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-rw-r--r--src/shader_recompiler/backend/glasm/reg_alloc.cpp66
1 files changed, 47 insertions, 19 deletions
diff --git a/src/shader_recompiler/backend/glasm/reg_alloc.cpp b/src/shader_recompiler/backend/glasm/reg_alloc.cpp
index 030b48d83..82b627500 100644
--- a/src/shader_recompiler/backend/glasm/reg_alloc.cpp
+++ b/src/shader_recompiler/backend/glasm/reg_alloc.cpp
@@ -14,12 +14,11 @@
namespace Shader::Backend::GLASM {
Register RegAlloc::Define(IR::Inst& inst) {
- const Id id{Alloc()};
- inst.SetDefinition<Id>(id);
- Register ret;
- ret.type = Type::Register;
- ret.id = id;
- return ret;
+ return Define(inst, false);
+}
+
+Register RegAlloc::LongDefine(IR::Inst& inst) {
+ return Define(inst, true);
}
Value RegAlloc::Consume(const IR::Value& value) {
@@ -40,6 +39,10 @@ Value RegAlloc::Consume(const IR::Value& value) {
ret.type = Type::F32;
ret.imm_f32 = value.F32();
break;
+ case IR::Type::F64:
+ ret.type = Type::F64;
+ ret.imm_f64 = value.F64();
+ break;
default:
throw NotImplementedException("Immediate type {}", value.Type());
}
@@ -49,7 +52,14 @@ Value RegAlloc::Consume(const IR::Value& value) {
Register RegAlloc::AllocReg() {
Register ret;
ret.type = Type::Register;
- ret.id = Alloc();
+ ret.id = Alloc(false);
+ return ret;
+}
+
+Register RegAlloc::AllocLongReg() {
+ Register ret;
+ ret.type = Type::Register;
+ ret.id = Alloc(true);
return ret;
}
@@ -57,6 +67,15 @@ void RegAlloc::FreeReg(Register reg) {
Free(reg.id);
}
+Register RegAlloc::Define(IR::Inst& inst, bool is_long) {
+ const Id id{Alloc(is_long)};
+ inst.SetDefinition<Id>(id);
+ Register ret;
+ ret.type = Type::Register;
+ ret.id = id;
+ return ret;
+}
+
Value RegAlloc::Consume(IR::Inst& inst) {
const Id id{inst.Definition<Id>()};
inst.DestructiveRemoveUsage();
@@ -69,18 +88,23 @@ Value RegAlloc::Consume(IR::Inst& inst) {
return ret;
}
-Id RegAlloc::Alloc() {
- for (size_t reg = 0; reg < NUM_REGS; ++reg) {
- if (register_use[reg]) {
- continue;
+Id RegAlloc::Alloc(bool is_long) {
+ size_t& num_regs{is_long ? num_used_long_registers : num_used_registers};
+ std::bitset<NUM_REGS>& use{is_long ? long_register_use : register_use};
+ if (num_used_registers + num_used_long_registers < NUM_REGS) {
+ for (size_t reg = 0; reg < NUM_REGS; ++reg) {
+ if (use[reg]) {
+ continue;
+ }
+ num_regs = std::max(num_regs, reg + 1);
+ use[reg] = true;
+ Id ret{};
+ ret.index.Assign(static_cast<u32>(reg));
+ ret.is_long.Assign(is_long ? 1 : 0);
+ ret.is_spill.Assign(0);
+ ret.is_condition_code.Assign(0);
+ return ret;
}
- num_used_registers = std::max(num_used_registers, reg + 1);
- register_use[reg] = true;
- Id ret{};
- ret.index.Assign(static_cast<u32>(reg));
- ret.is_spill.Assign(0);
- ret.is_condition_code.Assign(0);
- return ret;
}
throw NotImplementedException("Register spilling");
}
@@ -89,7 +113,11 @@ void RegAlloc::Free(Id id) {
if (id.is_spill != 0) {
throw NotImplementedException("Free spill");
}
- register_use[id.index] = false;
+ if (id.is_long != 0) {
+ long_register_use[id.index] = false;
+ } else {
+ register_use[id.index] = false;
+ }
}
} // namespace Shader::Backend::GLASM