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-rw-r--r--src/shader_recompiler/backend/glasm/emit_context.cpp154
1 files changed, 154 insertions, 0 deletions
diff --git a/src/shader_recompiler/backend/glasm/emit_context.cpp b/src/shader_recompiler/backend/glasm/emit_context.cpp
new file mode 100644
index 000000000..069c019ad
--- /dev/null
+++ b/src/shader_recompiler/backend/glasm/emit_context.cpp
@@ -0,0 +1,154 @@
+// Copyright 2021 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include <string_view>
+
+#include "shader_recompiler/backend/bindings.h"
+#include "shader_recompiler/backend/glasm/emit_context.h"
+#include "shader_recompiler/frontend/ir/program.h"
+#include "shader_recompiler/profile.h"
+#include "shader_recompiler/runtime_info.h"
+
+namespace Shader::Backend::GLASM {
+namespace {
+std::string_view InterpDecorator(Interpolation interp) {
+ switch (interp) {
+ case Interpolation::Smooth:
+ return "";
+ case Interpolation::Flat:
+ return "FLAT ";
+ case Interpolation::NoPerspective:
+ return "NOPERSPECTIVE ";
+ }
+ throw InvalidArgument("Invalid interpolation {}", interp);
+}
+
+bool IsInputArray(Stage stage) {
+ return stage == Stage::Geometry || stage == Stage::TessellationControl ||
+ stage == Stage::TessellationEval;
+}
+} // Anonymous namespace
+
+EmitContext::EmitContext(IR::Program& program, Bindings& bindings, const Profile& profile_,
+ const RuntimeInfo& runtime_info_)
+ : info{program.info}, profile{profile_}, runtime_info{runtime_info_} {
+ // FIXME: Temporary partial implementation
+ u32 cbuf_index{};
+ for (const auto& desc : info.constant_buffer_descriptors) {
+ if (desc.count != 1) {
+ throw NotImplementedException("Constant buffer descriptor array");
+ }
+ Add("CBUFFER c{}[]={{program.buffer[{}]}};", desc.index, cbuf_index);
+ ++cbuf_index;
+ }
+ u32 ssbo_index{};
+ for (const auto& desc : info.storage_buffers_descriptors) {
+ if (desc.count != 1) {
+ throw NotImplementedException("Storage buffer descriptor array");
+ }
+ if (runtime_info.glasm_use_storage_buffers) {
+ Add("STORAGE ssbo{}[]={{program.storage[{}]}};", ssbo_index, bindings.storage_buffer);
+ ++bindings.storage_buffer;
+ ++ssbo_index;
+ }
+ }
+ if (!runtime_info.glasm_use_storage_buffers) {
+ if (const size_t num = info.storage_buffers_descriptors.size(); num > 0) {
+ Add("PARAM c[{}]={{program.local[0..{}]}};", num, num - 1);
+ }
+ }
+ stage = program.stage;
+ switch (program.stage) {
+ case Stage::VertexA:
+ case Stage::VertexB:
+ stage_name = "vertex";
+ attrib_name = "vertex";
+ break;
+ case Stage::TessellationControl:
+ case Stage::TessellationEval:
+ stage_name = "primitive";
+ attrib_name = "primitive";
+ break;
+ case Stage::Geometry:
+ stage_name = "primitive";
+ attrib_name = "vertex";
+ break;
+ case Stage::Fragment:
+ stage_name = "fragment";
+ attrib_name = "fragment";
+ break;
+ case Stage::Compute:
+ stage_name = "invocation";
+ break;
+ }
+ const std::string_view attr_stage{stage == Stage::Fragment ? "fragment" : "vertex"};
+ const VaryingState loads{info.loads.mask | info.passthrough.mask};
+ for (size_t index = 0; index < IR::NUM_GENERICS; ++index) {
+ if (loads.Generic(index)) {
+ Add("{}ATTRIB in_attr{}[]={{{}.attrib[{}..{}]}};",
+ InterpDecorator(info.interpolation[index]), index, attr_stage, index, index);
+ }
+ }
+ if (IsInputArray(stage) && loads.AnyComponent(IR::Attribute::PositionX)) {
+ Add("ATTRIB vertex_position=vertex.position;");
+ }
+ if (info.uses_invocation_id) {
+ Add("ATTRIB primitive_invocation=primitive.invocation;");
+ }
+ if (info.stores_tess_level_outer) {
+ Add("OUTPUT result_patch_tessouter[]={{result.patch.tessouter[0..3]}};");
+ }
+ if (info.stores_tess_level_inner) {
+ Add("OUTPUT result_patch_tessinner[]={{result.patch.tessinner[0..1]}};");
+ }
+ if (info.stores.ClipDistances()) {
+ Add("OUTPUT result_clip[]={{result.clip[0..7]}};");
+ }
+ for (size_t index = 0; index < info.uses_patches.size(); ++index) {
+ if (!info.uses_patches[index]) {
+ continue;
+ }
+ if (stage == Stage::TessellationControl) {
+ Add("OUTPUT result_patch_attrib{}[]={{result.patch.attrib[{}..{}]}};"
+ "ATTRIB primitive_out_patch_attrib{}[]={{primitive.out.patch.attrib[{}..{}]}};",
+ index, index, index, index, index, index);
+ } else {
+ Add("ATTRIB primitive_patch_attrib{}[]={{primitive.patch.attrib[{}..{}]}};", index,
+ index, index);
+ }
+ }
+ if (stage == Stage::Fragment) {
+ Add("OUTPUT frag_color0=result.color;");
+ for (size_t index = 1; index < info.stores_frag_color.size(); ++index) {
+ Add("OUTPUT frag_color{}=result.color[{}];", index, index);
+ }
+ }
+ for (size_t index = 0; index < IR::NUM_GENERICS; ++index) {
+ if (info.stores.Generic(index)) {
+ Add("OUTPUT out_attr{}[]={{result.attrib[{}..{}]}};", index, index, index);
+ }
+ }
+ image_buffer_bindings.reserve(info.image_buffer_descriptors.size());
+ for (const auto& desc : info.image_buffer_descriptors) {
+ image_buffer_bindings.push_back(bindings.image);
+ bindings.image += desc.count;
+ }
+ image_bindings.reserve(info.image_descriptors.size());
+ for (const auto& desc : info.image_descriptors) {
+ image_bindings.push_back(bindings.image);
+ bindings.image += desc.count;
+ }
+ texture_buffer_bindings.reserve(info.texture_buffer_descriptors.size());
+ for (const auto& desc : info.texture_buffer_descriptors) {
+ texture_buffer_bindings.push_back(bindings.texture);
+ bindings.texture += desc.count;
+ }
+ texture_bindings.reserve(info.texture_descriptors.size());
+ for (const auto& desc : info.texture_descriptors) {
+ texture_bindings.push_back(bindings.texture);
+ bindings.texture += desc.count;
+ }
+}
+
+} // namespace Shader::Backend::GLASM