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Diffstat (limited to '')
-rw-r--r-- | src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp index 2286177a7..dc0e9ef95 100644 --- a/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp +++ b/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp @@ -5,6 +5,7 @@ #include <string_view> #include "shader_recompiler/backend/glsl/emit_context.h" +#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h" #include "shader_recompiler/frontend/ir/value.h" namespace Shader::Backend::GLSL { @@ -71,8 +72,6 @@ void EmitGetCbufF32(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding, void EmitGetCbufU32x2(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding, const IR::Value& offset) { if (offset.IsImmediate()) { - const auto u32_offset{offset.U32()}; - const auto index{(u32_offset / 4) % 4}; ctx.AddU32x2( "{}=uvec2(floatBitsToUint({}_cbuf{}[{}].{}),floatBitsToUint({}_cbuf{}[{}].{}));", inst, ctx.stage_name, binding.U32(), offset.U32() / 16, OffsetSwizzle(offset.U32()), |