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-rw-r--r--src/shader_recompiler/backend/glsl/emit_glsl_floating_point.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_floating_point.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_floating_point.cpp
index bea7600af..3f3a83b20 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl_floating_point.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_floating_point.cpp
@@ -33,12 +33,12 @@ void EmitFPAdd16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& i
void EmitFPAdd32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
[[maybe_unused]] std::string_view a, [[maybe_unused]] std::string_view b) {
- ctx.AddF32("{}={}+{};", inst, a, b);
+ ctx.AddF32("{}=float({})+float({});", inst, a, b);
}
void EmitFPAdd64([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
[[maybe_unused]] std::string_view a, [[maybe_unused]] std::string_view b) {
- ctx.AddF64("{}={}+{};", inst, a, b);
+ ctx.AddF64("{}=double({})+double({});", inst, a, b);
}
void EmitFPFma16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
@@ -180,14 +180,14 @@ void EmitFPClamp32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst&
[[maybe_unused]] std::string_view value,
[[maybe_unused]] std::string_view min_value,
[[maybe_unused]] std::string_view max_value) {
- ctx.AddF32("{}=clamp({},{},{});", inst, value, min_value, max_value);
+ ctx.AddF32("{}=clamp({},float({}),float({}));", inst, value, min_value, max_value);
}
void EmitFPClamp64([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
[[maybe_unused]] std::string_view value,
[[maybe_unused]] std::string_view min_value,
[[maybe_unused]] std::string_view max_value) {
- ctx.AddF64("{}=clamp({},{},{});", inst, value, min_value, max_value);
+ ctx.AddF64("{}=clamp({},double({}),double({}));", inst, value, min_value, max_value);
}
void EmitFPRoundEven16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
@@ -259,7 +259,7 @@ void EmitFPOrdEqual16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::In
void EmitFPOrdEqual32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
[[maybe_unused]] std::string_view lhs,
[[maybe_unused]] std::string_view rhs) {
- throw NotImplementedException("GLSL");
+ ctx.AddU1("{}={}=={};", inst, lhs, rhs);
}
void EmitFPOrdEqual64([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,