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Diffstat (limited to '')
-rw-r--r-- | src/shader_recompiler/backend/glsl/emit_glsl_bitwise_conversion.cpp | 28 |
1 files changed, 28 insertions, 0 deletions
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_bitwise_conversion.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_bitwise_conversion.cpp index e69de29bb..7c654e4e7 100644 --- a/src/shader_recompiler/backend/glsl/emit_glsl_bitwise_conversion.cpp +++ b/src/shader_recompiler/backend/glsl/emit_glsl_bitwise_conversion.cpp @@ -0,0 +1,28 @@ +// Copyright 2021 yuzu Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#include <string_view> + +#include "shader_recompiler/backend/glsl/emit_context.h" +#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h" +#include "shader_recompiler/frontend/ir/value.h" +#include "shader_recompiler/profile.h" + +namespace Shader::Backend::GLSL { +namespace { +static void Alias(IR::Inst& inst, const IR::Value& value) { + if (value.IsImmediate()) { + return; + } + IR::Inst& value_inst{RegAlloc::AliasInst(*value.Inst())}; + value_inst.DestructiveAddUsage(inst.UseCount()); + value_inst.DestructiveRemoveUsage(); + inst.SetDefinition(value_inst.Definition<Id>()); +} +} // namespace + +void EmitIdentity(EmitContext&, IR::Inst* inst, const IR::Value& value) { + Alias(*inst, value); +} +} // namespace Shader::Backend::GLSL |