diff options
Diffstat (limited to 'src/shader_recompiler/backend/glsl/emit_context.h')
-rw-r--r-- | src/shader_recompiler/backend/glsl/emit_context.h | 174 |
1 files changed, 174 insertions, 0 deletions
diff --git a/src/shader_recompiler/backend/glsl/emit_context.h b/src/shader_recompiler/backend/glsl/emit_context.h new file mode 100644 index 000000000..d9b639d29 --- /dev/null +++ b/src/shader_recompiler/backend/glsl/emit_context.h @@ -0,0 +1,174 @@ +// Copyright 2021 yuzu Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#pragma once + +#include <string> +#include <utility> +#include <vector> + +#include <fmt/format.h> + +#include "shader_recompiler/backend/glsl/var_alloc.h" +#include "shader_recompiler/stage.h" + +namespace Shader { +struct Info; +struct Profile; +struct RuntimeInfo; +} // namespace Shader + +namespace Shader::Backend { +struct Bindings; +} + +namespace Shader::IR { +class Inst; +struct Program; +} // namespace Shader::IR + +namespace Shader::Backend::GLSL { + +struct GenericElementInfo { + std::string name; + u32 first_element{}; + u32 num_components{}; +}; + +struct TextureImageDefinition { + u32 binding; + u32 count; +}; + +class EmitContext { +public: + explicit EmitContext(IR::Program& program, Bindings& bindings, const Profile& profile_, + const RuntimeInfo& runtime_info_); + + template <GlslVarType type, typename... Args> + void Add(const char* format_str, IR::Inst& inst, Args&&... args) { + const auto var_def{var_alloc.AddDefine(inst, type)}; + if (var_def.empty()) { + // skip assigment. + code += fmt::format(fmt::runtime(format_str + 3), std::forward<Args>(args)...); + } else { + code += fmt::format(fmt::runtime(format_str), var_def, std::forward<Args>(args)...); + } + // TODO: Remove this + code += '\n'; + } + + template <typename... Args> + void AddU1(const char* format_str, IR::Inst& inst, Args&&... args) { + Add<GlslVarType::U1>(format_str, inst, args...); + } + + template <typename... Args> + void AddF16x2(const char* format_str, IR::Inst& inst, Args&&... args) { + Add<GlslVarType::F16x2>(format_str, inst, args...); + } + + template <typename... Args> + void AddU32(const char* format_str, IR::Inst& inst, Args&&... args) { + Add<GlslVarType::U32>(format_str, inst, args...); + } + + template <typename... Args> + void AddF32(const char* format_str, IR::Inst& inst, Args&&... args) { + Add<GlslVarType::F32>(format_str, inst, args...); + } + + template <typename... Args> + void AddU64(const char* format_str, IR::Inst& inst, Args&&... args) { + Add<GlslVarType::U64>(format_str, inst, args...); + } + + template <typename... Args> + void AddF64(const char* format_str, IR::Inst& inst, Args&&... args) { + Add<GlslVarType::F64>(format_str, inst, args...); + } + + template <typename... Args> + void AddU32x2(const char* format_str, IR::Inst& inst, Args&&... args) { + Add<GlslVarType::U32x2>(format_str, inst, args...); + } + + template <typename... Args> + void AddF32x2(const char* format_str, IR::Inst& inst, Args&&... args) { + Add<GlslVarType::F32x2>(format_str, inst, args...); + } + + template <typename... Args> + void AddU32x3(const char* format_str, IR::Inst& inst, Args&&... args) { + Add<GlslVarType::U32x3>(format_str, inst, args...); + } + + template <typename... Args> + void AddF32x3(const char* format_str, IR::Inst& inst, Args&&... args) { + Add<GlslVarType::F32x3>(format_str, inst, args...); + } + + template <typename... Args> + void AddU32x4(const char* format_str, IR::Inst& inst, Args&&... args) { + Add<GlslVarType::U32x4>(format_str, inst, args...); + } + + template <typename... Args> + void AddF32x4(const char* format_str, IR::Inst& inst, Args&&... args) { + Add<GlslVarType::F32x4>(format_str, inst, args...); + } + + template <typename... Args> + void AddPrecF32(const char* format_str, IR::Inst& inst, Args&&... args) { + Add<GlslVarType::PrecF32>(format_str, inst, args...); + } + + template <typename... Args> + void AddPrecF64(const char* format_str, IR::Inst& inst, Args&&... args) { + Add<GlslVarType::PrecF64>(format_str, inst, args...); + } + + template <typename... Args> + void Add(const char* format_str, Args&&... args) { + code += fmt::format(fmt::runtime(format_str), std::forward<Args>(args)...); + // TODO: Remove this + code += '\n'; + } + + std::string header; + std::string code; + VarAlloc var_alloc; + const Info& info; + const Profile& profile; + const RuntimeInfo& runtime_info; + + Stage stage{}; + std::string_view stage_name = "invalid"; + std::string_view position_name = "gl_Position"; + + std::vector<TextureImageDefinition> texture_buffers; + std::vector<TextureImageDefinition> image_buffers; + std::vector<TextureImageDefinition> textures; + std::vector<TextureImageDefinition> images; + std::array<std::array<GenericElementInfo, 4>, 32> output_generics{}; + + u32 num_safety_loop_vars{}; + + bool uses_y_direction{}; + bool uses_cc_carry{}; + bool uses_geometry_passthrough{}; + +private: + void SetupExtensions(); + void DefineConstantBuffers(Bindings& bindings); + void DefineStorageBuffers(Bindings& bindings); + void DefineGenericOutput(size_t index, u32 invocations); + void DefineHelperFunctions(); + void DefineConstants(); + std::string DefineGlobalMemoryFunctions(); + void SetupImages(Bindings& bindings); + void SetupTextures(Bindings& bindings); +}; + +} // namespace Shader::Backend::GLSL |