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-rw-r--r--src/shader_recompiler/backend/glsl/emit_glsl_not_implemented.cpp10
1 files changed, 1 insertions, 9 deletions
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_not_implemented.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_not_implemented.cpp
index 3ed4e04d3..cf7b2a51e 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl_not_implemented.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_not_implemented.cpp
@@ -151,14 +151,6 @@ void EmitSetAttributeIndexed(EmitContext& ctx, std::string_view offset, std::str
NotImplemented();
}
-void EmitGetPatch(EmitContext& ctx, IR::Patch patch) {
- NotImplemented();
-}
-
-void EmitSetPatch(EmitContext& ctx, IR::Patch patch, std::string_view value) {
- NotImplemented();
-}
-
void EmitSetSampleMask(EmitContext& ctx, std::string_view value) {
NotImplemented();
}
@@ -204,7 +196,7 @@ void EmitWorkgroupId(EmitContext& ctx, IR::Inst& inst) {
}
void EmitInvocationId(EmitContext& ctx, IR::Inst& inst) {
- NotImplemented();
+ ctx.AddU32("{}=uint(gl_InvocationID);", inst);
}
void EmitSampleId(EmitContext& ctx, IR::Inst& inst) {