diff options
Diffstat (limited to 'src/input_common/sdl/sdl_impl.cpp')
-rw-r--r-- | src/input_common/sdl/sdl_impl.cpp | 153 |
1 files changed, 150 insertions, 3 deletions
diff --git a/src/input_common/sdl/sdl_impl.cpp b/src/input_common/sdl/sdl_impl.cpp index f682a6db4..822d0b555 100644 --- a/src/input_common/sdl/sdl_impl.cpp +++ b/src/input_common/sdl/sdl_impl.cpp @@ -29,6 +29,7 @@ #endif #include "common/logging/log.h" +#include "common/math_util.h" #include "common/param_package.h" #include "common/settings_input.h" #include "common/threadsafe_queue.h" @@ -68,13 +69,57 @@ public: SDLJoystick(std::string guid_, int port_, SDL_Joystick* joystick, SDL_GameController* game_controller) : guid{std::move(guid_)}, port{port_}, sdl_joystick{joystick, &SDL_JoystickClose}, - sdl_controller{game_controller, &SDL_GameControllerClose} {} + sdl_controller{game_controller, &SDL_GameControllerClose} { + EnableMotion(); + } + + void EnableMotion() { + if (sdl_controller) { + SDL_GameController* controller = sdl_controller.get(); + if (SDL_GameControllerHasSensor(controller, SDL_SENSOR_ACCEL) && !has_accel) { + SDL_GameControllerSetSensorEnabled(controller, SDL_SENSOR_ACCEL, SDL_TRUE); + has_accel = true; + } + if (SDL_GameControllerHasSensor(controller, SDL_SENSOR_GYRO) && !has_gyro) { + SDL_GameControllerSetSensorEnabled(controller, SDL_SENSOR_GYRO, SDL_TRUE); + has_gyro = true; + } + } + } void SetButton(int button, bool value) { std::lock_guard lock{mutex}; state.buttons.insert_or_assign(button, value); } + void SetMotion(SDL_ControllerSensorEvent event) { + constexpr float gravity_constant = 9.80665f; + std::lock_guard lock{mutex}; + u64 time_difference = event.timestamp - last_motion_update; + last_motion_update = event.timestamp; + switch (event.sensor) { + case SDL_SENSOR_ACCEL: { + const Common::Vec3f acceleration = {-event.data[0], event.data[2], -event.data[1]}; + motion.SetAcceleration(acceleration / gravity_constant); + break; + } + case SDL_SENSOR_GYRO: { + const Common::Vec3f gyroscope = {event.data[0], -event.data[2], event.data[1]}; + motion.SetGyroscope(gyroscope / (Common::PI * 2)); + break; + } + } + + // Ignore duplicated timestamps + if (time_difference == 0) { + return; + } + + motion.SetGyroThreshold(0.0001f); + motion.UpdateRotation(time_difference * 1000); + motion.UpdateOrientation(time_difference * 1000); + } + bool GetButton(int button) const { std::lock_guard lock{mutex}; return state.buttons.at(button); @@ -121,6 +166,14 @@ public: return std::make_tuple(x, y); } + bool HasGyro() const { + return has_gyro; + } + + bool HasAccel() const { + return has_accel; + } + const MotionInput& GetMotion() const { return motion; } @@ -173,8 +226,11 @@ private: std::unique_ptr<SDL_GameController, decltype(&SDL_GameControllerClose)> sdl_controller; mutable std::mutex mutex; - // Motion is initialized without PID values as motion input is not aviable for SDL2 - MotionInput motion{0.0f, 0.0f, 0.0f}; + // Motion is initialized with the PID values + MotionInput motion{0.3f, 0.005f, 0.0f}; + u64 last_motion_update{}; + bool has_gyro{false}; + bool has_accel{false}; }; std::shared_ptr<SDLJoystick> SDLState::GetSDLJoystickByGUID(const std::string& guid, int port) { @@ -296,6 +352,12 @@ void SDLState::HandleGameControllerEvent(const SDL_Event& event) { } break; } + case SDL_CONTROLLERSENSORUPDATE: { + if (auto joystick = GetSDLJoystickBySDLID(event.csensor.which)) { + joystick->SetMotion(event.csensor); + } + break; + } case SDL_JOYDEVICEREMOVED: LOG_DEBUG(Input, "Controller removed with Instance_ID {}", event.jdevice.which); CloseJoystick(SDL_JoystickFromInstanceID(event.jdevice.which)); @@ -449,6 +511,18 @@ private: std::shared_ptr<SDLJoystick> joystick; }; +class SDLMotion final : public Input::MotionDevice { +public: + explicit SDLMotion(std::shared_ptr<SDLJoystick> joystick_) : joystick(std::move(joystick_)) {} + + Input::MotionStatus GetStatus() const override { + return