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
+ const IR::Value& offset, std::string_view value);
+void EmitStorageAtomicMaxF16x2(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
+ const IR::Value& offset, std::string_view value);
+void EmitStorageAtomicMaxF32x2(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
+ const IR::Value& offset, std::string_view value);
+void EmitGlobalAtomicIAdd32(EmitContext& ctx);
+void EmitGlobalAtomicSMin32(EmitContext& ctx);
+void EmitGlobalAtomicUMin32(EmitContext& ctx);
+void EmitGlobalAtomicSMax32(EmitContext& ctx);
+void EmitGlobalAtomicUMax32(EmitContext& ctx);
+void EmitGlobalAtomicInc32(EmitContext& ctx);
+void EmitGlobalAtomicDec32(EmitContext& ctx);
+void EmitGlobalAtomicAnd32(EmitContext& ctx);
+void EmitGlobalAtomicOr32(EmitContext& ctx);
+void EmitGlobalAtomicXor32(EmitContext& ctx);
+void EmitGlobalAtomicExchange32(EmitContext& ctx);
+void EmitGlobalAtomicIAdd64(EmitContext& ctx);
+void EmitGlobalAtomicSMin64(EmitContext& ctx);
+void EmitGlobalAtomicUMin64(EmitContext& ctx);
+void EmitGlobalAtomicSMax64(EmitContext& ctx);
+void EmitGlobalAtomicUMax64(EmitContext& ctx);
+void EmitGlobalAtomicInc64(EmitContext& ctx);
+void EmitGlobalAtomicDec64(EmitContext& ctx);
+void EmitGlobalAtomicAnd64(EmitContext& ctx);
+void EmitGlobalAtomicOr64(EmitContext& ctx);
+void EmitGlobalAtomicXor64(EmitContext& ctx);
+void EmitGlobalAtomicExchange64(EmitContext& ctx);
+void EmitGlobalAtomicAddF32(EmitContext& ctx);
+void EmitGlobalAtomicAddF16x2(EmitContext& ctx);
+void EmitGlobalAtomicAddF32x2(EmitContext& ctx);
+void EmitGlobalAtomicMinF16x2(EmitContext& ctx);
+void EmitGlobalAtomicMinF32x2(EmitContext& ctx);
+void EmitGlobalAtomicMaxF16x2(EmitContext& ctx);
+void EmitGlobalAtomicMaxF32x2(EmitContext& ctx);
+void EmitLogicalOr(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::string_view b);
+void EmitLogicalAnd(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::string_view b);
+void EmitLogicalXor(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::string_view b);
+void EmitLogicalNot(EmitContext& ctx, IR::Inst& inst, std::string_view value);
+void EmitConvertS16F16(EmitContext& ctx, IR::Inst& inst, std::string_view value);
+void EmitConvertS16F32(EmitContext& ctx, IR::Inst& inst, std::string_view value);
+void EmitConvertS16F64(EmitContext& ctx, IR::Inst& inst, std::string_view value);
+void EmitConvertS32F16(EmitContext& ctx, IR::Inst& inst, std::string_view value);
+void EmitConvertS32F32(EmitContext& ctx, IR::Inst& inst, std::string_view value);
+void EmitConvertS32F64(EmitContext& ctx, IR::Inst& inst, std::string_view value);
+void EmitConvertS64F16(EmitContext& ctx, IR::Inst& inst, std::string_view value);
+void EmitConvertS64F32(EmitContext& ctx, IR::Inst& inst, std::string_view value);
+void EmitConvertS64F64(EmitContext& ctx, IR::Inst& inst, std::string_view value);
+void EmitConvertU16F16(EmitContext& ctx, IR::Inst& inst, std::string_view value);
+void EmitConvertU16F32(EmitContext& ctx, IR::Inst& inst, std::string_view value);
+void EmitConvertU16F64(EmitContext& ctx, IR::Inst& inst, std::string_view value);
+void EmitConvertU32F16(EmitContext& ctx, IR::Inst& inst, std::string_view value);
+void EmitConvertU32F32(EmitContext& ctx, IR::Inst& inst, std::string_view value);
+void EmitConvertU32F64(EmitContext& ctx, IR::Inst& inst, std::string_view value);
+void EmitConvertU64F16(EmitContext& ctx, IR::Inst& inst, std::string_view value);
+void EmitConvertU64F32(EmitContext& ctx, IR::Inst& inst, std::string_view value);
+void EmitConvertU64F64(EmitContext& ctx, IR::Inst& inst, std::string_view value);
+void EmitConvertU64U32(EmitContext& ctx, IR::Inst& inst, std::string_view value);
+void EmitConvertU32U64(EmitContext& ctx, IR::Inst& inst, std::string_view value);
+void EmitConvertF16F32(EmitContext& ctx, IR::Inst& inst, std::string_view value);
+void EmitConvertF32F16(EmitContext& ctx, IR::Inst& inst, std::string_view value);
+void EmitConvertF32F64(EmitContext& ctx, IR::Inst& inst, std::string_view value);
+void EmitConvertF64F32(EmitContext& ctx, IR::Inst& inst, std::string_view value);
+void EmitConvertF16S8(EmitContext& ctx, IR::Inst& inst, std::string_view value);
+void EmitConvertF16S16(EmitContext& ctx, IR::Inst& inst, std::string_view value);
+void EmitConvertF16S32(EmitContext& ctx, IR::Inst& inst, std::string_view value);
+void EmitConvertF16S64(EmitContext& ctx, IR::Inst& inst, std::string_view value);
+void EmitConvertF16U8(EmitContext& ctx, IR::Inst& inst, std::string_view value);
+void EmitConvertF16U16(EmitContext& ctx, IR::Inst& inst, std::string_view value);
+void EmitConvertF16U32(EmitContext& ctx, IR::Inst& inst, std::string_view value);
+void EmitConvertF16U64(EmitContext& ctx, IR::Inst& inst, std::string_view value);
+void EmitConvertF32S8(EmitContext& ctx, IR::Inst& inst, std::string_view value);
+void EmitConvertF32S16(EmitContext& ctx, IR::Inst& inst, std::string_view value);
+void EmitConvertF32S32(EmitContext& ctx, IR::Inst& inst, std::string_view value);
+void EmitConvertF32S64(EmitContext& ctx, IR::Inst& inst, std::string_view value);
+void EmitConvertF32U8(EmitContext& ctx, IR::Inst& inst, std::string_view value);
+void EmitConvertF32U16(EmitContext& ctx, IR::Inst& inst, std::string_view value);
+void EmitConvertF32U32(EmitContext& ctx, IR::Inst& inst, std::string_view value);
+void EmitConvertF32U64(EmitContext& ctx, IR::Inst& inst, std::string_view value);
+void EmitConvertF64S8(EmitContext& ctx, IR::Inst& inst, std::string_view value);
+void EmitConvertF64S16(EmitContext& ctx, IR::Inst& inst, std::string_view value);
+void EmitConvertF64S32(EmitContext& ctx, IR::Inst& inst, std::string_view value);
+void EmitConvertF64S64(EmitContext& ctx, IR::Inst& inst, std::string_view value);
+void EmitConvertF64U8(EmitContext& ctx, IR::Inst& inst, std::string_view value);
+void EmitConvertF64U16(EmitContext& ctx, IR::Inst& inst, std::string_view value);
+void EmitConvertF64U32(EmitContext& ctx, IR::Inst& inst, std::string_view value);
+void EmitConvertF64U64(EmitContext& ctx, IR::Inst& inst, std::string_view value);
+void EmitBindlessImageSampleImplicitLod(EmitContext&);
+void EmitBindlessImageSampleExplicitLod(EmitContext&);
+void EmitBindlessImageSampleDrefImplicitLod(EmitContext&);
+void EmitBindlessImageSampleDrefExplicitLod(EmitContext&);
+void EmitBindlessImageGather(EmitContext&);
+void EmitBindlessImageGatherDref(EmitContext&);
+void EmitBindlessImageFetch(EmitContext&);
+void EmitBindlessImageQueryDimensions(EmitContext&);
+void EmitBindlessImageQueryLod(EmitContext&);
+void EmitBindlessImageGradient(EmitContext&);
+void EmitBindlessImageRead(EmitContext&);
+void EmitBindlessImageWrite(EmitContext&);
+void EmitBoundImageSampleImplicitLod(EmitContext&);
+void EmitBoundImageSampleExplicitLod(EmitContext&);
+void EmitBoundImageSampleDrefImplicitLod(EmitContext&);
+void EmitBoundImageSampleDrefExplicitLod(EmitContext&);
+void EmitBoundImageGather(EmitContext&);
+void EmitBoundImageGatherDref(EmitContext&);
+void EmitBoundImageFetch(EmitContext&);
+void EmitBoundImageQueryDimensions(EmitContext&);
+void EmitBoundImageQueryLod(EmitContext&);
+void EmitBoundImageGradient(EmitContext&);
+void EmitBoundImageRead(EmitContext&);
+void EmitBoundImageWrite(EmitContext&);
+void EmitImageSampleImplicitLod(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
+ std::string_view coords, std::string_view bias_lc,
+ const IR::Value& offset);
+void EmitImageSampleExplicitLod(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
+ std::string_view coords, std::string_view lod_lc,
+ const IR::Value& offset);
+void EmitImageSampleDrefImplicitLod(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
+ std::string_view coords, std::string_view dref,
+ std::string_view bias_lc, const IR::Value& offset);
+void EmitImageSampleDrefExplicitLod(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
+ std::string_view coords, std::string_view dref,
+ std::string_view lod_lc, const IR::Value& offset);
+void EmitImageGather(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
