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-rw-r--r--src/shader_recompiler/backend/glasm/reg_alloc.h303
1 files changed, 303 insertions, 0 deletions
diff --git a/src/shader_recompiler/backend/glasm/reg_alloc.h b/src/shader_recompiler/backend/glasm/reg_alloc.h
new file mode 100644
index 000000000..82aec66c6
--- /dev/null
+++ b/src/shader_recompiler/backend/glasm/reg_alloc.h
@@ -0,0 +1,303 @@
+// Copyright 2021 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#pragma once
+
+#include <bitset>
+
+#include <fmt/format.h>
+
+#include "common/bit_cast.h"
+#include "common/bit_field.h"
+#include "common/common_types.h"
+#include "shader_recompiler/exception.h"
+
+namespace Shader::IR {
+class Inst;
+class Value;
+} // namespace Shader::IR
+
+namespace Shader::Backend::GLASM {
+
+class EmitContext;
+
+enum class Type : u32 {
+ Void,
+ Register,
+ U32,
+ U64,
+};
+
+struct Id {
+ union {
+ u32 raw;
+ BitField<0, 1, u32> is_valid;
+ BitField<1, 1, u32> is_long;
+ BitField<2, 1, u32> is_spill;
+ BitField<3, 1, u32> is_condition_code;
+ BitField<4, 1, u32> is_null;
+ BitField<5, 27, u32> index;
+ };
+
+ bool operator==(Id rhs) const noexcept {
+ return raw == rhs.raw;
+ }
+ bool operator!=(Id rhs) const noexcept {
+ return !operator==(rhs);
+ }
+};
+static_assert(sizeof(Id) == sizeof(u32));
+
+struct Value {
+ Type type;
+ union {
+ Id id;
+ u32 imm_u32;
+ u64 imm_u64;
+ };
+
+ bool operator==(const Value& rhs) const noexcept {
+ if (type != rhs.type) {
+ return false;
+ }
+ switch (type) {
+ case Type::Void:
+ return true;
+ case Type::Register:
+ return id == rhs.id;
+ case Type::U32:
+ return imm_u32 == rhs.imm_u32;
+ case Type::U64:
+ return imm_u64 == rhs.imm_u64;
+ }
+ return false;
+ }
+ bool operator!=(const Value& rhs) const noexcept {
+ return !operator==(rhs);
+ }
+};
+struct Register : Value {};
+struct ScalarRegister : Value {};
+struct ScalarU32 : Value {};
+struct ScalarS32 : Value {};
+struct ScalarF32 : Value {};
+struct ScalarF64 : Value {};
+
+class RegAlloc {
+public:
+ RegAlloc() = default;
+
+ Register Define(IR::Inst& inst);
+
+ Register LongDefine(IR::Inst& inst);
+
+ [[nodiscard]] Value Peek(const IR::Value& value);
+
+ Value Consume(const IR::Value& value);
+
+ void Unref(IR::Inst& inst);
+
+ [[nodiscard]] Register AllocReg();
+
+ [[nodiscard]] Register AllocLongReg();
+
+ void FreeReg(Register reg);
+
+ void InvalidateConditionCodes() {
+ // This does nothing for now
+ }
+
+ [[nodiscard]] size_t NumUsedRegisters() const noexcept {
+ return num_used_registers;
+ }
+
+ [[nodiscard]] size_t NumUsedLongRegisters() const noexcept {
+ return num_used_long_registers;
+ }
+
+ [[nodiscard]] bool IsEmpty() const noexcept {
+ return register_use.none() && long_register_use.none();
+ }
+
+ /// Returns true if the instruction is expected to be aliased to another
+ static bool IsAliased(const IR::Inst& inst);
+
+ /// Returns the underlying value out of an alias sequence
+ static IR::Inst& AliasInst(IR::Inst& inst);
+
+private:
+ static constexpr size_t NUM_REGS = 4096;
+ static constexpr size_t NUM_ELEMENTS = 4;
+
+ Value MakeImm(const IR::Value& value);
+
+ Register Define(IR::Inst& inst, bool is_long);
+
+ Value PeekInst(IR::Inst& inst);
+
+ Value ConsumeInst(IR::Inst& inst);
+
+ Id Alloc(bool is_long);
+
+ void Free(Id id);
+
+ size_t num_used_registers{};
+ size_t num_used_long_registers{};
+ std::bitset<NUM_REGS> register_use{};
+ std::bitset<NUM_REGS> long_register_use{};
+};
+
+template <bool scalar, typename FormatContext>
+auto FormatTo(FormatContext& ctx, Id id) {
+ if (id.is_condition_code != 0) {
+ throw NotImplementedException("Condition code emission");
+ }
+ if (id.is_spill != 0) {
+ throw NotImplementedException("Spill emission");
+ }
+ if constexpr (scalar) {
+ if (id.is_null != 0) {
+ return fmt::format_to(ctx.out(), "{}", id.is_long != 0 ? "DC.x" : "RC.x");
+ }
+ if (id.is_long != 0) {
+ return fmt::format_to(ctx.out(), "D{}.x", id.index.Value());
+ } else {
+ return fmt::format_to(ctx.out(), "R{}.x", id.index.Value());
+ }
+ } else {
+ if (id.is_null != 0) {
+ return fmt::format_to(ctx.out(), "{}", id.is_long != 0 ? "DC" : "RC");
+ }
+ if (id.is_long != 0) {
+ return fmt::format_to(ctx.out(), "D{}", id.index.Value());
+ } else {
