diff options
Diffstat (limited to 'src/input_common/udp/client.cpp')
-rw-r--r-- | src/input_common/udp/client.cpp | 16 |
1 files changed, 9 insertions, 7 deletions
diff --git a/src/input_common/udp/client.cpp b/src/input_common/udp/client.cpp index 2b6a68d4b..9d0b9f31d 100644 --- a/src/input_common/udp/client.cpp +++ b/src/input_common/udp/client.cpp @@ -219,14 +219,10 @@ void Client::OnPadData(Response::PadData data) { clients[client].motion.SetGyroscope(raw_gyroscope / 312.0f); clients[client].motion.UpdateRotation(time_difference); clients[client].motion.UpdateOrientation(time_difference); - Common::Vec3f gyroscope = clients[client].motion.GetGyroscope(); - Common::Vec3f accelerometer = clients[client].motion.GetAcceleration(); - Common::Vec3f rotation = clients[client].motion.GetRotations(); - std::array<Common::Vec3f, 3> orientation = clients[client].motion.GetOrientation(); { std::lock_guard guard(clients[client].status.update_mutex); - clients[client].status.motion_status = {accelerometer, gyroscope, rotation, orientation}; + clients[client].status.motion_status = clients[client].motion.GetMotion(); // TODO: add a setting for "click" touch. Click touch refers to a device that differentiates // between a simple "tap" and a hard press that causes the touch screen to click. @@ -250,6 +246,8 @@ void Client::OnPadData(Response::PadData data) { clients[client].status.touch_status = {x, y, is_active}; if (configuring) { + const Common::Vec3f gyroscope = clients[client].motion.GetGyroscope(); + const Common::Vec3f accelerometer = clients[client].motion.GetAcceleration(); UpdateYuzuSettings(client, accelerometer, gyroscope, is_active); } } @@ -274,18 +272,22 @@ void Client::Reset() { void Client::UpdateYuzuSettings(std::size_t client, const Common::Vec3<float>& acc, const Common::Vec3<float>& gyro, bool touch) { + if (gyro.Length() > 0.2f) { + LOG_DEBUG(Input, "UDP Controller {}: gyro=({}, {}, {}), accel=({}, {}, {}), touch={}", + client, gyro[0], gyro[1], gyro[2], acc[0], acc[1], acc[2], touch); + } UDPPadStatus pad; if (touch) { pad.touch = PadTouch::Click; pad_queue[client].Push(pad); } for (size_t i = 0; i < 3; ++i) { - if (gyro[i] > 6.0f || gyro[i] < -6.0f) { + if (gyro[i] > 5.0f || gyro[i] < -5.0f) { pad.motion = static_cast<PadMotion>(i); pad.motion_value = gyro[i]; pad_queue[client].Push(pad); } - if (acc[i] > 2.0f || acc[i] < -2.0f) { + if (acc[i] > 1.75f || acc[i] < -1.75f) { pad.motion = static_cast<PadMotion>(i + 3); pad.motion_value = acc[i]; pad_queue[client].Push(pad); |