+ std::string_view coords, const IR::Value& offset, const IR::Value& offset2);
+void EmitImageGatherDref(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
+ std::string_view coords, const IR::Value& offset, const IR::Value& offset2,
+ std::string_view dref);
+void EmitImageFetch(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
+ std::string_view coords, std::string_view offset, std::string_view lod,
+ std::string_view ms);
+void EmitImageQueryDimensions(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
+ std::string_view lod);
+void EmitImageQueryLod(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
+ std::string_view coords);
+void EmitImageGradient(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
+ std::string_view coords, const IR::Value& derivatives,
+ const IR::Value& offset, const IR::Value& lod_clamp);
+void EmitImageRead(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
+ std::string_view coords);
+void EmitImageWrite(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
+ std::string_view coords, std::string_view color);
+void EmitBindlessImageAtomicIAdd32(EmitContext&);
+void EmitBindlessImageAtomicSMin32(EmitContext&);
+void EmitBindlessImageAtomicUMin32(EmitContext&);
+void EmitBindlessImageAtomicSMax32(EmitContext&);
+void EmitBindlessImageAtomicUMax32(EmitContext&);
+void EmitBindlessImageAtomicInc32(EmitContext&);
+void EmitBindlessImageAtomicDec32(EmitContext&);
+void EmitBindlessImageAtomicAnd32(EmitContext&);
+void EmitBindlessImageAtomicOr32(EmitContext&);
+void EmitBindlessImageAtomicXor32(EmitContext&);
+void EmitBindlessImageAtomicExchange32(EmitContext&);
+void EmitBoundImageAtomicIAdd32(EmitContext&);
+void EmitBoundImageAtomicSMin32(EmitContext&);
+void EmitBoundImageAtomicUMin32(EmitContext&);
+void EmitBoundImageAtomicSMax32(EmitContext&);
+void EmitBoundImageAtomicUMax32(EmitContext&);
+void EmitBoundImageAtomicInc32(EmitContext&);
+void EmitBoundImageAtomicDec32(EmitContext&);
+void EmitBoundImageAtomicAnd32(EmitContext&);
+void EmitBoundImageAtomicOr32(EmitContext&);
+void EmitBoundImageAtomicXor32(EmitContext&);
+void EmitBoundImageAtomicExchange32(EmitContext&);
+void EmitImageAtomicIAdd32(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
+ std::string_view coords, std::string_view value);
+void EmitImageAtomicSMin32(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
+ std::string_view coords, std::string_view value);
+void EmitImageAtomicUMin32(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
+ std::string_view coords, std::string_view value);
+void EmitImageAtomicSMax32(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
+ std::string_view coords, std::string_view value);
+void EmitImageAtomicUMax32(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
+ std::string_view coords, std::string_view value);
+void EmitImageAtomicInc32(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
+ std::string_view coords, std::string_view value);
+void EmitImageAtomicDec32(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
+ std::string_view coords, std::string_view value);
+void EmitImageAtomicAnd32(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
+ std::string_view coords, std::string_view value);
+void EmitImageAtomicOr32(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
+ std::string_view coords, std::string_view value);
+void EmitImageAtomicXor32(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
+ std::string_view coords, std::string_view value);
+void EmitImageAtomicExchange32(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
+ std::string_view coords, std::string_view value);
+void EmitLaneId(EmitContext& ctx, IR::Inst& inst);
+void EmitVoteAll(EmitContext& ctx, IR::Inst& inst, std::string_view pred);
+void EmitVoteAny(EmitContext& ctx, IR::Inst& inst, std::string_view pred);
+void EmitVoteEqual(EmitContext& ctx, IR::Inst& inst, std::string_view pred);
+void EmitSubgroupBallot(EmitContext& ctx, IR::Inst& inst, std::string_view pred);
+void EmitSubgroupEqMask(EmitContext& ctx, IR::Inst& inst);
+void EmitSubgroupLtMask(EmitContext& ctx, IR::Inst& inst);
+void EmitSubgroupLeMask(EmitContext& ctx, IR::Inst& inst);
+void EmitSubgroupGtMask(EmitContext& ctx, IR::Inst& inst);
+void EmitSubgroupGeMask(EmitContext& ctx, IR::Inst& inst);
+void EmitShuffleIndex(EmitContext& ctx, IR::Inst& inst, std::string_view value,
+ std::string_view index, std::string_view clamp,
+ std::string_view segmentation_mask);
+void EmitShuffleUp(EmitContext& ctx, IR::Inst& inst, std::string_view value, std::string_view index,
+ std::string_view clamp, std::string_view segmentation_mask);
+void EmitShuffleDown(EmitContext& ctx, IR::Inst& inst, std::string_view value,
+ std::string_view index, std::string_view clamp,
+ std::string_view segmentation_mask);
+void EmitShuffleButterfly(EmitContext& ctx, IR::Inst& inst, std::string_view value,
+ std::string_view index, std::string_view clamp,
+ std::string_view segmentation_mask);
+void EmitFSwizzleAdd(EmitContext& ctx, IR::Inst& inst, std::string_view op_a, std::string_view op_b,
+ std::string_view swizzle);
+void EmitDPdxFine(EmitContext& ctx, IR::Inst& inst, std::string_view op_a);
+void EmitDPdyFine(EmitContext& ctx, IR::Inst& inst, std::string_view op_a);
+void EmitDPdxCoarse(EmitContext& ctx, IR::Inst& inst, std::string_view op_a);
+void EmitDPdyCoarse(EmitContext& ctx, IR::Inst& inst, std::string_view op_a);
+
+} // namespace Shader::Backend::GLSL
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_integer.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_integer.cpp
new file mode 100644
index 000000000..38419f88f
--- /dev/null
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_integer.cpp
@@ -0,0 +1,253 @@
+// Copyright 2021 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include <string_view>
+
+#include "shader_recompiler/backend/glsl/emit_context.h"
+#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
+#include "shader_recompiler/frontend/ir/value.h"
+
+namespace Shader::Backend::GLSL {
+namespace {
+void SetZeroFlag(EmitContext& ctx, IR::Inst& inst, std::string_view result) {
+ IR::Inst* const zero{inst.GetAssociatedPseudoOperation(IR::Opcode::GetZeroFromOp)};
+ if (!zero) {
+ return;
+ }
+ ctx.AddU1("{}={}==0;", *zero, result);
+ zero->Invalidate();
+}
+
+void SetSignFlag(EmitContext& ctx, IR::Inst& inst, std::string_view result) {
+ IR::Inst* const sign{inst.GetAssociatedPseudoOperation(IR::Opcode::GetSignFromOp)};
+ if (!sign) {
+ return;
+ }
+ ctx.AddU1("{}=int({})<0;", *sign, result);
+ sign->Invalidate();
+}
+
+void BitwiseLogicalOp(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::string_view b,
+ char lop) {
+ const auto result{ctx.var_alloc.Define(inst, GlslVarType::U32)};
+ ctx.Add("{}={}{}{};", result, a, lop, b);
+ SetZeroFlag(ctx, inst, result);
+ SetSignFlag(ctx, inst, result);
+}
+} // Anonymous namespace
+
+void EmitIAdd32(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::string_view b) {
+ // Compute the overflow CC first as it requires the original operand values,
+ // which may be overwritten by the result of the addition
+ if (IR::Inst * overflow{inst.GetAssociatedPseudoOperation(IR::Opcode::GetOverflowFromOp)}) {
+ // https://stackoverflow.com/questions/55468823/how-to-detect-integer-overflow-in-c
+ constexpr u32 s32_max{static_cast<u32>(std::numeric_limits<s32>::max())};
+ const auto sub_a{fmt::format("{}u-{}", s32_max, a)};
+ const auto positive_result{fmt::format("int({})>int({})", b, sub_a)};
+ const auto negative_result{fmt::format("int({})<int({})", b, sub_a)};
+ ctx.AddU1("{}=int({})>=0?{}:{};", *overflow, a, positive_result, negative_result);
+ overflow->Invalidate();
+ }
+ const auto result{ctx.var_alloc.Define(inst, GlslVarType::U32)};
+ if (IR::Inst* const carry{inst.GetAssociatedPseudoOperation(IR::Opcode::GetCarryFromOp)}) {
+ ctx.uses_cc_carry = true;
+ ctx.Add("{}=uaddCarry({},{},carry);", result, a, b);
+ ctx.AddU1("{}=carry!=0;", *carry);
+ carry->Invalidate();
+ } else {
+ ctx.Add("{}={}+{};", result, a, b);
+ }
+ SetZeroFlag(ctx, inst, result);
+ SetSignFlag(ctx, inst, result);
+}
+
