diff options
Diffstat (limited to '')
3 files changed, 51 insertions, 6 deletions
diff --git a/src/shader_recompiler/backend/glasm/emit_context.cpp b/src/shader_recompiler/backend/glasm/emit_context.cpp index 7b25fa042..bb68b3d19 100644 --- a/src/shader_recompiler/backend/glasm/emit_context.cpp +++ b/src/shader_recompiler/backend/glasm/emit_context.cpp @@ -80,6 +80,24 @@ EmitContext::EmitContext(IR::Program& program, Bindings& bindings, const Profile if (info.uses_invocation_id) { Add("ATTRIB primitive_invocation=primitive.invocation;"); } + if (info.stores_tess_level_outer) { + Add("OUTPUT result_patch_tessouter[]={{result.patch.tessouter[0..3]}};"); + } + if (info.stores_tess_level_inner) { + Add("OUTPUT result_patch_tessinner[]={{result.patch.tessinner[0..1]}};"); + } + for (size_t index = 0; index < info.uses_patches.size(); ++index) { + if (!info.uses_patches[index]) { + continue; + } + if (stage == Stage::TessellationEval) { + Add("OUTPUT result_patch_attrib{}[]={{result.patch.attrib[{}..{}]}};", index, index, + index); + } else { + Add("ATTRIB primitive_patch_attrib{}[]={{primitive.patch.attrib[{}..{}]}};", index, + index, index); + } + } for (size_t index = 0; index < program.info.stores_frag_color.size(); ++index) { if (!program.info.stores_frag_color[index]) { continue; diff --git a/src/shader_recompiler/backend/glasm/emit_glasm_context_get_set.cpp b/src/shader_recompiler/backend/glasm/emit_glasm_context_get_set.cpp index d736775c8..c3a2c6b70 100644 --- a/src/shader_recompiler/backend/glasm/emit_glasm_context_get_set.cpp +++ b/src/shader_recompiler/backend/glasm/emit_glasm_context_get_set.cpp @@ -136,13 +136,40 @@ void EmitSetAttributeIndexed([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] throw NotImplementedException("GLASM instruction"); } -void EmitGetPatch([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Patch patch) { - throw NotImplementedException("GLASM instruction"); +void EmitGetPatch(EmitContext& ctx, IR::Inst& inst, IR::Patch patch) { + if (!IR::IsGeneric(patch)) { + throw NotImplementedException("Non-generic patch load"); + } + const u32 index{IR::GenericPatchIndex(patch)}; + const u32 element{IR::GenericPatchElement(patch)}; + ctx.Add("MOV.F {},result.patch.attrib[{}].{}", inst, index, "xyzw"[element]); } -void EmitSetPatch([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Patch patch, - [[maybe_unused]] ScalarF32 value) { - throw NotImplementedException("GLASM instruction"); +void EmitSetPatch(EmitContext& ctx, IR::Patch patch, ScalarF32 value) { + if (IR::IsGeneric(patch)) { + const u32 index{IR::GenericPatchIndex(patch)}; + const u32 element{IR::GenericPatchElement(patch)}; + ctx.Add("MOV.F result.patch.attrib[{}].{},{}", index, "xyzw"[element], value); + return; + } + switch (patch) { + case IR::Patch::TessellationLodLeft: + case IR::Patch::TessellationLodRight: + case IR::Patch::TessellationLodTop: + case IR::Patch::TessellationLodBottom: { + const u32 index{static_cast<u32>(patch) - u32(IR::Patch::TessellationLodLeft)}; + ctx.Add("MOV.F result.patch.tessouter[{}].x,{};", index, value); + break; + } + case IR::Patch::TessellationLodInteriorU: + ctx.Add("MOV.F result.patch.tessinner[0].x,{};", value); + break; + case IR::Patch::TessellationLodInteriorV: + ctx.Add("MOV.F result.patch.tessinner[1].x,{};", value); + break; + default: + throw NotImplementedException("Patch {}", patch); + } } void EmitSetFragColor(EmitContext& ctx, u32 index, u32 component, ScalarF32 value) { diff --git a/src/shader_recompiler/backend/glasm/emit_glasm_instructions.h b/src/shader_recompiler/backend/glasm/emit_glasm_instructions.h index b0af02235..2eb1eb123 100644 --- a/src/shader_recompiler/backend/glasm/emit_glasm_instructions.h +++ b/src/shader_recompiler/backend/glasm/emit_glasm_instructions.h @@ -53,7 +53,7 @@ void EmitGetAttribute(EmitContext& ctx, IR::Inst& inst, IR::Attribute attr, Scal void EmitSetAttribute(EmitContext& ctx, IR::Attribute attr, ScalarF32 value, ScalarU32 vertex); void EmitGetAttributeIndexed(EmitContext& ctx, ScalarU32 offset, ScalarU32 vertex); void EmitSetAttributeIndexed(EmitContext& ctx, ScalarU32 offset, ScalarF32 value, ScalarU32 vertex); -void EmitGetPatch(EmitContext& ctx, IR::Patch patch); +void EmitGetPatch(EmitContext& ctx, IR::Inst& inst, IR::Patch patch); void EmitSetPatch(EmitContext& ctx, IR::Patch patch, ScalarF32 value); void EmitSetFragColor(EmitContext& ctx, u32 index, u32 component, ScalarF32 value); void EmitSetSampleMask(EmitContext& ctx, ScalarS32 value); |