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-rw-r--r--src/shader_recompiler/backend/glasm/emit_context.cpp40
-rw-r--r--src/shader_recompiler/backend/glasm/emit_context.h6
-rw-r--r--src/shader_recompiler/backend/glasm/emit_glasm.cpp19
-rw-r--r--src/shader_recompiler/backend/glasm/emit_glasm.h6
4 files changed, 38 insertions, 33 deletions
diff --git a/src/shader_recompiler/backend/glasm/emit_context.cpp b/src/shader_recompiler/backend/glasm/emit_context.cpp
index e42f186c1..659ff6d17 100644
--- a/src/shader_recompiler/backend/glasm/emit_context.cpp
+++ b/src/shader_recompiler/backend/glasm/emit_context.cpp
@@ -23,23 +23,25 @@ std::string_view InterpDecorator(Interpolation interp) {
}
} // Anonymous namespace
-EmitContext::EmitContext(IR::Program& program, Bindings& bindings, const Profile& profile_)
- : info{program.info}, profile{profile_} {
+EmitContext::EmitContext(IR::Program& program, Bindings& bindings, const Profile& profile_,
+ const RuntimeInfo& runtime_info_)
+ : profile{profile_}, runtime_info{runtime_info_} {
// FIXME: Temporary partial implementation
+ const auto& info{program.info};
u32 cbuf_index{};
- for (const auto& desc : program.info.constant_buffer_descriptors) {
+ for (const auto& desc : info.constant_buffer_descriptors) {
if (desc.count != 1) {
throw NotImplementedException("Constant buffer descriptor array");
}
Add("CBUFFER c{}[]={{program.buffer[{}]}};", desc.index, cbuf_index);
++cbuf_index;
}
- for (const auto& desc : program.info.storage_buffers_descriptors) {
+ for (const auto& desc : info.storage_buffers_descriptors) {
if (desc.count != 1) {
throw NotImplementedException("Storage buffer descriptor array");
}
}
- if (const size_t num = program.info.storage_buffers_descriptors.size(); num > 0) {
+ if (const size_t num = info.storage_buffers_descriptors.size(); num > 0) {
Add("PARAM c[{}]={{program.local[0..{}]}};", num, num - 1);
}
stage = program.stage;
@@ -67,8 +69,8 @@ EmitContext::EmitContext(IR::Program& program, Bindings& bindings, const Profile
break;
}
const std::string_view attr_stage{stage == Stage::Fragment ? "fragment" : "vertex"};
- for (size_t index = 0; index < program.info.input_generics.size(); ++index) {
- const auto& generic{program.info.input_generics[index]};
+ for (size_t index = 0; index < info.input_generics.size(); ++index) {
+ const auto& generic{info.input_generics[index]};
if (generic.used) {
Add("{}ATTRIB in_attr{}[]={{{}.attrib[{}..{}]}};",
InterpDecorator(generic.interpolation), index, attr_stage, index, index);
@@ -101,8 +103,8 @@ EmitContext::EmitContext(IR::Program& program, Bindings& bindings, const Profile
index, index);
}
}
- for (size_t index = 0; index < program.info.stores_frag_color.size(); ++index) {
- if (!program.info.stores_frag_color[index]) {
+ for (size_t index = 0; index < info.stores_frag_color.size(); ++index) {
+ if (!info.stores_frag_color[index]) {
continue;
}
if (index == 0) {
@@ -111,28 +113,28 @@ EmitContext::EmitContext(IR::Program& program, Bindings& bindings, const Profile
Add("OUTPUT frag_color{}=result.color[{}];", index, index);
}
}
- for (size_t index = 0; index < program.info.stores_generics.size(); ++index) {
- if (program.info.stores_generics[index]) {
+ for (size_t index = 0; index < info.stores_generics.size(); ++index) {
+ if (info.stores_generics[index]) {
Add("OUTPUT out_attr{}[]={{result.attrib[{}..{}]}};", index, index, index);
}
}
- image_buffer_bindings.reserve(program.info.image_buffer_descriptors.size());
- for (const auto& desc : program.info.image_buffer_descriptors) {
+ image_buffer_bindings.reserve(info.image_buffer_descriptors.size());
+ for (const auto& desc : info.image_buffer_descriptors) {
image_buffer_bindings.push_back(bindings.image);
bindings.image += desc.count;
}
- image_bindings.reserve(program.info.image_descriptors.size());
- for (const auto& desc : program.info.image_descriptors) {
+ image_bindings.reserve(info.image_descriptors.size());
+ for (const auto& desc : info.image_descriptors) {
image_bindings.push_back(bindings.image);
bindings.image += desc.count;
}
- texture_buffer_bindings.reserve(program.info.texture_buffer_descriptors.size());
