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-rw-r--r--src/network/room.cpp14
1 files changed, 9 insertions, 5 deletions
diff --git a/src/network/room.cpp b/src/network/room.cpp
index b06797bf1..8c63b255b 100644
--- a/src/network/room.cpp
+++ b/src/network/room.cpp
@@ -221,7 +221,7 @@ public:
* Extracts the game name from a received ENet packet and broadcasts it.
* @param event The ENet event that was received.
*/
- void HandleGameNamePacket(const ENetEvent* event);
+ void HandleGameInfoPacket(const ENetEvent* event);
/**
* Removes the client from the members list if it was in it and announces the change
@@ -234,7 +234,7 @@ public:
void Room::RoomImpl::ServerLoop() {
while (state != State::Closed) {
ENetEvent event;
- if (enet_host_service(server, &event, 50) > 0) {
+ if (enet_host_service(server, &event, 5) > 0) {
switch (event.type) {
case ENET_EVENT_TYPE_RECEIVE:
switch (event.packet->data[0]) {
@@ -242,7 +242,7 @@ void Room::RoomImpl::ServerLoop() {
HandleJoinRequest(&event);
break;
case IdSetGameInfo:
- HandleGameNamePacket(&event);
+ HandleGameInfoPacket(&event);
break;
case IdProxyPacket:
HandleProxyPacket(&event);
@@ -778,6 +778,7 @@ void Room::RoomImpl::BroadcastRoomInformation() {
packet.Write(member.fake_ip);
packet.Write(member.game_info.name);
packet.Write(member.game_info.id);
+ packet.Write(member.game_info.version);
packet.Write(member.user_data.username);
packet.Write(member.user_data.display_name);
packet.Write(member.user_data.avatar_url);
@@ -817,6 +818,7 @@ void Room::RoomImpl::HandleProxyPacket(const ENetEvent* event) {
in_packet.IgnoreBytes(sizeof(u16)); // Port
in_packet.IgnoreBytes(sizeof(u8)); // Protocol
+
bool broadcast;
in_packet.Read(broadcast); // Broadcast
@@ -909,7 +911,7 @@ void Room::RoomImpl::HandleChatPacket(const ENetEvent* event) {
}
}
-void Room::RoomImpl::HandleGameNamePacket(const ENetEvent* event) {
+void Room::RoomImpl::HandleGameInfoPacket(const ENetEvent* event) {
Packet in_packet;
in_packet.Append(event->packet->data, event->packet->dataLength);
@@ -917,6 +919,7 @@ void Room::RoomImpl::HandleGameNamePacket(const ENetEvent* event) {
GameInfo game_info;
in_packet.Read(game_info.name);
in_packet.Read(game_info.id);
+ in_packet.Read(game_info.version);
{
std::lock_guard lock(member_mutex);
@@ -935,7 +938,8 @@ void Room::RoomImpl::HandleGameNamePacket(const ENetEvent* event) {
if (game_info.name.empty()) {
LOG_INFO(Network, "{} is not playing", display_name);
} else {
- LOG_INFO(Network, "{} is playing {}", display_name, game_info.name);
+ LOG_INFO(Network, "{} is playing {} ({})", display_name, game_info.name,
+ game_info.version);
}
}
}