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Diffstat (limited to '')
-rw-r--r-- | src/shader_recompiler/backend/glsl/var_alloc.h | 100 |
1 files changed, 100 insertions, 0 deletions
diff --git a/src/shader_recompiler/backend/glsl/var_alloc.h b/src/shader_recompiler/backend/glsl/var_alloc.h new file mode 100644 index 000000000..29d78a571 --- /dev/null +++ b/src/shader_recompiler/backend/glsl/var_alloc.h @@ -0,0 +1,100 @@ +// Copyright 2021 yuzu Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#pragma once + +#include <bitset> +#include <string> +#include <vector> + +#include "common/bit_field.h" +#include "common/common_types.h" + +namespace Shader::IR { +class Inst; +class Value; +enum class Type; +} // namespace Shader::IR + +namespace Shader::Backend::GLSL { +enum class GlslVarType : u32 { + U1, + F16x2, + S32, + U32, + F32, + S64, + U64, + F64, + U32x2, + F32x2, + U32x3, + F32x3, + U32x4, + F32x4, + Void, +}; + +struct Id { + union { + u32 raw; + BitField<0, 1, u32> is_valid; + BitField<1, 4, GlslVarType> type; + BitField<5, 27, u32> index; + }; + + bool operator==(Id rhs) const noexcept { + return raw == rhs.raw; + } + bool operator!=(Id rhs) const noexcept { + return !operator==(rhs); + } +}; +static_assert(sizeof(Id) == sizeof(u32)); + +class VarAlloc { +public: + static constexpr size_t NUM_VARS = 511; + struct UseTracker { + size_t num_used{}; + std::bitset<NUM_VARS> var_use{}; + bool uses_temp{}; + }; + + std::string Define(IR::Inst& inst, GlslVarType type); + std::string Define(IR::Inst& inst, IR::Type type); + + std::string Consume(const IR::Value& value); + std::string ConsumeInst(IR::Inst& inst); + + std::string GetGlslType(GlslVarType type) const; + std::string GetGlslType(IR::Type type) const; + + const UseTracker& GetUseTracker(GlslVarType type) const; + std::string Representation(u32 index, GlslVarType type) const; + +private: + GlslVarType RegType(IR::Type type) const; + Id Alloc(GlslVarType type); + void Free(Id id); + UseTracker& GetUseTracker(GlslVarType type); + std::string Representation(Id id) const; + + UseTracker var_bool{}; + UseTracker var_f16x2{}; + UseTracker var_s32{}; + UseTracker var_u32{}; + UseTracker var_u32x2{}; + UseTracker var_u32x3{}; + UseTracker var_u32x4{}; + UseTracker var_f32{}; + UseTracker var_f32x2{}; + UseTracker var_f32x3{}; + UseTracker var_f32x4{}; + UseTracker var_u64{}; + UseTracker var_s64{}; + UseTracker var_f64{}; +}; + +} // namespace Shader::Backend::GLSL |