+void EmitIAdd64(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::string_view b) {
+ ctx.AddU64("{}={}+{};", inst, a, b);
+}
+
+void EmitISub32(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::string_view b) {
+ ctx.AddU32("{}={}-{};", inst, a, b);
+}
+
+void EmitISub64(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::string_view b) {
+ ctx.AddU64("{}={}-{};", inst, a, b);
+}
+
+void EmitIMul32(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::string_view b) {
+ ctx.AddU32("{}=uint({}*{});", inst, a, b);
+}
+
+void EmitINeg32(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
+ ctx.AddU32("{}=uint(-({}));", inst, value);
+}
+
+void EmitINeg64(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
+ ctx.AddU64("{}=-({});", inst, value);
+}
+
+void EmitIAbs32(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
+ ctx.AddU32("{}=abs(int({}));", inst, value);
+}
+
+void EmitShiftLeftLogical32(EmitContext& ctx, IR::Inst& inst, std::string_view base,
+ std::string_view shift) {
+ ctx.AddU32("{}={}<<{};", inst, base, shift);
+}
+
+void EmitShiftLeftLogical64(EmitContext& ctx, IR::Inst& inst, std::string_view base,
+ std::string_view shift) {
+ ctx.AddU64("{}={}<<{};", inst, base, shift);
+}
+
+void EmitShiftRightLogical32(EmitContext& ctx, IR::Inst& inst, std::string_view base,
+ std::string_view shift) {
+ ctx.AddU32("{}={}>>{};", inst, base, shift);
+}
+
+void EmitShiftRightLogical64(EmitContext& ctx, IR::Inst& inst, std::string_view base,
+ std::string_view shift) {
+ ctx.AddU64("{}={}>>{};", inst, base, shift);
+}
+
+void EmitShiftRightArithmetic32(EmitContext& ctx, IR::Inst& inst, std::string_view base,
+ std::string_view shift) {
+ ctx.AddU32("{}=int({})>>{};", inst, base, shift);
+}
+
+void EmitShiftRightArithmetic64(EmitContext& ctx, IR::Inst& inst, std::string_view base,
+ std::string_view shift) {
+ ctx.AddU64("{}=int64_t({})>>{};", inst, base, shift);
+}
+
+void EmitBitwiseAnd32(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::string_view b) {
+ BitwiseLogicalOp(ctx, inst, a, b, '&');
+}
+
+void EmitBitwiseOr32(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::string_view b) {
+ BitwiseLogicalOp(ctx, inst, a, b, '|');
+}
+
+void EmitBitwiseXor32(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::string_view b) {
+ BitwiseLogicalOp(ctx, inst, a, b, '^');
+}
+
+void EmitBitFieldInsert(EmitContext& ctx, IR::Inst& inst, std::string_view base,
+ std::string_view insert, std::string_view offset, std::string_view count) {
+ ctx.AddU32("{}=bitfieldInsert({},{},int({}),int({}));", inst, base, insert, offset, count);
+}
+
+void EmitBitFieldSExtract(EmitContext& ctx, IR::Inst& inst, std::string_view base,
+ std::string_view offset, std::string_view count) {
+ const auto result{ctx.var_alloc.Define(inst, GlslVarType::U32)};
+ ctx.Add("{}=uint(bitfieldExtract(int({}),int({}),int({})));", result, base, offset, count);
+ SetZeroFlag(ctx, inst, result);
+ SetSignFlag(ctx, inst, result);
+}
+
+void EmitBitFieldUExtract(EmitContext& ctx, IR::Inst& inst, std::string_view base,
+ std::string_view offset, std::string_view count) {
+ const auto result{ctx.var_alloc.Define(inst, GlslVarType::U32)};
+ ctx.Add("{}=uint(bitfieldExtract(uint({}),int({}),int({})));", result, base, offset, count);
+ SetZeroFlag(ctx, inst, result);
+ SetSignFlag(ctx, inst, result);
+}
+
+void EmitBitReverse32(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
+ ctx.AddU32("{}=bitfieldReverse({});", inst, value);
+}
+
+void EmitBitCount32(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
+ ctx.AddU32("{}=bitCount({});", inst, value);
+}
+
+void EmitBitwiseNot32(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
+ ctx.AddU32("{}=~{};", inst, value);
+}
+
+void EmitFindSMsb32(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
+ ctx.AddU32("{}=findMSB(int({}));", inst, value);
+}
+
+void EmitFindUMsb32(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
+ ctx.AddU32("{}=findMSB(uint({}));", inst, value);
+}
+
+void EmitSMin32(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::string_view b) {
+ ctx.AddU32("{}=min(int({}),int({}));", inst, a, b);
+}
+
+void EmitUMin32(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::string_view b) {
+ ctx.AddU32("{}=min(uint({}),uint({}));", inst, a, b);
+}
+
+void EmitSMax32(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::string_view b) {
+ ctx.AddU32("{}=max(int({}),int({}));", inst, a, b);
+}
+
+void EmitUMax32(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::string_view b) {
+ ctx.AddU32("{}=max(uint({}),uint({}));", inst, a, b);
+}
+
+void EmitSClamp32(EmitContext& ctx, IR::Inst& inst, std::string_view value, std::string_view min,
+ std::string_view max) {
+ const auto result{ctx.var_alloc.Define(inst, GlslVarType::U32)};
+ ctx.Add("{}=clamp(int({}),int({}),int({}));", result, value, min, max);
+ SetZeroFlag(ctx, inst, result);
+ SetSignFlag(ctx, inst, result);
+}
+
+void EmitUClamp32(EmitContext& ctx, IR::Inst& inst, std::string_view value, std::string_view min,
+ std::string_view max) {
+ const auto result{ctx.var_alloc.Define(inst, GlslVarType::U32)};
+ ctx.Add("{}=clamp(uint({}),uint({}),uint({}));", result, value, min, max);
+ SetZeroFlag(ctx, inst, result);
+ SetSignFlag(ctx, inst, result);
+}
+
+void EmitSLessThan(EmitContext& ctx, IR::Inst& inst, std::string_view lhs, std::string_view rhs) {
+ ctx.AddU1("{}=int({})<int({});", inst, lhs, rhs);
+}
+
+void EmitULessThan(EmitContext& ctx, IR::Inst& inst, std::string_view lhs, std::string_view rhs) {
+ ctx.AddU1("{}=uint({})<uint({});", inst, lhs, rhs);
+}
+
+void EmitIEqual(EmitContext& ctx, IR::Inst& inst, std::string_view lhs, std::string_view rhs) {
+ ctx.AddU1("{}={}=={};", inst, lhs, rhs);
+}
+
+void EmitSLessThanEqual(EmitContext& ctx, IR::Inst& inst, std::string_view lhs,
+ std::string_view rhs) {
+ ctx.AddU1("{}=int({})<=int({});", inst, lhs, rhs);
+}
+
+void EmitULessThanEqual(EmitContext& ctx, IR::Inst& inst, std::string_view lhs,
+ std::string_view rhs) {
+ ctx.AddU1("{}=uint({})<=uint({});", inst, lhs, rhs);
+}
+
+void EmitSGreaterThan(EmitContext& ctx, IR::Inst& inst, std::string_view lhs,
+ std::string_view rhs) {
+ ctx.AddU1("{}=int({})>int({});", inst, lhs, rhs);
+}
+
+void EmitUGreaterThan(EmitContext& ctx, IR::Inst& inst, std::string_view lhs,
+ std::string_view rhs) {
+ ctx.AddU1("{}=uint({})>uint({});", inst, lhs, rhs);
+}
+
+void EmitINotEqual(EmitContext& ctx, IR::Inst& inst, std::string_view lhs, std::string_view rhs) {
+ ctx.AddU1("{}={}!={};", inst, lhs, rhs);
+}
+
+void EmitSGreaterThanEqual(EmitContext& ctx, IR::Inst& inst, std::string_view lhs,
+ std::string_view rhs) {
+ ctx.AddU1("{}=int({})>=int({});", inst, lhs, rhs);
+}
+
+void EmitUGreaterThanEqual(EmitContext& ctx, IR::Inst& inst, std::string_view lhs,
+ std::string_view rhs) {
+ ctx.AddU1("{}=uint({})>=uint({});", inst, lhs, rhs);
+}
+} // namespace Shader::Backend::GLSL
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_logical.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_logical.cpp
new file mode 100644
index 000000000..338ff4bd6
--- /dev/null
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_logical.cpp
@@ -0,0 +1,28 @@
+// Copyright 2021 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include <string_view>
+
+#include "shader_recompiler/backend/glsl/emit_context.h"
+#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
+#include "shader_recompiler/frontend/ir/value.h"
+
+namespace Shader::Backend::GLSL {
+
+void EmitLogicalOr(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::string_view b) {
+ ctx.AddU1("{}={}||{};", inst, a, b);
+}
+
+void EmitLogicalAnd(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::string_view b) {
+ ctx.AddU1("{}={}&&{};", inst, a, b);
+}
+
+void EmitLogicalXor(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::string_view b) {
+ ctx.AddU1("{}={}^^{};", inst, a, b);
+}
+
+void EmitLogicalNot(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
+ ctx.AddU1("{}=!{};", inst, value);
+}
+} // namespace Shader::Backend::GLSL
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_memory.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_memory.cpp
