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-rw-r--r--src/shader_recompiler/backend/glsl/var_alloc.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/shader_recompiler/backend/glsl/var_alloc.cpp b/src/shader_recompiler/backend/glsl/var_alloc.cpp
index 1ab64add4..0ae56651e 100644
--- a/src/shader_recompiler/backend/glsl/var_alloc.cpp
+++ b/src/shader_recompiler/backend/glsl/var_alloc.cpp
@@ -58,13 +58,13 @@ std::string FormatFloat(std::string_view value, IR::Type type) {
// TODO: Confirm FP64 nan/inf
if (type == IR::Type::F32) {
if (value == "nan") {
- return "uintBitsToFloat(0x7fc00000)";
+ return "utof(0x7fc00000)";
}
if (value == "inf") {
- return "uintBitsToFloat(0x7f800000)";
+ return "utof(0x7f800000)";
}
if (value == "-inf") {
- return "uintBitsToFloat(0xff800000)";
+ return "utof(0xff800000)";
}
}
if (value.find_first_of('e') != std::string_view::npos) {