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-rw-r--r--src/shader_recompiler/backend/glsl/emit_glsl_integer.cpp51
1 files changed, 25 insertions, 26 deletions
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_integer.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_integer.cpp
index a22313141..016bccd39 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl_integer.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_integer.cpp
@@ -1,4 +1,3 @@
-
// Copyright 2021 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
@@ -48,7 +47,7 @@ void EmitINeg64([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& in
void EmitIAbs32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
[[maybe_unused]] std::string_view value) {
- throw NotImplementedException("GLSL Instruction");
+ ctx.AddU32("{}=abs({});", inst, value);
}
void EmitIAbs64([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
@@ -59,52 +58,52 @@ void EmitIAbs64([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& in
void EmitShiftLeftLogical32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
[[maybe_unused]] std::string_view base,
[[maybe_unused]] std::string_view shift) {
- throw NotImplementedException("GLSL Instruction");
+ ctx.AddU32("{}={}<<{};", inst, base, shift);
}
void EmitShiftLeftLogical64([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
[[maybe_unused]] std::string_view base,
[[maybe_unused]] std::string_view shift) {
- throw NotImplementedException("GLSL Instruction");
+ ctx.AddU64("{}={}<<{};", inst, base, shift);
}
void EmitShiftRightLogical32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
[[maybe_unused]] std::string_view base,
[[maybe_unused]] std::string_view shift) {
- throw NotImplementedException("GLSL Instruction");
+ ctx.AddU32("{}={}>>{};", inst, base, shift);
}
void EmitShiftRightLogical64([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
[[maybe_unused]] std::string_view base,
[[maybe_unused]] std::string_view shift) {
- throw NotImplementedException("GLSL Instruction");
+ ctx.AddU64("{}={}>>{};", inst, base, shift);
}
void EmitShiftRightArithmetic32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
[[maybe_unused]] std::string_view base,
[[maybe_unused]] std::string_view shift) {
- throw NotImplementedException("GLSL Instruction");
+ ctx.AddS32("{}=int({})>>{};", inst, base, shift);
}
void EmitShiftRightArithmetic64([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
[[maybe_unused]] std::string_view base,
[[maybe_unused]] std::string_view shift) {
- throw NotImplementedException("GLSL Instruction");
+ ctx.AddU64("{}=int64_t({})>>{};", inst, base, shift);
}
void EmitBitwiseAnd32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
[[maybe_unused]] std::string_view a, [[maybe_unused]] std::string_view b) {
- throw NotImplementedException("GLSL Instruction");
+ ctx.AddU32("{}={}&{};", inst, a, b);
}
void EmitBitwiseOr32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
[[maybe_unused]] std::string_view a, [[maybe_unused]] std::string_view b) {
- throw NotImplementedException("GLSL Instruction");
+ ctx.AddU32("{}={}|{};", inst, a, b);
}
void EmitBitwiseXor32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
[[maybe_unused]] std::string_view a, [[maybe_unused]] std::string_view b) {
- throw NotImplementedException("GLSL Instruction");
+ ctx.AddU32("{}={}^{};", inst, a, b);
}
void EmitBitFieldInsert([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
@@ -141,7 +140,7 @@ void EmitBitCount32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst
void EmitBitwiseNot32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
[[maybe_unused]] std::string_view value) {
- throw NotImplementedException("GLSL Instruction");
+ ctx.AddU32("{}=~{};", inst, value);
}
void EmitFindSMsb32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
@@ -156,22 +155,22 @@ void EmitFindUMsb32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst
void EmitSMin32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
[[maybe_unused]] std::string_view a, [[maybe_unused]] std::string_view b) {
- throw NotImplementedException("GLSL Instruction");
+ ctx.AddU32("{}=min(int({}), int({}));", inst, a, b);
}
void EmitUMin32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
[[maybe_unused]] std::string_view a, [[maybe_unused]] std::string_view b) {
- throw NotImplementedException("GLSL Instruction");
+ ctx.AddU32("{}=min(uint({}), uint({}));", inst, a, b);
}
void EmitSMax32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
[[maybe_unused]] std::string_view a, [[maybe_unused]] std::string_view b) {
- throw NotImplementedException("GLSL Instruction");
+ ctx.AddU32("{}=max(int({}), int({}));", inst, a, b);
}
void EmitUMax32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
[[maybe_unused]] std::string_view a, [[maybe_unused]] std::string_view b) {
- throw NotImplementedException("GLSL Instruction");
+ ctx.AddU32("{}=max(uint({}), uint({}));", inst, a, b);
}
void EmitSClamp32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
@@ -188,57 +187,57 @@ void EmitUClamp32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst&
void EmitSLessThan([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
[[maybe_unused]] std::string_view lhs, [[maybe_unused]] std::string_view rhs) {
- throw NotImplementedException("GLSL Instruction");
+ ctx.AddU1("{}=int({})<int({});", inst, lhs, rhs);
}
void EmitULessThan([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
[[maybe_unused]] std::string_view lhs, [[maybe_unused]] std::string_view rhs) {
- throw NotImplementedException("GLSL Instruction");
+ ctx.AddU1("{}=uint({})<uint({)};", inst, lhs, rhs);
}
void EmitIEqual([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
[[maybe_unused]] std::string_view lhs, [[maybe_unused]] std::string_view rhs) {
- throw NotImplementedException("GLSL Instruction");
+ ctx.AddU1("{}={}=={};", inst, lhs, rhs);
}
void EmitSLessThanEqual([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
[[maybe_unused]] std::string_view lhs,
[[maybe_unused]] std::string_view rhs) {
- throw NotImplementedException("GLSL Instruction");
+ ctx.AddU1("{}=int({})<=int({});", inst, lhs, rhs);
}
void EmitULessThanEqual([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
[[maybe_unused]] std::string_view lhs,
[[maybe_unused]] std::string_view rhs) {
- throw NotImplementedException("GLSL Instruction");
+ ctx.AddU1("{}=uint({})<=uint({});", inst, lhs, rhs);
}
void EmitSGreaterThan([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
[[maybe_unused]] std::string_view lhs,
[[maybe_unused]] std::string_view rhs) {
- throw NotImplementedException("GLSL Instruction");
+ ctx.AddU1("{}=int({})>int({});", inst, lhs, rhs);
}
void EmitUGreaterThan([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
[[maybe_unused]] std::string_view lhs,
[[maybe_unused]] std::string_view rhs) {
- throw NotImplementedException("GLSL Instruction");
+ ctx.AddU1("{}=uint({})>uint({});", inst, lhs, rhs);
}
void EmitINotEqual([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
[[maybe_unused]] std::string_view lhs, [[maybe_unused]] std::string_view rhs) {
- throw NotImplementedException("GLSL Instruction");
+ ctx.AddU1("{}={}!={};", inst, lhs, rhs);
}
void EmitSGreaterThanEqual([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
[[maybe_unused]] std::string_view lhs,
[[maybe_unused]] std::string_view rhs) {
- throw NotImplementedException("GLSL Instruction");
+ ctx.AddU1("{}=int({})>=int({});", inst, lhs, rhs);
}
void EmitUGreaterThanEqual([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
[[maybe_unused]] std::string_view lhs,
[[maybe_unused]] std::string_view rhs) {
- throw NotImplementedException("GLSL Instruction");
+ ctx.AddU1("{}=uint({})>=uint({});", inst, lhs, rhs);
}
} // namespace Shader::Backend::GLSL