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Diffstat (limited to '')
-rw-r--r-- | src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp index ff04cffd2..2f4ecd6a1 100644 --- a/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp +++ b/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp @@ -30,10 +30,10 @@ void EmitGetCbufS16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] const IR throw NotImplementedException("GLSL"); } -void EmitGetCbufU32(EmitContext& ctx, IR::Inst* inst, const IR::Value& binding, +void EmitGetCbufU32(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding, const IR::Value& offset) { const auto u32_offset{offset.U32()}; - ctx.AddU32("{}=floatBitsToUint(cbuf{}[{}][{}]);", *inst, binding.U32(), u32_offset / 16, + ctx.AddU32("{}=floatBitsToUint(cbuf{}[{}][{}]);", inst, binding.U32(), u32_offset / 16, (u32_offset / 4) % 4); } |