new file mode 100644
index 000000000..e3957491f
--- /dev/null
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_memory.cpp
@@ -0,0 +1,202 @@
+// Copyright 2021 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include <string_view>
+
+#include "shader_recompiler/backend/glsl/emit_context.h"
+#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
+#include "shader_recompiler/frontend/ir/value.h"
+#include "shader_recompiler/profile.h"
+
+namespace Shader::Backend::GLSL {
+namespace {
+constexpr char cas_loop[]{"for(;;){{uint old_value={};uint "
+ "cas_result=atomicCompSwap({},old_value,bitfieldInsert({},{},{},{}));"
+ "if(cas_result==old_value){{break;}}}}"};
+
+void SsboWriteCas(EmitContext& ctx, const IR::Value& binding, std::string_view offset_var,
+ std::string_view value, std::string_view bit_offset, u32 num_bits) {
+ const auto ssbo{fmt::format("{}_ssbo{}[{}>>2]", ctx.stage_name, binding.U32(), offset_var)};
+ ctx.Add(cas_loop, ssbo, ssbo, ssbo, value, bit_offset, num_bits);
+}
+} // Anonymous namespace
+
+void EmitLoadGlobalU8(EmitContext&) {
+ NotImplemented();
+}
+
+void EmitLoadGlobalS8(EmitContext&) {
+ NotImplemented();
+}
+
+void EmitLoadGlobalU16(EmitContext&) {
+ NotImplemented();
+}
+
+void EmitLoadGlobalS16(EmitContext&) {
+ NotImplemented();
+}
+
+void EmitLoadGlobal32(EmitContext& ctx, IR::Inst& inst, std::string_view address) {
+ if (ctx.profile.support_int64) {
+ return ctx.AddU32("{}=LoadGlobal32({});", inst, address);
+ }
+ LOG_WARNING(Shader_GLSL, "Int64 not supported, ignoring memory operation");
+ ctx.AddU32("{}=0u;", inst);
+}
+
+void EmitLoadGlobal64(EmitContext& ctx, IR::Inst& inst, std::string_view address) {
+ if (ctx.profile.support_int64) {
+ return ctx.AddU32x2("{}=LoadGlobal64({});", inst, address);
+ }
+ LOG_WARNING(Shader_GLSL, "Int64 not supported, ignoring memory operation");
+ ctx.AddU32x2("{}=uvec2(0);", inst);
+}
+
+void EmitLoadGlobal128(EmitContext& ctx, IR::Inst& inst, std::string_view address) {
+ if (ctx.profile.support_int64) {
+ return ctx.AddU32x4("{}=LoadGlobal128({});", inst, address);
+ }
+ LOG_WARNING(Shader_GLSL, "Int64 not supported, ignoring memory operation");
+ ctx.AddU32x4("{}=uvec4(0);", inst);
+}
+
+void EmitWriteGlobalU8(EmitContext&) {
+ NotImplemented();
+}
+
+void EmitWriteGlobalS8(EmitContext&) {
+ NotImplemented();
+}
+
+void EmitWriteGlobalU16(EmitContext&) {
+ NotImplemented();
+}
+
+void EmitWriteGlobalS16(EmitContext&) {
+ NotImplemented();
+}
+
+void EmitWriteGlobal32(EmitContext& ctx, std::string_view address, std::string_view value) {
+ if (ctx.profile.support_int64) {
+ return ctx.Add("WriteGlobal32({},{});", address, value);
+ }
+ LOG_WARNING(Shader_GLSL, "Int64 not supported, ignoring memory operation");
+}
+
+void EmitWriteGlobal64(EmitContext& ctx, std::string_view address, std::string_view value) {
+ if (ctx.profile.support_int64) {
+ return ctx.Add("WriteGlobal64({},{});", address, value);
+ }
+ LOG_WARNING(Shader_GLSL, "Int64 not supported, ignoring memory operation");
+}
+
+void EmitWriteGlobal128(EmitContext& ctx, std::string_view address, std::string_view value) {
+ if (ctx.profile.support_int64) {
+ return ctx.Add("WriteGlobal128({},{});", address, value);
+ }
+ LOG_WARNING(Shader_GLSL, "Int64 not supported, ignoring memory operation");
+}
+
+void EmitLoadStorageU8(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
+ const IR::Value& offset) {
+ const auto offset_var{ctx.var_alloc.Consume(offset)};
+ ctx.AddU32("{}=bitfieldExtract({}_ssbo{}[{}>>2],int({}%4)*8,8);", inst, ctx.stage_name,
+ binding.U32(), offset_var, offset_var);
+}
+
+void EmitLoadStorageS8(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
+ const IR::Value& offset) {
+ const auto offset_var{ctx.var_alloc.Consume(offset)};
+ ctx.AddU32("{}=bitfieldExtract(int({}_ssbo{}[{}>>2]),int({}%4)*8,8);", inst, ctx.stage_name,
+ binding.U32(), offset_var, offset_var);
+}
+
+void EmitLoadStorageU16(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
+ const IR::Value& offset) {
+ const auto offset_var{ctx.var_alloc.Consume(offset)};
+ ctx.AddU32("{}=bitfieldExtract({}_ssbo{}[{}>>2],int(({}>>1)%2)*16,16);", inst, ctx.stage_name,
+ binding.U32(), offset_var, offset_var);
+}
+
+void EmitLoadStorageS16(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
+ const IR::Value& offset) {
+ const auto offset_var{ctx.var_alloc.Consume(offset)};
+ ctx.AddU32("{}=bitfieldExtract(int({}_ssbo{}[{}>>2]),int(({}>>1)%2)*16,16);", inst,
+ ctx.stage_name, binding.U32(), offset_var, offset_var);
+}
+
+void EmitLoadStorage32(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
+ const IR::Value& offset) {
+ const auto offset_var{ctx.var_alloc.Consume(offset)};
+ ctx.AddU32("{}={}_ssbo{}[{}>>2];", inst, ctx.stage_name, binding.U32(), offset_var);
+}
+
+void EmitLoadStorage64(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
+ const IR::Value& offset) {
+ const auto offset_var{ctx.var_alloc.Consume(offset)};
+ ctx.AddU32x2("{}=uvec2({}_ssbo{}[{}>>2],{}_ssbo{}[({}+4)>>2]);", inst, ctx.stage_name,
+ binding.U32(), offset_var, ctx.stage_name, binding.U32(), offset_var);
+}
+
+void EmitLoadStorage128(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
+ const IR::Value& offset) {
+ const auto offset_var{ctx.var_alloc.Consume(offset)};
+ ctx.AddU32x4("{}=uvec4({}_ssbo{}[{}>>2],{}_ssbo{}[({}+4)>>2],{}_ssbo{}[({}+8)>>2],{}_ssbo{}[({}"
+ "+12)>>2]);",
+ inst, ctx.stage_name, binding.U32(), offset_var, ctx.stage_name, binding.U32(),
+ offset_var, ctx.stage_name, binding.U32(), offset_var, ctx.stage_name,
+ binding.U32(), offset_var);
+}
+
+void EmitWriteStorageU8(EmitContext& ctx, const IR::Value& binding, const IR::Value& offset,
+ std::string_view value) {
+ const auto offset_var{ctx.var_alloc.Consume(offset)};
+ const auto bit_offset{fmt::format("int({}%4)*8", offset_var)};
+ SsboWriteCas(ctx, binding, offset_var, value, bit_offset, 8);
+}
+
+void EmitWriteStorageS8(EmitContext& ctx, const IR::Value& binding, const IR::Value& offset,
+ std::string_view value) {
+ const auto offset_var{ctx.var_alloc.Consume(offset)};
+ const auto bit_offset{fmt::format("int({}%4)*8", offset_var)};
+ SsboWriteCas(ctx, binding, offset_var, value, bit_offset, 8);
+}
+
+void EmitWriteStorageU16(EmitContext& ctx, const IR::Value& binding, const IR::Value& offset,
+ std::string_view value) {
+ const auto offset_var{ctx.var_alloc.Consume(offset)};
+ const auto bit_offset{fmt::format("int(({}>>1)%2)*16", offset_var)};
+ SsboWriteCas(ctx, binding, offset_var, value, bit_offset, 16);
+}
+
+void EmitWriteStorageS16(EmitContext& ctx, const IR::Value& binding, const IR::Value& offset,
+ std::string_view value) {
+ const auto offset_var{ctx.var_alloc.Consume(offset)};
+ const auto bit_offset{fmt::format("int(({}>>1)%2)*16", offset_var)};
+ SsboWriteCas(ctx, binding, offset_var, value, bit_offset, 16);
+}
+
+void EmitWriteStorage32(EmitContext& ctx, const IR::Value& binding, const IR::Value& offset,
+ std::string_view value) {
+ const auto offset_var{ctx.var_alloc.Consume(offset)};
+ ctx.Add("{}_ssbo{}[{}>>2]={};", ctx.stage_name, binding.U32(), offset_var, value);
+}
+
+void EmitWriteStorage64(EmitContext& ctx, const IR::Value& binding, const IR::Value& offset,
+ std::string_view value) {
+ const auto offset_var{ctx.var_alloc.Consume(offset)};
+ ctx.Add("{}_ssbo{}[{}>>2]={}.x;", ctx.stage_name, binding.U32(), offset_var, value);
+ ctx.Add("{}_ssbo{}[({}+4)>>2]={}.y;", ctx.stage_name, binding.U32(), offset_var, value);
+}
+
+void EmitWriteStorage128(EmitContext& ctx, const IR::Value& binding, const IR::Value& offset,
+ std::string_view value) {
+ const auto offset_var{ctx.var_alloc.Consume(offset)};
+ ctx.Add("{}_ssbo{}[{}>>2]={}.x;", ctx.stage_name, binding.U32(), offset_var, value);
+ ctx.Add("{}_ssbo{}[({}+4)>>2]={}.y;", ctx.stage_name, binding.U32(), offset_var, value);
+ ctx.Add("{}_ssbo{}[({}+8)>>2]={}.z;", ctx.stage_name, binding.U32(), offset_var, value);
+ ctx.Add("{}_ssbo{}[({}+12)>>2]={}.w;", ctx.stage_name, binding.U32(), offset_var, value);
+}
+} // namespace Shader::Backend::GLSL
