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-rw-r--r--src/shader_recompiler/backend/glasm/emit_glasm_integer.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/shader_recompiler/backend/glasm/emit_glasm_integer.cpp b/src/shader_recompiler/backend/glasm/emit_glasm_integer.cpp
index 40f48a091..2be91ccfd 100644
--- a/src/shader_recompiler/backend/glasm/emit_glasm_integer.cpp
+++ b/src/shader_recompiler/backend/glasm/emit_glasm_integer.cpp
@@ -34,16 +34,16 @@ void EmitINeg32(EmitContext& ctx, IR::Inst& inst, ScalarS32 value) {
ctx.Add("MOV.S {},-{};", inst, value);
}
-void EmitINeg64([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] Register value) {
- throw NotImplementedException("GLASM instruction");
+void EmitINeg64(EmitContext& ctx, IR::Inst& inst, Register value) {
+ ctx.LongAdd("MOV.S64 {},-{};", inst, value);
}
void EmitIAbs32(EmitContext& ctx, IR::Inst& inst, ScalarS32 value) {
ctx.Add("ABS.S {},{};", inst, value);
}
-void EmitIAbs64([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] Register value) {
- throw NotImplementedException("GLASM instruction");
+void EmitIAbs64(EmitContext& ctx, IR::Inst& inst, Register value) {
+ ctx.LongAdd("MOV.S64 {},|{}|;", inst, value);
}
void EmitShiftLeftLogical32(EmitContext& ctx, IR::Inst& inst, ScalarU32 base, ScalarU32 shift) {