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-rw-r--r--src/shader_recompiler/backend/glsl/emit_glsl_image.cpp54
1 files changed, 27 insertions, 27 deletions
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_image.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_image.cpp
index f339f4ade..3de19cdfe 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl_image.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_image.cpp
@@ -387,116 +387,116 @@ void EmitImageGradient([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::I
[[maybe_unused]] std::string_view derivates,
[[maybe_unused]] std::string_view offset,
[[maybe_unused]] std::string_view lod_clamp) {
- throw NotImplementedException("GLSL Instruction");
+ NotImplemented();
}
void EmitImageRead([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
[[maybe_unused]] const IR::Value& index,
[[maybe_unused]] std::string_view coords) {
- throw NotImplementedException("GLSL Instruction");
+ NotImplemented();
}
void EmitImageWrite([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
[[maybe_unused]] const IR::Value& index,
[[maybe_unused]] std::string_view coords,
[[maybe_unused]] std::string_view color) {
- throw NotImplementedException("GLSL Instruction");
+ NotImplemented();
}
void EmitBindlessImageSampleImplicitLod(EmitContext&) {
- throw NotImplementedException("GLSL Instruction");
+ NotImplemented();
}
void EmitBindlessImageSampleExplicitLod(EmitContext&) {
- throw NotImplementedException("GLSL Instruction");
+ NotImplemented();
}
void EmitBindlessImageSampleDrefImplicitLod(EmitContext&) {
- throw NotImplementedException("GLSL Instruction");
+ NotImplemented();
}
void EmitBindlessImageSampleDrefExplicitLod(EmitContext&) {
- throw NotImplementedException("GLSL Instruction");
+ NotImplemented();
}
void EmitBindlessImageGather(EmitContext&) {
- throw NotImplementedException("GLSL Instruction");
+ NotImplemented();
}
void EmitBindlessImageGatherDref(EmitContext&) {
- throw NotImplementedException("GLSL Instruction");
+ NotImplemented();
}
void EmitBindlessImageFetch(EmitContext&) {
- throw NotImplementedException("GLSL Instruction");
+ NotImplemented();
}
void EmitBindlessImageQueryDimensions(EmitContext&) {
- throw NotImplementedException("GLSL Instruction");
+ NotImplemented();
}
void EmitBindlessImageQueryLod(EmitContext&) {
- throw NotImplementedException("GLSL Instruction");
+ NotImplemented();
}
void EmitBindlessImageGradient(EmitContext&) {
- throw NotImplementedException("GLSL Instruction");
+ NotImplemented();
}
void EmitBindlessImageRead(EmitContext&) {
- throw NotImplementedException("GLSL Instruction");
+ NotImplemented();
}
void EmitBindlessImageWrite(EmitContext&) {
- throw NotImplementedException("GLSL Instruction");
+ NotImplemented();
}
void EmitBoundImageSampleImplicitLod(EmitContext&) {
- throw NotImplementedException("GLSL Instruction");
+ NotImplemented();
}
void EmitBoundImageSampleExplicitLod(EmitContext&) {
- throw NotImplementedException("GLSL Instruction");
+ NotImplemented();
}
void EmitBoundImageSampleDrefImplicitLod(EmitContext&) {
- throw NotImplementedException("GLSL Instruction");
+ NotImplemented();
}
void EmitBoundImageSampleDrefExplicitLod(EmitContext&) {
- throw NotImplementedException("GLSL Instruction");
+ NotImplemented();
}
void EmitBoundImageGather(EmitContext&) {
- throw NotImplementedException("GLSL Instruction");
+ NotImplemented();
}
void EmitBoundImageGatherDref(EmitContext&) {
- throw NotImplementedException("GLSL Instruction");
+ NotImplemented();
}
void EmitBoundImageFetch(EmitContext&) {
- throw NotImplementedException("GLSL Instruction");
+ NotImplemented();
}
void EmitBoundImageQueryDimensions(EmitContext&) {
- throw NotImplementedException("GLSL Instruction");
+ NotImplemented();
}
void EmitBoundImageQueryLod(EmitContext&) {
- throw NotImplementedException("GLSL Instruction");
+ NotImplemented();
}
void EmitBoundImageGradient(EmitContext&) {
- throw NotImplementedException("GLSL Instruction");
+ NotImplemented();
}
void EmitBoundImageRead(EmitContext&) {
- throw NotImplementedException("GLSL Instruction");
+ NotImplemented();
}
void EmitBoundImageWrite(EmitContext&) {
- throw NotImplementedException("GLSL Instruction");
+ NotImplemented();
}
} // namespace Shader::Backend::GLSL