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Diffstat (limited to 'src/shader_recompiler/backend/glasm/emit_glasm_context_get_set.cpp')
-rw-r--r--src/shader_recompiler/backend/glasm/emit_glasm_context_get_set.cpp23
1 files changed, 13 insertions, 10 deletions
diff --git a/src/shader_recompiler/backend/glasm/emit_glasm_context_get_set.cpp b/src/shader_recompiler/backend/glasm/emit_glasm_context_get_set.cpp
index 34669160a..97b0e7409 100644
--- a/src/shader_recompiler/backend/glasm/emit_glasm_context_get_set.cpp
+++ b/src/shader_recompiler/backend/glasm/emit_glasm_context_get_set.cpp
@@ -20,15 +20,13 @@ void GetCbuf(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding, ScalarU
ctx.Add("LDC.{} {},c{}[{}];", size, ret, binding.U32(), offset);
}
+bool IsInputArray(Stage stage) {
+ return stage == Stage::Geometry || stage == Stage::TessellationControl ||
+ stage == Stage::TessellationEval;
+}
+
std::string VertexIndex(EmitContext& ctx, ScalarU32 vertex) {
- switch (ctx.stage) {
- case Stage::TessellationControl:
- case Stage::TessellationEval:
- case Stage::Geometry:
- return fmt::format("[{}]", vertex);
- default:
- return "";
- }
+ return IsInputArray(ctx.stage) ? fmt::format("[{}]", vertex) : "";
}
} // Anonymous namespace
@@ -77,7 +75,7 @@ void EmitGetAttribute(EmitContext& ctx, IR::Inst& inst, IR::Attribute attr, Scal
case IR::Attribute::PositionY:
case IR::Attribute::PositionZ:
case IR::Attribute::PositionW:
- if (ctx.stage == Stage::Geometry) {
+ if (IsInputArray(ctx.stage)) {
ctx.Add("MOV.F {}.x,vertex_position{}.{};", inst, VertexIndex(ctx, vertex), swizzle);
} else {
ctx.Add("MOV.F {}.x,{}.position.{};", inst, ctx.attrib_name, swizzle);
@@ -164,7 +162,12 @@ void EmitGetPatch(EmitContext& ctx, IR::Inst& inst, IR::Patch patch) {
}
const u32 index{IR::GenericPatchIndex(patch)};
const u32 element{IR::GenericPatchElement(patch)};
- ctx.Add("MOV.F {},result.patch.attrib[{}].{};", inst, index, "xyzw"[element]);
+ const char swizzle{"xyzw"[element]};
+ if (ctx.stage == Stage::TessellationControl) {
+ ctx.Add("MOV.F {},primitive.out.patch.attrib[{}].{};", inst, index, swizzle);
+ } else {
+ ctx.Add("MOV.F {},primitive.patch.attrib[{}].{};", inst, index, swizzle);
+ }
}
void EmitSetPatch(EmitContext& ctx, IR::Patch patch, ScalarF32 value) {