+ return fmt::format_to(ctx.out(), "R{}", id.index.Value());
+ }
+ }
+}
+
+} // namespace Shader::Backend::GLASM
+
+template <>
+struct fmt::formatter<Shader::Backend::GLASM::Id> {
+ constexpr auto parse(format_parse_context& ctx) {
+ return ctx.begin();
+ }
+ template <typename FormatContext>
+ auto format(Shader::Backend::GLASM::Id id, FormatContext& ctx) {
+ return Shader::Backend::GLASM::FormatTo<true>(ctx, id);
+ }
+};
+
+template <>
+struct fmt::formatter<Shader::Backend::GLASM::Register> {
+ constexpr auto parse(format_parse_context& ctx) {
+ return ctx.begin();
+ }
+ template <typename FormatContext>
+ auto format(const Shader::Backend::GLASM::Register& value, FormatContext& ctx) {
+ if (value.type != Shader::Backend::GLASM::Type::Register) {
+ throw Shader::InvalidArgument("Register value type is not register");
+ }
+ return Shader::Backend::GLASM::FormatTo<false>(ctx, value.id);
+ }
+};
+
+template <>
+struct fmt::formatter<Shader::Backend::GLASM::ScalarRegister> {
+ constexpr auto parse(format_parse_context& ctx) {
+ return ctx.begin();
+ }
+ template <typename FormatContext>
+ auto format(const Shader::Backend::GLASM::ScalarRegister& value, FormatContext& ctx) {
+ if (value.type != Shader::Backend::GLASM::Type::Register) {
+ throw Shader::InvalidArgument("Register value type is not register");
+ }
+ return Shader::Backend::GLASM::FormatTo<true>(ctx, value.id);
+ }
+};
+
+template <>
+struct fmt::formatter<Shader::Backend::GLASM::ScalarU32> {
+ constexpr auto parse(format_parse_context& ctx) {
+ return ctx.begin();
+ }
+ template <typename FormatContext>
+ auto format(const Shader::Backend::GLASM::ScalarU32& value, FormatContext& ctx) {
+ switch (value.type) {
+ case Shader::Backend::GLASM::Type::Void:
+ break;
+ case Shader::Backend::GLASM::Type::Register:
+ return Shader::Backend::GLASM::FormatTo<true>(ctx, value.id);
+ case Shader::Backend::GLASM::Type::U32:
+ return fmt::format_to(ctx.out(), "{}", value.imm_u32);
+ case Shader::Backend::GLASM::Type::U64:
+ break;
+ }
+ throw Shader::InvalidArgument("Invalid value type {}", value.type);
+ }
+};
+
+template <>
+struct fmt::formatter<Shader::Backend::GLASM::ScalarS32> {
+ constexpr auto parse(format_parse_context& ctx) {
+ return ctx.begin();
+ }
+ template <typename FormatContext>
+ auto format(const Shader::Backend::GLASM::ScalarS32& value, FormatContext& ctx) {
+ switch (value.type) {
+ case Shader::Backend::GLASM::Type::Void:
+ break;
+ case Shader::Backend::GLASM::Type::Register:
+ return Shader::Backend::GLASM::FormatTo<true>(ctx, value.id);
+ case Shader::Backend::GLASM::Type::U32:
+ return fmt::format_to(ctx.out(), "{}", static_cast<s32>(value.imm_u32));
+ case Shader::Backend::GLASM::Type::U64:
+ break;
+ }
+ throw Shader::InvalidArgument("Invalid value type {}", value.type);
+ }
+};
+
+template <>
+struct fmt::formatter<Shader::Backend::GLASM::ScalarF32> {
+ constexpr auto parse(format_parse_context& ctx) {
+ return ctx.begin();
+ }
+ template <typename FormatContext>
+ auto format(const Shader::Backend::GLASM::ScalarF32& value, FormatContext& ctx) {
+ switch (value.type) {
+ case Shader::Backend::GLASM::Type::Void:
+ break;
+ case Shader::Backend::GLASM::Type::Register:
+ return Shader::Backend::GLASM::FormatTo<true>(ctx, value.id);
+ case Shader::Backend::GLASM::Type::U32:
+ return fmt::format_to(ctx.out(), "{}", Common::BitCast<f32>(value.imm_u32));
+ case Shader::Backend::GLASM::Type::U64:
+ break;
+ }
+ throw Shader::InvalidArgument("Invalid value type {}", value.type);
+ }
+};
+
+template <>
+struct fmt::formatter<Shader::Backend::GLASM::ScalarF64> {
+ constexpr auto parse(format_parse_context& ctx) {
+ return ctx.begin();
+ }
+ template <typename FormatContext>
+ auto format(const Shader::Backend::GLASM::ScalarF64& value, FormatContext& ctx) {
+ switch (value.type) {
+ case Shader::Backend::GLASM::Type::Void:
+ break;
+ case Shader::Backend::GLASM::Type::Register:
+ return Shader::Backend::GLASM::FormatTo<true>(ctx, value.id);
+ case Shader::Backend::GLASM::Type::U32:
+ break;
+ case Shader::Backend::GLASM::Type::U64:
+ return fmt::format_to(ctx.out(), "{}", Common::BitCast<f64>(value.imm_u64));
+ }
+ throw Shader::InvalidArgument("Invalid value type {}", value.type);
+ }
+};