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-rw-r--r--src/shader_recompiler/backend/glsl/emit_context.cpp6
-rw-r--r--src/shader_recompiler/backend/glsl/emit_glsl_memory.cpp34
2 files changed, 31 insertions, 9 deletions
diff --git a/src/shader_recompiler/backend/glsl/emit_context.cpp b/src/shader_recompiler/backend/glsl/emit_context.cpp
index 0dcdff152..e08d2d2eb 100644
--- a/src/shader_recompiler/backend/glsl/emit_context.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_context.cpp
@@ -378,7 +378,7 @@ void EmitContext::SetupExtensions() {
if (info.uses_shadow_lod && profile.support_gl_texture_shadow_lod) {
header += "#extension GL_EXT_texture_shadow_lod : enable\n";
}
- if (info.uses_int64) {
+ if (info.uses_int64 && profile.support_int64) {
header += "#extension GL_ARB_gpu_shader_int64 : enable\n";
}
if (info.uses_int64_bit_atomics) {
@@ -402,7 +402,7 @@ void EmitContext::SetupExtensions() {
info.uses_subgroup_shuffles || info.uses_fswzadd) {
header += "#extension GL_ARB_shader_ballot : enable\n"
"#extension GL_ARB_shader_group_vote : enable\n";
- if (!info.uses_int64) {
+ if (!info.uses_int64 && profile.support_int64) {
header += "#extension GL_ARB_gpu_shader_int64 : enable\n";
}
if (profile.support_gl_warp_intrinsics) {
@@ -539,7 +539,7 @@ void EmitContext::DefineHelperFunctions() {
if (info.uses_atomic_s32_max) {
header += "uint CasMaxS32(uint op_a,uint op_b){return uint(max(int(op_a),int(op_b)));}";
}
- if (info.uses_global_memory) {
+ if (info.uses_global_memory && profile.support_int64) {
header += DefineGlobalMemoryFunctions();
}
if (info.loads_indexed_attributes) {
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_memory.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_memory.cpp
index daef5fb84..e3957491f 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl_memory.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_memory.cpp
@@ -7,6 +7,7 @@
#include "shader_recompiler/backend/glsl/emit_context.h"
#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
#include "shader_recompiler/frontend/ir/value.h"
+#include "shader_recompiler/profile.h"
namespace Shader::Backend::GLSL {
namespace {
@@ -38,15 +39,27 @@ void EmitLoadGlobalS16(EmitContext&) {
}
void EmitLoadGlobal32(EmitContext& ctx, IR::Inst& inst, std::string_view address) {
- ctx.AddU32("{}=LoadGlobal32({});", inst, address);
+ if (ctx.profile.support_int64) {
+ return ctx.AddU32("{}=LoadGlobal32({});", inst, address);
+ }
+ LOG_WARNING(Shader_GLSL, "Int64 not supported, ignoring memory operation");
+ ctx.AddU32("{}=0u;", inst);
}
void EmitLoadGlobal64(EmitContext& ctx, IR::Inst& inst, std::string_view address) {
- ctx.AddU32x2("{}=LoadGlobal64({});", inst, address);
+ if (ctx.profile.support_int64) {
+ return ctx.AddU32x2("{}=LoadGlobal64({});", inst, address);
+ }
+ LOG_WARNING(Shader_GLSL, "Int64 not supported, ignoring memory operation");
+ ctx.AddU32x2("{}=uvec2(0);", inst);
}
void EmitLoadGlobal128(EmitContext& ctx, IR::Inst& inst, std::string_view address) {
- ctx.AddU32x4("{}=LoadGlobal128({});", inst, address);
+ if (ctx.profile.support_int64) {
+ return ctx.AddU32x4("{}=LoadGlobal128({});", inst, address);
+ }
+ LOG_WARNING(Shader_GLSL, "Int64 not supported, ignoring memory operation");
+ ctx.AddU32x4("{}=uvec4(0);", inst);
}
void EmitWriteGlobalU8(EmitContext&) {
@@ -66,15 +79,24 @@ void EmitWriteGlobalS16(EmitContext&) {
}
void EmitWriteGlobal32(EmitContext& ctx, std::string_view address, std::string_view value) {
- ctx.Add("WriteGlobal32({},{});", address, value);
+ if (ctx.profile.support_int64) {
+ return ctx.Add("WriteGlobal32({},{});", address, value);
+ }
+ LOG_WARNING(Shader_GLSL, "Int64 not supported, ignoring memory operation");
}
void EmitWriteGlobal64(EmitContext& ctx, std::string_view address, std::string_view value) {
- ctx.Add("WriteGlobal64({},{});", address, value);
+ if (ctx.profile.support_int64) {
+ return ctx.Add("WriteGlobal64({},{});", address, value);
+ }
+ LOG_WARNING(Shader_GLSL, "Int64 not supported, ignoring memory operation");
}
void EmitWriteGlobal128(EmitContext& ctx, std::string_view address, std::string_view value) {
- ctx.Add("WriteGlobal128({},{});", address, value);
+ if (ctx.profile.support_int64) {
+ return ctx.Add("WriteGlobal128({},{});", address, value);
+ }
+ LOG_WARNING(Shader_GLSL, "Int64 not supported, ignoring memory operation");
}
void EmitLoadStorageU8(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,