- for (const auto& desc : program.info.texture_buffer_descriptors) {
+ texture_buffer_bindings.reserve(info.texture_buffer_descriptors.size());
+ for (const auto& desc : info.texture_buffer_descriptors) {
texture_buffer_bindings.push_back(bindings.texture);
bindings.texture += desc.count;
}
- texture_bindings.reserve(program.info.texture_descriptors.size());
- for (const auto& desc : program.info.texture_descriptors) {
+ texture_bindings.reserve(info.texture_descriptors.size());
+ for (const auto& desc : info.texture_descriptors) {
texture_bindings.push_back(bindings.texture);
bindings.texture += desc.count;
}
diff --git a/src/shader_recompiler/backend/glasm/emit_context.h b/src/shader_recompiler/backend/glasm/emit_context.h
index e76ed1d7c..1f057fdd5 100644
--- a/src/shader_recompiler/backend/glasm/emit_context.h
+++ b/src/shader_recompiler/backend/glasm/emit_context.h
@@ -16,6 +16,7 @@
namespace Shader {
struct Info;
struct Profile;
+struct RuntimeInfo;
} // namespace Shader
namespace Shader::Backend {
@@ -31,7 +32,8 @@ namespace Shader::Backend::GLASM {
class EmitContext {
public:
- explicit EmitContext(IR::Program& program, Bindings& bindings, const Profile& profile_);
+ explicit EmitContext(IR::Program& program, Bindings& bindings, const Profile& profile_,
+ const RuntimeInfo& runtime_info_);
template <typename... Args>
void Add(const char* format_str, IR::Inst& inst, Args&&... args) {
@@ -56,8 +58,8 @@ public:
std::string code;
RegAlloc reg_alloc{*this};
- const Info& info;
const Profile& profile;
+ const RuntimeInfo& runtime_info;
std::vector<u32> texture_buffer_bindings;
std::vector<u32> image_buffer_bindings;
diff --git a/src/shader_recompiler/backend/glasm/emit_glasm.cpp b/src/shader_recompiler/backend/glasm/emit_glasm.cpp
index f110fd7f8..edff04a44 100644
--- a/src/shader_recompiler/backend/glasm/emit_glasm.cpp
+++ b/src/shader_recompiler/backend/glasm/emit_glasm.cpp
@@ -374,8 +374,9 @@ std::string_view GetTessSpacing(TessSpacing spacing) {
}
} // Anonymous namespace
-std::string EmitGLASM(const Profile& profile, IR::Program& program, Bindings& bindings) {
- EmitContext ctx{program, bindings, profile};
+std::string EmitGLASM(const Profile& profile, const RuntimeInfo& runtime_info, IR::Program& program,
+ Bindings& bindings) {
+ EmitContext ctx{program, bindings, profile, runtime_info};
Precolor(ctx, program);
EmitCode(ctx, program);
std::string header{StageHeader(program.stage)};
@@ -385,18 +386,18 @@ std::string EmitGLASM(const Profile& profile, IR::Program& program, Bindings& bi
header += fmt::format("VERTICES_OUT {};", program.invocations);
break;
case Stage::TessellationEval:
- header +=
- fmt::format("TESS_MODE {};"
- "TESS_SPACING {};"
- "TESS_VERTEX_ORDER {};",
- GetTessMode(profile.tess_primitive), GetTessSpacing(profile.tess_spacing),
- profile.tess_clockwise ? "CW" : "CCW");
+ header += fmt::format("TESS_MODE {};"
+ "TESS_SPACING {};"
+ "TESS_VERTEX_ORDER {};",
+ GetTessMode(runtime_info.tess_primitive),
+ GetTessSpacing(runtime_info.tess_spacing),
+ runtime_info.tess_clockwise ? "CW" : "CCW");
break;
case Stage::Geometry:
header += fmt::format("PRIMITIVE_IN {};"
"PRIMITIVE_OUT {};"
"VERTICES_OUT {};",
- InputPrimitive(profile.input_topology),
+ InputPrimitive(runtime_info.input_topology),
OutputPrimitive(program.output_topology), program.output_vertices);
break;
case Stage::Compute:
diff --git a/src/shader_recompiler/backend/glasm/emit_glasm.h b/src/shader_recompiler/backend/glasm/emit_glasm.h
index a0dfdd818..3d02d873e 100644
--- a/src/shader_recompiler/backend/glasm/emit_glasm.h
+++ b/src/shader_recompiler/backend/glasm/emit_glasm.h
@@ -12,12 +12,12 @@
namespace Shader::Backend::GLASM {
-[[nodiscard]] std::string EmitGLASM(const Profile& profile, IR::Program& program,
- Bindings& binding);
+[[nodiscard]] std::string EmitGLASM(const Profile& profile, const RuntimeInfo& runtime_info,
+ IR::Program& program, Bindings& bindings);
[[nodiscard]] inline std::string EmitGLASM(const Profile& profile, IR::Program& program) {
Bindings binding;
- return EmitGLASM(profile, program, binding);
+ return EmitGLASM(profile, {}, program, binding);
}
} // namespace Shader::Backend::GLASM