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_not_implemented.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_not_implemented.cpp
new file mode 100644
index 000000000..f420fe388
--- /dev/null
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_not_implemented.cpp
@@ -0,0 +1,105 @@
+// Copyright 2021 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include <string_view>
+
+#include "shader_recompiler/backend/glsl/emit_context.h"
+#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
+#include "shader_recompiler/frontend/ir/value.h"
+
+#ifdef _MSC_VER
+#pragma warning(disable : 4100)
+#endif
+
+namespace Shader::Backend::GLSL {
+
+void EmitGetRegister(EmitContext& ctx) {
+ NotImplemented();
+}
+
+void EmitSetRegister(EmitContext& ctx) {
+ NotImplemented();
+}
+
+void EmitGetPred(EmitContext& ctx) {
+ NotImplemented();
+}
+
+void EmitSetPred(EmitContext& ctx) {
+ NotImplemented();
+}
+
+void EmitSetGotoVariable(EmitContext& ctx) {
+ NotImplemented();
+}
+
+void EmitGetGotoVariable(EmitContext& ctx) {
+ NotImplemented();
+}
+
+void EmitSetIndirectBranchVariable(EmitContext& ctx) {
+ NotImplemented();
+}
+
+void EmitGetIndirectBranchVariable(EmitContext& ctx) {
+ NotImplemented();
+}
+
+void EmitGetZFlag(EmitContext& ctx) {
+ NotImplemented();
+}
+
+void EmitGetSFlag(EmitContext& ctx) {
+ NotImplemented();
+}
+
+void EmitGetCFlag(EmitContext& ctx) {
+ NotImplemented();
+}
+
+void EmitGetOFlag(EmitContext& ctx) {
+ NotImplemented();
+}
+
+void EmitSetZFlag(EmitContext& ctx) {
+ NotImplemented();
+}
+
+void EmitSetSFlag(EmitContext& ctx) {
+ NotImplemented();
+}
+
+void EmitSetCFlag(EmitContext& ctx) {
+ NotImplemented();
+}
+
+void EmitSetOFlag(EmitContext& ctx) {
+ NotImplemented();
+}
+
+void EmitGetZeroFromOp(EmitContext& ctx) {
+ NotImplemented();
+}
+
+void EmitGetSignFromOp(EmitContext& ctx) {
+ NotImplemented();
+}
+
+void EmitGetCarryFromOp(EmitContext& ctx) {
+ NotImplemented();
+}
+
+void EmitGetOverflowFromOp(EmitContext& ctx) {
+ NotImplemented();
+}
+
+void EmitGetSparseFromOp(EmitContext& ctx) {
+ NotImplemented();
+}
+
+void EmitGetInBoundsFromOp(EmitContext& ctx) {
+ NotImplemented();
+}
+
+} // namespace Shader::Backend::GLSL
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_select.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_select.cpp
new file mode 100644
index 000000000..49fba9073
--- /dev/null
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_select.cpp
@@ -0,0 +1,55 @@
+// Copyright 2021 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include <string_view>
+
+#include "shader_recompiler/backend/glsl/emit_context.h"
+#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
+#include "shader_recompiler/frontend/ir/value.h"
+
+namespace Shader::Backend::GLSL {
+void EmitSelectU1(EmitContext& ctx, IR::Inst& inst, std::string_view cond,
+ std::string_view true_value, std::string_view false_value) {
+ ctx.AddU1("{}={}?{}:{};", inst, cond, true_value, false_value);
+}
+
+void EmitSelectU8([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string_view cond,
+ [[maybe_unused]] std::string_view true_value,
+ [[maybe_unused]] std::string_view false_value) {
+ NotImplemented();
+}
+
+void EmitSelectU16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string_view cond,
+ [[maybe_unused]] std::string_view true_value,
+ [[maybe_unused]] std::string_view false_value) {
+ NotImplemented();
+}
+
+void EmitSelectU32(EmitContext& ctx, IR::Inst& inst, std::string_view cond,
+ std::string_view true_value, std::string_view false_value) {
+ ctx.AddU32("{}={}?{}:{};", inst, cond, true_value, false_value);
+}
+
+void EmitSelectU64(EmitContext& ctx, IR::Inst& inst, std::string_view cond,
+ std::string_view true_value, std::string_view false_value) {
+ ctx.AddU64("{}={}?{}:{};", inst, cond, true_value, false_value);
+}
+
+void EmitSelectF16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string_view cond,
+ [[maybe_unused]] std::string_view true_value,
+ [[maybe_unused]] std::string_view false_value) {
+ NotImplemented();
+}
+
+void EmitSelectF32(EmitContext& ctx, IR::Inst& inst, std::string_view cond,
+ std::string_view true_value, std::string_view false_value) {
+ ctx.AddF32("{}={}?{}:{};", inst, cond, true_value, false_value);
+}
+
+void EmitSelectF64(EmitContext& ctx, IR::Inst& inst, std::string_view cond,
+ std::string_view true_value, std::string_view false_value) {
+ ctx.AddF64("{}={}?{}:{};", inst, cond, true_value, false_value);
+}
+
+} // namespace Shader::Backend::GLSL
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_shared_memory.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_shared_memory.cpp
new file mode 100644
index 000000000..518b78f06
--- /dev/null
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_shared_memory.cpp
@@ -0,0 +1,79 @@
+// Copyright 2021 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include <string_view>
+
+#include "shader_recompiler/backend/glsl/emit_context.h"
+#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
+#include "shader_recompiler/frontend/ir/value.h"
+
+namespace Shader::Backend::GLSL {
+namespace {
+constexpr char cas_loop[]{"for(;;){{uint old_value={};uint "
+ "cas_result=atomicCompSwap({},old_value,bitfieldInsert({},{},{},{}));"
+ "if(cas_result==old_value){{break;}}}}"};
+
+void SharedWriteCas(EmitContext& ctx, std::string_view offset, std::string_view value,
+ std::string_view bit_offset, u32 num_bits) {
+ const auto smem{fmt::format("smem[{}>>2]", offset)};
+ ctx.Add(cas_loop, smem, smem, smem, value, bit_offset, num_bits);
+}
+} // Anonymous namespace
+
+void EmitLoadSharedU8(EmitContext& ctx, IR::Inst& inst, std::string_view offset) {
+ ctx.AddU32("{}=bitfieldExtract(smem[{}>>2],int({}%4)*8,8);", inst, offset, offset);
+}
+
+void EmitLoadSharedS8(EmitContext& ctx, IR::Inst& inst, std::string_view offset) {
+ ctx.AddU32("{}=bitfieldExtract(int(smem[{}>>2]),int({}%4)*8,8);", inst, offset, offset);
+}
+
+void EmitLoadSharedU16(EmitContext& ctx, IR::Inst& inst, std::string_view offset) {
+ ctx.AddU32("{}=bitfieldExtract(smem[{}>>2],int(({}>>1)%2)*16,16);", inst, offset, offset);
+}
+
+void EmitLoadSharedS16(EmitContext& ctx, IR::Inst& inst, std::string_view offset) {
+ ctx.AddU32("{}=bitfieldExtract(int(smem[{}>>2]),int(({}>>1)%2)*16,16);", inst, offset, offset);
+}
+
+void EmitLoadSharedU32(EmitContext& ctx, IR::Inst& inst, std::string_view offset) {
+ ctx.AddU32("{}=smem[{}>>2];", inst, offset);
+}
+
+void EmitLoadSharedU64(EmitContext& ctx, IR::Inst& inst, std::string_view offset) {
+ ctx.AddU32x2("{}=uvec2(smem[{}>>2],smem[({}+4)>>2]);", inst, offset, offset);
+}
+
+void EmitLoadSharedU128(EmitContext& ctx, IR::Inst& inst, std::string_view offset) {
+ ctx.AddU32x4("{}=uvec4(smem[{}>>2],smem[({}+4)>>2],smem[({}+8)>>2],smem[({}+12)>>2]);", inst,
+ offset, offset, offset, offset);
+}
+
+void EmitWriteSharedU8(EmitContext& ctx, std::string_view offset, std::string_view value) {
+ const auto bit_offset{fmt::format("int({}%4)*8", offset)};
+ SharedWriteCas(ctx, offset, value, bit_offset, 8);
+}
+
+void EmitWriteSharedU16(EmitContext& ctx, std::string_view offset, std::string_view value) {
+ const auto bit_offset{fmt::format("int(({}>>1)%2)*16", offset)};
+ SharedWriteCas(ctx, offset, value, bit_offset, 16);
+}
+
+void EmitWriteSharedU32(EmitContext& ctx, std::string_view offset, std::string_view value) {
+ ctx.Add("smem[{}>>2]={};", offset, value);
+}
+
+void EmitWriteSharedU64(EmitContext& ctx, std::string_view offset, std::string_view value) {
+ ctx.Add("smem[{}>>2]={}.x;", offset, value);
+ ctx.Add("smem[({}+4)>>2]={}.y;", offset, value);
+}
+
+void EmitWriteSharedU128(EmitContext& ctx, std::string_view offset, std::string_view value) {
+ ctx.Add("smem[{}>>2]={}.x;", offset, value);
+ ctx.Add("smem[({}+4)>>2]={}.y;", offset, value);
+ ctx.Add("smem[({}+8)>>2]={}.z;", offset, value);
+ ctx.Add("smem[({}+12)>>2]={}.w;", offset, value);
+}
+
+} // namespace Shader::Backend::GLSL
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_special.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_special.cpp
new file mode 100644
index 000000000..9b866f889
--- /dev/null
