diff options
Diffstat (limited to 'src/network/room_member.h')
-rw-r--r-- | src/network/room_member.h | 318 |
1 files changed, 318 insertions, 0 deletions
diff --git a/src/network/room_member.h b/src/network/room_member.h new file mode 100644 index 000000000..bbb7d13d4 --- /dev/null +++ b/src/network/room_member.h @@ -0,0 +1,318 @@ +// SPDX-FileCopyrightText: Copyright 2017 Citra Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +#pragma once + +#include <functional> +#include <memory> +#include <string> +#include <vector> +#include "common/announce_multiplayer_room.h" +#include "common/common_types.h" +#include "network/room.h" + +namespace Network { + +using AnnounceMultiplayerRoom::GameInfo; +using AnnounceMultiplayerRoom::RoomInformation; + +/// Information about the received WiFi packets. +/// Acts as our own 802.11 header. +struct WifiPacket { + enum class PacketType : u8 { + Beacon, + Data, + Authentication, + AssociationResponse, + Deauthentication, + NodeMap + }; + PacketType type; ///< The type of 802.11 frame. + std::vector<u8> data; ///< Raw 802.11 frame data, starting at the management frame header + /// for management frames. + MacAddress transmitter_address; ///< Mac address of the transmitter. + MacAddress destination_address; ///< Mac address of the receiver. + u8 channel; ///< WiFi channel where this frame was transmitted. +}; + +/// Represents a chat message. +struct ChatEntry { + std::string nickname; ///< Nickname of the client who sent this message. + /// Web services username of the client who sent this message, can be empty. + std::string username; + std::string message; ///< Body of the message. +}; + +/// Represents a system status message. +struct StatusMessageEntry { + StatusMessageTypes type; ///< Type of the message + /// Subject of the message. i.e. the user who is joining/leaving/being banned, etc. + std::string nickname; + std::string username; +}; + +/** + * This is what a client [person joining a server] would use. + * It also has to be used if you host a game yourself (You'd create both, a Room and a + * RoomMembership for yourself) + */ +class RoomMember final { +public: + enum class State : u8 { + Uninitialized, ///< Not initialized + Idle, ///< Default state (i.e. not connected) + Joining, ///< The client is attempting to join a room. + Joined, ///< The client is connected to the room and is ready to send/receive packets. + Moderator, ///< The client is connnected to the room and is granted mod permissions. + }; + + enum class Error : u8 { + // Reasons why connection was closed + LostConnection, ///< Connection closed + HostKicked, ///< Kicked by the host + + // Reasons why connection was rejected + UnknownError, ///< Some error [permissions to network device missing or something] + NameCollision, ///< Somebody is already using this name + MacCollision, ///< Somebody is already using that mac-address + ConsoleIdCollision, ///< Somebody in the room has the same Console ID + WrongVersion, ///< The room version is not the same as for this RoomMember + WrongPassword, ///< The password doesn't match the one from the Room + CouldNotConnect, ///< The room is not responding to a connection attempt + RoomIsFull, ///< Room is already at the maximum number of players + HostBanned, ///< The user is banned by the host + + // Reasons why moderation request failed + PermissionDenied, ///< The user does not have mod permissions + NoSuchUser, ///< The nickname the user attempts to kick/ban does not exist + }; + + struct MemberInformation { + std::string nickname; ///< Nickname of the member. + std::string username; ///< The web services username of the member. Can be empty. + std::string display_name; ///< The web services display name of the member. Can be empty. + std::string avatar_url; ///< Url to the member's avatar. Can be empty. + GameInfo game_info; ///< Name of the game they're currently playing, or empty if they're + /// not playing anything. + MacAddress mac_address; ///< MAC address associated with this member. + }; + using MemberList = std::vector<MemberInformation>; + + // The handle for the callback functions + template <typename T> + using CallbackHandle = std::shared_ptr<std::function<void(const T&)>>; + + /** + * Unbinds a callback function from the events. + * @param handle The connection handle to disconnect + */ + template <typename T> + void Unbind(CallbackHandle<T> handle); + + RoomMember(); + ~RoomMember(); + + /** + * Returns the status of our connection to the room. + */ + State GetState() const; + + /** + * Returns information about the members in the room we're currently connected to. + */ + const MemberList& GetMemberInformation() const; + + /** + * Returns the nickname of the RoomMember. + */ + const std::string& GetNickname() const; + + /** + * Returns the username of the RoomMember. + */ + const std::string& GetUsername() const; + + /** + * Returns the MAC address of the RoomMember. + */ + const MacAddress& GetMacAddress() const; + + /** + * Returns information about the room we're currently connected to. + */ + RoomInformation GetRoomInformation() const; + + /** + * Returns whether we're connected to a server or not. + */ + bool IsConnected() const; + + /** + * Attempts to join a room at the specified address and port, using the specified nickname. + * A console ID hash is passed in to check console ID conflicts. + * This may fail if the username or console ID is already taken. + */ + void Join(const std::string& nickname, const std::string& console_id_hash, + const char* server_addr = "127.0.0.1", u16 server_port = DefaultRoomPort, + u16 client_port = 0, const MacAddress& preferred_mac = NoPreferredMac, + const std::string& password = "", const std::string& token = ""); + + /** + * Sends a WiFi packet to the room. + * @param packet The WiFi packet to send. + */ + void SendWifiPacket(const WifiPacket& packet); + + /** + * Sends a chat message to the room. + * @param message The contents of the message. + */ + void SendChatMessage(const std::string& message); + + /** + * Sends the current game info to the room. + * @param game_info The game information. + */ + void SendGameInfo(const GameInfo& game_info); + + /** + * Sends a moderation request to the room. + * @param type Moderation request type. + * @param nickname The subject of the request. (i.e. the user you want to kick/ban) + */ + void SendModerationRequest(RoomMessageTypes type, const std::string& nickname); + + /** + * Attempts to retrieve ban list from the room. + * If success, the ban list callback would be called. Otherwise an error would be emitted. + */ + void RequestBanList(); + + /** + * Binds a function to an event that will be triggered every time the State of the member + * changed. The function wil be called every time the event is triggered. The callback function + * must not bind or unbind a function. Doing so will cause a deadlock + * @param callback The function to call + * @return A handle used for removing the function from the registered list + */ + CallbackHandle<State> BindOnStateChanged(std::function<void(const State&)> callback); + + /** + * Binds a function to an event that will be triggered every time an error happened. The + * function wil be called every time the event is triggered. The callback function must not bind + * or unbind a function. Doing so will cause a deadlock + * @param callback The function to call + * @return A handle used for removing the function from the registered list + */ + CallbackHandle<Error> BindOnError(std::function<void(const Error&)> callback); + + /** + * Binds a function to an event that will be triggered every time a WifiPacket is received. + * The function wil be called everytime the event is triggered. + * The callback function must not bind or unbind a function. Doing so will cause a deadlock + * @param callback The function to call + * @return A handle used for removing the function from the registered list + */ + CallbackHandle<WifiPacket> BindOnWifiPacketReceived( + std::function<void(const WifiPacket&)> callback); + + /** + * Binds a function to an event that will be triggered every time the RoomInformation changes. + * The function wil be called every time the event is triggered. + * The callback function must not bind or unbind a function. Doing so will cause a deadlock + * @param callback The function to call + * @return A handle used for removing the function from the registered list + */ + CallbackHandle<RoomInformation> BindOnRoomInformationChanged( + std::function<void(const RoomInformation&)> callback); + + /** + * Binds a function to an event that will be triggered every time a ChatMessage is received. + * The function wil be called every time the event is triggered. + * The callback function must not bind or unbind a function. Doing so will cause a deadlock + * @param callback The function to call + * @return A handle used for removing the function from the registered list + */ + CallbackHandle<ChatEntry> BindOnChatMessageRecieved( + std::function<void(const ChatEntry&)> callback); + + /** + * Binds a function to an event that will be triggered every time a StatusMessage is + * received. The function will be called every time the event is triggered. The callback + * function must not bind or unbind a function. Doing so will cause a deadlock + * @param callback The function to call + * @return A handle used for removing the function from the registered list + */ + CallbackHandle<StatusMessageEntry> BindOnStatusMessageReceived( + std::function<void(const StatusMessageEntry&)> callback); + + /** + * Binds a function to an event that will be triggered every time a requested ban list + * received. The function will be called every time the event is triggered. The callback + * function must not bind or unbind a function. Doing so will cause a deadlock + * @param callback The function to call + * @return A handle used for removing the function from the registered list + */ + CallbackHandle<Room::BanList> BindOnBanListReceived( + std::function<void(const Room::BanList&)> callback); + + /** + * Leaves the current room. + */ + void Leave(); + +private: + class RoomMemberImpl; + std::unique_ptr<RoomMemberImpl> room_member_impl; +}; + +inline const char* GetStateStr(const RoomMember::State& s) { + switch (s) { + case RoomMember::State::Uninitialized: + return "Uninitialized"; + case RoomMember::State::Idle: + return "Idle"; + case RoomMember::State::Joining: + return "Joining"; + case RoomMember::State::Joined: + return "Joined"; + case RoomMember::State::Moderator: + return "Moderator"; + } + return "Unknown"; +} + +inline const char* GetErrorStr(const RoomMember::Error& e) { + switch (e) { + case RoomMember::Error::LostConnection: + return "LostConnection"; + case RoomMember::Error::HostKicked: + return "HostKicked"; + case RoomMember::Error::UnknownError: + return "UnknownError"; + case RoomMember::Error::NameCollision: + return "NameCollision"; + case RoomMember::Error::MacCollision: + return "MaxCollision"; + case RoomMember::Error::ConsoleIdCollision: + return "ConsoleIdCollision"; + case RoomMember::Error::WrongVersion: + return "WrongVersion"; + case RoomMember::Error::WrongPassword: + return "WrongPassword"; + case RoomMember::Error::CouldNotConnect: + return "CouldNotConnect"; + case RoomMember::Error::RoomIsFull: + return "RoomIsFull"; + case RoomMember::Error::HostBanned: + return "HostBanned"; + case RoomMember::Error::PermissionDenied: + return "PermissionDenied"; + case RoomMember::Error::NoSuchUser: + return "NoSuchUser"; + default: + return "Unknown"; + } +} + +} // namespace Network |