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-rw-r--r--src/shader_recompiler/backend/glasm/emit_context.cpp18
-rw-r--r--src/shader_recompiler/backend/glasm/emit_glasm_context_get_set.cpp37
-rw-r--r--src/shader_recompiler/backend/glasm/emit_glasm_instructions.h2
3 files changed, 51 insertions, 6 deletions
diff --git a/src/shader_recompiler/backend/glasm/emit_context.cpp b/src/shader_recompiler/backend/glasm/emit_context.cpp
index 7b25fa042..bb68b3d19 100644
--- a/src/shader_recompiler/backend/glasm/emit_context.cpp
+++ b/src/shader_recompiler/backend/glasm/emit_context.cpp
@@ -80,6 +80,24 @@ EmitContext::EmitContext(IR::Program& program, Bindings& bindings, const Profile
if (info.uses_invocation_id) {
Add("ATTRIB primitive_invocation=primitive.invocation;");
}
+ if (info.stores_tess_level_outer) {
+ Add("OUTPUT result_patch_tessouter[]={{result.patch.tessouter[0..3]}};");
+ }
+ if (info.stores_tess_level_inner) {
+ Add("OUTPUT result_patch_tessinner[]={{result.patch.tessinner[0..1]}};");
+ }
+ for (size_t index = 0; index < info.uses_patches.size(); ++index) {
+ if (!info.uses_patches[index]) {
+ continue;
+ }
+ if (stage == Stage::TessellationEval) {
+ Add("OUTPUT result_patch_attrib{}[]={{result.patch.attrib[{}..{}]}};", index, index,
+ index);
+ } else {
+ Add("ATTRIB primitive_patch_attrib{}[]={{primitive.patch.attrib[{}..{}]}};", index,
+ index, index);
+ }
+ }
for (size_t index = 0; index < program.info.stores_frag_color.size(); ++index) {
if (!program.info.stores_frag_color[index]) {
continue;
diff --git a/src/shader_recompiler/backend/glasm/emit_glasm_context_get_set.cpp b/src/shader_recompiler/backend/glasm/emit_glasm_context_get_set.cpp
index d736775c8..c3a2c6b70 100644
--- a/src/shader_recompiler/backend/glasm/emit_glasm_context_get_set.cpp
+++ b/src/shader_recompiler/backend/glasm/emit_glasm_context_get_set.cpp
@@ -136,13 +136,40 @@ void EmitSetAttributeIndexed([[maybe_unused]] EmitContext& ctx, [[maybe_unused]]
throw NotImplementedException("GLASM instruction");
}
-void EmitGetPatch([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Patch patch) {
- throw NotImplementedException("GLASM instruction");
+void EmitGetPatch(EmitContext& ctx, IR::Inst& inst, IR::Patch patch) {
+ if (!IR::IsGeneric(patch)) {
+ throw NotImplementedException("Non-generic patch load");
+ }
+ const u32 index{IR::GenericPatchIndex(patch)};
+ const u32 element{IR::GenericPatchElement(patch)};
+ ctx.Add("MOV.F {},result.patch.attrib[{}].{}", inst, index, "xyzw"[element]);
}
-void EmitSetPatch([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Patch patch,
- [[maybe_unused]] ScalarF32 value) {
- throw NotImplementedException("GLASM instruction");
+void EmitSetPatch(EmitContext& ctx, IR::Patch patch, ScalarF32 value) {
+ if (IR::IsGeneric(patch)) {
+ const u32 index{IR::GenericPatchIndex(patch)};
+ const u32 element{IR::GenericPatchElement(patch)};
+ ctx.Add("MOV.F result.patch.attrib[{}].{},{}", index, "xyzw"[element], value);
+ return;
+ }
+ switch (patch) {
+ case IR::Patch::TessellationLodLeft:
+ case IR::Patch::TessellationLodRight:
+ case IR::Patch::TessellationLodTop:
+ case IR::Patch::TessellationLodBottom: {
+ const u32 index{static_cast<u32>(patch) - u32(IR::Patch::TessellationLodLeft)};
+ ctx.Add("MOV.F result.patch.tessouter[{}].x,{};", index, value);
+ break;
+ }
+ case IR::Patch::TessellationLodInteriorU:
+ ctx.Add("MOV.F result.patch.tessinner[0].x,{};", value);
+ break;
+ case IR::Patch::TessellationLodInteriorV:
+ ctx.Add("MOV.F result.patch.tessinner[1].x,{};", value);
+ break;
+ default:
+ throw NotImplementedException("Patch {}", patch);
+ }
}
void EmitSetFragColor(EmitContext& ctx, u32 index, u32 component, ScalarF32 value) {
diff --git a/src/shader_recompiler/backend/glasm/emit_glasm_instructions.h b/src/shader_recompiler/backend/glasm/emit_glasm_instructions.h
index b0af02235..2eb1eb123 100644
--- a/src/shader_recompiler/backend/glasm/emit_glasm_instructions.h
+++ b/src/shader_recompiler/backend/glasm/emit_glasm_instructions.h
@@ -53,7 +53,7 @@ void EmitGetAttribute(EmitContext& ctx, IR::Inst& inst, IR::Attribute attr, Scal
void EmitSetAttribute(EmitContext& ctx, IR::Attribute attr, ScalarF32 value, ScalarU32 vertex);
void EmitGetAttributeIndexed(EmitContext& ctx, ScalarU32 offset, ScalarU32 vertex);
void EmitSetAttributeIndexed(EmitContext& ctx, ScalarU32 offset, ScalarF32 value, ScalarU32 vertex);
-void EmitGetPatch(EmitContext& ctx, IR::Patch patch);
+void EmitGetPatch(EmitContext& ctx, IR::Inst& inst, IR::Patch patch);
void EmitSetPatch(EmitContext& ctx, IR::Patch patch, ScalarF32 value);
void EmitSetFragColor(EmitContext& ctx, u32 index, u32 component, ScalarF32 value);
void EmitSetSampleMask(EmitContext& ctx, ScalarS32 value);