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_special.cpp
@@ -0,0 +1,111 @@
+// Copyright 2021 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include <string_view>
+
+#include "shader_recompiler/backend/glsl/emit_context.h"
+#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
+#include "shader_recompiler/frontend/ir/program.h"
+#include "shader_recompiler/frontend/ir/value.h"
+#include "shader_recompiler/profile.h"
+
+namespace Shader::Backend::GLSL {
+namespace {
+std::string_view OutputVertexIndex(EmitContext& ctx) {
+ return ctx.stage == Stage::TessellationControl ? "[gl_InvocationID]" : "";
+}
+
+void InitializeOutputVaryings(EmitContext& ctx) {
+ if (ctx.uses_geometry_passthrough) {
+ return;
+ }
+ if (ctx.stage == Stage::VertexB || ctx.stage == Stage::Geometry) {
+ ctx.Add("gl_Position=vec4(0,0,0,1);");
+ }
+ for (size_t index = 0; index < IR::NUM_GENERICS; ++index) {
+ if (!ctx.info.stores.Generic(index)) {
+ continue;
+ }
+ const auto& info_array{ctx.output_generics.at(index)};
+ const auto output_decorator{OutputVertexIndex(ctx)};
+ size_t element{};
+ while (element < info_array.size()) {
+ const auto& info{info_array.at(element)};
+ const auto varying_name{fmt::format("{}{}", info.name, output_decorator)};
+ switch (info.num_components) {
+ case 1: {
+ const char value{element == 3 ? '1' : '0'};
+ ctx.Add("{}={}.f;", varying_name, value);
+ break;
+ }
+ case 2:
+ case 3:
+ if (element + info.num_components < 4) {
+ ctx.Add("{}=vec{}(0);", varying_name, info.num_components);
+ } else {
+ // last element is the w component, must be initialized to 1
+ const auto zeros{info.num_components == 3 ? "0,0," : "0,"};
+ ctx.Add("{}=vec{}({}1);", varying_name, info.num_components, zeros);
+ }
+ break;
+ case 4:
+ ctx.Add("{}=vec4(0,0,0,1);", varying_name);
+ break;
+ default:
+ break;
+ }
+ element += info.num_components;
+ }
+ }
+}
+} // Anonymous namespace
+
+void EmitPhi(EmitContext& ctx, IR::Inst& phi) {
+ const size_t num_args{phi.NumArgs()};
+ for (size_t i = 0; i < num_args; ++i) {
+ ctx.var_alloc.Consume(phi.Arg(i));
+ }
+ if (!phi.Definition<Id>().is_valid) {
+ // The phi node wasn't forward defined
+ ctx.var_alloc.PhiDefine(phi, phi.Arg(0).Type());
+ }
+}
+
+void EmitVoid(EmitContext&) {}
+
+void EmitReference(EmitContext& ctx, const IR::Value& value) {
+ ctx.var_alloc.Consume(value);
+}
+
+void EmitPhiMove(EmitContext& ctx, const IR::Value& phi_value, const IR::Value& value) {
+ IR::Inst& phi{*phi_value.InstRecursive()};
+ const auto phi_type{phi.Arg(0).Type()};
+ if (!phi.Definition<Id>().is_valid) {
+ // The phi node wasn't forward defined
+ ctx.var_alloc.PhiDefine(phi, phi_type);
+ }
+ const auto phi_reg{ctx.var_alloc.Consume(IR::Value{&phi})};
+ const auto val_reg{ctx.var_alloc.Consume(value)};
+ if (phi_reg == val_reg) {
+ return;
+ }
+ ctx.Add("{}={};", phi_reg, val_reg);
+}
+
+void EmitPrologue(EmitContext& ctx) {
+ InitializeOutputVaryings(ctx);
+}
+
+void EmitEpilogue(EmitContext&) {}
+
+void EmitEmitVertex(EmitContext& ctx, const IR::Value& stream) {
+ ctx.Add("EmitStreamVertex(int({}));", ctx.var_alloc.Consume(stream));
+ InitializeOutputVaryings(ctx);
+}
+
+void EmitEndPrimitive(EmitContext& ctx, const IR::Value& stream) {
+ ctx.Add("EndStreamPrimitive(int({}));", ctx.var_alloc.Consume(stream));
+}
+
+} // namespace Shader::Backend::GLSL
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_undefined.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_undefined.cpp
new file mode 100644
index 000000000..15bf02dd6
--- /dev/null
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_undefined.cpp
@@ -0,0 +1,32 @@
+// Copyright 2021 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include <string_view>
+
+#include "shader_recompiler/backend/glsl/emit_context.h"
+#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
+
+namespace Shader::Backend::GLSL {
+
+void EmitUndefU1(EmitContext& ctx, IR::Inst& inst) {
+ ctx.AddU1("{}=false;", inst);
+}
+
+void EmitUndefU8(EmitContext& ctx, IR::Inst& inst) {
+ ctx.AddU32("{}=0u;", inst);
+}
+
+void EmitUndefU16(EmitContext& ctx, IR::Inst& inst) {
+ ctx.AddU32("{}=0u;", inst);
+}
+
+void EmitUndefU32(EmitContext& ctx, IR::Inst& inst) {
+ ctx.AddU32("{}=0u;", inst);
+}
+
+void EmitUndefU64(EmitContext& ctx, IR::Inst& inst) {
+ ctx.AddU64("{}=0u;", inst);
+}
+
+} // namespace Shader::Backend::GLSL
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_warp.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_warp.cpp
new file mode 100644
index 000000000..a982dd8a2
--- /dev/null
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_warp.cpp
@@ -0,0 +1,217 @@
+// Copyright 2021 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include <string_view>
+
+#include "shader_recompiler/backend/glsl/emit_context.h"
+#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
+#include "shader_recompiler/frontend/ir/value.h"
+#include "shader_recompiler/profile.h"
+
+namespace Shader::Backend::GLSL {
+namespace {
+void SetInBoundsFlag(EmitContext& ctx, IR::Inst& inst) {
+ IR::Inst* const in_bounds{inst.GetAssociatedPseudoOperation(IR::Opcode::GetInBoundsFromOp)};
+ if (!in_bounds) {
+ return;
+ }
+ ctx.AddU1("{}=shfl_in_bounds;", *in_bounds);
+ in_bounds->Invalidate();
+}
+
+std::string ComputeMinThreadId(std::string_view thread_id, std::string_view segmentation_mask) {
+ return fmt::format("({}&{})", thread_id, segmentation_mask);
+}
+
+std::string ComputeMaxThreadId(std::string_view min_thread_id, std::string_view clamp,
+ std::string_view not_seg_mask) {
+ return fmt::format("({})|({}&{})", min_thread_id, clamp, not_seg_mask);
+}
+
+std::string GetMaxThreadId(std::string_view thread_id, std::string_view clamp,
+ std::string_view segmentation_mask) {
+ const auto not_seg_mask{fmt::format("(~{})", segmentation_mask)};
+ const auto min_thread_id{ComputeMinThreadId(thread_id, segmentation_mask)};
+ return ComputeMaxThreadId(min_thread_id, clamp, not_seg_mask);
+}
+
+void UseShuffleNv(EmitContext& ctx, IR::Inst& inst, std::string_view shfl_op,
+ std::string_view value, std::string_view index,
+ [[maybe_unused]] std::string_view clamp, std::string_view segmentation_mask) {
+ const auto width{fmt::format("32u>>(bitCount({}&31u))", segmentation_mask)};
+ ctx.AddU32("{}={}({},{},{},shfl_in_bounds);", inst, shfl_op, value, index, width);
+ SetInBoundsFlag(ctx, inst);
+}
+} // Anonymous namespace
+
+void EmitLaneId(EmitContext& ctx, IR::Inst& inst) {
+ ctx.AddU32("{}=gl_SubGroupInvocationARB&31u;", inst);
+}
+
+void EmitVoteAll(EmitContext& ctx, IR::Inst& inst, std::string_view pred) {
+ if (!ctx.profile.warp_size_potentially_larger_than_guest) {
+ ctx.AddU1("{}=allInvocationsEqualARB({});", inst, pred);
+ } else {
+ const auto active_mask{fmt::format("uvec2(ballotARB(true))[gl_SubGroupInvocationARB]")};
+ const auto ballot{fmt::format("uvec2(ballotARB({}))[gl_SubGroupInvocationARB]", pred)};
+ ctx.AddU1("{}=({}&{})=={};", inst, ballot, active_mask, active_mask);
+ }
+}
+
+void EmitVoteAny(EmitContext& ctx, IR::Inst& inst, std::string_view pred) {
+ if (!ctx.profile.warp_size_potentially_larger_than_guest) {
+ ctx.AddU1("{}=anyInvocationARB({});", inst, pred);
+ } else {
+ const auto active_mask{fmt::format("uvec2(ballotARB(true))[gl_SubGroupInvocationARB]")};
+ const auto ballot{fmt::format("uvec2(ballotARB({}))[gl_SubGroupInvocationARB]", pred)};
+ ctx.AddU1("{}=({}&{})!=0u;", inst, ballot, active_mask, active_mask);
+ }
+}
+
+void EmitVoteEqual(EmitContext& ctx, IR::Inst& inst, std::string_view pred) {
+ if (!ctx.profile.warp_size_potentially_larger_than_guest) {
+ ctx.AddU1("{}=allInvocationsEqualARB({});", inst, pred);
+ } else {
+ const auto active_mask{fmt::format("uvec2(ballotARB(true))[gl_SubGroupInvocationARB]")};
+ const auto ballot{fmt::format("uvec2(ballotARB({}))[gl_SubGroupInvocationARB]", pred)};
+ const auto value{fmt::format("({}^{})", ballot, active_mask)};
+ ctx.AddU1("{}=({}==0)||({}=={});", inst, value, value, active_mask);
+ }
+}
+
+void EmitSubgroupBallot(EmitContext& ctx, IR::Inst& inst, std::string_view pred) {
+ if (!ctx.profile.warp_size_potentially_larger_than_guest) {
