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-rw-r--r--src/shader_recompiler/backend/glasm/emit_glasm_context_get_set.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/shader_recompiler/backend/glasm/emit_glasm_context_get_set.cpp b/src/shader_recompiler/backend/glasm/emit_glasm_context_get_set.cpp
index 6484387bc..a81bd209b 100644
--- a/src/shader_recompiler/backend/glasm/emit_glasm_context_get_set.cpp
+++ b/src/shader_recompiler/backend/glasm/emit_glasm_context_get_set.cpp
@@ -64,20 +64,20 @@ void EmitGetAttribute(EmitContext& ctx, IR::Inst& inst, IR::Attribute attr,
case IR::Attribute::PositionY:
case IR::Attribute::PositionZ:
case IR::Attribute::PositionW:
- ctx.Add("MOV.F {}.x,{}.position.{};", inst, ctx.stage_name, swizzle);
+ ctx.Add("MOV.F {}.x,{}.position.{};", inst, ctx.attrib_name, swizzle);
break;
case IR::Attribute::PointSpriteS:
case IR::Attribute::PointSpriteT:
- ctx.Add("MOV.F {}.x,{}.pointcoord.{};", inst, ctx.stage_name, swizzle);
+ ctx.Add("MOV.F {}.x,{}.pointcoord.{};", inst, ctx.attrib_name, swizzle);
break;
case IR::Attribute::InstanceId:
- ctx.Add("MOV.S {}.x,{}.instance;", inst, ctx.stage_name);
+ ctx.Add("MOV.S {}.x,{}.instance;", inst, ctx.attrib_name);
break;
case IR::Attribute::VertexId:
- ctx.Add("MOV.S {}.x,{}.id;", inst, ctx.stage_name);
+ ctx.Add("MOV.S {}.x,{}.id;", inst, ctx.attrib_name);
break;
case IR::Attribute::FrontFace:
- ctx.Add("CMP.S {}.x,{}.facing.x,0,-1;", inst, ctx.stage_name);
+ ctx.Add("CMP.S {}.x,{}.facing.x,0,-1;", inst, ctx.attrib_name);
break;
default:
throw NotImplementedException("Get attribute {}", attr);