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-rw-r--r--src/shader_recompiler/backend/glsl/emit_glsl_composite.cpp237
1 files changed, 237 insertions, 0 deletions
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_composite.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_composite.cpp
index e69de29bb..2a7d207a7 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl_composite.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_composite.cpp
@@ -0,0 +1,237 @@
+// Copyright 2021 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include <string_view>
+
+#include "shader_recompiler/backend/glsl/emit_context.h"
+#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
+#include "shader_recompiler/frontend/ir/value.h"
+#include "shader_recompiler/profile.h"
+
+namespace Shader::Backend::GLSL {
+void EmitCompositeConstructU32x2([[maybe_unused]] EmitContext& ctx, IR::Inst& inst,
+ [[maybe_unused]] std::string_view e1,
+ [[maybe_unused]] std::string_view e2) {
+ ctx.AddU32x2("{}=uvec2({},{});", inst, e1, e2);
+}
+
+void EmitCompositeConstructU32x3([[maybe_unused]] EmitContext& ctx,
+ [[maybe_unused]] std::string_view e1,
+ [[maybe_unused]] std::string_view e2,
+ [[maybe_unused]] std::string_view e3) {
+ throw NotImplementedException("GLSL Instruction");
+}
+
+void EmitCompositeConstructU32x4([[maybe_unused]] EmitContext& ctx,
+ [[maybe_unused]] std::string_view e1,
+ [[maybe_unused]] std::string_view e2,
+ [[maybe_unused]] std::string_view e3,
+ [[maybe_unused]] std::string_view e4) {
+ throw NotImplementedException("GLSL Instruction");
+}
+
+void EmitCompositeExtractU32x2([[maybe_unused]] EmitContext& ctx, IR::Inst& inst,
+ [[maybe_unused]] std::string_view composite,
+ [[maybe_unused]] u32 index) {
+ ctx.AddU32("{}={}[{}];", inst, composite, index);
+}
+
+void EmitCompositeExtractU32x3([[maybe_unused]] EmitContext& ctx,
+ [[maybe_unused]] std::string_view composite,
+ [[maybe_unused]] u32 index) {
+ throw NotImplementedException("GLSL Instruction");
+}
+
+void EmitCompositeExtractU32x4([[maybe_unused]] EmitContext& ctx,
+ [[maybe_unused]] std::string_view composite,
+ [[maybe_unused]] u32 index) {
+ throw NotImplementedException("GLSL Instruction");
+}
+
+void EmitCompositeInsertU32x2([[maybe_unused]] EmitContext& ctx,
+ [[maybe_unused]] std::string_view composite,
+ [[maybe_unused]] std::string_view object,
+ [[maybe_unused]] u32 index) {
+ throw NotImplementedException("GLSL Instruction");
+}
+
+void EmitCompositeInsertU32x3([[maybe_unused]] EmitContext& ctx,
+ [[maybe_unused]] std::string_view composite,
+ [[maybe_unused]] std::string_view object,
+ [[maybe_unused]] u32 index) {
+ throw NotImplementedException("GLSL Instruction");
+}
+
+void EmitCompositeInsertU32x4([[maybe_unused]] EmitContext& ctx,
+ [[maybe_unused]] std::string_view composite,
+ [[maybe_unused]] std::string_view object,
+ [[maybe_unused]] u32 index) {
+ throw NotImplementedException("GLSL Instruction");
+}
+
+void EmitCompositeConstructF16x2([[maybe_unused]] EmitContext& ctx,
+ [[maybe_unused]] std::string_view e1,
+ [[maybe_unused]] std::string_view e2) {
+ throw NotImplementedException("GLSL Instruction");
+}
+
+void EmitCompositeConstructF16x3([[maybe_unused]] EmitContext& ctx,
+ [[maybe_unused]] std::string_view e1,
+ [[maybe_unused]] std::string_view e2,
+ [[maybe_unused]] std::string_view e3) {
+ throw NotImplementedException("GLSL Instruction");
+}
+
+void EmitCompositeConstructF16x4([[maybe_unused]] EmitContext& ctx,
+ [[maybe_unused]] std::string_view e1,
+ [[maybe_unused]] std::string_view e2,
+ [[maybe_unused]] std::string_view e3,
+ [[maybe_unused]] std::string_view e4) {
+ throw NotImplementedException("GLSL Instruction");
+}
+
+void EmitCompositeExtractF16x2([[maybe_unused]] EmitContext& ctx,
+ [[maybe_unused]] std::string_view composite,
+ [[maybe_unused]] u32 index) {
+ throw NotImplementedException("GLSL Instruction");
+}
+
+void EmitCompositeExtractF16x3([[maybe_unused]] EmitContext& ctx,
+ [[maybe_unused]] std::string_view composite,
+ [[maybe_unused]] u32 index) {
+ throw NotImplementedException("GLSL Instruction");
+}
+
+void EmitCompositeExtractF16x4([[maybe_unused]] EmitContext& ctx,
+ [[maybe_unused]] std::string_view composite,
+ [[maybe_unused]] u32 index) {
+ throw NotImplementedException("GLSL Instruction");
+}
+
+void EmitCompositeInsertF16x2([[maybe_unused]] EmitContext& ctx,