+ ctx.AddU32("{}=uvec2(ballotARB({})).x;", inst, pred);
+ } else {
+ ctx.AddU32("{}=uvec2(ballotARB({}))[gl_SubGroupInvocationARB];", inst, pred);
+ }
+}
+
+void EmitSubgroupEqMask(EmitContext& ctx, IR::Inst& inst) {
+ ctx.AddU32("{}=uint(gl_SubGroupEqMaskARB.x);", inst);
+}
+
+void EmitSubgroupLtMask(EmitContext& ctx, IR::Inst& inst) {
+ ctx.AddU32("{}=uint(gl_SubGroupLtMaskARB.x);", inst);
+}
+
+void EmitSubgroupLeMask(EmitContext& ctx, IR::Inst& inst) {
+ ctx.AddU32("{}=uint(gl_SubGroupLeMaskARB.x);", inst);
+}
+
+void EmitSubgroupGtMask(EmitContext& ctx, IR::Inst& inst) {
+ ctx.AddU32("{}=uint(gl_SubGroupGtMaskARB.x);", inst);
+}
+
+void EmitSubgroupGeMask(EmitContext& ctx, IR::Inst& inst) {
+ ctx.AddU32("{}=uint(gl_SubGroupGeMaskARB.x);", inst);
+}
+
+void EmitShuffleIndex(EmitContext& ctx, IR::Inst& inst, std::string_view value,
+ std::string_view index, std::string_view clamp,
+ std::string_view segmentation_mask) {
+ if (ctx.profile.support_gl_warp_intrinsics) {
+ UseShuffleNv(ctx, inst, "shuffleNV", value, index, clamp, segmentation_mask);
+ return;
+ }
+ const auto not_seg_mask{fmt::format("(~{})", segmentation_mask)};
+ const auto thread_id{"gl_SubGroupInvocationARB"};
+ const auto min_thread_id{ComputeMinThreadId(thread_id, segmentation_mask)};
+ const auto max_thread_id{ComputeMaxThreadId(min_thread_id, clamp, not_seg_mask)};
+
+ const auto lhs{fmt::format("({}&{})", index, not_seg_mask)};
+ const auto src_thread_id{fmt::format("({})|({})", lhs, min_thread_id)};
+ ctx.Add("shfl_in_bounds=int({})<=int({});", src_thread_id, max_thread_id);
+ SetInBoundsFlag(ctx, inst);
+ ctx.AddU32("{}=shfl_in_bounds?readInvocationARB({},{}):{};", inst, value, src_thread_id, value);
+}
+
+void EmitShuffleUp(EmitContext& ctx, IR::Inst& inst, std::string_view value, std::string_view index,
+ std::string_view clamp, std::string_view segmentation_mask) {
+ if (ctx.profile.support_gl_warp_intrinsics) {
+ UseShuffleNv(ctx, inst, "shuffleUpNV", value, index, clamp, segmentation_mask);
+ return;
+ }
+ const auto thread_id{"gl_SubGroupInvocationARB"};
+ const auto max_thread_id{GetMaxThreadId(thread_id, clamp, segmentation_mask)};
+ const auto src_thread_id{fmt::format("({}-{})", thread_id, index)};
+ ctx.Add("shfl_in_bounds=int({})>=int({});", src_thread_id, max_thread_id);
+ SetInBoundsFlag(ctx, inst);
+ ctx.AddU32("{}=shfl_in_bounds?readInvocationARB({},{}):{};", inst, value, src_thread_id, value);
+}
+
+void EmitShuffleDown(EmitContext& ctx, IR::Inst& inst, std::string_view value,
+ std::string_view index, std::string_view clamp,
+ std::string_view segmentation_mask) {
+ if (ctx.profile.support_gl_warp_intrinsics) {
+ UseShuffleNv(ctx, inst, "shuffleDownNV", value, index, clamp, segmentation_mask);
+ return;
+ }
+ const auto thread_id{"gl_SubGroupInvocationARB"};
+ const auto max_thread_id{GetMaxThreadId(thread_id, clamp, segmentation_mask)};
+ const auto src_thread_id{fmt::format("({}+{})", thread_id, index)};
+ ctx.Add("shfl_in_bounds=int({})<=int({});", src_thread_id, max_thread_id);
+ SetInBoundsFlag(ctx, inst);
+ ctx.AddU32("{}=shfl_in_bounds?readInvocationARB({},{}):{};", inst, value, src_thread_id, value);
+}
+
+void EmitShuffleButterfly(EmitContext& ctx, IR::Inst& inst, std::string_view value,
+ std::string_view index, std::string_view clamp,
+ std::string_view segmentation_mask) {
+ if (ctx.profile.support_gl_warp_intrinsics) {
+ UseShuffleNv(ctx, inst, "shuffleXorNV", value, index, clamp, segmentation_mask);
+ return;
+ }
+ const auto thread_id{"gl_SubGroupInvocationARB"};
+ const auto max_thread_id{GetMaxThreadId(thread_id, clamp, segmentation_mask)};
+ const auto src_thread_id{fmt::format("({}^{})", thread_id, index)};
+ ctx.Add("shfl_in_bounds=int({})<=int({});", src_thread_id, max_thread_id);
+ SetInBoundsFlag(ctx, inst);
+ ctx.AddU32("{}=shfl_in_bounds?readInvocationARB({},{}):{};", inst, value, src_thread_id, value);
+}
+
+void EmitFSwizzleAdd(EmitContext& ctx, IR::Inst& inst, std::string_view op_a, std::string_view op_b,
+ std::string_view swizzle) {
+ const auto mask{fmt::format("({}>>((gl_SubGroupInvocationARB&3)<<1))&3", swizzle)};
+ const std::string modifier_a = fmt::format("FSWZ_A[{}]", mask);
+ const std::string modifier_b = fmt::format("FSWZ_B[{}]", mask);
+ ctx.AddF32("{}=({}*{})+({}*{});", inst, op_a, modifier_a, op_b, modifier_b);
+}
+
+void EmitDPdxFine(EmitContext& ctx, IR::Inst& inst, std::string_view op_a) {
+ if (ctx.profile.support_gl_derivative_control) {
+ ctx.AddF32("{}=dFdxFine({});", inst, op_a);
+ } else {
+ LOG_WARNING(Shader_GLSL, "Device does not support dFdxFine, fallback to dFdx");
+ ctx.AddF32("{}=dFdx({});", inst, op_a);
+ }
+}
+
+void EmitDPdyFine(EmitContext& ctx, IR::Inst& inst, std::string_view op_a) {
+ if (ctx.profile.support_gl_derivative_control) {
+ ctx.AddF32("{}=dFdyFine({});", inst, op_a);
+ } else {
+ LOG_WARNING(Shader_GLSL, "Device does not support dFdyFine, fallback to dFdy");
+ ctx.AddF32("{}=dFdy({});", inst, op_a);
+ }
+}
+
+void EmitDPdxCoarse(EmitContext& ctx, IR::Inst& inst, std::string_view op_a) {
+ if (ctx.profile.support_gl_derivative_control) {
+ ctx.AddF32("{}=dFdxCoarse({});", inst, op_a);
+ } else {
+ LOG_WARNING(Shader_GLSL, "Device does not support dFdxCoarse, fallback to dFdx");
+ ctx.AddF32("{}=dFdx({});", inst, op_a);
+ }
+}
+
+void EmitDPdyCoarse(EmitContext& ctx, IR::Inst& inst, std::string_view op_a) {
+ if (ctx.profile.support_gl_derivative_control) {
+ ctx.AddF32("{}=dFdyCoarse({});", inst, op_a);
+ } else {
+ LOG_WARNING(Shader_GLSL, "Device does not support dFdyCoarse, fallback to dFdy");
+ ctx.AddF32("{}=dFdy({});", inst, op_a);
+ }
+}
+} // namespace Shader::Backend::GLSL
diff --git a/src/shader_recompiler/backend/glsl/var_alloc.cpp b/src/shader_recompiler/backend/glsl/var_alloc.cpp
new file mode 100644
index 000000000..194f926ca
--- /dev/null
+++ b/src/shader_recompiler/backend/glsl/var_alloc.cpp
@@ -0,0 +1,308 @@
+// Copyright 2021 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include <string>
+#include <string_view>
+
+#include <fmt/format.h>
+
+#include "shader_recompiler/backend/glsl/var_alloc.h"
+#include "shader_recompiler/exception.h"
+#include "shader_recompiler/frontend/ir/value.h"
+
+namespace Shader::Backend::GLSL {
+namespace {
+std::string TypePrefix(GlslVarType type) {
+ switch (type) {
+ case GlslVarType::U1:
+ return "b_";
+ case GlslVarType::F16x2:
+ return "f16x2_";
+ case GlslVarType::U32:
+ return "u_";
+ case GlslVarType::F32:
+ return "f_";
+ case GlslVarType::U64:
+ return "u64_";
+ case GlslVarType::F64:
+ return "d_";
+ case GlslVarType::U32x2:
+ return "u2_";
+ case GlslVarType::F32x2:
+ return "f2_";
+ case GlslVarType::U32x3:
+ return "u3_";
+ case GlslVarType::F32x3:
+ return "f3_";
+ case GlslVarType::U32x4:
+ return "u4_";
+ case GlslVarType::F32x4:
+ return "f4_";
+ case GlslVarType::PrecF32:
+ return "pf_";
+ case GlslVarType::PrecF64:
+ return "pd_";
+ case GlslVarType::Void:
+ return "";
+ default:
+ throw NotImplementedException("Type {}", type);
+ }
+}
+
+std::string FormatFloat(std::string_view value, IR::Type type) {
+ // TODO: Confirm FP64 nan/inf
+ if (type == IR::Type::F32) {
+ if (value == "nan") {
+ return "utof(0x7fc00000)";
+ }
+ if (value == "inf") {
+ return "utof(0x7f800000)";
+ }
+ if (value == "-inf") {
+ return "utof(0xff800000)";
+ }
+ }
+ if (value.find_first_of('e') != std::string_view::npos) {
+ // scientific notation
+ const auto cast{type == IR::Type::F32 ? "float" : "double"};
+ return fmt::format("{}({})", cast, value);
+ }
+ const bool needs_dot{value.find_first_of('.') == std::string_view::npos};
+ const bool needs_suffix{!value.ends_with('f')};
+ const auto suffix{type == IR::Type::F32 ? "f" : "lf"};
+ return fmt::format("{}{}{}", value, needs_dot ? "." : "", needs_suffix ? suffix : "");
+}
+
+std::string MakeImm(const IR::Value& value) {
+ switch (value.Type()) {
+ case IR::Type::U1:
+ return fmt::format("{}", value.U1() ? "true" : "false");
+ case IR::Type::U32:
+ return fmt::format("{}u", value.U32());
+ case IR::Type::F32:
+ return FormatFloat(fmt::format("{}", value.F32()), IR::Type::F32);
