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-rw-r--r--src/shader_recompiler/backend/glsl/emit_context.cpp10
1 files changed, 8 insertions, 2 deletions
diff --git a/src/shader_recompiler/backend/glsl/emit_context.cpp b/src/shader_recompiler/backend/glsl/emit_context.cpp
index 8de33b582..2a5ec7414 100644
--- a/src/shader_recompiler/backend/glsl/emit_context.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_context.cpp
@@ -126,6 +126,8 @@ EmitContext::EmitContext(IR::Program& program, Bindings& bindings, const Profile
void EmitContext::SetupExtensions(std::string&) {
// TODO: track this usage
header += "#extension GL_ARB_sparse_texture2 : enable\n";
+ header += "#extension GL_ARB_shader_viewport_layer_array : enable\n";
+ header += "#extension GL_NV_viewport_array2 : enable\n";
header += "#extension GL_EXT_texture_shadow_lod : enable\n";
if (info.uses_int64) {
header += "#extension GL_ARB_gpu_shader_int64 : enable\n";
@@ -243,9 +245,13 @@ void EmitContext::SetupImages(Bindings& bindings) {
}
texture_buffer_bindings.reserve(info.texture_buffer_descriptors.size());
for (const auto& desc : info.texture_buffer_descriptors) {
- throw NotImplementedException("TextureType::Buffer");
-
texture_buffer_bindings.push_back(bindings.texture);
+ const auto sampler_type{SamplerType(TextureType::Buffer, false)};
+ const auto indices{bindings.texture + desc.count};
+ for (u32 index = bindings.texture; index < indices; ++index) {
+ header += fmt::format("layout(binding={}) uniform {} tex{};", bindings.texture,
+ sampler_type, index);
+ }
bindings.texture += desc.count;
}
texture_bindings.reserve(info.texture_descriptors.size());