joystick->GetMotion().GetMotion(); + } + +private: + std::shared_ptr<SDLJoystick> joystick; +}; + class SDLDirectionMotion final : public Input::MotionDevice { public: explicit SDLDirectionMotion(std::shared_ptr<SDLJoystick> joystick_, int hat_, Uint8 direction_) @@ -658,6 +732,10 @@ public: auto joystick = state.GetSDLJoystickByGUID(guid, port); + if (params.Has("motion")) { + return std::make_unique<SDLMotion>(joystick); + } + if (params.Has("hat")) { const int hat = params.Get("hat", 0); const std::string direction_name = params.Get("direction", ""); @@ -717,6 +795,17 @@ SDLState::SDLState() { RegisterFactory<VibrationDevice>("sdl", vibration_factory); RegisterFactory<MotionDevice>("sdl", motion_factory); + // Enable HIDAPI rumble. This prevents SDL from disabling motion on PS4 and PS5 controllers + SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_PS4_RUMBLE, "1"); + SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_PS5_RUMBLE, "1"); + + // Tell SDL2 to use the hidapi driver. This will allow joycons to be detected as a + // GameController and not a generic one + SDL_SetHint("SDL_JOYSTICK_HIDAPI_JOY_CONS", "1"); + + // Turn off Pro controller home led + SDL_SetHint("SDL_JOYSTICK_HIDAPI_SWITCH_HOME_LED", "0"); + // If the frontend is going to manage the event loop, then we don't start one here start_thread = SDL_WasInit(SDL_INIT_JOYSTICK) == 0; if (start_thread && SDL_Init(SDL_INIT_JOYSTICK) < 0) { @@ -853,6 +942,13 @@ Common::ParamPackage BuildHatParamPackageForButton(int port, std::string guid, s return params; } +Common::ParamPackage BuildMotionParam(int port, std::string guid) { + Common::ParamPackage params({{"engine", "sdl"}, {"motion", "0"}}); + params.Set("port", port); + params.Set("guid", std::move(guid)); + return params; +} + Common::ParamPackage SDLEventToButtonParamPackage(SDLState& state, const SDL_Event& event) { switch (event.type) { case SDL_JOYAXISMOTION: { @@ -907,6 +1003,35 @@ Common::ParamPackage SDLEventToMotionParamPackage(SDLState& state, const SDL_Eve } break; } + case SDL_CONTROLLERSENSORUPDATE: { + bool is_motion_shaking = false; + constexpr float gyro_threshold = 5.0f; + constexpr float accel_threshold = 11.0f; + if (event.csensor.sensor == SDL_SENSOR_ACCEL) { + const Common::Vec3f acceleration = {-event.csensor.data[0], event.csensor.data[2], + -event.csensor.data[1]}; + if (acceleration.Length() > accel_threshold) { + is_motion_shaking = true; + } + } + + if (event.csensor.sensor == SDL_SENSOR_GYRO) { + const Common::Vec3f gyroscope = {event.csensor.data[0], -event.csensor.data[2], + event.csensor.data[1]}; + if (gyroscope.Length() > gyro_threshold) { + is_motion_shaking = true; + } + } + + if (!is_motion_shaking) { + break; + } + + if (const auto joystick = state.GetSDLJoystickBySDLID(event.csensor.which)) { + return BuildMotionParam(joystick->GetPort(), joystick->GetGUID()); + } + break; + } } return {}; } @@ -1036,6 +1161,27 @@ AnalogMapping SDLState::GetAnalogMappingForDevice(const Common::ParamPackage& pa return mapping; } +MotionMapping SDLState::GetMotionMappingForDevice(const Common::ParamPackage& params) { + if (!params.Has("guid") || !params.Has("port")) { + return {}; + } + const auto joystick = GetSDLJoystickByGUID(params.Get("guid", ""), params.Get("port", 0)); + auto* controller = joystick->GetSDLGameController(); + if (controller == nullptr) { + return {}; + } + + joystick->EnableMotion(); + + if (!joystick->HasGyro() && !joystick->HasAccel()) { + return {}; + } + + MotionMapping mapping = {}; + mapping.insert_or_assign(Settings::NativeMotion::MotionLeft, + BuildMotionParam(joystick->GetPort(), joystick->GetGUID())); + return mapping; +} namespace Polling { class SDLPoller : public InputCommon::Polling::DevicePoller { public: @@ -1149,6 +1295,7 @@ public: [[fallthrough]]; case SDL_JOYBUTTONUP: case SDL_JOYHATMOTION: + case SDL_CONTROLLERSENSORUPDATE: return {SDLEventToMotionParamPackage(state, event)}; } return std::nullopt; |