+ case IR::Type::U64:
+ return fmt::format("{}ul", value.U64());
+ case IR::Type::F64:
+ return FormatFloat(fmt::format("{}", value.F64()), IR::Type::F64);
+ case IR::Type::Void:
+ return "";
+ default:
+ throw NotImplementedException("Immediate type {}", value.Type());
+ }
+}
+} // Anonymous namespace
+
+std::string VarAlloc::Representation(u32 index, GlslVarType type) const {
+ const auto prefix{TypePrefix(type)};
+ return fmt::format("{}{}", prefix, index);
+}
+
+std::string VarAlloc::Representation(Id id) const {
+ return Representation(id.index, id.type);
+}
+
+std::string VarAlloc::Define(IR::Inst& inst, GlslVarType type) {
+ if (inst.HasUses()) {
+ inst.SetDefinition<Id>(Alloc(type));
+ return Representation(inst.Definition<Id>());
+ } else {
+ Id id{};
+ id.type.Assign(type);
+ GetUseTracker(type).uses_temp = true;
+ inst.SetDefinition<Id>(id);
+ return 't' + Representation(inst.Definition<Id>());
+ }
+}
+
+std::string VarAlloc::Define(IR::Inst& inst, IR::Type type) {
+ return Define(inst, RegType(type));
+}
+
+std::string VarAlloc::PhiDefine(IR::Inst& inst, IR::Type type) {
+ return AddDefine(inst, RegType(type));
+}
+
+std::string VarAlloc::AddDefine(IR::Inst& inst, GlslVarType type) {
+ if (inst.HasUses()) {
+ inst.SetDefinition<Id>(Alloc(type));
+ return Representation(inst.Definition<Id>());
+ } else {
+ return "";
+ }
+ return Representation(inst.Definition<Id>());
+}
+
+std::string VarAlloc::Consume(const IR::Value& value) {
+ return value.IsImmediate() ? MakeImm(value) : ConsumeInst(*value.InstRecursive());
+}
+
+std::string VarAlloc::ConsumeInst(IR::Inst& inst) {
+ inst.DestructiveRemoveUsage();
+ if (!inst.HasUses()) {
+ Free(inst.Definition<Id>());
+ }
+ return Representation(inst.Definition<Id>());
+}
+
+std::string VarAlloc::GetGlslType(IR::Type type) const {
+ return GetGlslType(RegType(type));
+}
+
+Id VarAlloc::Alloc(GlslVarType type) {
+ auto& use_tracker{GetUseTracker(type)};
+ const auto num_vars{use_tracker.var_use.size()};
+ for (size_t var = 0; var < num_vars; ++var) {
+ if (use_tracker.var_use[var]) {
+ continue;
+ }
+ use_tracker.num_used = std::max(use_tracker.num_used, var + 1);
+ use_tracker.var_use[var] = true;
+ Id ret{};
+ ret.is_valid.Assign(1);
+ ret.type.Assign(type);
+ ret.index.Assign(static_cast<u32>(var));
+ return ret;
+ }
+ // Allocate a new variable
+ use_tracker.var_use.push_back(true);
+ Id ret{};
+ ret.is_valid.Assign(1);
+ ret.type.Assign(type);
+ ret.index.Assign(static_cast<u32>(use_tracker.num_used));
+ ++use_tracker.num_used;
+ return ret;
+}
+
+void VarAlloc::Free(Id id) {
+ if (id.is_valid == 0) {
+ throw LogicError("Freeing invalid variable");
+ }
+ auto& use_tracker{GetUseTracker(id.type)};
+ use_tracker.var_use[id.index] = false;
+}
+
+GlslVarType VarAlloc::RegType(IR::Type type) const {
+ switch (type) {
+ case IR::Type::U1:
+ return GlslVarType::U1;
+ case IR::Type::U32:
+ return GlslVarType::U32;
+ case IR::Type::F32:
+ return GlslVarType::F32;
+ case IR::Type::U64:
+ return GlslVarType::U64;
+ case IR::Type::F64:
+ return GlslVarType::F64;
+ default:
+ throw NotImplementedException("IR type {}", type);
+ }
+}
+
+std::string VarAlloc::GetGlslType(GlslVarType type) const {
+ switch (type) {
+ case GlslVarType::U1:
+ return "bool";
+ case GlslVarType::F16x2:
+ return "f16vec2";
+ case GlslVarType::U32:
+ return "uint";
+ case GlslVarType::F32:
+ case GlslVarType::PrecF32:
+ return "float";
+ case GlslVarType::U64:
+ return "uint64_t";
+ case GlslVarType::F64:
+ case GlslVarType::PrecF64:
+ return "double";
+ case GlslVarType::U32x2:
+ return "uvec2";
+ case GlslVarType::F32x2:
+ return "vec2";
+ case GlslVarType::U32x3:
+ return "uvec3";
+ case GlslVarType::F32x3:
+ return "vec3";
+ case GlslVarType::U32x4:
+ return "uvec4";
+ case GlslVarType::F32x4:
+ return "vec4";
+ case GlslVarType::Void:
+ return "";
+ default:
+ throw NotImplementedException("Type {}", type);
+ }
+}
+
+VarAlloc::UseTracker& VarAlloc::GetUseTracker(GlslVarType type) {
+ switch (type) {
+ case GlslVarType::U1:
+ return var_bool;
+ case GlslVarType::F16x2:
+ return var_f16x2;
+ case GlslVarType::U32:
+ return var_u32;
+ case GlslVarType::F32:
+ return var_f32;
+ case GlslVarType::U64:
+ return var_u64;
+ case GlslVarType::F64:
+ return var_f64;
+ case GlslVarType::U32x2:
+ return var_u32x2;
+ case GlslVarType::F32x2:
+ return var_f32x2;
+ case GlslVarType::U32x3:
+ return var_u32x3;
+ case GlslVarType::F32x3:
+ return var_f32x3;
+ case GlslVarType::U32x4:
+ return var_u32x4;
+ case GlslVarType::F32x4:
+ return var_f32x4;
+ case GlslVarType::PrecF32:
+ return var_precf32;
+ case GlslVarType::PrecF64:
+ return var_precf64;
+ default:
+ throw NotImplementedException("Type {}", type);
+ }
+}
+
+const VarAlloc::UseTracker& VarAlloc::GetUseTracker(GlslVarType type) const {
+ switch (type) {
+ case GlslVarType::U1:
+ return var_bool;
+ case GlslVarType::F16x2:
+ return var_f16x2;
+ case GlslVarType::U32:
+ return var_u32;
+ case GlslVarType::F32:
+ return var_f32;
+ case GlslVarType::U64:
+ return var_u64;
+ case GlslVarType::F64:
+ return var_f64;
+ case GlslVarType::U32x2:
+ return var_u32x2;
+ case GlslVarType::F32x2:
+ return var_f32x2;
+ case GlslVarType::U32x3:
+ return var_u32x3;
+ case GlslVarType::F32x3:
+ return var_f32x3;
+ case GlslVarType::U32x4:
+ return var_u32x4;
+ case GlslVarType::F32x4:
+ return var_f32x4;
+ case GlslVarType::PrecF32:
+ return var_precf32;
+ case GlslVarType::PrecF64:
+ return var_precf64;
+ default:
+ throw NotImplementedException("Type {}", type);
+ }
+}
+
+} // namespace Shader::Backend::GLSL
diff --git a/src/shader_recompiler/backend/glsl/var_alloc.h b/src/shader_recompiler/backend/glsl/var_alloc.h
new file mode 100644
index 000000000..8b49f32a6
--- /dev/null
+++ b/src/shader_recompiler/backend/glsl/var_alloc.h
@@ -0,0 +1,105 @@
+// Copyright 2021 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#pragma once
+
+#include <bitset>
+#include <string>
+#include <vector>
+
+#include "common/bit_field.h"
+#include "common/common_types.h"
+
+namespace Shader::IR {
+class Inst;
+class Value;
+enum class Type;
+} // namespace Shader::IR
+
+namespace Shader::Backend::GLSL {
+enum class GlslVarType : u32 {
+ U1,
+ F16x2,
+ U32,
+ F32,
+ U64,
+ F64,
+ U32x2,
+ F32x2,
+ U32x3,
+ F32x3,
+ U32x4,
+ F32x4,
+ PrecF32,
+ PrecF64,
+ Void,
+};
+
+struct Id {
+ union {
+ u32 raw;
+ BitField<0, 1, u32> is_valid;
+ BitField<1, 4, GlslVarType> type;
+ BitField<6, 26, u32> index;
+ };
+
+ bool operator==(Id rhs) const noexcept {
+ return raw == rhs.raw;
+ }
+ bool operator!=(Id rhs) const noexcept {
+ return !operator==(rhs);
+ }
+};
+static_assert(sizeof(Id) == sizeof(u32));
+
+class VarAlloc {
+public:
+ struct UseTracker {
+ bool uses_temp{};
+ size_t num_used{};
+ std::vector<bool> var_use;
+ };
+
+ /// Used for explicit usages of variables, may revert to temporaries
+ std::string Define(IR::Inst& inst, GlslVarType type);
+ std::string Define(IR::Inst& inst, IR::Type type);
+
+ /// Used to assign variables used by the IR. May return a blank string if
+ /// the instruction's result is unused in the IR.
+ std::string AddDefine(IR::Inst& inst, GlslVarType type);
+ std::string PhiDefine(IR::Inst& inst, IR::Type type);
+
+ std::string Consume(const IR::Value& value);
+ std::string ConsumeInst(IR::Inst& inst);
+
+ std::string GetGlslType(GlslVarType type) const;
+ std::string GetGlslType(IR::Type type) const;
+
+ const UseTracker& GetUseTracker(GlslVarType type) const;
+ std::string Representation(u32 index, GlslVarType type) const;
+
+private:
+ GlslVarType RegType(IR::Type type) const;
+ Id Alloc(GlslVarType type);
+ void Free(Id id);
+ UseTracker& GetUseTracker(GlslVarType type);
+ std::string Representation(Id id) const;
+
+ UseTracker var_bool{};
+ UseTracker var_f16x2{};
+ UseTracker var_u32{};
+ UseTracker var_u32x2{};
+ UseTracker var_u32x3{};
+ UseTracker var_u32x4{};
+ UseTracker var_f32{};
+ UseTracker var_f32x2{};
+ UseTracker var_f32x3{};
+ UseTracker var_f32x4{};
+ UseTracker var_u64{};
+ UseTracker var_f64{};
+ UseTracker var_precf32{};
+ UseTracker var_precf64{};
+};
+
+} // namespace Shader::Backend::GLSL