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-rw-r--r--src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp64
1 files changed, 0 insertions, 64 deletions
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp
index 1920047f4..6477bd192 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp
@@ -98,10 +98,6 @@ void GetCbuf16(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding, const
GetCbuf(ctx, ret, binding, offset, 16, cast, bit_offset);
}
}
-
-u32 TexCoordIndex(IR::Attribute attr) {
- return (static_cast<u32>(attr) - static_cast<u32>(IR::Attribute::FixedFncTexture0S)) / 4;
-}
} // Anonymous namespace
void EmitGetCbufU8(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
@@ -190,18 +186,6 @@ void EmitGetAttribute(EmitContext& ctx, IR::Inst& inst, IR::Attribute attr,
ctx.AddF32("{}=in_attr{}{}.{};", inst, index, InputVertexIndex(ctx, vertex), swizzle);
return;
}
- // GLSL only exposes 8 legacy texcoords
- if (attr >= IR::Attribute::FixedFncTexture8S && attr <= IR::Attribute::FixedFncTexture9Q) {
- LOG_WARNING(Shader_GLSL, "GLSL does not allow access to gl_TexCoord[{}]",
- TexCoordIndex(attr));
- ctx.AddF32("{}=0.f;", inst);
- return;
- }
- if (attr >= IR::Attribute::FixedFncTexture0S && attr <= IR::Attribute::FixedFncTexture7Q) {
- const u32 index{TexCoordIndex(attr)};
- ctx.AddF32("{}=gl_TexCoord[{}].{};", inst, index, swizzle);
- return;
- }
switch (attr) {
case IR::Attribute::PrimitiveId:
ctx.AddF32("{}=itof(gl_PrimitiveID);", inst);
@@ -215,16 +199,6 @@ void EmitGetAttribute(EmitContext& ctx, IR::Inst& inst, IR::Attribute attr,
ctx.AddF32("{}={}{}.{};", inst, input_decorator, ctx.position_name, swizzle);
break;
}
- case IR::Attribute::ColorFrontDiffuseR:
- case IR::Attribute::ColorFrontDiffuseG:
- case IR::Attribute::ColorFrontDiffuseB:
- case IR::Attribute::ColorFrontDiffuseA:
- if (ctx.stage == Stage::Fragment) {
- ctx.AddF32("{}=gl_Color.{};", inst, swizzle);
- } else {
- ctx.AddF32("{}=gl_FrontColor.{};", inst, swizzle);
- }
- break;
case IR::Attribute::PointSpriteS:
case IR::Attribute::PointSpriteT:
ctx.AddF32("{}=gl_PointCoord.{};", inst, swizzle);
@@ -264,17 +238,6 @@ void EmitSetAttribute(EmitContext& ctx, IR::Attribute attr, std::string_view val
}
const u32 element{static_cast<u32>(attr) % 4};
const char swizzle{"xyzw"[element]};
- // GLSL only exposes 8 legacy texcoords
- if (attr >= IR::Attribute::FixedFncTexture8S && attr <= IR::Attribute::FixedFncTexture9Q) {
- LOG_WARNING(Shader_GLSL, "GLSL does not allow access to gl_TexCoord[{}]",
- TexCoordIndex(attr));
- return;
- }
- if (attr >= IR::Attribute::FixedFncTexture0S && attr <= IR::Attribute::FixedFncTexture7Q) {
- const u32 index{TexCoordIndex(attr)};
- ctx.Add("gl_TexCoord[{}].{}={};", index, swizzle, value);
- return;
- }
switch (attr) {
case IR::Attribute::Layer:
if (ctx.stage != Stage::Geometry &&
@@ -312,33 +275,6 @@ void EmitSetAttribute(EmitContext& ctx, IR::Attribute attr, std::string_view val
case IR::Attribute::PositionW:
ctx.Add("gl_Position.{}={};", swizzle, value);
break;
- case IR::Attribute::ColorFrontDiffuseR:
- case IR::Attribute::ColorFrontDiffuseG:
- case IR::Attribute::ColorFrontDiffuseB:
- case IR::Attribute::ColorFrontDiffuseA:
- ctx.Add("gl_FrontColor.{}={};", swizzle, value);
- break;
- case IR::Attribute::ColorFrontSpecularR:
- case IR::Attribute::ColorFrontSpecularG:
- case IR::Attribute::ColorFrontSpecularB:
- case IR::Attribute::ColorFrontSpecularA:
- ctx.Add("gl_FrontSecondaryColor.{}={};", swizzle, value);
- break;
- case IR::Attribute::ColorBackDiffuseR:
- case IR::Attribute::ColorBackDiffuseG:
- case IR::Attribute::ColorBackDiffuseB:
- case IR::Attribute::ColorBackDiffuseA:
- ctx.Add("gl_BackColor.{}={};", swizzle, value);
- break;
- case IR::Attribute::ColorBackSpecularR:
- case IR::Attribute::ColorBackSpecularG:
- case IR::Attribute::ColorBackSpecularB:
- case IR::Attribute::ColorBackSpecularA:
- ctx.Add("gl_BackSecondaryColor.{}={};", swizzle, value);
- break;
- case IR::Attribute::FogCoordinate:
- ctx.Add("gl_FogFragCoord={};", value);
- break;
case IR::Attribute::ClipDistance0:
case IR::Attribute::ClipDistance1:
case IR::Attribute::ClipDistance2: