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-rw-r--r--src/network/room.h101
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diff --git a/src/network/room.h b/src/network/room.h
deleted file mode 100644
index 8285a4d0c..000000000
--- a/src/network/room.h
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@@ -1,101 +0,0 @@
-// Copyright 2017 Citra Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
-
-#pragma once
-
-#include <array>
-#include <memory>
-#include <string>
-#include <vector>
-#include "common/common_types.h"
-
-namespace Network {
-
-constexpr u32 network_version = 1; ///< The version of this Room and RoomMember
-
-constexpr u16 DefaultRoomPort = 1234;
-constexpr size_t NumChannels = 1; // Number of channels used for the connection
-
-struct RoomInformation {
- std::string name; ///< Name of the server
- u32 member_slots; ///< Maximum number of members in this room
-};
-
-struct GameInfo {
- std::string name{""};
- u64 id{0};
-};
-
-using MacAddress = std::array<u8, 6>;
-/// A special MAC address that tells the room we're joining to assign us a MAC address
-/// automatically.
-constexpr MacAddress NoPreferredMac = {0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF};
-
-// 802.11 broadcast MAC address
-constexpr MacAddress BroadcastMac = {0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF};
-
-// The different types of messages that can be sent. The first byte of each packet defines the type
-enum RoomMessageTypes : u8 {
- IdJoinRequest = 1,
- IdJoinSuccess,
- IdRoomInformation,
- IdSetGameInfo,
- IdWifiPacket,
- IdChatMessage,
- IdNameCollision,
- IdMacCollision,
- IdVersionMismatch,
- IdCloseRoom
-};
-
-/// This is what a server [person creating a server] would use.
-class Room final {
-public:
- enum class State : u8 {
- Open, ///< The room is open and ready to accept connections.
- Closed, ///< The room is not opened and can not accept connections.
- };
-
- struct Member {
- std::string nickname; ///< The nickname of the member.
- GameInfo game_info; ///< The current game of the member
- MacAddress mac_address; ///< The assigned mac address of the member.
- };
-
- Room();
- ~Room();
-
- /**
- * Gets the current state of the room.
- */
- State GetState() const;
-
- /**
- * Gets the room information of the room.
- */
- const RoomInformation& GetRoomInformation() const;
-
- /**
- * Gets a list of the mbmers connected to the room.
- */
- std::vector<Member> GetRoomMemberList() const;
-
- /**
- * Creates the socket for this room. Will bind to default address if
- * server is empty string.
- */
- void Create(const std::string& name, const std::string& server = "",
- u16 server_port = DefaultRoomPort);
-
- /**
- * Destroys the socket
- */
- void Destroy();
-
-private:
- class RoomImpl;
- std::unique_ptr<RoomImpl> room_impl;
-};
-
-} // namespace Network