+ [[maybe_unused]] std::string_view composite,
+ [[maybe_unused]] std::string_view object,
+ [[maybe_unused]] u32 index) {
+ throw NotImplementedException("GLSL Instruction");
+}
+
+void EmitCompositeInsertF16x3([[maybe_unused]] EmitContext& ctx,
+ [[maybe_unused]] std::string_view composite,
+ [[maybe_unused]] std::string_view object,
+ [[maybe_unused]] u32 index) {
+ throw NotImplementedException("GLSL Instruction");
+}
+
+void EmitCompositeInsertF16x4([[maybe_unused]] EmitContext& ctx,
+ [[maybe_unused]] std::string_view composite,
+ [[maybe_unused]] std::string_view object,
+ [[maybe_unused]] u32 index) {
+ throw NotImplementedException("GLSL Instruction");
+}
+
+void EmitCompositeConstructF32x2([[maybe_unused]] EmitContext& ctx,
+ [[maybe_unused]] std::string_view e1,
+ [[maybe_unused]] std::string_view e2) {
+ throw NotImplementedException("GLSL Instruction");
+}
+
+void EmitCompositeConstructF32x3([[maybe_unused]] EmitContext& ctx,
+ [[maybe_unused]] std::string_view e1,
+ [[maybe_unused]] std::string_view e2,
+ [[maybe_unused]] std::string_view e3) {
+ throw NotImplementedException("GLSL Instruction");
+}
+
+void EmitCompositeConstructF32x4([[maybe_unused]] EmitContext& ctx,
+ [[maybe_unused]] std::string_view e1,
+ [[maybe_unused]] std::string_view e2,
+ [[maybe_unused]] std::string_view e3,
+ [[maybe_unused]] std::string_view e4) {
+ throw NotImplementedException("GLSL Instruction");
+}
+
+void EmitCompositeExtractF32x2([[maybe_unused]] EmitContext& ctx,
+ [[maybe_unused]] std::string_view composite,
+ [[maybe_unused]] u32 index) {
+ throw NotImplementedException("GLSL Instruction");
+}
+
+void EmitCompositeExtractF32x3([[maybe_unused]] EmitContext& ctx,
+ [[maybe_unused]] std::string_view composite,
+ [[maybe_unused]] u32 index) {
+ throw NotImplementedException("GLSL Instruction");
+}
+
+void EmitCompositeExtractF32x4([[maybe_unused]] EmitContext& ctx,
+ [[maybe_unused]] std::string_view composite,
+ [[maybe_unused]] u32 index) {
+ throw NotImplementedException("GLSL Instruction");
+}
+
+void EmitCompositeInsertF32x2([[maybe_unused]] EmitContext& ctx,
+ [[maybe_unused]] std::string_view composite,
+ [[maybe_unused]] std::string_view object,
+ [[maybe_unused]] u32 index) {
+ throw NotImplementedException("GLSL Instruction");
+}
+
+void EmitCompositeInsertF32x3([[maybe_unused]] EmitContext& ctx,
+ [[maybe_unused]] std::string_view composite,
+ [[maybe_unused]] std::string_view object,
+ [[maybe_unused]] u32 index) {
+ throw NotImplementedException("GLSL Instruction");
+}
+
+void EmitCompositeInsertF32x4([[maybe_unused]] EmitContext& ctx,
+ [[maybe_unused]] std::string_view composite,
+ [[maybe_unused]] std::string_view object,
+ [[maybe_unused]] u32 index) {
+ throw NotImplementedException("GLSL Instruction");
+}
+
+void EmitCompositeConstructF64x2([[maybe_unused]] EmitContext& ctx) {
+ throw NotImplementedException("GLSL Instruction");
+}
+
+void EmitCompositeConstructF64x3([[maybe_unused]] EmitContext& ctx) {
+ throw NotImplementedException("GLSL Instruction");
+}
+
+void EmitCompositeConstructF64x4([[maybe_unused]] EmitContext& ctx) {
+ throw NotImplementedException("GLSL Instruction");
+}
+
+void EmitCompositeExtractF64x2([[maybe_unused]] EmitContext& ctx) {
+ throw NotImplementedException("GLSL Instruction");
+}
+
+void EmitCompositeExtractF64x3([[maybe_unused]] EmitContext& ctx) {
+ throw NotImplementedException("GLSL Instruction");
+}
+
+void EmitCompositeExtractF64x4([[maybe_unused]] EmitContext& ctx) {
+ throw NotImplementedException("GLSL Instruction");
+}
+
+void EmitCompositeInsertF64x2([[maybe_unused]] EmitContext& ctx,
+ [[maybe_unused]] std::string_view composite,
+ [[maybe_unused]] std::string_view object,
+ [[maybe_unused]] u32 index) {
+ throw NotImplementedException("GLSL Instruction");
+}
+
+void EmitCompositeInsertF64x3([[maybe_unused]] EmitContext& ctx,
+ [[maybe_unused]] std::string_view composite,
+ [[maybe_unused]] std::string_view object,
+ [[maybe_unused]] u32 index) {
+ throw NotImplementedException("GLSL Instruction");
+}
+
+void EmitCompositeInsertF64x4([[maybe_unused]] EmitContext& ctx,
+ [[maybe_unused]] std::string_view composite,
+ [[maybe_unused]] std::string_view object,
+ [[maybe_unused]] u32 index) {
+ throw NotImplementedException("GLSL Instruction");
+}
+} // namespace Shader::Backend::GLSL